deviant
Destrier
Posts: 93
Karma: 76
|
Post by deviant on Mar 25, 2022 21:42:16 GMT -5
I'm starting the process of saving A-Coins to max out my first mech to 6.7 and having a hard time deciding on which mech to prioritise. Is it worth focusing on Panther or Killshot first, even though part of me wants to save for Brickhouse just for the pure evil option of Overcharger plus dual RM 12s?
|
|
|
Post by S1E1 on Mar 25, 2022 22:09:42 GMT -5
I am torn. It is a very, very close call between Panther and Killshot. Killshot RM12 is the better earner for tournament points on a bunch of maps, but on several others maxing your KS doesn't make much of a difference. Panther RG16 by contrast is useful on every map and first mech to use on a bunch of maps. It is definitely an improvement over LG10+RG16 although it takes a little getting used to. But the downside is you can't split up your Railguns so if you lose your Panther, you don't have a good back up.
Honestly I think it is a tie. Because Killshot costs 1.5k less for you, I'll vote Killshot. But either works and with my hangar I maxed Panther first, Killshot second.
|
|
|
Post by Koalabear on Mar 26, 2022 13:12:14 GMT -5
For me, it was between Panther and Guardian and I chose Panther. Both of them are now maxed, but Panther was a bit easier to max due to availability of blueprints.
Your available weapons should also factor into your decision. You don't want a 32EN mech if you don't have a pair of 16EN weapons to put on it. Me, I had both RG16 and SB16 cloned, so that played heavily in my decision.
Number of blueprints also should factor. For some strange reason, I was able to get more bps for Panther than Killshot, so that also played into my decision too.
|
|
|
Post by reconnecting on Mar 26, 2022 15:00:21 GMT -5
I voted Panther, which is my only 6 pink star mech, with railguns. However Killshot is required for cpc matches and he is 6 yellow stars. However I like playing Brickhouse and he's levelled to 6.5. It's fun to wade into a contested area and watch lightning guns try to quick kill him and he just doesn't die. Lol. Not right away anyway, 15 to 20 seconds or more? And he is firing back with Carbine 12. 😁
|
|
deviant
Destrier
Posts: 93
Karma: 76
|
Post by deviant on Mar 26, 2022 17:54:00 GMT -5
Thanks all.
My Railgun is at 5.7 and I included the cost of taking that to 6* in the A coin costs in the poll for Panther and Guardian only.
My fifth mech is a Zephyr with Arc 10s pretty permanently attached.
|
|
|
Post by S1E1 on Mar 26, 2022 19:33:10 GMT -5
OK, I am switching my vote to Panther, especially if doubling your Railguns is factored into the cost. It's a all-around workhorse good for every map, so it'll be the most useful.
Also, I realized I got my Fei pilot the same time I maxed my Killshot which may have colored my impressions if it. Being able to dodge and get in close to drop mortars is really useful, but given you can put 2xRM12 on other mechs for now, getting a 32EN mech is probably the better move.
|
|
deviant
Destrier
Posts: 93
Karma: 76
|
Post by deviant on Mar 26, 2022 22:18:54 GMT -5
OK, I am switching my vote to Panther, especially if doubling your Railguns is factored into the cost. It's a all-around workhorse good for every map, so it'll be the most useful. Also, I realized I got my Fei pilot the same time I maxed my Killshot which may have colored my impressions if it. Being able to dodge and get in close to drop mortars is really useful, but given you can put 2xRM12 on other mechs for now, getting a 32EN mech is probably the better move. Just in case it flips your vote back, I've got a rank 4 Fei pilot already - I've been doing the Rocket Mortar achievements on my Guardian with her.
|
|
|
Post by S1E1 on Mar 27, 2022 20:32:42 GMT -5
OK, I am switching my vote to Panther, especially if doubling your Railguns is factored into the cost. It's a all-around workhorse good for every map, so it'll be the most useful. Also, I realized I got my Fei pilot the same time I maxed my Killshot which may have colored my impressions if it. Being able to dodge and get in close to drop mortars is really useful, but given you can put 2xRM12 on other mechs for now, getting a 32EN mech is probably the better move. Just in case it flips your vote back, I've got a rank 4 Fei pilot already - I've been doing the Rocket Mortar achievements on my Guardian with her. OK, how many points are you typically earning running the Guardian RM12 in tournament? Like average points and then the range too. My guess would be that Killshot ups the earnings some, likely not a ton on average but maybe a couple more of the high point games, but I am just guessing.
|
|
deviant
Destrier
Posts: 93
Karma: 76
|
Post by deviant on Mar 28, 2022 1:47:24 GMT -5
OK, how many points are you typically earning running the Guardian RM12 in tournament? Like average points and then the range too. My guess would be that Killshot ups the earnings some, likely not a ton on average but maybe a couple more of the high point games, but I am just guessing. I don't normally run the Guardian as a first mech so it's a bit hard to say. For me, anything above 350pts a game is pretty good. As a rough yes, my games solely with Guardian would be in the 250pt to 300pt range.
|
|
|
Post by S1E1 on Mar 29, 2022 12:29:06 GMT -5
OK, how many points are you typically earning running the Guardian RM12 in tournament? Like average points and then the range too. My guess would be that Killshot ups the earnings some, likely not a ton on average but maybe a couple more of the high point games, but I am just guessing. I don't normally run the Guardian as a first mech so it's a bit hard to say. For me, anything above 350pts a game is pretty good. As a rough yes, my games solely with Guardian would be in the 250pt to 300pt range. OK, so it's not quite apples to apples as I am running the Killshot RM12 as a first mech, but I am now usually in the 300-400 point range with a decent number of games in the 400 or 500s (and some below 300. That's with 5.5 RMs, a 5-star Fei pilot, an epic/purple radius implant at level 4, and level 3 rare/blue implants for damage and reload. But again, I am dropping that mech straight off and playing it for the whole match. I have played against human players who using a stationary and well-hidden Guardian mech score similarly, so I am not sure that upgrading the Killshot adds that much in earning potential. It is the better RM platform when going up against human players (and way more fun to play) but overall I don't know. Maybe someone else has insight on this. I would still go for doubling your RG16 first and maxing the Panther. Again it comes in handy regardless of what map you are playing. Also, if you drop it late in a game it can rack up 3-4 instakills as long as opponents are in view. That has turned around a lot of matches for me.
|
|
|
Post by dukeofadvil on Mar 31, 2022 10:49:22 GMT -5
Make your choice by what weapons loadout do you want to run, but cannot. Is your dream duel DL12's on your killshot?... then max him. RG16 and SB16... Max the Panther. MR8's on Cheetah? Find what combo will benefit your play-style the best and hyper-focuse on that one.
|
|