Post by ѻﻭɼﻉ on Oct 2, 2021 16:07:42 GMT -5
Please excuse the length, I wanted to be thorough.
First, lets address premature conclusions about new content. Combat performance is to a greater extent, a mathematical fight between the levels and all the enhancements and cooldowns of each opponent. These factors must be weighed in the assessment, but instead, people tell us something new is crap based on either them running low level unoptimized equipment, or encountering the same, but now that more optimized Revs hit the scene, they’ll quickly realize their error and have one more thing to complain about!
The Rev Guide here is based on my own use of a 2.7-3.1 Revenant in Champ league, and observations and conversations with others of similar composition.
TYPES:
Teleporter, Traditionalist, Daredevil
PILOTS:
Vasilisa, Manni, Adrian, or maybe Midea (for acid weapons).
Primary important skills:
Armor Expert, Tough Guy, Cautious Pilot. If you can do more, next priorities imo are Deft Survivor, Physical Shields Expert, and Dodger. If you want to run it as a Traditionalist or Daredevil tank without teleport, make sure not to get Deft Survivor, as it will delete Traditionalist or Daredevil skills from the options. Speed is not super important on Rev in my experience, so it is odd that the Ricardo pilot special skill is speed. Its not that speed couldn’t help in certain situations, it just isn’t a priority. In fact, despite the speed deduction from Cautious Pilot, I still don’t have Road Hog, yet my Rev is a beast.
People have been advising against TRev, it seems without having really fully considered the situation. Although the TRev loses teleport and its related immunities, for those who like the Traditionalist Falcon gameplay, TRev has upwards of 1mil hp with the additional value of more firepower and two shields that reduce incoming flank-fire, and with the complete optimized set up is a mini-Titan! Personally I don’t see the value of Daredevilist compared to the other two options.
MODULES:
Last Stand and two Heavy Armor Kits. If you don’t have these, it is better to stack armor. Active mod: use Advanced Repair Unit supported by drones mentioned below.
For TRev you could go with three HAKs. Some people use BUs but I favor the increased durability of HAKs.
While multiple Fortifiers together with booster and pilot skill do strengthen the shields, because Rev doesn’t have a frontal shield, imo it is far more important to strengthen the core with HAKs because most of your fighting will be done in the absence of those shields!
WEAPONS:
Bane, Ember, Devastator, Calamity; Blaze, Toxin, Skald, Spark.
Watch Adrian’s showcase of the Calamity Spark before writing it off without investigation, as its an excellent build.
The bottom line with weapons is you want things that will provide sustained damage. Rockets, Scatters, and shotguns are generally suboptimal, since you will be in sustained fights. I’ll just say, my experience with flame or flame toxic combo vs Revs with rockets, sonics and shotties is I win.
DRONES:
Nebula or Persephone are optimal. Whatever drone you use, make sure to stack defense (square) chips like On Repair Unit: Defense, or On Half Durability: Defense, and an attack chip like On Repair Unit: Damage, or On Module Use: Damage. If you don’t have those defense chips, stack repair (diamond) chips.
Another player suggested the On Immune chips, but I tried them and feel that On Repair Unit chips are the better choice.
It is the combination of these things and properly leveling the equipment to levels relevant to the tank status of your league, that make it a formidable opponent, which means, you should be difficult to take down by the weapon levels of your common opponents. If you don’t prepare Rev as a tank in this way, it will not do as well.
TACTICS:
Ideally, choose 1v1 or 2v1 fights where flanking fire is low. When you are high level, this is still important, but you can also tank a lot of damage by attacking an enemy cluster of 3-4 enemies and potentially win. That is how it performs when optimized - you can take on multiple high level Shells for example and beat them. At lower levels you have to be more careful and tactical with your combat decisions.
Some think Revenant isn’t good because “it is stuck” wherever it teleports to. This is incorrect. It should be understood that Aggressive Blink is for both evasion and assault, like so:
You ambush an opponent or two, tank damage while fighting, then blink out of there to ambush someone else. In this way you can accomplish the following benefits:
- Leapfrog to your main destination
- Help multiple allies in need
- Take important beacons
- Ambush extra enemies either killing or activating their Last Stands before killing or moving on to do more work
- Evade taking excessive damage
- Access higher or lower elevation targets that your team can’t access
- Ambush an enemy cluster of 3-5 reds keeping them occupied and so on
I’ll conclude with a funny story. Was on Moon, a clanmate was in red. I took out his first mech with Rev, then saved my blink for possible evasion. Sure enough, he ambushed me with his Rev and I immediately vanished to a new location, saved my ability for a repeat ambush from him and repeated the same process 4x until he realized he’d never catch me! Lmao
First, lets address premature conclusions about new content. Combat performance is to a greater extent, a mathematical fight between the levels and all the enhancements and cooldowns of each opponent. These factors must be weighed in the assessment, but instead, people tell us something new is crap based on either them running low level unoptimized equipment, or encountering the same, but now that more optimized Revs hit the scene, they’ll quickly realize their error and have one more thing to complain about!
The Rev Guide here is based on my own use of a 2.7-3.1 Revenant in Champ league, and observations and conversations with others of similar composition.
TYPES:
Teleporter, Traditionalist, Daredevil
PILOTS:
Vasilisa, Manni, Adrian, or maybe Midea (for acid weapons).
Primary important skills:
Armor Expert, Tough Guy, Cautious Pilot. If you can do more, next priorities imo are Deft Survivor, Physical Shields Expert, and Dodger. If you want to run it as a Traditionalist or Daredevil tank without teleport, make sure not to get Deft Survivor, as it will delete Traditionalist or Daredevil skills from the options. Speed is not super important on Rev in my experience, so it is odd that the Ricardo pilot special skill is speed. Its not that speed couldn’t help in certain situations, it just isn’t a priority. In fact, despite the speed deduction from Cautious Pilot, I still don’t have Road Hog, yet my Rev is a beast.
People have been advising against TRev, it seems without having really fully considered the situation. Although the TRev loses teleport and its related immunities, for those who like the Traditionalist Falcon gameplay, TRev has upwards of 1mil hp with the additional value of more firepower and two shields that reduce incoming flank-fire, and with the complete optimized set up is a mini-Titan! Personally I don’t see the value of Daredevilist compared to the other two options.
MODULES:
Last Stand and two Heavy Armor Kits. If you don’t have these, it is better to stack armor. Active mod: use Advanced Repair Unit supported by drones mentioned below.
For TRev you could go with three HAKs. Some people use BUs but I favor the increased durability of HAKs.
While multiple Fortifiers together with booster and pilot skill do strengthen the shields, because Rev doesn’t have a frontal shield, imo it is far more important to strengthen the core with HAKs because most of your fighting will be done in the absence of those shields!
WEAPONS:
Bane, Ember, Devastator, Calamity; Blaze, Toxin, Skald, Spark.
Watch Adrian’s showcase of the Calamity Spark before writing it off without investigation, as its an excellent build.
The bottom line with weapons is you want things that will provide sustained damage. Rockets, Scatters, and shotguns are generally suboptimal, since you will be in sustained fights. I’ll just say, my experience with flame or flame toxic combo vs Revs with rockets, sonics and shotties is I win.
DRONES:
Nebula or Persephone are optimal. Whatever drone you use, make sure to stack defense (square) chips like On Repair Unit: Defense, or On Half Durability: Defense, and an attack chip like On Repair Unit: Damage, or On Module Use: Damage. If you don’t have those defense chips, stack repair (diamond) chips.
Another player suggested the On Immune chips, but I tried them and feel that On Repair Unit chips are the better choice.
It is the combination of these things and properly leveling the equipment to levels relevant to the tank status of your league, that make it a formidable opponent, which means, you should be difficult to take down by the weapon levels of your common opponents. If you don’t prepare Rev as a tank in this way, it will not do as well.
TACTICS:
Ideally, choose 1v1 or 2v1 fights where flanking fire is low. When you are high level, this is still important, but you can also tank a lot of damage by attacking an enemy cluster of 3-4 enemies and potentially win. That is how it performs when optimized - you can take on multiple high level Shells for example and beat them. At lower levels you have to be more careful and tactical with your combat decisions.
Some think Revenant isn’t good because “it is stuck” wherever it teleports to. This is incorrect. It should be understood that Aggressive Blink is for both evasion and assault, like so:
You ambush an opponent or two, tank damage while fighting, then blink out of there to ambush someone else. In this way you can accomplish the following benefits:
- Leapfrog to your main destination
- Help multiple allies in need
- Take important beacons
- Ambush extra enemies either killing or activating their Last Stands before killing or moving on to do more work
- Evade taking excessive damage
- Access higher or lower elevation targets that your team can’t access
- Ambush an enemy cluster of 3-5 reds keeping them occupied and so on
I’ll conclude with a funny story. Was on Moon, a clanmate was in red. I took out his first mech with Rev, then saved my blink for possible evasion. Sure enough, he ambushed me with his Rev and I immediately vanished to a new location, saved my ability for a repeat ambush from him and repeated the same process 4x until he realized he’d never catch me! Lmao