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Post by Oliver Kloesov on Sept 7, 2021 10:44:56 GMT -5
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Post by 079 on Sept 7, 2021 23:22:48 GMT -5
Oliver Kloesov, good video. Railguns perform like I said, able to soften up targets at range and are especially good against titans and tanks thanks to them ignoring DR. Only thing I disagree with Adrian on is that I think Typhoon is a great railgun platform, one of the best ones in fact, alongside Jaeger, Behemoth, Hawk, and of course Fafnir. Sure most of those bots cannot fly, but if you know where to go on the map you can have great firing lanes from the ground, and Jump Module of course exists. Fafnir would actually be pretty meh while flying as it only has two Webers, but the new pilot really makes it equal to Typhoon (its shield and Blackout are really good for defense). What really is the point of contention for me though is the usage of healing modules and the corresponding damage boost microchips. Shieldbreaker is easily the best module for railgun builds, but the module activation damage boost chip “only” provides 18% extra damage compared to the monstrous 35% extra damage of the healing module specific variant. Obviously this is no issue for Fafnir thanks to the pilot, as it can have the best of both worlds, but other bots must make a choice between the two. That is what has me torn. For robots running railguns besides Fafnir, does the raw damage provided by healing module activation damage chips make up for the suboptimal module, or does the utility of Shieldbreaker make up for the decreased damage of the general module activation damage chips? Tagging ѻﻭɼﻉ and NexusBlade since they seem to know a lot about drone chips, please bring in anyone else knowledgeable on this!
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Post by ѻﻭɼﻉ on Sept 8, 2021 1:54:28 GMT -5
079 I can give a simple opinion having spent some time contemplating this. For the type of weapons you are using here, which are quick-strike, the significant damage boost from use of repair module will be useless if an Absorber appears just before your salvo kisses them. Since you need total access when you strike, it would be better to - keep using Shieldbreaker, - increase how often you can strike by equipping Dodger so that Shieldbreaker is available more frequently, - and work on other means to enhance damage output such as specific upgraded pilot skills, chip stacking, weapon levels, modules like Thermonuclear Reactor and OU, and the booster.
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Post by NexusBlade on Sept 13, 2021 16:45:26 GMT -5
Oliver Kloesov, good video. Railguns perform like I said, able to soften up targets at range and are especially good against titans and tanks thanks to them ignoring DR. Only thing I disagree with Adrian on is that I think Typhoon is a great railgun platform, one of the best ones in fact, alongside Jaeger, Behemoth, Hawk, and of course Fafnir. Sure most of those bots cannot fly, but if you know where to go on the map you can have great firing lanes from the ground, and Jump Module of course exists. Fafnir would actually be pretty meh while flying as it only has two Webers, but the new pilot really makes it equal to Typhoon (its shield and Blackout are really good for defense). What really is the point of contention for me though is the usage of healing modules and the corresponding damage boost microchips. Shieldbreaker is easily the best module for railgun builds, but the module activation damage boost chip “only” provides 18% extra damage compared to the monstrous 35% extra damage of the healing module specific variant. Obviously this is no issue for Fafnir thanks to the pilot, as it can have the best of both worlds, but other bots must make a choice between the two. That is what has me torn. For robots running railguns besides Fafnir, does the raw damage provided by healing module activation damage chips make up for the suboptimal module, or does the utility of Shieldbreaker make up for the decreased damage of the general module activation damage chips? Tagging ѻﻭɼﻉ and NexusBlade since they seem to know a lot about drone chips, please bring in anyone else knowledgeable on this! Honestly the new On Damage: Damage chips are just flatly the best for many weapon systems, but on Webers the accumulation won't be as useful. As for On Module use vs On Repair chips, it really depends. With Sheild breaker and repair you have the same cool down of 20 seconds, so your dpm with the on repair will be consistently higher. You have 2 options here; 1. Run Repair/Advanced Repair unit and get up to 70% more damage per module use, repairs a lot of hp, but must wait for shields to drop. 2. Run Shieldbreaker and get up to 36% more damage, or about half of the former, Can bypass shields. Which someone chooses will depend on their playstyle, but I would go Advanced Repair any day. Personally the bots in my main hanger run a mix of Jump unit and Advanced Repair, I have never found shield breaker all that useful for my playstyle personally. Jump however...
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Post by 079 on Sept 13, 2021 17:02:37 GMT -5
Oliver Kloesov, good video. Railguns perform like I said, able to soften up targets at range and are especially good against titans and tanks thanks to them ignoring DR. Only thing I disagree with Adrian on is that I think Typhoon is a great railgun platform, one of the best ones in fact, alongside Jaeger, Behemoth, Hawk, and of course Fafnir. Sure most of those bots cannot fly, but if you know where to go on the map you can have great firing lanes from the ground, and Jump Module of course exists. Fafnir would actually be pretty meh while flying as it only has two Webers, but the new pilot really makes it equal to Typhoon (its shield and Blackout are really good for defense). What really is the point of contention for me though is the usage of healing modules and the corresponding damage boost microchips. Shieldbreaker is easily the best module for railgun builds, but the module activation damage boost chip “only” provides 18% extra damage compared to the monstrous 35% extra damage of the healing module specific variant. Obviously this is no issue for Fafnir thanks to the pilot, as it can have the best of both worlds, but other bots must make a choice between the two. That is what has me torn. For robots running railguns besides Fafnir, does the raw damage provided by healing module activation damage chips make up for the suboptimal module, or does the utility of Shieldbreaker make up for the decreased damage of the general module activation damage chips? Tagging ѻﻭɼﻉ and NexusBlade since they seem to know a lot about drone chips, please bring in anyone else knowledgeable on this! Honestly the new On Damage: Damage chips are just flatly the best for many weapon systems, but on Webers the accumulation won't be as useful. As for On Module use vs On Repair chips, it really depends. With Sheild breaker and repair you have the same cool down of 20 seconds, so your dpm with the on repair will be consistently higher. You have 2 options here; 1. Run Repair/Advanced Repair unit and get up to 70% more damage per module use, repairs a lot of hp, but must wait for shields to drop. 2. Run Shieldbreaker and get up to 36% more damage, or about half of the former, Can bypass shields. Which someone chooses will depend on their playstyle, but I would go Advanced Repair any day. Personally the bots in my main hanger run a mix of Jump unit and Advanced Repair, I have never found shield breaker all that useful for my playstyle personally. Jump however... Good to see your response, and although it is tough to pass up the insane damage the heal chips grant, I think I’m going to go Shieldbreaker for two reasons. The first is highlighted well by Ogre in that the damage is useless if shields are abound, so I’d rather have consistency over potential. The other is that Shieldbreaker will not be pressuring me to be spamming power cells for DPS, instead only pulling it out as a trump card when the situation calls for it. I unfortunately do not have the power cell supply for more extravagant choices like that, so I’m going the more utilitarian route. Thanks for the input though, maybe I’ll change my mind later on…
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