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Post by reconnecting on Feb 13, 2022 14:49:46 GMT -5
I got a $50 Google play gift card for my birthday. Assuming I decide to spend it on MA....what should I spend it on? A coins, Pilot related currency, leveling mechs, weapons, pilots or what? Game is getting complicated. Here is a picof my hangar for today for Sunday Tournament. Any ideas,suggestions, humorous memes appreciated. ;-) My Panther hidden in the corner has dual railguns.
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Post by OU812? on Feb 13, 2022 18:26:01 GMT -5
I’d consider what you want versus what you need. Are you in the hunt for blueprints? Do you need credits? Do you want to focus on pilots?
The newer “season” grind events (sorry, I can’t remember what it’s called) offers quite a few credits, crates and blueprints. Plus you can knock out a lot of the skins that Plarium has been adding to the Key-crates after events. Oh, and the season pass adds a few hundred thousand credits when the season ends. You actually get quite a bit for 9.99. I got the Shotgun 8s from a season pass.
Personally, I’m not going to spend on the gotcha pilot crates. Not taking the risk of getting something that I’m not interested in. Guess that means no legendary chips for me.
Can’t go wrong with A-Coins.
A word of advice: Just remind yourself you can take your time spending that gift card’s resources. Make Plarium earn your money. I haven’t spent a lot since pilots were released and I’m starting to get really great offers on A-Coins, etc.
Congrats on the gift card. I enjoy those opportunities. I’m pretty sure my significant other will get me one for Valentine’s Day.
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Post by Redfiend on Feb 14, 2022 8:11:11 GMT -5
I'd just hold it for coin deals where you get more for less. Unless you're really keen on pilots, I wouldn't suggest spending much on them as long as it costs coins to remove implants. The only thing I would consider buying directly concerning them is when the rank up(yellow) currency for them is on offer for cheap, because rank and level are forever and there is no telling when the rest of the gold/purple pilots are going to drop.
Resources however, never go to waste unless you already have everything at 6.7.
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Post by Koalabear on Feb 14, 2022 10:26:42 GMT -5
If it were me, I'm still focusing on maxing my mechs so I'm always short on A-coins. Having a good cache of A-coins would help me if I just need a few more blueprints for a specific mech or weapon.
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Post by S1E1 on Feb 14, 2022 11:51:19 GMT -5
Personally, I'd focus on getting A-Coins for gear and to snag epic/legendary pilots and implants as they become available. Add some 10,000 purple scrap deals for $4.99 as needed. So far it doesn't seem all that necessary to me to take pilots and implants up more than 3-4 ranks to be a good earner in tournament. Generally though, I like to wait a while whenever I build up a hoard of resources and mull it over. I feel like the answer of what I want most will reveal itself, usually from noticing what combos opposing players have been using to stomp me flat in the interim.
That said, I noticed you don't have a Fei pilot for artillery. She is definitely worthwhile. Just got mine a week ago and took her up 3 levels with an epic Mortar Radius implant and rare Damage and Range implants. My tournament playing time and earnings immediately jumped up by a ton, although having just maxed my Killshot to carry 2xRM12s while being super mobile helps too. I was saving a while to pull it off and seriously, the before and after is just crazy - like there's meta and then there's META. I have also noticed that DL12s definitely seem to be the new must-have weapon, particularly on a maxed Ares. The $40 purchase price doesn't seem worth it though since it only costs 7,500 A-Coins.
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Post by reconnecting on Feb 14, 2022 15:00:23 GMT -5
Personally, I'd focus on getting A-Coins for gear and to snag epic/legendary pilots and implants as they become available. Add some 10,000 purple scrap deals for $4.99 as needed. So far it doesn't seem all that necessary to me to take pilots and implants up more than 3-4 ranks to be a good earner in tournament. Generally though, I like to wait a while whenever I build up a hoard of resources and mull it over. I feel like the answer of what I want most will reveal itself, usually from noticing what combos opposing players have been using to stomp me flat in the interim. That said, I noticed you don't have a Fei pilot for artillery. She is definitely worthwhile. Just got mine a week ago and took her up 3 levels with an epic Mortar Radius implant and rare Damage and Range implants. My tournament playing time and earnings immediately jumped up by a ton, although having just maxed my Killshot to carry 2xRM12s while being super mobile helps too. I was saving a while to pull it off and seriously, the before and after is just crazy - like there's meta and then there's META. I have also noticed that DL12s definitely seem to be the new must-have weapon, particularly on a maxed Ares. The $40 purchase price doesn't seem worth it though since it only costs 7,500 A-Coins. I think I have her but not using Mortars at the moment. I've had her on Killshot and Brickhouse with mortars 12 and 8. Haven't coped Mortar 12 yet. I have DL12 on Ares with DL8. Looks like I will just buy acoins.
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Post by Redfiend on Feb 15, 2022 20:57:32 GMT -5
Personally, I'd focus on getting A-Coins for gear and to snag epic/legendary pilots and implants as they become available. Add some 10,000 purple scrap deals for $4.99 as needed. So far it doesn't seem all that necessary to me to take pilots and implants up more than 3-4 ranks to be a good earner in tournament. Generally though, I like to wait a while whenever I build up a hoard of resources and mull it over. I feel like the answer of what I want most will reveal itself, usually from noticing what combos opposing players have been using to stomp me flat in the interim. That said, I noticed you don't have a Fei pilot for artillery. She is definitely worthwhile. Just got mine a week ago and took her up 3 levels with an epic Mortar Radius implant and rare Damage and Range implants. My tournament playing time and earnings immediately jumped up by a ton, although having just maxed my Killshot to carry 2xRM12s while being super mobile helps too. I was saving a while to pull it off and seriously, the before and after is just crazy - like there's meta and then there's META. I have also noticed that DL12s definitely seem to be the new must-have weapon, particularly on a maxed Ares. The $40 purchase price doesn't seem worth it though since it only costs 7,500 A-Coins. Just don't upgrade blue implants once the cost reaches 5k. That way, even if you don't pay the coins to replace it with a higher rarity implant, it's not a heavy loss. I scrap ability implants that aren't cooldown. These are all really useless until all of the gold pilots are out. Making it cost coins to remove implants, and limited slots,means mech specific implants better be on a pilot sticking on that mech for a long time. The goal is to set up blue pilots with purple weapon mods, purple with weapon set+ability cooldown, then having gold pilots be mech specific.
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Post by S1E1 on Feb 16, 2022 13:40:17 GMT -5
Personally, I'd focus on getting A-Coins for gear and to snag epic/legendary pilots and implants as they become available. Add some 10,000 purple scrap deals for $4.99 as needed. So far it doesn't seem all that necessary to me to take pilots and implants up more than 3-4 ranks to be a good earner in tournament. Generally though, I like to wait a while whenever I build up a hoard of resources and mull it over. I feel like the answer of what I want most will reveal itself, usually from noticing what combos opposing players have been using to stomp me flat in the interim. That said, I noticed you don't have a Fei pilot for artillery. She is definitely worthwhile. Just got mine a week ago and took her up 3 levels with an epic Mortar Radius implant and rare Damage and Range implants. My tournament playing time and earnings immediately jumped up by a ton, although having just maxed my Killshot to carry 2xRM12s while being super mobile helps too. I was saving a while to pull it off and seriously, the before and after is just crazy - like there's meta and then there's META. I have also noticed that DL12s definitely seem to be the new must-have weapon, particularly on a maxed Ares. The $40 purchase price doesn't seem worth it though since it only costs 7,500 A-Coins. Just don't upgrade blue implants once the cost reaches 5k. That way, even if you don't pay the coins to replace it with a higher rarity implant, it's not a heavy loss. I scrap ability implants that aren't cooldown. These are all really useless until all of the gold pilots are out. Making it cost coins to remove implants, and limited slots,means mech specific implants better be on a pilot sticking on that mech for a long time. The goal is to set up blue pilots with purple weapon mods, purple with weapon set+ability cooldown, then having gold pilots be mech specific. Seems like a decent plan. So far I am capping my blue implants at 1,500 scrap (3rd tier). Seems good enough so far, we'll see. I am only taking purple pilots past 3 star, and right now the only pilot I have in that category is Fei. Probably go for Rosa next once I get the DL12 and max my Ares. That's what I am saving my A-Coins for. As really good purple and gold implants come up in the store I might snag them, but otherwise I am not in rush to bump my hangar up too fast. Pilots seem to offer a quick boost in power, but at the top tiers it seems a little ridiculous. So I lose my matches to the 5000+ crowd... *shrug*
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Post by Redfiend on Feb 18, 2022 3:55:50 GMT -5
Just don't upgrade blue implants once the cost reaches 5k. That way, even if you don't pay the coins to replace it with a higher rarity implant, it's not a heavy loss. I scrap ability implants that aren't cooldown. These are all really useless until all of the gold pilots are out. Making it cost coins to remove implants, and limited slots,means mech specific implants better be on a pilot sticking on that mech for a long time. The goal is to set up blue pilots with purple weapon mods, purple with weapon set+ability cooldown, then having gold pilots be mech specific. Seems like a decent plan. So far I am capping my blue implants at 1,500 scrap (3rd tier). Seems good enough so far, we'll see. I am only taking purple pilots past 3 star, and right now the only pilot I have in that category is Fei. Probably go for Rosa next once I get the DL12 and max my Ares. That's what I am saving my A-Coins for. As really good purple and gold implants come up in the store I might snag them, but otherwise I am not in rush to bump my hangar up too fast. Pilots seem to offer a quick boost in power, but at the top tiers it seems a little ridiculous. So I lose my matches to the 5000+ crowd... *shrug* Even if you're not going to fully upgrade a pilot, rank 4 is mandatory to get any real benefit from them. The damage boost from the intrinsic purple pilots at 4 stars is better than the 6.7 benefits of blue rarity pilots, blue pilot boosts are negligible before r4. Keep an eye on the actual implant index. Some weapons only get certain perks at certain rarities. Like, Arc Range is only rare and exotic, BUT the exotic mod, which costs A LOT more is only tacking on 5 or so meters compared to the blue one. Disk launchers have a blue and purple blast radius mod, but have their only reload mod as a gold mod. Damage mods are in all 3 rarities, but the other weapon mods are only in 1 or 2. They'll probably add more when the whales get hungry, but for right now, if it's a non-damage perk that is only in rare/exotic, the rare version works just fine.
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Post by S1E1 on Feb 18, 2022 12:59:56 GMT -5
Seems like a decent plan. So far I am capping my blue implants at 1,500 scrap (3rd tier). Seems good enough so far, we'll see. I am only taking purple pilots past 3 star, and right now the only pilot I have in that category is Fei. Probably go for Rosa next once I get the DL12 and max my Ares. That's what I am saving my A-Coins for. As really good purple and gold implants come up in the store I might snag them, but otherwise I am not in rush to bump my hangar up too fast. Pilots seem to offer a quick boost in power, but at the top tiers it seems a little ridiculous. So I lose my matches to the 5000+ crowd... *shrug* Even if you're not going to fully upgrade a pilot, rank 4 is mandatory to get any real benefit from them. The damage boost from the intrinsic purple pilots at 4 stars is better than the 6.7 benefits of blue rarity pilots, blue pilot boosts are negligible before r4. Keep an eye on the actual implant index. Some weapons only get certain perks at certain rarities. Like, Arc Range is only rare and exotic, BUT the exotic mod, which costs A LOT more is only tacking on 5 or so meters compared to the blue one. Disk launchers have a blue and purple blast radius mod, but have their only reload mod as a gold mod. Damage mods are in all 3 rarities, but the other weapon mods are only in 1 or 2. They'll probably add more when the whales get hungry, but for right now, if it's a non-damage perk that is only in rare/exotic, the rare version works just fine. I get what you're saying on the damage numbers, but I don't think 4 star is mandatory to get a good benefit. The main thing is that stars unlock the ability to level up implants and that is context specific. I was thinking about this when playing Colonnade this morning. I only have the rare (blue) close-range pilot (Jester, I think?) with blue ArcTorrent range and damage implants. But all that at level 3 is enough to get around 49m range which is all you need playing a Shock Zeph behind the central wall on Colonnade. I mean it all depends on your specific weapons and mech levels, etc, but for me if I am earning 300+ per tournament match, then I'm good. And so far, 3 star pilots (all blue except Fei who is now 4 star) are doing fine. Perhaps matchmaker will turn on me, so knock on wood of course... That said, I am not planning to park my pilots at 3 star. Just not in a rush. Especially because to get the 50 star daily bonus for free you need to complete the 4000 pilot exp each day, so I am trying to only have one pilot ranking up per day to maximize that.
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deviant
Destrier
Posts: 93
Karma: 76
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Post by deviant on Feb 18, 2022 16:31:45 GMT -5
4 star is the point where all pilots get a boost to their innate skill damage (8% / 15% / 20% depending on rarity). I think it's 250 pilot marks to upgrade to rank 4, which is pretty manageable to get in a few days.
I think it's worth capping rare pilots to 4 star on that basis, which is what I'm doing.
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