deviant
Destrier
Posts: 93
Karma: 76
|
Post by deviant on Nov 12, 2021 22:13:22 GMT -5
This is my current hangar: The Juggernaut and PC 8s are holding the fifth slot for the moment, but I rarely use it and am not planning on investing in these any more in the short term. A-Coins are still currently the bottleneck for me, so any suggestions on whether I should focus on: - ranking up some of the rank 4 weapons, namely the MR 8s, the SB 16, the Arc Torrent 10 and possibly the LA 10 (all of which are currrently Rank 4.7); or
- ranking up the Killshot (which is Rank 5.7 currently) to Rank 6, spending some A Coins to buy enough blueprints to rank up the Carbine 12 (from Rank 5.5 to Rank 6) and adding the second copy of that to the Killshot (which would allow me to move one of the MR 8s to the Zephyr in place of the Arc Torrent 6)?
Option 1 would be a bit over 8,000 A Coins, while Option 2 would be around 6,000 A Coins. I will probably do both ultimately, but not currently sure what would be best to do first.
|
|
|
Post by S1E1 on Nov 13, 2021 0:21:54 GMT -5
I wouldn't buy blueprints but just wait to naturally get them for the C12s. I'd say upgrade the Killshot now, then the LA10 (and even take it to 6 to double it), the Arc10s, and the MR8 in that order, with each and every item on that list taking a backseat to doubling the RG16 the second you have enough blueprints. Likewise, once you get enough blueprints for the C12, doubling it would jump to the top of the list. I realize some people are SB16 boosters but I think it's fine to let it languish - RG16s are just so much more effective in tournament matches.
|
|
GenValentine
Destrier
Posts: 93
Karma: 50
Pilot name: GenValentine
MA Pilot ID: 14976873
|
Post by GenValentine on Nov 13, 2021 2:30:31 GMT -5
TLDR; Don't buy BPs for CB12 but continue to upgrade. Wait for DL12. Prioritize upgrading Arc10 for dual copy. SB16 5* immediate benefit for your current hangar. KillshotKS apparent benefit of 20EN at 6* isnt really beneficial short term given your list of weapons. I agree with S1E1 not to rush CB12. Sure it will probably continue to see life in the meta but the DL12 might just be around the corner. They included DL8s into progress bar as a purchasable item pretty quick considering. KS 6* will give you roughly 5k bump in health and around 3k ability damage. Both have merits of their own but wanted to highlight that the EN increase wont really be usable immediately. ZephyrI play around with Zephyr and replacing Arc6s with MR8s, will provide you with mid-range but damage clip wise is pretty similar. I'd stick with the current set up and prioritize getting dual Arc10s. MR8s, SB16, LA10This might just be me but I have noticed MR8s increased damage radius has helped me deal damage for mechs bunched together and hitting mechs near corners. Not a fan of LA10 but I've seen people make it work. Recently Mayer did a Juggernaut video with dual LA10s and that looked fun! SB16 to 5* appears to be the one that will give you immediate benefit given your hangar.
|
|
Commander Dog
Destrier
Posts: 90
Karma: 100
Pilot name: Commander Dog
Platform: Android
Clan: BBC
League: Diamond
Server Region: Europe
|
Post by Commander Dog on Nov 13, 2021 4:14:24 GMT -5
I know it doesn't answer your original question, it's more an observation....
I'd swap the PC8s for Jav6. Far more fun and more flexible. Especially as it's not one of the mechs you depend on.I'd also swap the Arc6 for a TL6.
Of course, both changes only work if you have decent levelled Javs and TLs.
I'd get a DL12 to partner the MR8 on the Killshot. Gives you a good reason to take the KS to 20en.
If you're not sold on the LA, the CB12 pairs beautifully with the RG.
|
|
|
Post by reconnecting on Nov 13, 2021 12:20:37 GMT -5
I lean towards upgrading those 4 weapons first. The LA10 fills the bill until you get a second RG. I used it and it was good. MR8s are a staple in my hangar, currently on Zephyr. Not a fan of AT10s but whatever. SB16 is very effective so yeah upgrade it. The assists And kills will roll in.
|
|
|
Post by S1E1 on Nov 13, 2021 14:26:08 GMT -5
Wait, is your AT10 still only at 30m radius or does it now shoot up to 36m? I forget when that kicks in, but it makes a world of difference. Getting it to 36m radius would be the most important thing, even moreso than upgrading the Killshot. Of all the weapons on your list, the AT10 is probably the biggest weapon priority tbh. They can help Zephyr dominate the right maps and really up your earnings. Also can turn Killshot into a often short-lived but highly effective wrecking ball. Great for when you're low on time or to clear out a bunch of enemies quickly in the beginning of a match. To follow up on some things GenValentine was saying: upgrading Killshot is great just for the dash damage and even more the increased health. You don't have to worry about utilizing its energy level to the max. Plenty of folks with 4000+ hangars will still just run 2xMR8s on it. I am probably the president of the LA10 fan club at this point, but it is really worth taking to rank 6. It's not about running them side-by-side, it's about pairing them with an RG16 and being able to run 2 of those sniper builds on various tourney maps. I don't remember who in the forum pointed this out originally, but when you shoot an RG and LA at the same time, the Longarm'a bullet arrives first by a fraction of a second. That gives it a chance to apply Overheat Effect and amplify the damage of the Railgun burst. Overheat Effect increases every time you rank up the weapon (I'm pretty sure this is the case) and at rank 6 it is a 30% chance of taking effect each shot. That ends up making a huge difference. At this point, unless I have to cornershoot, I don't even bother taking a shot with my RG16 until my LA10 can fire with. Just my 2¢, but the 10 energy weapons are really worth prioritizing because they do so much damage for so little A-Coin cost. LA/AT/Carb 10 - getting each of those to R6, really upped my hangar big-time.
|
|
deviant
Destrier
Posts: 93
Karma: 76
|
Post by deviant on Nov 13, 2021 16:54:14 GMT -5
Thanks all - sounds like the weapons upgrades first might be the path to go.
I've got enough credits and BPs stored to take the MR 8s straight to 5.7, so I might do that first and followed by the AT 10 (for range increase), SB 16 and LA 10 in that order.
|
|
|
Post by punishingcossack on Nov 13, 2021 20:05:31 GMT -5
Thanks all - sounds like the weapons upgrades first might be the path to go. I've got enough credits and BPs stored to take the MR 8s straight to 5.7, so I might do that first and followed by the AT 10 (for range increase), SB 16 and LA 10 in that order. I'd skip the SB16's, RG are waaay better
|
|
|
Post by Koalabear on Nov 15, 2021 8:23:00 GMT -5
Pick the mechs you like to run and upgrade them first. Don't over invest though. Just bring them to a level where you can run your preferred builds.
|
|