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Post by Deleted on Oct 17, 2021 13:47:47 GMT -5
To you super healers out there, You all know your names. Tyr, demeter and the rest of you guys. You guys are great and as your fellow team mate I appreciate what you do for our team.
Theres only one thing Im asking of all of you.
You know, when you see my HP bar has loads of grey that you could fill up?
Please take a moment to notice that glowing notch in it. And if my hp is below that line, It means My overdrive has kicked in and I am probably out to mean reds some serious harm. When you heal me all back up.. dont get me wrong. Its much appreciated, but the extra boost I get from the overdrive just peters right out. .. .. I dunno, maybe (im pretty sure definitely) I'll be sorry for telling the ambulance to leave me alone.... Im just hoping like maybe if you see im bleeding but im in a perfect perch and im getting at the reds something nasty.. Maybe count to three and then make another judgement call.. maybe back me up and pop off the goo if my hp keeps dipping?
It just sucks when Im in my super cerberus. Surviving whatever attack that brings his hp below that line with him having all guns is tricky. When I have him just under the Overdrive marker, in perfect cover with 2x med froodles, paralysis drone and boris crow / bells & whistles skills yadda yadda yadda It wreaks havoc that makes me giggle at how absurd it really all is. ...
And then somebody heals me and its not funny anymore.
So please guys... take a second and look for the marker, ok? Thanks
Sincerely,
Your fellow teammate using Overdrive mods.
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Post by PumpkinHead on Oct 17, 2021 15:23:17 GMT -5
We are lucky if a teammate tries to cap a beacon….yet, you expect blues to notice your healthbar? lol, lol, lol
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Post by easystrider on Oct 17, 2021 19:52:08 GMT -5
Perfect example of War Robots getting too complicated: as a healer not only you need to track of who needs healing but also who doesn't under which conditions.
I'd say it would be hard enough with Tyr, Demeter and etc, but next to impossible with nodens. I found playing noodle in support role as one of the most attention taxing tasks ever. Tracking 11 different players at the same time, who needs healing, who needs to be suppressed, how far away is everybody and who is doing what. That of course in addition to staying in cover and firing at some target possibly (preferably) too.
Edit: And of course I forgot to add to it constant wrestling with targeting system.
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Post by Deleted on Oct 18, 2021 5:07:12 GMT -5
We are lucky if a teammate tries to cap a beacon….yet, you expect blues to notice your healthbar? lol, lol, lol No.
Not expect.
Im a bit old school so i suffer from an old affliction called HOPE.
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Post by Deleted on Oct 18, 2021 5:20:23 GMT -5
Perfect example of War Robots getting too complicated: as a healer not only you need to track of who needs healing but also who doesn't under which conditions. I'd say it would be hard enough with Tyr, Demeter and etc, but next to impossible with nodens. I found playing noodle in support role as one of the most attention taxing tasks ever. Tracking 11 different players at the same time, who needs healing, who needs to be suppressed, how far away is everybody and who is doing what. That of course in addition to staying in cover and firing at some target possibly (preferably) too. Edit: And of course I forgot to add to it constant wrestling with targeting system. I feel your pain about the targeting system because I struggle with that too. I manually lock and scroll targets from habit since the beginning so its very frustrating to me.
You didnt even mention all the bloody indicators about who is souped up, supressed or frozen, then the indicators in the HUD... I dont even know most the time if the info im seeing is about me or the enemy....
But im just talking about the overdrive marker.
I figured we've all gotten accostomed to recognizing it immediately in the HP bar because when we have the opportunity to slay a bot in Overdrive, it seems like nobody misses that chance. So I was just trying to throw something out there for others to think about.
I have 2 tyrs in my main hangar so healing is kinda my thing. But if a blue is in Overdrive Ill use all my armor to defend him, back him up and fight with him, and Ill pop smoke when he is getting hit to keep him from dying. Ok yeah sometimes that works and sometimes it doesnt, but usually by that time the advantage we've gained is costly and difficult for reds to overcome.
I might be asking alot, but hey, squeaky wheel, right? lol
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Post by Deleted on Oct 18, 2021 6:44:53 GMT -5
I play a dedicated support hangar. Three Mender, three Nightingale, two Tyr, two Demeter, and an Avenger Weyland all get trigger time with another Mender in development. Big ol' bowl of poisoned Noodles in the Titan spot, too. I'm not watching your Overdrive marker.
It's much more important to keep guns in the fight longer than to let you wither to nothing, even with the additional damage. I run/fly over, heal you, provide fire support and then we either advance the attack together or you settle back in and I run off again.
Things move way too fluidly to really enable me to focus specifically on your Overdrive marker. I wanna heal and throw hate at Red, not logistics stuff. But I get the point and it's probably valid for other support people.
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Post by Cdr. Crimmins on Oct 18, 2021 7:27:23 GMT -5
I think I have an overdrive module thrown onto a bot somewhere but until this thread I didn't know there was some sort of health bar marker.
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Post by teraflx on Oct 18, 2021 11:08:45 GMT -5
I play a dedicated support hangar. Three Mender, three Nightingale, two Tyr, two Demeter, and an Avenger Weyland all get trigger time with another Mender in development. Big ol' bowl of poisoned Noodles in the Titan spot, too. I'm not watching your Overdrive marker. It's much more important to keep guns in the fight longer than to let you wither to nothing, even with the additional damage. I run/fly over, heal you, provide fire support and then we either advance the attack together or you settle back in and I run off again. Things move way too fluidly to really enable me to focus specifically on your Overdrive marker. I wanna heal and throw hate at Red, not logistics stuff. But I get the point and it's probably valid for other support people. This for sure. If I am in one of my healers and you are low on HP I am coming to heal you if possible. I do not have time to watch for your Overdrive marker. Be happy we healed you so you can keep fighting and use your Overdrive when you get low again.
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Post by Deleted on Oct 18, 2021 16:09:29 GMT -5
My main class is a healers. Like 2 to 3 healer. Done it 2 to 3 years. Who can keep track anything after 2.
Don’t worry. My Nodens will not lock on to blue that needs it most. So you are safe from my healing.
Kinda like when I am about to kill that low health red, and it switches away. Targeting has aversion to low health me thinks.
In my years as a healer, I never notice the O.D. bar on blue. If you’re about to O.D. I w1ll not save you.
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Post by Crow T. Robot on Oct 18, 2021 19:11:41 GMT -5
I'm guilty as charged when healing with my nodens. I'm trying to keep fellow titans alive then scanning health bars on blues sending green love to those who need it most and trying to kill reds at the same time. As a previous poster indicated its about keeping blues in the battle as long as possible in my mind.
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Post by Deleted on Oct 19, 2021 13:46:13 GMT -5
I play a dedicated support hangar. Three Mender, three Nightingale, two Tyr, two Demeter, and an Avenger Weyland all get trigger time with another Mender in development. Big ol' bowl of poisoned Noodles in the Titan spot, too. I'm not watching your Overdrive marker. It's much more important to keep guns in the fight longer than to let you wither to nothing, even with the additional damage. I run/fly over, heal you, provide fire support and then we either advance the attack together or you settle back in and I run off again. Things move way too fluidly to really enable me to focus specifically on your Overdrive marker. I wanna heal and throw hate at Red, not logistics stuff. But I get the point and it's probably valid for other support people. ok. Thanks.
I can appreciate your point of view so. ... yeah. ok. lol
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Post by Deleted on Oct 19, 2021 14:02:12 GMT -5
Ok Id just like to add one thing before it gets stretched out into something else.
Recognizing certain things in the heat of battle is something I assumed everybody playing the game gets accostomed to after a while. I figure once past gold league we kinda get the hang of it?
Forgive me for not being more clear that I was talking in terms of those blink of an eye recognition/decision making processes we have to hone to get good in this game.
I tried to describe an example of what it means to me to see a fellow blue with an Overdrive marker. My personal battle awareness is keen enough to recognize when a nearby blue is taking 'unnecessary' fire- which is when the marker makes sense what he is up to. So i try to oblige is all.
I wasnt trying to break anyones battle stride. Just throwing something out there to think about if even just for some
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Post by munkeeee on Oct 19, 2021 16:26:47 GMT -5
Ok, my knowledge is not on par with others here, that being said I run a calamity weyland. Park it near battle under cover mostly, and let them come to me, while I flip the visual and watch their 6 from scorpions popping up behind. Usually only sit for 30-45 seconds then reposition. Also adopting a titan never fails.
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Post by Cdr. Crimmins on Oct 20, 2021 7:21:03 GMT -5
Ok Id just like to add one thing before it gets stretched out into something else. Recognizing certain things in the heat of battle is something I assumed everybody playing the game gets accostomed to after a while. I figure once past gold league we kinda get the hang of it? Forgive me for not being more clear that I was talking in terms of those blink of an eye recognition/decision making processes we have to hone to get good in this game. I tried to describe an example of what it means to me to see a fellow blue with an Overdrive marker. My personal battle awareness is keen enough to recognize when a nearby blue is taking 'unnecessary' fire- which is when the marker makes sense what he is up to. So i try to oblige is all. I wasnt trying to break anyones battle stride. Just throwing something out there to think about if even just for some I hear what your saying. To me, however, someone who doesn't bother with modules, MS, drones & pilots for the most part, and who fondly remembers being able to look across the battlefield and recognize the make and build of my enemies and be able to plan accordingly, there's just too much 'noise' in the game now. Any bot can jump, any bot can have any sort of energy shield. Some of those shields power up weapons, some don't. All of them block your vision to astonishing degrees when everybody and their mother is lit up in overlapping glowing spheres of colors. Three bots out there can teleport to you (or a Red you're fighting) with little to no warning. Weapons have proliferated to the point where I cannot recognize what I'm hearing half the time. Damage from above just carves off chunks of HP with little warning, often within 2 minutes of the match starting. Same with titans dropping in, there goes the interesting part let's get back to bludgeoning each other. The part of the game that is strategic I understand very, very well. The part of the game where robots blast each other is just a crapshoot now. With no way to anticipate pilot levels or skills or drone make or chipsets or Orbital Stupidity readiness or MS type I either win or I lose. Then I move on. The game is still fun to me, I'm playing out my own story in my head, but this isn't a chess match any more, it's tug of war. And Pix picks the teams.
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Post by Alphabet Soup on Oct 22, 2021 0:22:10 GMT -5
I love watching a blue just walk out of the circle and let a red right into a beacon.. and not even try
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Post by Deleted on Oct 22, 2021 15:50:22 GMT -5
I love watching a blue just walk out of the circle and let a red right into a beacon.. and not even try Even better is watching 3 blues back away from 1 beacon and then getting 4 or 5 cap. Or 5 blues surrounding 1 beacon 1 red and me busy fighting 5 reds on other side and still 4 cap. but seriously, the power gap is insane crazy explosions madness and more madness. I am 100 free. In champ. My Mk2 12 hanger and I am hanging back more my tanksnothing die fast. First time I just want to put the game down 「whiskey tango foxtrot」 is going on. In other news Me Still not notice Overdrive marker on friendly. Corner shoot is dead. In champ. Pop out, kill him in 2 seconds and fire all weapons.
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Post by wrmechanoid01 on Oct 22, 2021 21:48:15 GMT -5
Haven’t encountered an overdrive guy yet but I’ll note it since I main Demeter
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Post by Thunderkiss on Oct 27, 2021 15:20:01 GMT -5
It's not like it's difficult to take on some damage and get back where you need to be. Say thanks and move along, being glad 1 blue was doing their job.
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Post by 079 on Oct 27, 2021 17:23:15 GMT -5
I’m a tad late to the party… but as someone with a healer in every hangar configuration I run, I concur with previous posts that it can be hard to compute stuff like that in the heat of battle. I prioritize blues that are taking damage (especially ones defending beacons), and since my bots are relatively low level and generally do not keep up with reds’ damage, I do not need to worry about that. I nonetheless see your point though, as I think I at times do heal blues above their Overdrive thresholds. I’ll try to be more aware of this when situations involving this happen to me in the future.
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