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Post by shaolinrogue on Apr 2, 2017 21:09:55 GMT -5
Hello everyone, I received a question from a viewer "The Do Over Series" regarding and building up resources under the new MM/League system. After explaining my understanding/approach to the situation, I thought it raised an interesting question & I would like to hear from the community if anyone has found an efficient way to build up their armory without resorting to losing on purpose. I am also going to invite Poyo to this thread & join the community, maybe someone has some ideas more specific to his resources. Here is the comment and answer I provided: Poyo War Robots : "I tried buying a low-level gold farming hangar and was still put with high level players. is that not how things work?" SR: "The new matchmaker that is being used by the League system primarily ranks you by your performance, mostly damage done & win/lose record. The old matchmaker system used a "Hanger Score", allowing you to stay in a particular tier without your success forcing you to face stronger competition. I like the new system but I feel it needs to have some "Hanger Score" based boundaries to avoid abuse. During the video I run into a Dual Treb Rajin - Keep in mind at that point I believe I was at level 9 and still in Private League. That's a lot of WSP for me to fight considering I cannot start producing them until level 20. If someone with a powerful hanger always looses and scores very little or no damage at all (either from lack of skill or if they are "tanking") they will end up facing weak lower level players. Part of my strategy in this series is to "Farm" gold through a, "beacons first, damage second" approach to matches in order to maximize potential winnings in early levels for as long as my experience gives me an advantage over the competition. Winning is a double edged sword with the new system, success forcing you into higher tiers, but by going for the more reliable 5 gold for beacon capture instead of competing for damage like everyone else, I not only need less expensive equipment but will advance slower by receiving less League points per match. This should give me more lower level matches per league tier. When I advance too far I will just have to stick to my strategy...take my lumps, build up ag & WSP until I hit a spot appropriate for my gear and strategy to be effective again. This will probably cause me to go back & forth between whatever tier I end up in at that stage, possibly providing further gold from League bonuses. I always play to win & part of the experiment is to see how well this approach works out along the way "
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Deleted
Deleted Member
Posts: 0
Karma:
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Post by Deleted on Apr 2, 2017 21:25:04 GMT -5
My secondary account has slowly accumulated the gold and WSP for a decent hanger. Most of my bots are 7/7, 4 slot hanger with Gepard, Gareth, Galahad or the G series of robots. For weapons, 2 Orkans, 3 Aphids, 2 Zeus. Do the daily tasks, and give it time and things will come.
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AnimalsCS
Destrier
Posts: 33
Karma: 55
Pilot name: AnimalsCS
Platform: iOS
Server Region: North America
Favorite robot: Lancer
MA Division: 1
MA Pilot ID: 4350588
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Post by AnimalsCS on Apr 2, 2017 23:03:51 GMT -5
Just have a light bot at the start to get beacon caps so you have a decent chance at that 5au and also have a few knife fighter bots for high damage so you can get those au rewards. Just spending the time to do the daily tasks with this kind of hangar will get you at least another task's worth of gold from rewards (and perhaps double). Gold can pile up pretty fast under this system.
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Post by Thumpmonkey1 on Apr 2, 2017 23:37:20 GMT -5
Yeah, I wish Adrian, Stew, Warlock, et.al. would pull down the gold farming videos that most youtubers did back pre-leagues, because it really points new players in the wrong direction now. I'm betting that's where your viewer got the idea in the first place...
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Post by Why? on Apr 2, 2017 23:39:28 GMT -5
Honestly, tanking is waaaay too much effort. First I gotta lose lose lose, then I won't get enough Ag if I do, then I need to control me going back up, ugh.
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Post by shaolinrogue on Apr 3, 2017 0:28:40 GMT -5
Yeah, I wish Adrian, Stew, Warlock, et.al. would pull down the gold farming videos that most youtubers did back pre-leagues, because it really points new players in the wrong direction now. I'm betting that's where your viewer got the idea in the first place... True, perhaps an annotation to point that it would be a better compromise. I updated my Boot Camp series & did not want to replace or edit them because you need the watch time/views for your rating to even make you visible. I found an article that suggested putting a large annotation sticky pointing to the updated video. Personally, I don't blame them for leaving them up & I'm sure they are quite busy fitting everything into their daily lives....Forums first to find out WHAT youtube videos to watch first would be my advice, always more up to date
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Post by shaolinrogue on Apr 3, 2017 0:29:49 GMT -5
Honestly, tanking is waaaay too much effort. First I gotta lose lose lose, then I won't get enough Ag if I do, then I need to control me going back up, ugh. At least if you play on "hard mode" (fast, light, beacon cap/ambush), when you do win it feeds your inner nerdy video game ego monster
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Post by Why? on Apr 3, 2017 0:34:52 GMT -5
Honestly, tanking is waaaay too much effort. First I gotta lose lose lose, then I won't get enough Ag if I do, then I need to control me going back up, ugh. At least if you play on "hard mode" (fast, light, beacon cap/ambush), when you do win it feeds your inner nerdy video game ego monster That is kinda true. I find an odd sense of satisfaction when I kill a heavy with my Orkan Cossack.
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Post by Sebenza 21 on Apr 3, 2017 6:21:26 GMT -5
Hello everyone, I received a question from a viewer "The Do Over Series" regarding and building up resources under the new MM/League system. After explaining my understanding/approach to the situation, I thought it raised an interesting question & I would like to hear from the community if anyone has found an efficient way to build up their armory without resorting to losing on purpose. I am also going to invite Poyo to this thread & join the community, maybe someone has some ideas more specific to his resources. Here is the comment and answer I provided: Poyo War Robots : "I tried buying a low-level gold farming hangar and was still put with high level players. is that not how things work?" SR: "The new matchmaker that is being used by the League system primarily ranks you by your performance, mostly damage done & win/lose record. The old matchmaker system used a "Hanger Score", allowing you to stay in a particular tier without your success forcing you to face stronger competition. I like the new system but I feel it needs to have some "Hanger Score" based boundaries to avoid abuse. During the video I run into a Dual Treb Rajin - Keep in mind at that point I believe I was at level 9 and still in Private League. That's a lot of WSP for me to fight considering I cannot start producing them until level 20. If someone with a powerful hanger always looses and scores very little or no damage at all (either from lack of skill or if they are "tanking") they will end up facing weak lower level players. Part of my strategy in this series is to "Farm" gold through a, "beacons first, damage second" approach to matches in order to maximize potential winnings in early levels for as long as my experience gives me an advantage over the competition. Winning is a double edged sword with the new system, success forcing you into higher tiers, but by going for the more reliable 5 gold for beacon capture instead of competing for damage like everyone else, I not only need less expensive equipment but will advance slower by receiving less League points per match. This should give me more lower level matches per league tier. When I advance too far I will just have to stick to my strategy...take my lumps, build up ag & WSP until I hit a spot appropriate for my gear and strategy to be effective again. This will probably cause me to go back & forth between whatever tier I end up in at that stage, possibly providing further gold from League bonuses. I always play to win & part of the experiment is to see how well this approach works out along the way " I started to rely on capturing beacons to secure the 5au when I realised my bots didn't have the HP pool that the tankers-on-the-rise had. I found I could still get gold even if there were much higher powered team mates. The problem I found is as I pushed to capture beacons I was winning more often. I climbed from bronze 1 to gold 3 last month with a win rate of 74%. So then the smackdown started, I end up with level 6/7 bots and level 7 weapons against level 12/12 opponents. I still pushed for beacons but I couldn't defend them long enough to maintain a beacon bar advantage. Even during the smackdown I managed to win enough matches to climb to gold 2 but my win rate got hammered down to 54%. Now that I've dropped down to 54% my opponents are more manageable more like 9/10 I should be able to defend beacons once more. I try to keep in mind during the smackdown phase that just because I'm not winning gold it doesn't mean I'm a bad player. I try to use cover and work side by side with a more powerful random to help them win beacons. If I can help the team win then I continue to rise in league ranking. It's an uphill battle temporarily, the gold dries up and the win rate will drop but hopefully not below 50%. Then I go back to beacons domination. Ups and downs.
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Post by shaolinrogue on Apr 3, 2017 7:23:08 GMT -5
Hello everyone, I received a question from a viewer "The Do Over Series" regarding and building up resources under the new MM/League system. After explaining my understanding/approach to the situation, I thought it raised an interesting question & I would like to hear from the community if anyone has found an efficient way to build up their armory without resorting to losing on purpose. I am also going to invite Poyo to this thread & join the community, maybe someone has some ideas more specific to his resources. Here is the comment and answer I provided: Poyo War Robots : "I tried buying a low-level gold farming hangar and was still put with high level players. is that not how things work?" SR: "The new matchmaker that is being used by the League system primarily ranks you by your performance, mostly damage done & win/lose record. The old matchmaker system used a "Hanger Score", allowing you to stay in a particular tier without your success forcing you to face stronger competition. I like the new system but I feel it needs to have some "Hanger Score" based boundaries to avoid abuse. During the video I run into a Dual Treb Rajin - Keep in mind at that point I believe I was at level 9 and still in Private League. That's a lot of WSP for me to fight considering I cannot start producing them until level 20. If someone with a powerful hanger always looses and scores very little or no damage at all (either from lack of skill or if they are "tanking") they will end up facing weak lower level players. Part of my strategy in this series is to "Farm" gold through a, "beacons first, damage second" approach to matches in order to maximize potential winnings in early levels for as long as my experience gives me an advantage over the competition. Winning is a double edged sword with the new system, success forcing you into higher tiers, but by going for the more reliable 5 gold for beacon capture instead of competing for damage like everyone else, I not only need less expensive equipment but will advance slower by receiving less League points per match. This should give me more lower level matches per league tier. When I advance too far I will just have to stick to my strategy...take my lumps, build up ag & WSP until I hit a spot appropriate for my gear and strategy to be effective again. This will probably cause me to go back & forth between whatever tier I end up in at that stage, possibly providing further gold from League bonuses. I always play to win & part of the experiment is to see how well this approach works out along the way " I started to rely on capturing beacons to secure the 5au when I realised my bots didn't have the HP pool that the tankers-on-the-rise had. I found I could still get gold even if there were much higher powered team mates. The problem I found is as I pushed to capture beacons I was winning more often. I climbed from bronze 1 to gold 3 last month with a win rate of 74%. So then the smackdown started, I end up with level 6/7 bots and level 7 weapons against level 12/12 opponents. I still pushed for beacons but I couldn't defend them long enough to maintain a beacon bar advantage. Even during the smackdown I managed to win enough matches to climb to gold 2 but my win rate got hammered down to 54%. Now that I've dropped down to 54% my opponents are more manageable more like 9/10 I should be able to defend beacons once more. I try to keep in mind during the smackdown phase that just because I'm not winning gold it doesn't mean I'm a bad player. I try to use cover and work side by side with a more powerful random to help them win beacons. If I can help the team win then I continue to rise in league ranking. It's an uphill battle temporarily, the gold dries up and the win rate will drop but hopefully not below 50%. Then I go back to beacons domination. Ups and downs. Experiencing the same sort of ups and downs, to be honest I need silver & WSP more than anything else right now and even if you loose you can do alright in the AG department as long as you stay busy (Beacons/Kills/Dmg/Criticals).
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Post by Sebenza 21 on Apr 3, 2017 7:43:41 GMT -5
Yes, Ag has been a focus of mine too. I bought the premium membership about 3 weeks ago and have been able to save a lot! I keep hearing it'll come in handy down the line.
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Post by shaolinrogue on Apr 3, 2017 8:17:34 GMT -5
Just have to take your lumps and grind it out... From the Wiki:
Silver is awarded for a variety of accomplishments during battles: most significantly the total damage dealt to enemies. Other events that earn silver are: number of robots destroyed (killing shots), number of Beacons capped, and number of critical hits (shots that destroy weapons or slow a robot's movement speed). Winning the match will add a 50% bonus. Additionally, the first 3 victories of the day will give an extra 30,000 silver to the player.
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Post by Sebenza 21 on Apr 3, 2017 8:20:07 GMT -5
Ah, very good to know. Thx.
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Post by Thumpmonkey1 on Apr 3, 2017 16:28:21 GMT -5
Small thing about the premium 50%... It's really actually better than 50%, because it's 50% of your earnings BEFORE the repair costs. So for example, you get 200k silver, but your repair costs are 70k so you end up with 130k. With premium you get 50% of the 200k added, for a total of 230k vs the 130 non-premium guys get.
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Post by Thunderkiss on Apr 3, 2017 17:27:32 GMT -5
In all honesty, players really shouldn't give 2 「dookie」s about gold anymore. It has almost no value the higher you go. After your 2 extra slots, there's no NEED for gold. The griffin is an outstanding bot. Natashas are fine fill-ins. Carnage is. A fine fill in with zeus. Yeah zeus is gold, but 2 zeus is minimal effort, with tridents filling in until then. The point being, if you get good with your bots, they won't dissapoint. You don't NEED a fury. You don't NEED a Lancelot. You don't NEED a Galahad. Are they nice? Sure. But you can build a very competitive hangar without them.
The only exception to this is 2 orkans. You kinda need those. But your plan should span 9 months (SUPER optimistic) to a year (MUCH more realistic). And over the course of a year, you'll have your orkans. The point is, silver is king.
So a do over? Save your silver. You'll need it. Way more than gold.
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Post by shaolinrogue on Apr 3, 2017 18:16:50 GMT -5
In all honesty, players really shouldn't give 2 ?poo-poo?s about gold anymore. It has almost no value the higher you go. After your 2 extra slots, there's no NEED for gold. The griffin is an outstanding bot. Natashas are fine fill-ins. Carnage is. A fine fill in with zeus. Yeah zeus is gold, but 2 zeus is minimal effort, with tridents filling in until then. The point being, if you get good with your bots, they won't dissapoint. You don't NEED a fury. You don't NEED a Lancelot. You don't NEED a Galahad. Are they nice? Sure. But you can build a very competitive hangar without them. The only exception to this is 2 orkans. You kinda need those. But your plan should span 9 months (SUPER optimistic) to a year (MUCH more realistic). And over the course of a year, you'll have your orkans. The point is, silver is king. So a do over? Save your silver. You'll need it. Way more than gold. Putting together E3 now and will be covering the factors that affect match rewards, losing isn't always that bad.
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Post by Thunderkiss on Apr 3, 2017 19:18:15 GMT -5
In all honesty, players really shouldn't give 2 ?poo-poo?s about gold anymore. It has almost no value the higher you go. After your 2 extra slots, there's no NEED for gold. The griffin is an outstanding bot. Natashas are fine fill-ins. Carnage is. A fine fill in with zeus. Yeah zeus is gold, but 2 zeus is minimal effort, with tridents filling in until then. The point being, if you get good with your bots, they won't dissapoint. You don't NEED a fury. You don't NEED a Lancelot. You don't NEED a Galahad. Are they nice? Sure. But you can build a very competitive hangar without them. The only exception to this is 2 orkans. You kinda need those. But your plan should span 9 months (SUPER optimistic) to a year (MUCH more realistic). And over the course of a year, you'll have your orkans. The point is, silver is king. So a do over? Save your silver. You'll need it. Way more than gold. Putting together E3 now and will be covering the factors that affect match rewards, losing isn't always that bad. It's really not. I plan on 250k/match, assuming a loss. If I win, all the better, but planning for the worst nets me a million every 4 games. I can better plan my upgrade schedule like this. So, losing really isn't ALL Bad.
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Post by HEATHEN HERETIC on Apr 3, 2017 19:20:18 GMT -5
Yes, Ag has been a focus of mine too. I bought the premium membership about 3 weeks ago and have been able to save a lot! I keep hearing it'll come in handy down the line. Especially once you start upgrading your equipment past level 8. That's when it starts costing you multiple millions of Ag per upgrade. Fortunately upgrade time gives you a fair amount of time to accumulate more if you're pretty active. Of course that's also part of the incentive to buy a premium package, to accumulate more of that Ag more quickly.
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Post by Thumpmonkey1 on Apr 3, 2017 20:53:59 GMT -5
Yes, Ag has been a focus of mine too. I bought the premium membership about 3 weeks ago and have been able to save a lot! I keep hearing it'll come in handy down the line. Especially once you start upgrading your equipment past level 8. That's when it starts costing you multiple millions of Ag per upgrade. Fortunately upgrade time gives you a fair amount of time to accumulate more if you're pretty active. Of course that's also part of the incentive to buy a premium package, to accumulate more of that Ag more quickly. And when your stuff gets to lvl 10+ that silver takes forever to pile up - in the 5 days it takes to upgrade a zeus to 12 I'd have to play about 21 matches a day at 300k per match to stay even on silver.
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Post by bahogilok on Apr 3, 2017 22:27:45 GMT -5
I have found that specializing in an all knife fighting hangar works well, especially when not maxed, or with less than 5 slots. This is because you will most likely lose in large maps like yamantau, but still have decent silver. This keeps your league score from pushing you up. When you get to small maps like dead city, you will have much higher chances of getting gold from damage. It's not tanking is it?
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Post by Thumpmonkey1 on Apr 3, 2017 22:51:08 GMT -5
I have found that specializing in an all knife fighting hangar works well, especially when not maxed, or with less than 5 slots. This is because you will most likely lose in large maps like yamantau, but still have decent silver. This keeps your league score from pushing you up. When you get to small maps like dead city, you will have much higher chances of getting gold from damage. It's not tanking is it? Hell no it's not tanking. It's specializing, and unless you punch out every time Yam shows up I think it's not a bad strategy for early level players.
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Post by bahogilok on Apr 4, 2017 1:33:21 GMT -5
Thumpmonkey I meant losing when yam shows up as being part of the strategy (not intentionally of course). It keeps your league in check, while still earning a good amount of silver even when you lose
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Post by Thumpmonkey1 on Apr 4, 2017 2:17:23 GMT -5
Thumpmonkey I meant losing when yam shows up as being part of the strategy (not intentionally of course). It keeps your league in check, while still earning a good amount of silver even when you lose Yeah, but you're still trying to win, right? You just have a setup that's bad for Yam. That's not tanking. The losses are expected, sure, but so are losses for midrange/sniper hangars on DC. It's taking your lumps from a specialized hangar, and that's all good. If a side effect is holding your level in check that's just fine - as long as you're playing it straight once the bots drop I don't consider it tanking.
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Post by Sebenza 21 on Apr 4, 2017 10:07:13 GMT -5
Yes, Ag has been a focus of mine too. I bought the premium membership about 3 weeks ago and have been able to save a lot! I keep hearing it'll come in handy down the line. Especially once you start upgrading your equipment past level 8. That's when it starts costing you multiple millions of Ag per upgrade. Fortunately upgrade time gives you a fair amount of time to accumulate more if you're pretty active. Of course that's also part of the incentive to buy a premium package, to accumulate more of that Ag more quickly. The time it takes is what gets to me. I'm upgrading my weapons from 7's to 8's but sometimes only hours after initiating the upgrade I decide I need to change my load out. I don't know what it is, buyer's remorse maybe? I feel like such an idiot, I think what a waste of time! I'm not bothered so much about the silver, like you said, It can be earned back in that time. I have to sort this indecision out before the cost becomes too much.
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Post by Scuzzbopper on Apr 4, 2017 10:16:02 GMT -5
Especially once you start upgrading your equipment past level 8. That's when it starts costing you multiple millions of Ag per upgrade. Fortunately upgrade time gives you a fair amount of time to accumulate more if you're pretty active. Of course that's also part of the incentive to buy a premium package, to accumulate more of that Ag more quickly. The time it takes is what gets to me. I'm upgrading my weapons from 7's to 8's but sometimes only hours after initiating the upgrade I decide I need to change my load out. I don't know what it is, buyer's remorse maybe? I feel like such an idiot, I think what a waste of time! I'm not bothered so much about the silver, like you said, It can be earned back in that time. I have to sort this indecision out before the cost becomes too much. Second guessing your upgrade path is not uncommon. Just stay the course. There more you play with specific loadout the more you seem to have an affinity of what your bots do on each map and you can perfect map/bot based tactics that work time and time again. The meta will change over time but there is a solid core of builds that will see you still be competitive until you reach the top levels of play.
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Post by Thumpmonkey1 on Apr 4, 2017 11:43:43 GMT -5
Especially once you start upgrading your equipment past level 8. That's when it starts costing you multiple millions of Ag per upgrade. Fortunately upgrade time gives you a fair amount of time to accumulate more if you're pretty active. Of course that's also part of the incentive to buy a premium package, to accumulate more of that Ag more quickly. The time it takes is what gets to me. I'm upgrading my weapons from 7's to 8's but sometimes only hours after initiating the upgrade I decide I need to change my load out. I don't know what it is, buyer's remorse maybe? I feel like such an idiot, I think what a waste of time! I'm not bothered so much about the silver, like you said, It can be earned back in that time. I have to sort this indecision out before the cost becomes too much. I still do this - it's resulted in having 6 bots at lvl 9+ wiith weapons at 10+ and I keep mixing and matching, changing my mind still. Just today I ran several games with a 9/10 fury trident and 3 extra 11/9/9 zeus sitting my bench because I want my galahad in there and my carny is running thunders right now. Even have a molot griff at 9/10/9/10 that's almost ready to join the rotation, and an 8/8/8 taran rog that'll be there soon. Slows the upgrade path to be sure, but variety is a lot more fun than slogging along with the same hangar for ever. Edit: don't poo-poo gaining and hoarding silver. The upgrade price is so enormous above lvl 10 that you'll need hundreds of millions of silver by that point, and it's tough to earn 20+ mil in 2-3 days to fund the next upgrade. Waste it now and you may regret it later. I don't regret my profligacy, but just know that many do.
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beaconboy
Destrier
If you have no warning level then you are not really trying. ;)
Posts: 46
Karma: 15
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Post by beaconboy on Apr 4, 2017 19:09:57 GMT -5
I forget about how I used to watch the silver inventory. Once you climb to a Silver/Gold Leagues, the silver pile just builds. I don't even think about it any more. On the way up, I just got the best stuff silver could buy. I indulged in a pair of Orkans. Honestly, you could do this whole game on Tarans and Magnums. Flavor with Tulumbas and Pinatas and you will be a pretty tough character. You could invest in some cannon weapons but the rockets are more useful in the long term.
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Post by shaolinrogue on Apr 4, 2017 22:31:04 GMT -5
War Robots - Hanger Leveling Guide - The Do Over - EP 3 - Maximizing Rewards
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