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Post by Redfiend on Dec 28, 2021 8:59:51 GMT -5
Arc torrents have had their base range increased from 30M to 33M, with their rank 5 bonus bringing them up to 44M (34% increase from 33m)
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Post by OU812? on Dec 28, 2021 10:59:32 GMT -5
I’m seeing a lot more effective AI Arc Torrent builds in matches now. My Bots disappear sometimes. I wish there was some limiting factor similar to War Robots scourges where the damage fell off at increased distance.
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Post by reconnecting on Dec 28, 2021 12:34:40 GMT -5
The AT10 mechs have been kicking my boot since the pilots came. Increased range and damage have made it a real mech killer. I decided to give myself a Christmas present and upgraded my dust covered AT10 to 6 star to get a double. Put them on Killshot and the result disappointed me. Killshot still died too soon and half the time the ATs didn't even fire. They just sparkled. So I put them on Zephyr which is much better, got 9 kills and a vip in a match. But the ATs still sparkle instead of firing half the time.This is even after I put in a watchmacallit to boost range by 36%. What am I doing wrong? How do you guys make this weapon work when it must?
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Post by S1E1 on Dec 28, 2021 13:34:37 GMT -5
No, my Rank 6s are still at 40m. Both in terms of listed stats and in actual combat. Tested it several times.
Guardian has undergone a silent nerf though. Seems like it now only pauses enemies' ability for around 6 seconds and then it is available for them to use, as opposed to resetting it completely for a full cooldown. Think that only applies to abilities not weapon reloads but not sure. In effect it is a major nerf to Guardian.
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Post by dukeofadvil on Dec 28, 2021 15:05:30 GMT -5
The AT10 mechs have been kicking my boot since the pilots came. Increased range and damage have made it a real mech killer. I decided to give myself a Christmas present and upgraded my dust covered AT10 to 6 star to get a double. Put them on Killshot and the result disappointed me. Killshot still died too soon and half the time the ATs didn't even fire. They just sparkled. So I put them on Zephyr which is much better, got 9 kills and a vip in a match. But the ATs still sparkle instead of firing half the time.This is even after I put in a watchmacallit to boost range by 36%. What am I doing wrong? How do you guys make this weapon work when it must? as soon as i can get my Zephyr up to 6-1 im moving my second AT10 over to it. Blueprint starved for the Zephyr currently
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Post by punishingcossack on Dec 28, 2021 17:47:47 GMT -5
The AT10 mechs have been kicking my boot since the pilots came. Increased range and damage have made it a real mech killer. I decided to give myself a Christmas present and upgraded my dust covered AT10 to 6 star to get a double. Put them on Killshot and the result disappointed me. Killshot still died too soon and half the time the ATs didn't even fire. They just sparkled. So I put them on Zephyr which is much better, got 9 kills and a vip in a match. But the ATs still sparkle instead of firing half the time.This is even after I put in a watchmacallit to boost range by 36%. What am I doing wrong? How do you guys make this weapon work when it must? your extended range isn't working? that's weird...can you make a vid to show us? if your g-lock, Arcs, and arc implants aren't highly levelled, then it's probably better to run it on the zephyr instead.
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Post by punishingcossack on Dec 28, 2021 17:49:31 GMT -5
I’m seeing a lot more effective AI Arc Torrent builds in matches now. My Bots disappear sometimes. I wish there was some limiting factor similar to War Robots scourges where the damage fell off at increased distance. the AI arcs have extended range on them, so the only way to counter is to use cover in a zephyr, get close and nerf them, or upgrade your range implants above theirs
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Post by reconnecting on Dec 29, 2021 11:53:44 GMT -5
The AT10 mechs have been kicking my boot since the pilots came. Increased range and damage have made it a real mech killer. I decided to give myself a Christmas present and upgraded my dust covered AT10 to 6 star to get a double. Put them on Killshot and the result disappointed me. Killshot still died too soon and half the time the ATs didn't even fire. They just sparkled. So I put them on Zephyr which is much better, got 9 kills and a vip in a match. But the ATs still sparkle instead of firing half the time.This is even after I put in a watchmacallit to boost range by 36%. What am I doing wrong? How do you guys make this weapon work when it must? your extended range isn't working? that's weird...can you make a vid to show us? if your g-lock, Arcs, and arc implants aren't highly levelled, then it's probably better to run it on the zephyr instead. I don't have the G-lock pilot. I know hes best for Arcs or close range. I will make a short video. This is my current Zephyr/AT10x2 pilot.
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Post by punishingcossack on Dec 29, 2021 13:36:35 GMT -5
your extended range isn't working? that's weird...can you make a vid to show us? if your g-lock, Arcs, and arc implants aren't highly levelled, then it's probably better to run it on the zephyr instead. I don't have the G-lock pilot. I know hes best for Arcs or close range. I will make a short video. This is my current Zephyr/AT10x2 pilot. isn't there also a rare close range pilot?
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Post by S1E1 on Dec 29, 2021 14:02:20 GMT -5
I don't have the G-lock pilot. I know hes best for Arcs or close range. I will make a short video. This is my current Zephyr/AT10x2 pilot. isn't there also a rare close range pilot? Yeah reconnecting , there's this guy Jester who also boosts close range weapons.
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Post by Munki on Jan 3, 2022 12:18:41 GMT -5
No, my Rank 6s are still at 40m. Both in terms of listed stats and in actual combat. Tested it several times. Guardian has undergone a silent nerf though. Seems like it now only pauses enemies' ability for around 6 seconds and then it is available for them to use, as opposed to resetting it completely for a full cooldown. Think that only applies to abilities not weapon reloads but not sure. In effect it is a major nerf to Guardian. Interesting observation. If memory serves, a Guardian can hit a Cheetah with its ability and that also removed the deployed mines. However, sometimes my Cheetah gets reset but the mines remain on the battlefield. Never knew why that happens only sometimes.
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Post by Redfiend on Jan 3, 2022 14:37:24 GMT -5
No, my Rank 6s are still at 40m. Both in terms of listed stats and in actual combat. Tested it several times. Guardian has undergone a silent nerf though. Seems like it now only pauses enemies' ability for around 6 seconds and then it is available for them to use, as opposed to resetting it completely for a full cooldown. Think that only applies to abilities not weapon reloads but not sure. In effect it is a major nerf to Guardian. Interesting observation. If memory serves, a Guardian can hit a Cheetah with its ability and that also removed the deployed mines. However, sometimes my Cheetah gets reset but the mines remain on the battlefield. Never knew why that happens only sometimes. Pretty sure Guardian's ability wave has to actually hit mines to disarm them. The timer on the mines seems to make them their own persistent object, whereas panther's barrier and arachnos' sentry are cooldowns attached to the mech in a way mines aren't.
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Post by reconnecting on Jan 3, 2022 15:12:29 GMT -5
The AT10 mechs have been kicking my boot since the pilots came. Increased range and damage have made it a real mech killer. I decided to give myself a Christmas present and upgraded my dust covered AT10 to 6 star to get a double. Put them on Killshot and the result disappointed me. Killshot still died too soon and half the time the ATs didn't even fire. They just sparkled. So I put them on Zephyr which is much better, got 9 kills and a vip in a match. But the ATs still sparkle instead of firing half the time.This is even after I put in a watchmacallit to boost range by 36%. What am I doing wrong? How do you guys make this weapon work when it must? your extended range isn't working? that's weird...can you make a vid to show us? if your g-lock, Arcs, and arc implants aren't highly levelled, then it's probably better to run it on the zephyr instead. I made a vid of a couple matches where I used AT10 with Zephyr. Getting a little better at using it with 27% range pilot boost.
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Post by S1E1 on Jan 3, 2022 21:51:44 GMT -5
Interesting observation. If memory serves, a Guardian can hit a Cheetah with its ability and that also removed the deployed mines. However, sometimes my Cheetah gets reset but the mines remain on the battlefield. Never knew why that happens only sometimes. Pretty sure Guardian's ability wave has to actually hit mines to disarm them. The timer on the mines seems to make them their own persistent object, whereas panther's barrier and arachnos' sentry are cooldowns attached to the mech in a way mines aren't. Yeah and mines can be a devil to clear with it too. I've swept an area with Guardian more than a few times and only partially cleared it. Sometimes it seems like a small change in elevation or terrain was enough to protect a mine. Other times I have no idea - seems a bit buggy overall.
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Post by Redfiend on Jan 4, 2022 8:58:12 GMT -5
your extended range isn't working? that's weird...can you make a vid to show us? if your g-lock, Arcs, and arc implants aren't highly levelled, then it's probably better to run it on the zephyr instead. I made a vid of a couple matches where I used AT10 with Zephyr. Getting a little better at using it with 27% range pilot boost. Have you tried disk launcher Zephyr? It's hilariously effective once you get used to the difference between DL and Jav lock, and allows Zephyr to participate outside of mid/close from relative safety.
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Post by reconnecting on Jan 4, 2022 12:36:17 GMT -5
I made a vid of a couple matches where I used AT10 with Zephyr. Getting a little better at using it with 27% range pilot boost. Have you tried disk launcher Zephyr? It's hilariously effective once you get used to the difference between DL and Jav lock, and allows Zephyr to participate outside of mid/close from relative safety. I'll give it a try. At the moment Zephyr has MR12 and 8. 🧨
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Post by Redfiend on Jan 5, 2022 18:20:36 GMT -5
reconnecting the closer you are to the target, the sharper the disk's ability to change directions midair. DL works really damn well with Zep because it allows you to create distance between.
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