cyborge
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Post by cyborge on Sept 9, 2021 3:08:57 GMT -5
Hi. Im almost at Maxed R4 in my hangar. Do you guys think my current builds are worth taking to R5 or the weapons should stay at 4.7. Panther: LA8+LA10 (out of the question, i'm doubling LA10 no matter what) Ares: PC8 Guardian: MR8 KS: Jav6 Time to switch to bigger guns? One of my ideas is to do below. Ares: LA8+LA10 Guardian: PC8+CB12 Panther: SB16+PC8 KS: Still Jav6 Zephyr: MR8 Edit: now I know how to insert picture. Here's the hangar. (Switched Guardian and Ares weapon)
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deviant
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Post by deviant on Sept 9, 2021 5:25:19 GMT -5
One of my ideas is to do below. Ares: LA8+LA10 Guardian: PC8+CB12 Panther: SB16+PC8 KS: Still Jav6 Zephyr: MR8 This almost entirely matches my plans, except I've gone with Juggernaut instead of Ares (I'd invested enough into levelling my Juggernaut before Plarium did the shield mechanism switch with the Ares). After getting the CB12, my plan is to hold off on spending A Coins until I unlock the Railgun 16, so I will probably leave most of my bots at 4.7 for the moment (other than my Panther, which I'd already ranked up to rank 5).
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Post by Koalabear on Sept 9, 2021 7:50:46 GMT -5
TL6 might go better with SB16 unless you rank up the PC8 to get better accuracy. When I used to use SB12/TL6, I found this to be a decent all round support build so TL6 with SB16 should do somewhat better. In my opinion, the Panther needs weapons that can either do catastrophic damage or completely kill its target during the duration of it's shield - unless you're duking it out at mid - long range of course. But still, you get the idea. The Panther is very vulnerable if caught in the open without it's shield.
Ares is a good sniper build. I actually liked it for that role and now that it's shield is not on a timer, it should do even better. Are you planning on getting the RG16? If you are, you might not want to clone the LA10. Certainly rank it up and level it up as much as you can, but cloning? IDK...think that one over.
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cyborge
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Post by cyborge on Sept 9, 2021 8:03:19 GMT -5
TL6 might go better with SB16 unless you rank up the PC8 to get better accuracy. When I used to use SB12/TL6, I found this to be a decent all round support build so TL6 with SB16 should do somewhat better. In my opinion, the Panther needs weapons that can either do catastrophic damage or completely kill its target during the duration of it's shield - unless you're duking it out at mid - long range of course. But still, you get the idea. The Panther is very vulnerable if caught in the open without it's shield. Ares is a good sniper build. I actually liked it for that role and now that it's shield is not on a timer, it should do even better. Are you planning on getting the RG16? If you are, you might not want to clone the LA10. Certainly rank it up and level it up as much as you can, but cloning? IDK...think that one over. Yeah about the RG its too far from the exp track. You see im currently around 80K Exp and since im F2P, no early access for the RG. But yes the dream would be 2x RG on a Panther but that would take 6 months at least maybe lol. I'm thinking my main sniper in the end would be the Ares so I kinda like to go with LA.
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cyborge
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Post by cyborge on Sept 9, 2021 8:04:22 GMT -5
So non of my current weapon are worth to take to R5?
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Post by Koalabear on Sept 9, 2021 9:53:21 GMT -5
So non of my current weapon are worth to take to R5? Sorry, forgot that was the thrust of your question. Ok, F2P...then yes, clone the LA10 and run on first the Panther or Guardian and then the Ares later on. MR8 is worth going to R5. I just did mine and wow what a difference. JR6 is debatable. I'm starting to have second thoughts because my Shadow is getting closer to ranking up and if I do, then I'm gonna seriously consider maxing it so that it can run dual MR8. Even if I rank it up to 6, I'll likely be swapping out one of my JR6 for a MR8. Don't get me wrong. I love the JR6 but lately, it's just been lacking punch with people at my level maxing or near maxing their mechs. Heck, even a lowly Lancer has 85k HP when maxed and that's like a micro tank. After seeing some skilled Lancer play, I'm actually thinking of possible replacing my Shadow with the Lancer because against human players, the Stealth isn't that big an advantage. In your case, I would probably still R5 the JR6, but maybe not R6 it like I have. SB16 - definitely rank that puppy up. CB12 - again a must. PC8 - this is a maybe. Yes, everyone agrees that after ranking it up, this is an amazing weapon. I would say, think about how you will run this weapon and if you're gonna pair it up. If you rank it up, then I would completely forgo the CB8 and maybe even the CB10.
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Post by Redfiend on Sept 9, 2021 10:05:36 GMT -5
Hi. Im almost at Maxed R4 in my hangar. Do you guys think my current builds are worth taking to R5 or the weapons should stay at 4.7. Panther: LA8+LA10 (out of the question, i'm doubling LA10 no matter what) Ares: PC8 Gaurdian: MR8 KS: Jav6 Time to switch to bigger guns? One of my ideas is to do below. Ares: LA8+LA10 Guardian: PC8+CB12 Panther: SB16+PC8 KS: Still Jav6 Zephyr: MR8 Stick to 4.7 and work on getting/duplicating Carb 10,12 and Railgun. The most consistent way to gain coins is placing top 6 in tournament, so you'll want the weapons to engage on all of the maps. Railgun is not too far away on the XP track, it's 8.25k A coins. If you don't start saving for it now, it's going to hurt later.
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Post by reconnecting on Sept 9, 2021 11:08:28 GMT -5
Hi. Im almost at Maxed R4 in my hangar. Do you guys think my current builds are worth taking to R5 or the weapons should stay at 4.7. Panther: LA8+LA10 (out of the question, i'm doubling LA10 no matter what) Ares: PC8 Gaurdian: MR8 KS: Jav6 Time to switch to bigger guns? One of my ideas is to do below. Ares: LA8+LA10 Guardian: PC8+CB12 Panther: SB16+PC8 KS: Still Jav6 Zephyr: MR8 You could just level up Jav6s and MR8s for now. But you want sniper weapons. So level up LA10 and maybe clone. CB12 is a great weapon and if you can also get SB16 the CB12/SB16 build is an experience not to be missed on Panther. But you are f2p so get that CB12 and eventually clone it. I tend to stay away from PC8s but that's just me, I prefer burst weapons.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Sept 9, 2021 12:54:54 GMT -5
I pretty much agree with everything said so far... but to expand a little on my thoughts (if you care ) : LA 8 - worth upgrading, eventually, if you want to use RG + LA 8 on any of these mechs, in the future: Brick, Ares, Juggs, Killy, Surge, or Zephyr. Getting it to R6 for Endgame is not a bad move if that setup is in your future. OR if you level up a light bot to be a sniper... since they max out at EN 16 now. MD, Shadow, Lancer, even Cheetah, have possible sniper-play benefits. Admittedly, these are not META. But I am very tempted to try LA 8 + TL 6 on my MD to see if it is at least viable in some degree... as I have not maxed it yet and am trying to decide if I will, still. LA 10 - Def worth it.
PC 8 - Literally up to you... if you like the weapon... and are good at using it how it is meant to be used, then yeah, it is still worth taking up to 5 * at least... I took mine to 6.1 and don't regret it. It will serve its purpose until you get to CB 12s, RGs, RM 12s, etc., and just don't have room for it anymore. Now, I will say that I went up against a player that ran them maxed, on KS, and they were damned masters at flanking and pestering and killing folk with them from outside of 50M. CONSTANT fire and annoyance. They CAN work. They are not top tier though, so I would probably get them to 5.1, if they aren't yet, and then use them as long as you can until you get something better. Unless you actually like them.... then go all in as they are still pretty decent weapons for being EN 8, when maxed.
MR 8 - Do it.
Javs - If you like them, they are still usable and with skill can still be good, even at max levels. Hitting the angles that get side and back hits are key... as well as being very tactical with them... hitting the right targets and knowing where to use them to best effect in each map... etc. Probably better in a squad but I still see folk owning with them solo. I mainly use mine with an RM 12 on KS when I do use them... but occasionally I will roll the good ole Killshot dual Jav. They still work well... if you like them, get them to 6 and use them. But if you see yourself going with all of the top tier Carbs and RGs and SBs... then it won't be detrimental to level them to 5.1 and then replace them once you get the new weapon (whatever it may be) that you would rather use.
As far as your plan... Frankly, I don't see any problems with it... except for possibly getting an Arc 10 and copying it to run Arc 10 + MR 8 on Zephyr...and anyother mech you would use that on, eventually.
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cyborge
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Post by cyborge on Sept 9, 2021 16:25:11 GMT -5
Just woke up and wow. Thank you for the help guys. I think I'd R5 them for now since the special properties of this weapons are at full power at R5. Jav gets more Critical, PC8 becomes more accurate etc. Diffinitely gonna get SB16 and CB12 next. Im totally skipping CB10 and SB12 tho. I just don't know where to put them. LA8 will stay at 3.7 til I can double the LA10. I just don't see myself using thanos build but that's just me. I find it to look ugly since RG is so short of a weapon. About Zephyr, i'm still not sure on this one. I can stay at 4 bots, and not rankup the Jav6 then just move the MR8 To KS once I get CB13+PC8 on Guardian. I barely need the 5th mech for now.
One more question. Is Dual SB panther viable in late game if youre playing solo?
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Post by Koalabear on Sept 10, 2021 8:22:05 GMT -5
I played dual SB12 Panther for a while and here are my thoughts:
As a sustained damage build, it takes a long time to kill anything....but...it CAN kill just about anything...given time. It's a great support build but not that great if you lone wolf it all the time. I kinda regret getting and cloning my SB12 now because ever since I cloned my SB16, I haven't needed to use my SB12. But, back then, it didn't make sense to go the SB16 route because the energy cap was 24EN.
I haven't run it yet, but I think a dual SB16 will do much better than dual SB12, but it will still be a sustained damage support build. Sure, you can kill things a bit faster and with less ammo spent, but if you over extend, you're gonna get toasted. Still, it is my aim to run this eventually. Just gotta max my Panther. And yes, I do plan to run it on my Panther because of the sustained damage aspect going well with the Stasis Field.
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Post by reconnecting on Sept 10, 2021 13:14:40 GMT -5
Just woke up and wow. Thank you for the help guys. I think I'd R5 them for now since the special properties of this weapons are at full power at R5. Jav gets more Critical, PC8 becomes more accurate etc. Diffinitely gonna get SB16 and CB12 next. Im totally skipping CB10 and SB12 tho. I just don't know where to put them. LA8 will stay at 3.7 til I can double the LA10. I just don't see myself using thanos build but that's just me. I find it to look ugly since RG is so short of a weapon. About Zephyr, i'm still not sure on this one. I can stay at 4 bots, and not rankup the Jav6 then just move the MR8 To KS once I get CB13+PC8 on Guardian. I barely need the 5th mech for now. One more question. Is Dual SB panther viable in late game if youre playing solo? Stick with one SB16 weapon and a 12 energy weapon like CB12. Especially if you go solo. I don't know if you can count on AI teammates to kill the reds you freeze. It takes time to get the kill with SBs.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Sept 10, 2021 14:47:47 GMT -5
I personally like the SB 16 + SB 12 Panther, for now, and was running that on my second Panther when they took the copies. It's fast freezing and damaging enough to get kills in most scenarios. TDM or CPC or 2v2, doesn't matter.
Again, look for side and back shots if at all possible.
Range matters too... optimum range for decent damage.
How I use it depends on the map and the flow of the battle. For instance... on today's map, if you aren't on the side ledges and the arches, you will not have good shots for long enough to kill effectively. Plus, if the Blues have Red's attention, then getting flank shots from pretty close while on the ledge, is easy. Use your shield to block the fire to your team (or yourself if they are doing OK) while flanking the Reds and dual SB will clean up on this map.
That said, SB 16 and Carb 12 is a damn good Panther build, too,... like reconnecting said... but there is something about being able to freeze, in a second or less, multiple Reds that get all bunched up. SB 16 x 2 or SB 16 + SB 12 will do that. Your team almost HAS to take advantage when situations like that happens (which is often on today's map). Pretty much any combination with CB 12 will be good, though. And SB 16 at 5* and up freezes pretty damned fast on its own.
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cyborge
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Post by cyborge on Sept 10, 2021 18:43:48 GMT -5
I played dual SB12 Panther for a while and here are my thoughts: As a sustained damage build, it takes a long time to kill anything....but...it CAN kill just about anything...given time. It's a great support build but not that great if you lone wolf it all the time. I kinda regret getting and cloning my SB12 now because ever since I cloned my SB16, I haven't needed to use my SB12. But, back then, it didn't make sense to go the SB16 route because the energy cap was 24EN. I haven't run it yet, but I think a dual SB16 will do much better than dual SB12, but it will still be a sustained damage support build. Sure, you can kill things a bit faster and with less ammo spent, but if you over extend, you're gonna get toasted. Still, it is my aim to run this eventually. Just gotta max my Panther. And yes, I do plan to run it on my Panther because of the sustained damage aspect going well with the Stasis Field. Yeah dual SB16 Panther is my main goal too. Although that will have to wait for a long time since my Panther Isn't even R5 yet (60 BP away). F2P can be hard sometimes lol but it's how I like to play. Definitely going to get the SB16 and Maybe Pair it with TL6. Not sure about getting SB12 though. However i never really did upgraded TL6 past 3.1 the PC8 on the other hand is at 4.7 so i might pair that on the SB16 on panther once it's R5. Once I get the CB12, I can pair it with the other copy of PC8 on the Guardian.
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Post by Danny Linguini on Sept 10, 2021 20:11:48 GMT -5
I personally like the SB 16 + SB 12 Panther, for now, and was running that on my second Panther when they took the copies. It's fast freezing and damaging enough to get kills in most scenarios. TDM or CPC or 2v2, doesn't matter. Again, look for side and back shots if at all possible. Range matters too... optimum range for decent damage. How I use it depends on the map and the flow of the battle. For instance... on today's map, if you aren't on the side ledges and the arches, you will not have good shots for long enough to kill effectively. Plus, if the Blues have Red's attention, then getting flank shots from pretty close while on the ledge, is easy. Use your shield to block the fire to your team (or yourself if they are doing OK) while flanking the Reds and dual SB will clean up on this map. That said, SB 16 and Carb 12 is a damn good Panther build, too,... like reconnecting said... but there is something about being able to freeze, in a second or less, multiple Reds that get all bunched up. SB 16 x 2 or SB 16 + SB 12 will do that. Your team almost HAS to take advantage when situations like that happens (which is often on today's map). Pretty much any combination with CB 12 will be good, though. And SB 16 at 5* and up freezes pretty damned fast on its own. This is the one I had been playing. I put the Thanos build on while I’m experimenting with SB+RM on the Paragon, but I’ll probably switch it back to SB’s on the Panther. It’s such a great support mech, and yeah, it kills stuff too.
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Post by Munki on Sept 13, 2021 16:12:50 GMT -5
May I make a suggestion? Consider the mechs you like to run, then check their Achievements. They will have certain weapons that allow completion so those are the weapons that should be ranked up (for the most part). An exception is the Killshot. It has a Pulse Cannon Achievement but not for damage or kills; it is for assists.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Sept 13, 2021 16:15:27 GMT -5
May I make a suggestion? Consider the mechs you like to run, then check their Achievements. They will have certain weapons that allow completion so those are the weapons that should be ranked up (for the most part). An exception is the Killshot. It has a Pulse Cannon Achievement but not for damage or kills; it is for assists. Speaking of... Doesn't it have a "Kill with SG when protecting beacon" task, too? I hate that one... but can't remember which mech it was, for sure...
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Post by Munki on Sept 13, 2021 16:19:36 GMT -5
One more question. Is Dual SB panther viable in late game if youre playing solo? I can definitively state that dual SB16s on a maxed Panther is AWESOME! For example, CPC moon base map has that long central alley and the dual SB16s allow you to lock down mechs in less than 2 seconds. Panther achievement for Stasis Beams is getting opponent mechs into stasis mode, so you can just move between the enemy mechs locking them all down using your screen to block all of their fire.
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Post by Munki on Sept 13, 2021 16:21:40 GMT -5
May I make a suggestion? Consider the mechs you like to run, then check their Achievements. They will have certain weapons that allow completion so those are the weapons that should be ranked up (for the most part). An exception is the Killshot. It has a Pulse Cannon Achievement but not for damage or kills; it is for assists. Speaking of... Doesn't it have a "Kill with SG when protecting beacon" task, too? I hate that one... but can't remember which mech it was, for sure... Could be. I know the Shadow has that one. UG! That is an achievement much easier achieved in early game for sure.
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Post by Redfiend on Sept 13, 2021 22:13:00 GMT -5
Hi. Im almost at Maxed R4 in my hangar. Do you guys think my current builds are worth taking to R5 or the weapons should stay at 4.7. Panther: LA8+LA10 (out of the question, i'm doubling LA10 no matter what) Ares: PC8 Guardian: MR8 KS: Jav6 Time to switch to bigger guns? One of my ideas is to do below. Ares: LA8+LA10 Guardian: PC8+CB12 Panther: SB16+PC8 KS: Still Jav6 Zephyr: MR8 Edit: now I know how to insert picture. Here's the hangar. (Switched Guardian and Ares weapon) I'm sticking with this into late game. It's probably the most solid well rounded hangar I've found. From here, it's ranking up weapons and obtaining the Arc 10/carbines 10+12 /railgun. Getting the second LA 10 is cheaper than getting the RG, so that allows me to focus on getting the second copies of Arc 10, Carb 10 and 12. That will fill out the hangar nicely moving mechs into R5 : Jav 6 Lancer Carb 8+ 10 Ares & Killshot Carb 12 Panther Arc 10+ MR8 Zephyr And into R6 after obtaining the first RG: MR6+8 Lancer Carb 8+12 Killshot+ Ares LA10+RG Panther 2x Carb 10 Zephyr That's probably the smoothest transition I've been able to find, as 6.1 to 6.7 is more BP and Credits than getting to 6.1.
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cyborge
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Post by cyborge on Sept 14, 2021 0:00:58 GMT -5
I see, nice plan Redfiend.
I think i'll transition to rank 5 with:
Panther SB16+PC8/TL6 Guardian CB12+PC8 KS Jav6 Zephyr MR8 Ares LA8+LA10
After that, it's all about maxing and doubling Sb16, CB12 and LA10. Maybe 2xAT10 for the zephyr in the future.The upcoming Disk Launcher might be a good replacement for Javs. What do you think?
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Post by Redfiend on Sept 14, 2021 2:42:21 GMT -5
I see, nice plan Redfiend. I think i'll transition to rank 5 with: Panther SB16+PC8/TL6 Guardian CB12+PC8 KS Jav6 Zephyr MR8 Ares LA8+LA10 After that, it's all about maxing and doubling Sb16, CB12 and LA10. Maybe 2xAT10 for the zephyr in the future.The upcoming Disk Launcher might be a good replacement for Javs. What do you think? Sniper tank is only useful on the long range tournament map, which is why I say stick to 4.7 until you have all of the weapons sorted out. AT10 is definitely worth it for Zephyr because of all of the CQC tournament maps. The extra health is nice on rank ups, but after R4, having full weapon sets, for instance 2x Carb 12 instead of carb 12+8 is of more importance. AI barely breaks R5 at the end of the EXP track, so players become the bigger problem. With players becoming the bigger issue, it doesn't matter how much health your mechs have if you don't have the firepower to chew through their mechs.
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cyborge
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Post by cyborge on Sept 14, 2021 4:07:29 GMT -5
Yeah I see your point. My Idea is if I play long enough, the CB12 will end up being mounted to Ares and I will be able to ditch LA as my main sniper build to make a dual RG Guardian as main sniper. But that could take a year lol.
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Post by Redfiend on Sept 14, 2021 6:25:10 GMT -5
Yeah I see your point. My Idea is if I play long enough, the CB12 will end up being mounted to Ares and I will be able to ditch LA as my main sniper build to make a dual RG Guardian as main sniper. But that could take a year lol. More like 6 months. Everyone that's played all the way through the last year when I rejoined the forum is around 6.3 with one or two rushed maxed items. Things were a bit more generous then, but far less consistent for anyone that didn't have the priveledge of last minute tournament or dedicate their time to the grind. Early game, mech rank ups are important because the AI is on a much steeper growth curve on the first half of the EXP track, so getting to R4 with mechs is vital so the R4 Pulse Killshots the AI use don't one-tap your entire hangar. Once the AI reaches R4 territory the curve pans out. They start using low R5 weapons on R4 mechs around 150k XP, and don't get much stronger outside of using more exotic/prototype items after that. That's why weapon focus is the way to go after R4. The damage will help frag out the AI in tournament and give you a fighting chance against non-whale players in the same MM bracket.
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