cyborge
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Posts: 84
Karma: 38
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Post by cyborge on Aug 18, 2021 21:12:13 GMT -5
So I have reinstalled the game a few days ago but did not played that much yet. Now with the global release and the Max EN changes, did the game suddenly became just like War robots? So much advantage for spenders and not much to get as a F2P? That being said to those that plays regularly how is the MM going?
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Post by A.c.r.u.x. on Aug 18, 2021 21:24:33 GMT -5
Short answer, it's still nowhere near War Robots
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Post by Danny Linguini on Aug 18, 2021 22:54:45 GMT -5
Short answer, it's still nowhere near War Robots But it’s trying like hell to get there.
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cyborge
Destrier
Posts: 84
Karma: 38
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Post by cyborge on Aug 19, 2021 0:03:24 GMT -5
Short answer, it's still nowhere near War Robots But it’s trying like hell to get there. Yeah. I think the early access thing is the one destroying it. F2P player will have to play days if not week to access something but you can pay for an Ares 2xCB8 (not sure about the CB8) and just clear the floor with other new players that did not pay.
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Post by Redfiend on Aug 19, 2021 0:54:26 GMT -5
But it’s trying like hell to get there. Yeah. I think the early access thing is the one destroying it. F2P player will have to play days if not week to access something but you can pay for an Ares 2xCB8 (not sure about the CB8) and just clear the floor with other new players that did not pay. Pulse 6 ares for $4 is offered right off the bat. Carbine Zephyr for $25 is a few days in. 175k credits worth of grinding: 4 8250 Coins and 375k credits worth of grinding for 6 months: $25 Yea, the last thing they should be doing is nerfing the long term rewards like Vault spins, especially with the influx of whales. But here we are. The earnable rewards were fine, like 6 months ago. In current state, the effort time sink is becoming increasingly unreasonable.
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Post by Redfiend on Aug 19, 2021 0:56:55 GMT -5
Short answer, it's still nowhere near War Robots Nowhere near CURRENT War Robots. Before global and the EN changes, it was hovering around the initial Dash release. In current form it's more like Spectre release era. When the dash mechs dropped. they had garbage drop rates. BUT they were still "one and done". By the time Spectre dropped, they had garbage drop rates and dropped in PARTIAL amounts through components at the same abysmal drop rate the entire items previously had.
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cyborge
Destrier
Posts: 84
Karma: 38
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Post by cyborge on Aug 19, 2021 1:39:40 GMT -5
Yeah. I think the early access thing is the one destroying it. F2P player will have to play days if not week to access something but you can pay for an Ares 2xCB8 (not sure about the CB8) and just clear the floor with other new players that did not pay. Pulse 6 ares for $4 is offered right off the bat. Carbine Zephyr for $25 is a few days in. 175k credits worth of grinding: 4 8250 Coins and 375k credits worth of grinding for 6 months: $25 Yea, the last thing they should be doing is nerfing the long term rewards like Vault spins, especially with the influx of whales. But here we are. The earnable rewards were fine, like 6 months ago. In current state, the effort time sink is becoming increasingly unreasonable. Thanks for the usual accurate statistics man. "8250 Coins and 375k credits worth of grinding for 6 months: $25" This confirms what I had in mind. Half a year of advantage for $25. Now the only silverlining here is if do the MM right but my hopes are low for this as well.
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Post by Redfiend on Aug 19, 2021 1:45:51 GMT -5
Pulse 6 ares for $4 is offered right off the bat. Carbine Zephyr for $25 is a few days in. 175k credits worth of grinding: 4 8250 Coins and 375k credits worth of grinding for 6 months: $25 Yea, the last thing they should be doing is nerfing the long term rewards like Vault spins, especially with the influx of whales. But here we are. The earnable rewards were fine, like 6 months ago. In current state, the effort time sink is becoming increasingly unreasonable. Thanks for the usual accurate statistics man. "8250 Coins and 375k credits worth of grinding for 6 months: $25" This confirms what I had in mind. Half a year of advantage for $25. Now the only silverlining here is if do the MM right but my hopes are low for this as well. With the influx of players on global, players will be the major anomalies. AI ramps up gradually. R4 mechs(Pulse KS, MR8 Juggies) start appearing at 100K XP. The 200K mark is where the AI will start sprinkling in R5 AI, but they don't get any stronger after that. With the MM based on the EXP track, and the daily XP limits, whales buying the strongest thing they can will have 150-200 days to terrorize grinders sub 200K XP.
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cyborge
Destrier
Posts: 84
Karma: 38
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Post by cyborge on Aug 19, 2021 2:01:09 GMT -5
It's not looking good is it? I'm assuming a lot of players that will play this game knows about War robots or are Playing war robots and once they see the monetization in this game they will just not play it. I played this game even before it's out in google Playstore in my country and had high hopes, definitely a good game but it's looking like a pay to play to me.
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Post by BigBear on Aug 19, 2021 3:38:59 GMT -5
The current situation with the big SP buff and the supposed removal of dual bots is confusing me.Originally it was stated by Plarium that it was being introduced to bring balance to the game,in my view it did the complete opposite as it made the more powerful setups even more powerful and completely tilted the game in favour of the players that have spend more money against pocket change players.To compound the problem further dual bots remain in game and nothing more has been mentioned about their removal so we are still seeing dual Panthers,Killshot,Brickhouse etc.
I have played the game long enough that I know within one minute of playing a match if I am going to win or lose and what type of opponent I have,a dual Rail Gun Panther can pick off your AI team one at a time so reducing your team to just you within a minute or two because AI just lumber into battle with no tactical thought.
As a non Rail Gun owner I have the options of grinding A coins for six months and not spending any during that time or handing over fifty notes to Plarium,neither option is attractive to me at this time so I just play my dailys and any events,try to have a bit of fun and if I am placed against a whale I just leave the match,I have played enough of them to know exactly how that game will finish.
For a game that has just gone global I am a bit underwhelmed with MA at the moment,I still have fun most of the time but I have no great intention with pushing on with the game until I see Pilots rolled out and the effect they have on the game.
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Post by A.c.r.u.x. on Aug 19, 2021 9:03:39 GMT -5
I can really tell some of you let these games get to you way way to much.. These companies will make money.. as would you if you spent the time to develop it. IMO this is still no where near War Robots, think all the new currency that would drop, work shops, pilots, chips, skins, modules, drones, titans.. ADS.. there were times/levels youd get to unless you were in a clan, and a good one that ran teams you coudlnt win games at all.. and who knows what else in the 1yr+ I haven't logged in. Not to mind the fact that you could put a timer on things being nerfed into the ground and not even useable anymore. The nerfs here in comparison are minimal, every mech is still valid in some instance.. some weapons sure not worth going into and IMO the RG alone isn't that powerful. Are there still things that need worked on here, sure. MM still needs some love, tournament brackets need redone. Some bots and weapons could use a little buff as there are still IMO 1-5 mechs that are really used end game.. but you can put most anything in at a higher level and compete with it. Short of stupid AI at times, murder AI at others that time will tell as players come in if those AI fade away or not.. unless you hit a bad MM and run solo and into a group of 3+ winning inst hard.. even with my crazy play or only focusing on a task/event I think my win % last I looked was ~80% Can this game take a turn of course but I just dont see it as doom and gloom as some of you right now.. I know for sure if I went back to War Robots for a week that would likely be confirmation that MA isnt that bad in this current state. Its global launch there company will want to see some cash flow come in for the work theyve put into it for years.. I dont pay attention to deals because simply I told myself when I started I'm not spending. If someone starts and gets certain mechs/weapons early then I can see when you're lower how that may be a pain.. but it doesnt affect me unless I get them in a bracket for tournament. end of the day its a game.. I will play until I dont enjoy it or have motivation to do other things that are really better use of my time (which is pretty much everything.. damn motivation...)
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Post by Koalabear on Aug 19, 2021 9:40:44 GMT -5
I played War Robots for a long time. Started when Ancilot was king, quit during height of MK2 madness, came back and then finally hung up the spurs around the time Hawk was released. While I do see more P2W with MA at global launch, it is still enjoyable and nowhere near War Robots.
War Robots has taught me a valuable lesson in that I will never get overly attached to a game again. The Devs will do whatever the Devs will do. In the end, they do have to make money. I will play this game until it is no longer fun and then I'll move on to the next thing.
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Post by Deadeye on Aug 19, 2021 10:29:27 GMT -5
It's not looking good is it? I'm assuming a lot of players that will play this game knows about War robots or are Playing war robots and once they see the monetization in this game they will just not play it. I played this game even before it's out in google Playstore in my country and had high hopes, definitely a good game but it's looking like a pay to play to me. I will present a counter argument to what many are saying here. While I will agree that movement is towards some of the business strategies of War Robots, there are so many other things about this game that are better and are not being changed. The game play for one. It's still light years above War Robots IMO. I think the move to only have 1 copy of mechs is actually a move AWAY from War Robots and ultimately a good move. They have pissed off some long standing players, but lets be real that NO ONE liked the idea of having 1 mech that completely dominated game play in War Robots and was spammed by P2W players. Additionally, they are not "phasing out" legacy bots in favor of new ones. In fact, some of the legacy bots are the strongest, most utilized in the game. Until, the recent balance nerf of the tanks, the best tank was arguably the first one available...the Juggernaut. It's still extremely viable, but now it is more on par with the others. Additionally, there are PLENTY of examples of people making good use of most all of the mechs. This means that (so far at least) investiment in these mechs is relatively safe. Once you reach the top, no one's mechs are becoming obsolete. It might take a while to get there, but the "there" isn't a moving target and it never has been. Last argument is this...it is still a company and entitled to attempt to make money. I know this argument can be used to justify all kinds of gross monetary practices, but when you look at the expensive stuff in this game, it's not about how good the mech is. It's about how much you are saving on resources. Buying a prototype mech is expensive, yes, but you are also paying for all the resources you didn't spend to get the mech or weapon to level R5. Redfiend has shown that in total resource costs, the mechs all cost about the same (yes there is variation, but it's not excessive). War Robots, you pay an exorbatent premium for a mech/robot and then you had to spend money to get it up to a useable level. MA, if you pay big money for something, it's usually ready to use. There are many other arguments that when taken at face value and not taken emotionally, show that MA is just setting themselves up to make money and not bleed the player base dry. I get why people are worried about this game becoming War Robots and TBH, it could still happen. I'm not nieve. But when you look at everything together, it's a far cry from War Robots. A far cry. Just my $0.02
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Post by BigBear on Aug 19, 2021 10:30:40 GMT -5
No this game is nowhere near as bad as War Robots,it's on par with Walking War Robots when I started playing it around the Brit Bot release time.
But a large majority of players in MA are War Robots veterans and have moved to his game because it is well balanced and good basic fun,we all know it's a business and not many will disagree that the owners are out to make money,where the difference needs to be is that fine balance between profit and keeping the game balanced and fun,and that's where my issue is at the moment.Yes they decided to buff SP,didn't really understand that reasoning but so be it,removing dual bots was annoying but hey we will get compensated so no big problem.
Except yes they raised SP to the benefit of some players but they haven't removed dual bots,again to the benefit of certain players,and as usual the communication from Plarium is poor,no mention of why dual bots are still in players hangers weeks after SP was buffed.
It's decisions like this and then talks of pilots that makes me wary of what direction is going to be taken,I have spent a decent amount of money on purchases because I have greatly enjoyed playing this game and I believe it's right to support the company who are making a good game,but for now my wallet is staying in my pocket.
And to say Rail Gun is not that powerful,seriously !!,there is a reason why high end players and hangers run them,it tilts the balance of that match and as a non Rail Gun player I can say 99% of the time I will lose against an opponent who has them,because as much as I can avoid them or be tactful my AI teammates are not,well positioned a player can pop them off time after time until your team is gone and you are left alone,now a Panther or Guardian can run two makes it even worse of a situation in keeping this game supposedly balanced.
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Post by Deadeye on Aug 19, 2021 10:41:00 GMT -5
The current situation with the big SP buff and the supposed removal of dual bots is confusing me.Originally it was stated by Plarium that it was being introduced to bring balance to the game,in my view it did the complete opposite as it made the more powerful setups even more powerful and completely tilted the game in favour of the players that have spend more money against pocket change players.To compound the problem further dual bots remain in game and nothing more has been mentioned about their removal so we are still seeing dual Panthers,Killshot,Brickhouse etc. I have played the game long enough that I know within one minute of playing a match if I am going to win or lose and what type of opponent I have,a dual Rail Gun Panther can pick off your AI team one at a time so reducing your team to just you within a minute or two because AI just lumber into battle with no tactical thought. As a non Rail Gun owner I have the options of grinding A coins for six months and not spending any during that time or handing over fifty notes to Plarium,neither option is attractive to me at this time so I just play my dailys and any events,try to have a bit of fun and if I am placed against a whale I just leave the match,I have played enough of them to know exactly how that game will finish. For a game that has just gone global I am a bit underwhelmed with MA at the moment,I still have fun most of the time but I have no great intention with pushing on with the game until I see Pilots rolled out and the effect they have on the game. Hey man, not knocking any of what you say, but if you really want a RG, I can set you up with a plan to get it 3 months or less...just saying. 8000 a-coins in 3 months, no money spent. Low stress too. You know most of what I do anyway. 3 months is still a while and you can definitely speed it up with more tournament play, but I'm on a strict low stress gameplay diet and won't stress myself out with much in the tourney. lol
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Post by Danny Linguini on Aug 19, 2021 10:43:20 GMT -5
I can really tell some of you let these games get to you way way to much.. These companies will make money.. as would you if you spent the time to develop it. IMO this is still no where near War Robots, think all the new currency that would drop, work shops, pilots, chips, skins, modules, drones, titans.. ADS.. there were times/levels youd get to unless you were in a clan, and a good one that ran teams you coudlnt win games at all.. and who knows what else in the 1yr+ I haven't logged in. Not to mind the fact that you could put a timer on things being nerfed into the ground and not even useable anymore. The nerfs here in comparison are minimal, every mech is still valid in some instance.. some weapons sure not worth going into and IMO the RG alone isn't that powerful. Are there still things that need worked on here, sure. MM still needs some love, tournament brackets need redone. Some bots and weapons could use a little buff as there are still IMO 1-5 mechs that are really used end game.. but you can put most anything in at a higher level and compete with it. Short of stupid AI at times, murder AI at others that time will tell as players come in if those AI fade away or not.. unless you hit a bad MM and run solo and into a group of 3+ winning inst hard.. even with my crazy play or only focusing on a task/event I think my win % last I looked was ~80% Can this game take a turn of course but I just dont see it as doom and gloom as some of you right now.. I know for sure if I went back to War Robots for a week that would likely be confirmation that MA isnt that bad in this current state. Its global launch there company will want to see some cash flow come in for the work theyve put into it for years.. I dont pay attention to deals because simply I told myself when I started I'm not spending. If someone starts and gets certain mechs/weapons early then I can see when you're lower how that may be a pain.. but it doesnt affect me unless I get them in a bracket for tournament. end of the day its a game.. I will play until I dont enjoy it or have motivation to do other things that are really better use of my time (which is pretty much everything.. damn motivation...) As far as letting it get to us, that’s simply because it could be a lot more fun than it is, were it not for the the blatant money grabs and their affect on game play. As far as the game taking a turn, apparently some (many?) of us believe it already has, it just hasn’t gotten as bad as W R yet. Me, after three different accounts, I’d gotten to the point where I was only playing 2-3 games a day, and maybe only one of those was any kind of enjoyable. EVERY DAY it was win one game handily, then the second game was either a total whitewash against players with more than double my XP and SP, or AI was obviously aligned so I’d lose no matter how well I played. Like clockwork. That is not what I consider fun, when the manipulation becomes so clear and predictable that it can’t possibly be random. When I’m cussing at a game and ready to fling my iPad in only the second match of the day, it’s time to seriously evaluate why I’d want to continue playing. It’s only been two days now since I deleted it, and already I feel like I’m a year removed from it. I don’t miss it AT ALL, I have no desire to reinstall and give it yet another try, and most of all, there’s no more crappy app putting me in a bad mood for the rest of the night. The point is, a game is supposed to be fun, not stressful. This game, like so many others, has become far more of the latter and way too little of the former.
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Post by Deadeye on Aug 19, 2021 10:43:25 GMT -5
No this game is nowhere near as bad as War Robots,it's on par with Walking War Robots when I started playing it around the Brit Bot release time. But a large majority of players in MA are War Robots veterans and have moved to his game because it is well balanced and good basic fun,we all know it's a business and not many will disagree that the owners are out to make money,where the difference needs to be is that fine balance between profit and keeping the game balanced and fun,and that's where my issue is at the moment.Yes they decided to buff SP,didn't really understand that reasoning but so be it,removing dual bots was annoying but hey we will get compensated so no big problem. Except yes they raised SP to the benefit of some players but they haven't removed dual bots,again to the benefit of certain players,and as usual the communication from Plarium is poor,no mention of why dual bots are still in players hangers weeks after SP was buffed. It's decisions like this and then talks of pilots that makes me wary of what direction is going to be taken,I have spent a decent amount of money on purchases because I have greatly enjoyed playing this game and I believe it's right to support the company who are making a good game,but for now my wallet is staying in my pocket. And to say Rail Gun is not that powerful,seriously !!,there is a reason why high end players and hangers run them,it tilts the balance of that match and as a non Rail Gun player I can say 99% of the time I will lose against an opponent who has them,because as much as I can avoid them or be tactful my AI teammates are not,well positioned a player can pop them off time after time until your team is gone and you are left alone,now a Panther or Guardian can run two makes it even worse of a situation in keeping this game supposedly balanced. All valid points sir. and RG is super powerful in the hands of a skilled player. No argument here.
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Post by BigBear on Aug 19, 2021 10:46:32 GMT -5
The current situation with the big SP buff and the supposed removal of dual bots is confusing me.Originally it was stated by Plarium that it was being introduced to bring balance to the game,in my view it did the complete opposite as it made the more powerful setups even more powerful and completely tilted the game in favour of the players that have spend more money against pocket change players.To compound the problem further dual bots remain in game and nothing more has been mentioned about their removal so we are still seeing dual Panthers,Killshot,Brickhouse etc. I have played the game long enough that I know within one minute of playing a match if I am going to win or lose and what type of opponent I have,a dual Rail Gun Panther can pick off your AI team one at a time so reducing your team to just you within a minute or two because AI just lumber into battle with no tactical thought. As a non Rail Gun owner I have the options of grinding A coins for six months and not spending any during that time or handing over fifty notes to Plarium,neither option is attractive to me at this time so I just play my dailys and any events,try to have a bit of fun and if I am placed against a whale I just leave the match,I have played enough of them to know exactly how that game will finish. For a game that has just gone global I am a bit underwhelmed with MA at the moment,I still have fun most of the time but I have no great intention with pushing on with the game until I see Pilots rolled out and the effect they have on the game. Hey man, not knocking any of what you say, but if you really want a RG, I can set you up with a plan to get it 3 months or less...just saying. 8000 a-coins in 3 months, no money spent. Low stress too. You know most of what I do anyway. 3 months is still a while and you can definitely speed it up with more tournament play, but I'm on a strict low stress gameplay diet and won't stress myself out with much in the tourney. lol This offer sounds like I should meet you at an unspecified location after dark and bring plenty of used notes !!! But yeah probably three months of grinding may get me a Rail Gun as I haven't worked the figures,probably less if I bought the odd A coin package. Unless of course you have a few used but in good condition Rail Guns in the boot of your car and can do me a great deal ?
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Post by Deadeye on Aug 19, 2021 11:03:20 GMT -5
Hey man, not knocking any of what you say, but if you really want a RG, I can set you up with a plan to get it 3 months or less...just saying. 8000 a-coins in 3 months, no money spent. Low stress too. You know most of what I do anyway. 3 months is still a while and you can definitely speed it up with more tournament play, but I'm on a strict low stress gameplay diet and won't stress myself out with much in the tourney. lol This offer sounds like I should meet you at an unspecified location after dark and bring plenty of used notes !!! But yeah probably three months of grinding may get me a Rail Gun as I haven't worked the figures,probably less if I bought the odd A coin package. Unless of course you have a few used but in good condition Rail Guns in the boot of your car and can do me a great deal ? Nah man. Right now, there are 2 events/week that have 100 a-coins as their prize. 3 months is 13 weeks. That's 200 a-coins x 13 weeks = 2600 coins. Next is the new weekly prize rewards. This takes 4-5 days to complete 1 cycle (you can manage 2 cycles every nine days if you play your cards right). Conservatively, that's 200 more coins every 5 days. 3 months is 90 days. That means you'll get 200 coins 18 times, or 3600 coins. Just from events and tasks, that means you'll get 6200 coins. Lastly, if you play the tournament like I have advocated and just push the last 2 or 3 days and win first place in Novice and Professional brackets (or whatever they are) you'll win 150 coins/ week from easy tournament days (all the try-hards are in the master and grandmaster brackets at this point). That's almost 2000 coins which brings your total over 8000. That doesn't even take into account the slow accumulation of coins from chests or from random Loot Rush spins. That's why it could easily be faster. But still, 3 months. There you go!
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Post by BigBear on Aug 19, 2021 11:32:20 GMT -5
This offer sounds like I should meet you at an unspecified location after dark and bring plenty of used notes !!! But yeah probably three months of grinding may get me a Rail Gun as I haven't worked the figures,probably less if I bought the odd A coin package. Unless of course you have a few used but in good condition Rail Guns in the boot of your car and can do me a great deal ? Nah man. Right now, there are 2 events/week that have 100 a-coins as their prize. 3 months is 13 weeks. That's 200 a-coins x 13 weeks = 2600 coins. Next is the new weekly prize rewards. This takes 4-5 days to complete 1 cycle (you can manage 2 cycles every nine days if you play your cards right). Conservatively, that's 200 more coins every 5 days. 3 months is 90 days. That means you'll get 200 coins 18 times, or 3600 coins. Just from events and tasks, that means you'll get 6200 coins. Lastly, if you play the tournament like I have advocated and just push the last 2 or 3 days and win first place in Novice and Professional brackets (or whatever they are) you'll win 150 coins/ week from easy tournament days (all the try-hards are in the master and grandmaster brackets at this point). That's almost 2000 coins which brings your total over 8000. That doesn't even take into account the slow accumulation of coins from chests or from random Loot Rush spins. That's why it could easily be faster. But still, 3 months. There you go! Thank you,in the cold light of day figures it can do done with patience and gameplay. And yes I follow your guidance on tournament and have come first a few times since then,so much better than grinding and then finding you end up with nothing. Another event to add to the list is loot rush,A coins to be had there,and of course I am not adverse to buying some A coin packs or deals during that time to speed up the process. And let's not forget compensation for dual bots is due to arrive sometime in the next millennium so hopefully some nice A coins to be had there. I'm happy with where my hanger is now in terms of upgrades and have no real ambition to spend A coins in a expensive upgrade so all in all I hope to have Rail Gun in a few months.
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Post by reconnecting on Aug 19, 2021 12:48:28 GMT -5
This offer sounds like I should meet you at an unspecified location after dark and bring plenty of used notes !!! But yeah probably three months of grinding may get me a Rail Gun as I haven't worked the figures,probably less if I bought the odd A coin package. Unless of course you have a few used but in good condition Rail Guns in the boot of your car and can do me a great deal ? Nah man. Right now, there are 2 events/week that have 100 a-coins as their prize. 3 months is 13 weeks. That's 200 a-coins x 13 weeks = 2600 coins. Next is the new weekly prize rewards. This takes 4-5 days to complete 1 cycle (you can manage 2 cycles every nine days if you play your cards right). Conservatively, that's 200 more coins every 5 days. 3 months is 90 days. That means you'll get 200 coins 18 times, or 3600 coins. Just from events and tasks, that means you'll get 6200 coins. Lastly, if you play the tournament like I have advocated and just push the last 2 or 3 days and win first place in Novice and Professional brackets (or whatever they are) you'll win 150 coins/ week from easy tournament days (all the try-hards are in the master and grandmaster brackets at this point). That's almost 2000 coins which brings your total over 8000. That doesn't even take into account the slow accumulation of coins from chests or from random Loot Rush spins. That's why it could easily be faster. But still, 3 months. There you go! When I lose a match it is often to groups of players with railguns. They are OP and abused by some clans. I could get one probably in 2 months by saving coins, as I buy them twice a month around the 1st and 15th. Add in coins I win and there it is. Thing is ,I don't like sniping because I'm not skilled at it. So should I save for rg then? Probably not. But rg clans will sweep the field unless I have a good human team. Nerf rg?
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Post by Deadeye on Aug 19, 2021 12:53:28 GMT -5
Nah man. Right now, there are 2 events/week that have 100 a-coins as their prize. 3 months is 13 weeks. That's 200 a-coins x 13 weeks = 2600 coins. Next is the new weekly prize rewards. This takes 4-5 days to complete 1 cycle (you can manage 2 cycles every nine days if you play your cards right). Conservatively, that's 200 more coins every 5 days. 3 months is 90 days. That means you'll get 200 coins 18 times, or 3600 coins. Just from events and tasks, that means you'll get 6200 coins. Lastly, if you play the tournament like I have advocated and just push the last 2 or 3 days and win first place in Novice and Professional brackets (or whatever they are) you'll win 150 coins/ week from easy tournament days (all the try-hards are in the master and grandmaster brackets at this point). That's almost 2000 coins which brings your total over 8000. That doesn't even take into account the slow accumulation of coins from chests or from random Loot Rush spins. That's why it could easily be faster. But still, 3 months. There you go! When I lose a match it is often to groups of players with railguns. They are OP and abused by some clans. I could get one probably in 2 months by saving coins, as I buy them twice a month around the 1st and 15th. Add in coins I win and there it is. Thing is ,I don't like sniping because I'm not skilled at it. So should I save for rg then? Probably not. But rg clans will sweep the field unless I have a good human team. Nerf rg? The thing is, the RG isn't like the LA which need to be fired from a distance to be most effective. There's no drop off up close. So you can brawl with them too if you play right. A really good cost effective combo is the RG/TL6 (or any TL for that matter). This makes it almost like having 2. Of course, it's not, but it puts a hurt on almost anything you can light up with the TL. Good luck man!
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Post by A.c.r.u.x. on Aug 19, 2021 13:57:00 GMT -5
And to say Rail Gun is not that powerful,seriously !!,there is a reason why high end players and hangers run them,it tilts the balance of that match and as a non Rail Gun player I can say 99% of the time I will lose against an opponent who has them,because as much as I can avoid them or be tactful my AI teammates are not,well positioned a player can pop them off time after time until your team is gone and you are left alone,now a Panther or Guardian can run two makes it even worse of a situation in keeping this game supposedly balanced. A RG by itself isn't a "you're dead if you move around.." mines at 6.7 and unless its teamed with something else I'm not destroying people with it alone. LA, SB +RG, etc... I run my CB12 panther way more effectively and deadly than my RG16 and LR10 panther. I don't seem to struggle that much against RG unless its a full team.. then at that point its really an "insert here" what you're dealing with as an issue.. RG, RM, Zephs, Surge, Arcs... If you're going 1 on 1 and a player has a RG as much as the urge to go after them and take them out .. youre better using a faster mech and going after the entire red team other than them.. RG has slow reload and only # of shots it can do and more often its on a mech that of itself doesnt do any additional damage. Drop a KS in with good weapons' and take out the reds. You should really be playing against everyone but them, it usually makes them move around or get brave if they see the CPC clock is not in their favor or kill count is lower.. I say all that and I still use the yolo tactic and go after them.. Everything and everyone in this game can be countered.. some may be a little more difficult but its doable. as someone else said; I do agree that the second copies should have been removed when the change was done.. I'm glad they are looking to see what the comp should be and I'm sure that will be underwhelming when it happens and upset people but yes... the copies need to go.
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Post by reconnecting on Aug 19, 2021 14:31:38 GMT -5
*Everything and everyone in this game can be countered.. some may be a little more difficult but its doable.* But you can't counter a team where everyone has at least one RG, often 2. A single player I can deal with as I have my trusty Panther/SB16/CB12. ;-)
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Post by A.c.r.u.x. on Aug 19, 2021 14:34:52 GMT -5
*Everything and everyone in this game can be countered.. some may be a little more difficult but its doable.* But you can't counter a team where everyone has at least one RG, often 2. A single player I can deal with as I have my trusty Panther/SB16/CB12. ;-)
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Post by ⓣⓡⓘⓒⓚⓨ48 on Aug 19, 2021 15:51:15 GMT -5
*Everything and everyone in this game can be countered.. some may be a little more difficult but its doable.* But you can't counter a team where everyone has at least one RG, often 2. A single player I can deal with as I have my trusty Panther/SB16/CB12. ;-) Having been on both sides of this argument at different points... my thoughts, for what they are worth (which probably isn't much, but nerding out on this stuff is fun to me so... yeah) after having them in hangar for a bit:
Like ACRUX said, you will struggle in the situation, above, even owning your own RG and having it on your favorite mech.
Full Squad or duo, it's tough against a coordinated team, even if they have lower SP than I do.
RGs are so easy to miss with, especially up close in the thick of battle... Def not end all/be all weapons.
Now, they do rate being a prototype class weapon, and they should cost 16 EN... because they are the "BEST" weapons, arguably. Cases could be made for others being the best... which is proof that there is more balance than it seems. However, their weaknesses are enough to allow smart play to counter/avoid them and for them not to decide games, on their own.
Let me be honest, though, when I first started going against the occasional player with RGs, I didn't think like that and I tended to echo your thoughts.
But, over time, I adapted and learned the best way for ME to deal with them. It does def help to know how to counter them if you have one, though, because then you have a better idea of just how vulnerable you can be, and how, even with a full mag, you can still lose an encounter if you aren't focused and don't take time to ensure your shots are on point. One example of a tip I learned by having the RG that I try to make use of when playing against one: I won't fire at someone with a RG if my AI is in the way.. way too risky. So... I use another red that won't kill me as fast, as a shield, while I try to get to cover or get a shot in on the RG player. Even if they do take a shot, their AI will probably block it.
Dual RG builds tend to signify that you are not only dealing with a maxed build, but more often than not, really good players, too. Players that would probably have won in a 5 * hangar, with just a little more effort. Hell, MR 8 KS is more dangerous, mid game, than most builds, except for the dual RG build, due to how versatile it is and how low HP 4 - 5* mechs (what I consider mid-game) have. MR8 KS reloads faster, can dash, and can move around to the action a helluva lot faster than most RG builds. RG KS is also pretty bad, but only when maxed and paired with a more suppressive weapon (IMO).
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Post by BigBear on Aug 19, 2021 16:20:57 GMT -5
Some replies are focusing on the weapon,my point was how the weapon can be used,as I said I can try my best to tackle that player running the Rail Gun,while I'm trying to deal tactically that player is easily taking out AI,and I have to avoid a one shot one kill moment everytime,that player has to be lucky once.
I can only comment on experience in the game,so many times I have been last man standing as my AI team has been eliminated,many times battling AI to be one shot killed by a player I never saw.
Snipers are difficult as they hang back and AI is between you and them,RM,s the only weapon to get at them, skirmishes are as bad,come face to face it's usually a MR and RG slap,it's over before you can blink.
Redfiend recently posted a good idea to make RG fully a sniper weapon,and similar to LA,s reduce its power the nearer the target is,rather than a powerful weapon near or far.
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Post by Koalabear on Aug 20, 2021 7:17:53 GMT -5
While I do like the increase in EN for the most part, I think it was shortsighted to do it for all 24EN mechs. They had an opportunity here to differentiate the mechs a bit more. For example, they should have kept Panther at 24 but increased Guardian to 32. Redox could have been upgraded to 32EN as well, and Arachnos well, a lot has been said about that mech. The thing with Panther is that is just too OP right now. It's got speed and agility, an impenetrable shield that also causes stasis, and when you slap dual RG16 on it, it's crazy strong. At least with the other mechs, they are slower and don't have the Stasis Field so they are vulnerable somewhat to counter sniper fire and RMs and JRs. I had a match where a human red player had a Panther with dual RG16 and it was a fricking slaughter. Took us blues a long time to wear him down and the only way he took hits was from stray JRs and RMs. To quote the first Predator movie, he was "dug in like an Alabama tick".
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Post by ⓣⓡⓘⓒⓚⓨ48 on Aug 20, 2021 8:15:56 GMT -5
While I do like the increase in EN for the most part, I think it was shortsighted to do it for all 24EN mechs. They had an opportunity here to differentiate the mechs a bit more. For example, they should have kept Panther at 24 but increased Guardian to 32. Redox could have been upgraded to 32EN as well, and Arachnos well, a lot has been said about that mech. The thing with Panther is that is just too OP right now. It's got speed and agility, an impenetrable shield that also causes stasis, and when you slap dual RG16 on it, it's crazy strong. At least with the other mechs, they are slower and don't have the Stasis Field so they are vulnerable somewhat to counter sniper fire and RMs and JRs. I had a match where a human red player had a Panther with dual RG16 and it was a fricking slaughter. Took us blues a long time to wear him down and the only way he took hits was from stray JRs and RMs. To quote the first Predator movie, he was "dug in like an Alabama tick". Almost have to keep a strong mortar build in your hangar for dual RGs now. TBH, the only reason I want a max KS, right now, is to be able to run dual RM 12s for just this purpose.
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Post by Koalabear on Aug 20, 2021 8:42:12 GMT -5
That's my goal too. RM12 works surprisingly well with the KS. If your KS has 20EN, you can do RM12/MR8. This build was pretty effective on the KS.
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