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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 9, 2021 13:33:11 GMT -5
I’ve had Redox for a month or two, now, and have only recently been starting to find a place for it in my hangar. I am coming up against a lot of them, though, and with various builds. I had mostly been using mine as my mortar carrier, up until a few days ago. It’s not bad on the right map, in the right circumstances. I’ve tried a few builds now, and have had mostly successes with them. I think running it as a Mortar mech helped me in that regard, since I got used to the way it moved and how to use the ability without having to stress actually fighting lol. Custom games against only bots helped a lot, too. Anyway… Tried this on today’s map: WIth good results: Small maps and choke points are where this thing strives. Very much like Zephyr. And it can carry the firepower to make up for the fact that the Red can still fight back a little after getting hit with the ability, unlike with the guaranteed kill a Zephyr EMP provides. This set up was versatile, yet strongest up close where I could use all 3 damage dealers. I am really starting to consider maxing this one as my first 5th mech option, then getting a light bot up to par. My goal was the opposite at first… but now I am really starting to like it. Do any of y’all have a Redox? What builds do you prefer? If you don’t have one, what builds give you the most trouble when the Red’s are running it?
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Post by Munki on Nov 9, 2021 15:57:39 GMT -5
Maxed out with dual railguns is the most problematic. Yeah I'm lookin' at you chedro!
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 9, 2021 16:12:49 GMT -5
Maxed out with dual railguns is the most problematic. Yeah I'm lookin' at you Chedro! Fair enough, that’s true on ANY mech though! I had been running that on my Guardian for a bit… but I just don’t like it. Yeah it’s guaranteed high scores and all that… but it’s just not FUN one shotting almost everything. But yeah, that build is the most common one I see with maxed Redoxes, and it does the work of two mechs, for sure. Saw a player I have played with and against a lot use dual Arc 10s and he did pretty good with it. That’s what made me try this and damn if it ain’t effective. I don’t snipe with it… but I do try to get some Midrange shots with the RG when I can. But from 30M on down is where I focus so I can bring the ability, the Arc, and the RG into play and it’s brutal.
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Post by Munki on Nov 9, 2021 16:16:35 GMT -5
Maxed out with dual railguns is the most problematic. Yeah I'm lookin' at you Chedro! Fair enough, that’s true on ANY mech though! I had been running that on my Guardian for a bit… but I just don’t like it. Yeah it’s guaranteed high scores and all that… but it’s just not FUN one shotting almost everything. But yeah, that build is the most common one I see with maxed Redoxes, and it does the work of two mechs, for sure. Saw a player I have played with and against a lot use dual Arc 10s and he did pretty good with it. That’s what made me try this and damn if it ain’t effective. I don’t snipe with it… but I do try to get some Midrange shots with the RG when I can. But from 30M on down is where I focus so I can bring the ability, the Arc, and the RG into play and it’s brutal. Yeah, this mech is made for small tournament matches where it scores many points. An ability that is supposed to be a chemical that corrodes should not penetrate walls but it does.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 9, 2021 18:15:31 GMT -5
Fair enough, that’s true on ANY mech though! I had been running that on my Guardian for a bit… but I just don’t like it. Yeah it’s guaranteed high scores and all that… but it’s just not FUN one shotting almost everything. But yeah, that build is the most common one I see with maxed Redoxes, and it does the work of two mechs, for sure. Saw a player I have played with and against a lot use dual Arc 10s and he did pretty good with it. That’s what made me try this and damn if it ain’t effective. I don’t snipe with it… but I do try to get some Midrange shots with the RG when I can. But from 30M on down is where I focus so I can bring the ability, the Arc, and the RG into play and it’s brutal. Yeah, this mech is made for small tournament matches where it scores many points. An ability that is supposed to be a chemical that corrodes should not penetrate walls but it does. Truth… Logic and believability are not strong suites of these games anymore! Early Walking War Robots was cool… old aircraft serving as the basis for the designs was great… and most things behaved as correctly as I could have asked for in a mobile game… but now… lol. MA, War Robots, most of the others; all of them at least borrow a little from RPGs. War Robots is the worst, for sure, but MA has its magic too. Healing, period, is kind of sus, right off the bat.
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GenValentine
Destrier
Posts: 93
Karma: 50
Pilot name: GenValentine
MA Pilot ID: 14976873
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Post by GenValentine on Nov 9, 2021 20:04:52 GMT -5
I guess my only questions are
- Why not Zephyr? - What's the plan with Panther when he gets to 32EN?
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Post by Deadeye on Nov 11, 2021 11:00:55 GMT -5
I've been seriously considering going Redox over Guardian. I'm thinking Guardian would be my 4th or 5th mech to max, but everyone is having so much fun with Redox now...I want to give it a go. Have you tried running your DL12s on it yet ⓣⓡⓘⓒⓚⓨ48? If they're actually going to release DL16s, that's what I'd like to do, either on Guardian or on Redox.
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Post by A.c.r.u.x. on Nov 11, 2021 13:26:38 GMT -5
I've been seriously considering going Redox over Guardian. I'm thinking Guardian would be my 4th or 5th mech to max, but everyone is having so much fun with Redox now...I want to give it a go. Have you tried running your DL12s on it yet ⓣⓡⓘⓒⓚⓨ48 ? If they're actually going to release DL16s, that's what I'd like to do, either on Guardian or on Redox. I run the RM12 SB16 pretty effectively on the redox. FWIW
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 12, 2021 14:57:38 GMT -5
I've been seriously considering going Redox over Guardian. I'm thinking Guardian would be my 4th or 5th mech to max, but everyone is having so much fun with Redox now...I want to give it a go. Have you tried running your DL12s on it yet ⓣⓡⓘⓒⓚⓨ48 ? If they're actually going to release DL16s, that's what I'd like to do, either on Guardian or on Redox. I have not tried them on it yet... mostly because I am pretty dead set on them being on the Killy or the Ares. However, as a proof of concept for the 16's, I can and will do that. I'm sure it will work... just have to play the Redox game. Here's a little vid I made today to show the build I created the thread about, working on the High Bridge map.
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Post by S1E1 on Nov 12, 2021 17:27:18 GMT -5
I've been seriously considering going Redox over Guardian. I'm thinking Guardian would be my 4th or 5th mech to max, but everyone is having so much fun with Redox now...I want to give it a go. Have you tried running your DL12s on it yet ⓣⓡⓘⓒⓚⓨ48 ? If they're actually going to release DL16s, that's what I'd like to do, either on Guardian or on Redox. I have not tried them on it yet... mostly because I am pretty dead set on them being on the Killy or the Ares. However, as a proof of concept for the 16's, I can and will do that. I'm sure it will work... just have to play the Redox game. Here's a little vid I made today to show the build I created the thread about, working on the High Bridge map. I was just thinking today that Redox is probably great for the High Bridge map even though I haven't faced many human players running it there. Try running it up the center ramp vs the side one. I have switched to doing that with my Zeph and Guardians and feel it yields better results. With Redox's ability I bet it would be even better. I am psyched to see you're getting good brawling results with a non-maxed weapon combo. One of the things that has weighed against me getting a Redox is it seems like the only effective non-mortar build is 2xRG16 and srequire me to max it first, which would take forever. But now it just bumped up on my list. I want to get my Ares and Shadow to 6+ first, but then I think I'll save up and make it my next big acquisition.
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Commander Dog
Destrier
Posts: 90
Karma: 100
Pilot name: Commander Dog
Platform: Android
Clan: BBC
League: Diamond
Server Region: Europe
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Post by Commander Dog on Nov 12, 2021 18:17:37 GMT -5
What exactly does the Redox special ability do?
I've been hit by it once, but wasn't really sure what was going on.
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Post by S1E1 on Nov 12, 2021 19:20:02 GMT -5
What exactly does the Redox special ability do? I've been hit by it once, but wasn't really sure what was going on. It slows enemy bots while draining their health. Maxed it really drains their health. That's the big advantage to it - it can kill through walls and floors without even seeing or being seen by an enemy.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 16, 2021 11:40:40 GMT -5
I have not tried them on it yet... mostly because I am pretty dead set on them being on the Killy or the Ares. However, as a proof of concept for the 16's, I can and will do that. I'm sure it will work... just have to play the Redox game. Here's a little vid I made today to show the build I created the thread about, working on the High Bridge map. I was just thinking today that Redox is probably great for the High Bridge map even though I haven't faced many human players running it there. Try running it up the center ramp vs the side one. I have switched to doing that with my Zeph and Guardians and feel it yields better results. With Redox's ability I bet it would be even better. I am psyched to see you're getting good brawling results with a non-maxed weapon combo. One of the things that has weighed against me getting a Redox is it seems like the only effective non-mortar build is 2xRG16 and srequire me to max it first, which would take forever. But now it just bumped up on my list. I want to get my Ares and Shadow to 6+ first, but then I think I'll save up and make it my next big acquisition. Yeah between that build, dual Carb 12s, dual RM 12s, and dual Arc 10s, I can find a way to use it on every map. I still mainly use it on maps like High Bridge though, so far, since I don’t like mortars unless I am having to face them on the Red side, a lot… or if my squad mates don’t have any in their hangars since it’s a guarantee if we drop against another squad that they will. I will try it on the center ramp, more, once it comes back around… I think the fact that the right side has good cover and multiple ways to get out of danger is why I end up there… plus, with AI Blues, that flank is never really secure when I DO play in the middle. I try to always have enemies in only one or two directions if possible… keeps me from working too hard .
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chedro
Destrier
Posts: 118
Karma: 163
Pilot name: Chedro
Platform: iOS
Clan: AW
League: Champion
Server Region: North America
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Post by chedro on Nov 16, 2021 12:39:46 GMT -5
It’s a monster for tournament. I’ve mentioned this in another post. Avoid hanging gardens, angora and other maps that are for long range. It’s best for bottlenecks, close combat and corner shooting. The dual RG16 is Unparalleled, as it is for most mechs, but the advantage here is that while you’re reloading either weapon you still can do damage. This is particularly helpful when Mechs are close by with low health. Don’t have to waste a full shot. Your kill numbers will increase and if you’re able to spend most of your time in the Mech, you can average 300+ in points per match, with the occasional 500 match with all ai. Again this may change with more real players, as it’s not hard to counter. But with a mix of AI and real, it’s a gem. My number one Mech for tourney.
Best counter, guardian and sometimes kill shot if timed right. Zephyr can get you but if you’re aware and hit them with your special before they freeze, that’s a slow walk to try and kill you. Panther is good too, but only in open spaces. Rocket Mortars are its Kryptonite, but given the map and how you construct your hanger, you still can do well. Also, not the best in clan battles, but still can hold it’s own.
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Post by punishingcossack on Nov 16, 2021 14:24:13 GMT -5
It’s a monster for tournament. I’ve mentioned this in another post. Avoid hanging gardens, angora and other maps that are for long range. It’s best for bottlenecks, close combat and corner shooting. The dual RG16 is Unparalleled, as it is for most mechs, but the advantage here is that while you’re reloading either weapon you still can do damage. This is particularly helpful when Mechs are close by with low health. Don’t have to waste a full shot. Your kill numbers will increase and if you’re able to spend most of your time in the Mech, you can average 300+ in points per match, with the occasional 500 match with all ai. Again this may change with more real players, as it’s not hard to counter. But with a mix of AI and real, it’s a gem. My number one Mech for tourney. Best counter, guardian and sometimes kill shot if timed right. Zephyr can get you but if you’re aware and hit them with your special before they freeze, that’s a slow walk to try and kill you. Panther is good too, but only in open spaces. Rocket Mortars are its Kryptonite, but given the map and how you construct your hanger, you still can do well. Also, not the best in clan battles, but still can hold it’s own. As chedro allued to: if you get hit by a redox ability, and you know you're gonna die, ditch your bot (especially in tourney)
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Commander Dog
Destrier
Posts: 90
Karma: 100
Pilot name: Commander Dog
Platform: Android
Clan: BBC
League: Diamond
Server Region: Europe
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Post by Commander Dog on Nov 17, 2021 4:48:51 GMT -5
I have a Redox special offer of 17.99. I was going to bag one, but then noticed it's only 20en.
Still tempted, but the big draw initially was that starting 24en.
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Post by Koalabear on Nov 17, 2021 8:40:12 GMT -5
Yeah, I think before the EN increase, the starting EN was 24, but now, I think it starts lower.
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Commander Dog
Destrier
Posts: 90
Karma: 100
Pilot name: Commander Dog
Platform: Android
Clan: BBC
League: Diamond
Server Region: Europe
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Post by Commander Dog on Nov 17, 2021 9:22:35 GMT -5
Yeah, I think before the EN increase, the starting EN was 24, but now, I think it starts lower. If you buy it for 8k a-coins, it's 24en. In the shop it's usually around 42 - 45 GBP, hence my initial interest. Crafty, I bet a fair few will snap it up at the cheaper price without realising it's 20en.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 18, 2021 8:58:37 GMT -5
Yeah, I think before the EN increase, the starting EN was 24, but now, I think it starts lower. If you buy it for 8k a-coins, it's 24en. In the shop it's usually around 42 - 45 GBP, hence my initial interest. Crafty, I bet a fair few will snap it up at the cheaper price without realising it's 20en. Damn… that’s like getting a new laptop at 200$ off, without realizing that it’s the i3 instead of the i5 you thought you were getting. Or like getting that smokin hot GF/BF, then realizing they are off the charts psycho after 2 days. “Crafty,” indeed.
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Post by Koalabear on Nov 18, 2021 9:29:46 GMT -5
If you buy it for 8k a-coins, it's 24en. In the shop it's usually around 42 - 45 GBP, hence my initial interest. Crafty, I bet a fair few will snap it up at the cheaper price without realising it's 20en. Damn… that’s like getting a new laptop at 200$ off, without realizing that it’s the i3 instead of the i5 you thought you were getting. Or like getting that smokin hot GF/BF, then realizing they are off the charts psycho after 2 days. “Crafty,” indeed. Personal experience here??
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 18, 2021 13:17:13 GMT -5
Damn… that’s like getting a new laptop at 200$ off, without realizing that it’s the i3 instead of the i5 you thought you were getting. Or like getting that smokin hot GF/BF, then realizing they are off the charts psycho after 2 days. “Crafty,” indeed. Personal experience here??
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