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Post by 079 on Nov 29, 2021 21:59:37 GMT -5
After hearing that the weapons and titan perform exceptionally well at the highest level, I got interested in the Basilik/Krait Murometz as a brawler/support hybrid titan to be in my first hangar deck (small maps on beacon modes). So, just like the Striker Sharanga a couple months ago, after getting all the parts, I played the titan at stock level with stock modules (besides the Quantum Sensor, but it did not significantly effect performance) to see how it faired. ![](https://i.imgur.com/yZMyjUR.jpg) ![](https://i.imgur.com/R7tVJ33.jpg) Unlike the Striker Sharanga, which was good right out of the box, this one I feel needs some leveling to truly shine. The weapons definitely perform against a multitude of targets, armored or not, thanks to their corrosion, but do feel weak for titan weapons. The titan is both slow and fragile at stock level, so it cannot push beacons and is quite vulnerable against any leveled opponent. But, all of these are issues that can be solved be leveling up the titan and weapons. At high levels I definitely see this build being great, as I doubt any target will be able to survive the onslaught of these weapons for exceptionally long. So, do I ultimately recommend this build? Yes I do, but if you want this build to be a beast, level it! Like the in my Striker Sharanga review, I have included a video of sample gameplay so you can see the build in action for yourself. I would say this is average performance, there could be worse or better, but this is a good representation of its general prowess. I will say, the Basilisk is definitely my new favorite sounding weapon!
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Post by ѻﻭɼﻉ on Nov 30, 2021 1:24:45 GMT -5
Not quite sure I understand the point of stock performance assessment or why we’d draw conclusions based on that. We already know from test server and live server videos and high level performance that the Murometz is formidable, and the DoT build is not just nasty but quickly becoming considered possibly the top Muro build at the moment. So you’re right, it definitely has great potential and is worth investment.
For me it is so strong that I personally wouldn’t divert my upgrades to a Luchador if I won one. Killua apparently likes the Basilisk Cyclone Muro, saying the Cyclone helps when a highly mobile Fafnir is present
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Post by milty72 on Nov 30, 2021 3:54:26 GMT -5
I ran that build for the second half of last month and it was wicked good.
Smeg Murometz was stock. Weapons L5 maxed modules. Shredded the crap out of everything but like most things caught in the wrong place at the wrong time you're toast.
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Post by Deleted on Nov 30, 2021 6:58:59 GMT -5
Personally, I appreciate the assesment because it helps me to figure which hangar to place the one I just won in. I dont have basilisk yet and am gonna level one up to put on Kid with his lvld up kraits, But Im having a time trying to shuffle Noodles Arthur and my new Metz. Im 95% ftp with a maxed kid with maxed weaps and mods, an ox minos thats 75% lvld up with 50% lvld weaps and 60% lvld premium mods, a lvl 3 arthur with lvl 5 striker and lvl 5 kirsten slingshot thingys (that now make me feel like my arthur is a friggin STAR lol), and a lvl 3 noodles with 4x lvl 1 cyclones I save my PT and only level up stuff during the titan upgrade rushes, but its still gonna be a while before I "just level up" any of those guys to what most might consider to be respectable fighting strength. So yeah. Thanks for the post ![:)](//storage.proboards.com/forum/images/smiley/smiley.png)
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Post by 079 on Nov 30, 2021 9:48:53 GMT -5
Not quite sure I understand the point of stock performance assessment or why we’d draw conclusions based on that. We already know from test server and live server videos and high level performance that the Murometz is formidable, and the DoT build is not just nasty but quickly becoming considered possibly the top Muro build at the moment. So you’re right, it definitely has great potential and is worth investment. For me it is so strong that I personally wouldn’t divert my upgrades to a Luchador if I won one. Killua apparently likes the Basilisk Cyclone Muro, saying the Cyclone helps when a highly mobile Fafnir is present All we ever see on YouTube and the like is maxed builds in cherry picked games, so of course they look good there. Many people may get these items but do not have enough resources to max them, and we have noticed a trend lately where gear is underwhelming until highly leveled, so whether they are good for budget players is in question. Just look at Revenant, the gap between performance at level 1.9 and 3.1 is much bigger than bots like Ao Jun or Ares. I make these reviews for budget players like myself that are interested in these builds but wonder how they are when not maxed or showcased in ideal conditions.
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Post by 2703 on Nov 30, 2021 9:55:33 GMT -5
Not quite sure I understand the point of stock performance assessment or why we’d draw conclusions based on that. We already know from test server and live server videos and high level performance that the Murometz is formidable, and the DoT build is not just nasty but quickly becoming considered possibly the top Muro build at the moment. So you’re right, it definitely has great potential and is worth investment. For me it is so strong that I personally wouldn’t divert my upgrades to a Luchador if I won one. Killua apparently likes the Basilisk Cyclone Muro, saying the Cyclone helps when a highly mobile Fafnir is present All we ever see on YouTube and the like is maxed builds in cherry picked games, so of course they look good there. Many people may get these items but do not have enough resources to max them, and we have noticed a trend lately where gear is underwhelming until highly leveled, so whether they are good for budget players is in question. Just look at Revenant, the gap between performance at level 1.9 and 3.1 is much bigger than bots like Ao Jun or Ares. I make these reviews for budget players like myself that are interested in these builds but wonder how they are when not maxed or showcased in ideal conditions. Excellent explantion and idea! I agree with this 100%. But there is some YTs which actually showcases lv1 builds. You just have to find them. ![:D](//storage.proboards.com/forum/images/smiley/grin.png)
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Post by ѻﻭɼﻉ on Nov 30, 2021 10:34:27 GMT -5
Not quite sure I understand the point of stock performance assessment or why we’d draw conclusions based on that. We already know from test server and live server videos and high level performance that the Murometz is formidable, and the DoT build is not just nasty but quickly becoming considered possibly the top Muro build at the moment. So you’re right, it definitely has great potential and is worth investment. For me it is so strong that I personally wouldn’t divert my upgrades to a Luchador if I won one. Killua apparently likes the Basilisk Cyclone Muro, saying the Cyclone helps when a highly mobile Fafnir is present All we ever see on YouTube and the like is maxed builds in cherry picked games, so of course they look good there. Many people may get these items but do not have enough resources to max them, and we have noticed a trend lately where gear is underwhelming until highly leveled, so whether they are good for budget players is in question. Just look at Revenant, the gap between performance at level 1.9 and 3.1 is much bigger than bots like Ao Jun or Ares. I make these reviews for budget players like myself that are interested in these builds but wonder how they are when not maxed or showcased in ideal conditions. Ok, but even so, it isn’t realistic to come to conclusions about performance in live server combat using completely unleveled equipment against opponents that have been upgraded. I can appreciate the intention to present something for the budget player, I just don’t agree you can give them a fair assessment using this method. If a lot of your opponents have significantly upgraded, a more realistic assessment would be to upgrade the weapons to the common level that budget players can within a relatively short time period, then present the findings. So what is that common level for your league, L10, L12, L15? See what I mean?
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Post by Rollo Tomasi on Nov 30, 2021 10:49:55 GMT -5
All we ever see on YouTube and the like is maxed builds in cherry picked games, so of course they look good there. Many people may get these items but do not have enough resources to max them, and we have noticed a trend lately where gear is underwhelming until highly leveled, so whether they are good for budget players is in question. Just look at Revenant, the gap between performance at level 1.9 and 3.1 is much bigger than bots like Ao Jun or Ares. I make these reviews for budget players like myself that are interested in these builds but wonder how they are when not maxed or showcased in ideal conditions. Ok, but even so, it isn’t realistic to come to conclusions about performance in live server combat using completely unleveled equipment against opponents that have been upgraded. I can appreciate the intention to present something for the budget player, I just don’t agree you can give them a fair assessment using this method. If a lot of your opponents have significantly upgraded, a more realistic assessment would be to upgrade the weapons to the common level that budget players can within a relatively short time period, then present the findings. So what is that common level for your league, L10, L12, L15? See what I mean? I still think it has merit. I did a similar evaluation of Kid vs Arty vs Noodles. Arty was viable out of the box, the others were not. This allowed me to field a contributory Titan and ignore investing in the Titan itself (I did take it to level 10). Taking advantage of discount events, I was able to have decent weapons and modules for Minos more than a year later. Kid would have been pretty useless at level 10, same with Noodles. But I agree with your point that it there would be additional value in putting higher level modules and weapons on new Titans in the viability assessment. Even most long-time F2P have some decent weapons & mods.
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Post by ѻﻭɼﻉ on Nov 30, 2021 11:13:44 GMT -5
Ok, but even so, it isn’t realistic to come to conclusions about performance in live server combat using completely unleveled equipment against opponents that have been upgraded. I can appreciate the intention to present something for the budget player, I just don’t agree you can give them a fair assessment using this method. If a lot of your opponents have significantly upgraded, a more realistic assessment would be to upgrade the weapons to the common level that budget players can within a relatively short time period, then present the findings. So what is that common level for your league, L10, L12, L15? See what I mean? I still think it has merit. I did a similar evaluation of Kid vs Arty vs Noodles. Arty was viable out of the box, the others were not. This allowed me to field a contributory Titan and ignore investing in the Titan itself (I did take it to level 10). Taking advantage of discount events, I was able to have decent weapons and modules for Minos more than a year later. Kid would have been pretty useless at level 10, same with Noodles. But I agree with your point that it there would be additional value in putting higher level modules and weapons on new Titans in the viability assessment. Even most long-time F2P have some decent weapons & mods. I see your point, but in your example you’re comparing a titan with a massive shield that has a lot of hp itself, against two titans whose body is not protected, so of course Arthur will perform better out of the box. So that type of thing must factor in the assessment. In our present case, Muro has exposed chassis so we already know it’ll be squishy, and we already can know the corrosion weapons at base level are going to underwhelm against tough opponents, so I just don’t see the realism or merit in advising whether or not these particular items are viable using them stock against higher opponents.
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Post by 079 on Nov 30, 2021 11:52:40 GMT -5
I still think it has merit. I did a similar evaluation of Kid vs Arty vs Noodles. Arty was viable out of the box, the others were not. This allowed me to field a contributory Titan and ignore investing in the Titan itself (I did take it to level 10). Taking advantage of discount events, I was able to have decent weapons and modules for Minos more than a year later. Kid would have been pretty useless at level 10, same with Noodles. But I agree with your point that it there would be additional value in putting higher level modules and weapons on new Titans in the viability assessment. Even most long-time F2P have some decent weapons & mods. I see your point, but in your example you’re comparing a titan with a massive shield that has a lot of hp itself, against two titans whose body is not protected, so of course Arthur will perform better out of the box. So that type of thing must factor in the assessment. In our present case, Muro has exposed chassis so we already know it’ll be squishy, and we already can know the corrosion weapons at base level are going to underwhelm against tough opponents, so I just don’t see the realism or merit in advising whether or not these particular items are viable using them stock against higher opponents. I like testing the build at stock level because it allows me to review it at a fundamental level. A common piece of advice of this forum is for people to try a new titan at stock level just to see if they like how it plays and feels before investing into it. Well, that is what I am doing. I want to see if the build is actually good, or if it being leveled is the big reason why it does well. If a build does well in its weakest state, then it definitely is a build worth leveling. This would be harder to tell if the build was leveled and especially if it was maxed.
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Post by ѻﻭɼﻉ on Nov 30, 2021 12:41:49 GMT -5
I see your point, but in your example you’re comparing a titan with a massive shield that has a lot of hp itself, against two titans whose body is not protected, so of course Arthur will perform better out of the box. So that type of thing must factor in the assessment. In our present case, Muro has exposed chassis so we already know it’ll be squishy, and we already can know the corrosion weapons at base level are going to underwhelm against tough opponents, so I just don’t see the realism or merit in advising whether or not these particular items are viable using them stock against higher opponents. I like testing the build at stock level because it allows me to review it at a fundamental level. A common piece of advice of this forum is for people to try a new titan at stock level just to see if they like how it plays and feels before investing into it. Well, that is what I am doing. I want to see if the build is actually good, or if it being leveled is the big reason why it does well. If a build does well in its weakest state, then it definitely is a build worth leveling. This would be harder to tell if the build was leveled and especially if it was maxed. You just said here it would be hard to tell if a build is worth leveling if the example is already leveled or maxed. Lmao, what kinda nonsense is that!?! Reasonably leveled or maxed gear is used to assess performance because it is more realistic to context, which is live combat contrast. In almost every case, unleveled stuff is not going to do good in live combat against higher level equipment. That’s a mathematical fact. It is also a mathematical fact that mid-leveled gear will perform decently against maxed opponents if piloted well and you’re able to evade excessive direct confrontation with it. But yes I agree, even at stock level or midlevel in test server against same level stuff, a person should run a build to assess if they like it enough to upgrade it, and check videos to see if its viable, such as Aygir Gaming presentations of gear contrasts without enhancements. Those are reliable methods to draw some conclusions. Stock vs leveled opponents is viable to assess if the mechanical/animated performance is to our liking, not realistic to assessment of the actual combat performance against much higher opponents.
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Post by 079 on Nov 30, 2021 13:21:28 GMT -5
Bad builds can appear good if leveled, just look at the video I posted below and tell me I should build and level that since Adrian showed it kicking butt. Thus, playing them at lower levels in my opinion is a better indicator of their true worth As for your other points, I do agree with you that my little test run should not be taken as gospel and I’m not trying to say it is. Of course what I did here is not the most genuine field test, but I just had the question “Is this build good at lower levels?”. I figured I would just share my results for those also wondering this.
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Post by ѻﻭɼﻉ on Nov 30, 2021 13:31:14 GMT -5
Bad builds can appear good if leveled, just look at the video I posted below and tell me I should build and level that since Adrian showed it kicking butt. Thus, playing them at lower levels in my opinion is a better indicator of their true worth As for your other points, I do agree with you that my little test run should not be taken as gospel and I’m not trying to say it is. Of course what I did here is not the most genuine field test, but I just had the question “Is this build good at lower levels?”. I figured I would just share my results for those also wondering this. Mainly, its math, and context. There’s a difference within the live combat context, between completely unleveled and somewhat leveled equipment. I’m suggesting that if you’re gonna give reasonable content performance assessments to budget players, upgrade the gear a bit relative to your opponents. That would be more realistic. Doing it completely unleveled against upgraded opponents, how can you conclude ![](https://i.imgur.com/oCBQ4ux.gif) ![](https://i.imgur.com/nQmqjxt.gif) 😆
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Post by Deleted on Nov 30, 2021 15:08:17 GMT -5
I think the point thats being missed here is that the assessment is obviously helpful to those who feel it is. Those who just dont 'get it' or feel theres whatever wrong about it or it just rubs them wrong.. well.. guess it aint for them. Im glad to play a game where one size does not fit all ![:)](//storage.proboards.com/forum/images/smiley/smiley.png)
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Post by 079 on Nov 30, 2021 15:18:16 GMT -5
Bad builds can appear good if leveled, just look at the video I posted below and tell me I should build and level that since Adrian showed it kicking butt. Thus, playing them at lower levels in my opinion is a better indicator of their true worth As for your other points, I do agree with you that my little test run should not be taken as gospel and I’m not trying to say it is. Of course what I did here is not the most genuine field test, but I just had the question “Is this build good at lower levels?”. I figured I would just share my results for those also wondering this. Mainly, its math, and context. There’s a difference within the live combat context, between completely unleveled and somewhat leveled equipment. I’m suggesting that if you’re gonna give reasonable content performance assessments to budget players, upgrade the gear a bit relative to your opponents. That would be more realistic. Doing it completely unleveled against upgraded opponents, how can you conclude ![](https://i.imgur.com/oCBQ4ux.gif) ![](https://i.imgur.com/nQmqjxt.gif) 😆 Well, yes, of course any build will be better when leveled up, that is a fact. But I had compared this build to the Striker Sharanga I reviewed a couple months ago, a build which did great at stock level. In fact, I have not leveled it at all because it simply does not need to be leveled, so I can focus on other builds that need leveling. So while Basilisk/Kraft Murometz is a beast when leveled, I would say that Striker Sharanga is a more budget friendly build based on my tests. That is an aspect of this I think not many have picked up on, that not all titan builds are created equal for budget players. Some you can just run at stock with no additional investment, but this is not one of them.
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Post by PumpkinHead on Nov 30, 2021 18:58:10 GMT -5
For me, I kind of spaced out the Balistik giveaway, but have some hope our mods may get the Christmas Spirit and run another one. I really need this, and have asked Santa for this, as everyone keeps throwing hate at me for my Muro build, although I do not see why……… ![](https://i.imgur.com/K11vVwU.jpg)
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Post by 079 on Dec 1, 2021 9:31:00 GMT -5
For me, I kind of spaced out the Balistik giveaway, but have some hope our mods may get the Christmas Spirit and run another one. I really need this, and have asked Santa for this, as everyone keeps throwing hate at me for my Muro build, although I do not see why……… ![](https://i.imgur.com/K11vVwU.jpg) People question the build because having that many mixed weapons just means that while the build can technically do everything, it does nothing exceptionally well. It is worse at brawling than full tasers, worse at support than full missiles, and worse at sniping than two Strikers with Cuirassier/Cyclone. I’m not saying mixed weapon load outs are bad, you just have to pick weapons that go well together and you only ever want to combine two different types of weapons, as any more makes the build too mixed function to be able to fight other bots/titan effectively.
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Post by PumpkinHead on Dec 1, 2021 18:42:19 GMT -5
For me, I kind of spaced out the Balistik giveaway, but have some hope our mods may get the Christmas Spirit and run another one. I really need this, and have asked Santa for this, as everyone keeps throwing hate at me for my Muro build, although I do not see why……… ![](https://i.imgur.com/K11vVwU.jpg) People question the build because having that many mixed weapons just means that while the build can technically do everything, it does nothing exceptionally well. It is worse at brawling than full tasers, worse at support than full missiles, and worse at sniping than two Strikers with Cuirassier/Cyclone. I’m not saying mixed weapon load outs are bad, you just have to pick weapons that go well together and you only ever want to combine two different types of weapons, as any more makes the build too mixed function to be able to fight other bots/titan effectively. Strangely, this build continues to be effective. I’ve played long enough to know about this topic, and am still tickled when my Muro pounds reds down. Weird, right?!?!
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Post by Oliver Kloesov on Dec 3, 2021 12:20:29 GMT -5
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