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Post by reconnecting on Aug 14, 2021 14:33:01 GMT -5
Hmmmm. Why don't I put my two best weapons on my best bot? It might be awesome. And it was. 😃
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Post by OU812? on Aug 14, 2021 18:05:57 GMT -5
I really enjoy my dual Carbine 12s on my Panther. Great build.
I’ll have to try a SB on it when I acquire one.
Excellent paint job, btw.
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Post by Redfiend on Aug 14, 2021 18:31:01 GMT -5
Stasis 12 is 「bum-bum」 until R5, just like Pulse cannons are 「bum-bum」 until they're R5. Stasis 16 and TL4/6 is better than any other Stasis build not using duals. Stasis 12 has less DPM than Pulse cannons and the statis rate is too low before R5 to catch anything fast enough to make slowing them worth it. Consistent damage from 0-90M> split optimal range. TL6 even outperforms Pulse 8 in most situations when paired with Stasis 16.
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Post by reconnecting on Aug 15, 2021 12:17:46 GMT -5
Stasis 12 is 「bum-bum」 until R5, just like Pulse cannons are 「bum-bum」 until they're R5. Stasis 16 and TL4/6 is better than any other Stasis build not using duals. Stasis 12 has less DPM than Pulse cannons and the statis rate is too low before R5 to catch anything fast enough to make slowing them worth it. Consistent damage from 0-90M> split optimal range. TL6 even outperforms Pulse 8 in most situations when paired with Stasis 16. I had Stasis 16 and 12 on Panther for awhile and that worked pretty well. Stasis 16 and Carbine 12 is better though. 😁 I agree that TL6 is a good second slot weapon, really helps tear reds up.
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Post by Koalabear on Aug 15, 2021 15:04:42 GMT -5
Until I can max my Panther, I'm running SB12/16 on one and RG16/CB12 on the other. I've cloned my SB16 in preparation of doing dual SB16 on Panther when I max the mech.
I'm a little underwhelmed with RG16/CB12. It's not an easy build to use because one weapon can rely on the auto adjust to hitbox but the other can't. More often than not, in a brawl, I will miss with the RG16 because of this. Since I have a spare SB16, I may try that instead of the RG16. Just feels weird not to use both my RG16s but until I can max mechs, it is what it is.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Aug 16, 2021 7:31:39 GMT -5
Until I can max my Panther, I'm running SB12/16 on one and RG16/CB12 on the other. I've cloned my SB16 in preparation of doing dual SB16 on Panther when I max the mech. I'm a little underwhelmed with RG16/CB12. It's not an easy build to use because one weapon can rely on the auto adjust to hitbox but the other can't. More often than not, in a brawl, I will miss with the RG16 because of this. Since I have a spare SB16, I may try that instead of the RG16. Just feels weird not to use both my RG16s but until I can max mechs, it is what it is. I feel that... went back to Thanos on my Panther... with an LA 10 instead... and it still just works. Even on short maps.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Aug 16, 2021 7:33:56 GMT -5
Hmmmm. Why don't I put my two best weapons on my best bot? It might be awesome. And it was. 😃 SNIP... That's a pretty damn good build. It's really good when covering long fire lanes, too.
Side note: Gotta love that Fence... nothing like instant cover to bring a smile to your face!
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Post by Koalabear on Aug 16, 2021 7:56:08 GMT -5
Side note on the Panther....
I was facing a human player in his Panther over the weekend and it was a huge PITA. Do you guys think that maybe the Stasis Field is too powerful? I think I might be ok if they took the timer off the Stasis Field and changed it over to HP only. High HP of course, but HP based nevertheless.
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Post by Redfiend on Aug 16, 2021 8:51:06 GMT -5
Side note on the Panther.... I was facing a human player in his Panther over the weekend and it was a huge PITA. Do you guys think that maybe the Stasis Field is too powerful? I think I might be ok if they took the timer off the Stasis Field and changed it over to HP only. High HP of course, but HP based nevertheless. Stasis field has always been OP. Just like Killshot's total package has always been OP. It might not be precedented in the code for a mech to spawn something independent of itself with HP. Arachnos's turret isn't destructible, despite what was said about it. Panther's barrier trumps tank shields, hard. Being confined to one side of the wall isn't a downside on a mech that shares the highest equip load in the game.
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Post by Redfiend on Aug 16, 2021 8:52:26 GMT -5
reconnecting go to your inventory, there is now a button to clear notifications.
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Post by Koalabear on Aug 16, 2021 9:06:58 GMT -5
Hmmmm. Why don't I put my two best weapons on my best bot? It might be awesome. And it was. 😃 I've been playing this build a lot today and gotta agree, this is a good build. Arguably better than dual CB12. When the CB12 runs dry, the SB16 is still chugging along putting pressure on your target. Further out, the SB16 roots fairly fast and helps the CB12 do more damage as more shots hit on target.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Aug 16, 2021 9:36:37 GMT -5
Side note on the Panther.... I was facing a human player in his Panther over the weekend and it was a huge PITA. Do you guys think that maybe the Stasis Field is too powerful? I think I might be ok if they took the timer off the Stasis Field and changed it over to HP only. High HP of course, but HP based nevertheless. It's when you have a squad of Panthers, or even just 2-3 of them, working together with the fence, that I feel the OPness REAL hard lol. RMs and Javs help to some degree... as do well driven KSs that don't mind suiciding for the cause (dashing through the fence to kill the fencemaker... knowing you will be sitting duck right after, and if the Reds are working together, that you will lose that KS)
TBH though, I don't see too many of those situations, yet. BUT, as the servers fill up with Global Relase players... I expect to.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Aug 16, 2021 9:38:35 GMT -5
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Post by Koalabear on Aug 16, 2021 9:58:58 GMT -5
Done! Been editing a lot of threads lately....don't know why I missed this one.
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Post by reconnecting on Aug 16, 2021 12:25:45 GMT -5
Side note on the Panther.... I was facing a human player in his Panther over the weekend and it was a huge PITA. Do you guys think that maybe the Stasis Field is too powerful? I think I might be ok if they took the timer off the Stasis Field and changed it over to HP only. High HP of course, but HP based nevertheless. It's when you have a squad of Panthers, or even just 2-3 of them, working together with the fence, that I feel the OPness REAL hard lol. RMs and Javs help to some degree... as do well driven KSs that don't mind suiciding for the cause (dashing through the fence to kill the fencemaker... knowing you will be sitting duck right after, and if the Reds are working together, that you will lose that KS) TBH though, I don't see too many of those situations, yet. BUT, as the servers fill up with Global Relase players... I expect to.
Guardian's ability also wipes away Panther shields. Kind of a bonus. :-). If Panther shields become a big problem devs could make Guardians ability work through walls like Zephyr.
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Post by reconnecting on Aug 16, 2021 12:29:26 GMT -5
MA is already in the title.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Aug 16, 2021 12:30:29 GMT -5
It's when you have a squad of Panthers, or even just 2-3 of them, working together with the fence, that I feel the OPness REAL hard lol. RMs and Javs help to some degree... as do well driven KSs that don't mind suiciding for the cause (dashing through the fence to kill the fencemaker... knowing you will be sitting duck right after, and if the Reds are working together, that you will lose that KS) TBH though, I don't see too many of those situations, yet. BUT, as the servers fill up with Global Relase players... I expect to.
Guardian's ability also wipes away Panther shields. Kind of a bonus. :-). Absolutely. Guardian seems to get ignored but its debuff-ability is VERY useful. Actually used it to unfreeze a Blue right after they were EMP-ed the other day, and they were able to kill the Red Zep that thought it was free lunch time. Red had frozen them from around the corner so they came in all confident. Heh.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Aug 16, 2021 12:30:55 GMT -5
MA is already in the title. Koala edited it after I posted that
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Post by reconnecting on Aug 16, 2021 12:36:35 GMT -5
Guardian's ability also wipes away Panther shields. Kind of a bonus. :-). Absolutely. Guardian seems to get ignored but its debuff-ability is VERY useful. Actually used it to unfreeze a Blue right after they were EMP-ed the other day, and they were able to kill the Red Zep that thought it was free lunch time. Red had frozen them from around the corner so they came in all confident. Heh. I didn't realize Guardians did that! I've got to try this out! 😂
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Post by ⓣⓡⓘⓒⓚⓨ48 on Aug 16, 2021 12:48:00 GMT -5
Absolutely. Guardian seems to get ignored but its debuff-ability is VERY useful. Actually used it to unfreeze a Blue right after they were EMP-ed the other day, and they were able to kill the Red Zep that thought it was free lunch time. Red had frozen them from around the corner so they came in all confident. Heh. I didn't realize Guardians did that! I've got to try this out! 😂 I haven't tried it on mechs that have been hit by Redox's ability, yet, but it is supposed to remove ANY negative status effects. I have used it on my fellow Blues to remove Stasis, Overheat, and like I said, EMP, with no problems... so it should work on Redox's victims, too.
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Post by punishingcossack on Aug 16, 2021 13:46:35 GMT -5
It's when you have a squad of Panthers, or even just 2-3 of them, working together with the fence, that I feel the OPness REAL hard lol. RMs and Javs help to some degree... as do well driven KSs that don't mind suiciding for the cause (dashing through the fence to kill the fencemaker... knowing you will be sitting duck right after, and if the Reds are working together, that you will lose that KS) TBH though, I don't see too many of those situations, yet. BUT, as the servers fill up with Global Relase players... I expect to.
Guardian's ability also wipes away Panther shields. Kind of a bonus. :-). If Panther shields become a big problem devs could make Guardians ability work through walls like Zephyr. G's ability does actually work through walls lol
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Post by reconnecting on Aug 16, 2021 15:23:50 GMT -5
Guardian's ability also wipes away Panther shields. Kind of a bonus. :-). If Panther shields become a big problem devs could make Guardians ability work through walls like Zephyr. G's ability does actually work through walls lol I have always been under the impression that the Guardian had to face its target and not have objects between it and its target for its ability to work. Unless that has changed? The ability description doesn't address this. Okay, I googled and YouTubed and Guardians ability does go through walls, though it has to be facing the target in a forward arc. So, even better for dealing with Panther shields, frozen blues etc. 😀
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Post by Koalabear on Aug 17, 2021 7:33:46 GMT -5
Wait, you can unfreeze blues?
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Post by ⓣⓡⓘⓒⓚⓨ48 on Aug 17, 2021 7:48:33 GMT -5
Wait, you can unfreeze blues?
Guardian is aptly named!
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Post by Redfiend on Aug 17, 2021 8:57:17 GMT -5
Wait, you can unfreeze blues? Guardian cancels all enemy abilities, including the status effects caused to allies by the enemy. Overheat, Corrosion, Stasis, Stun.
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Post by Thunderkiss on Aug 17, 2021 14:49:10 GMT -5
Wait, you can unfreeze blues?
Guardian is aptly named! Learn something new every day! Man, as if guardian wasn't OP enough LOL.
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Post by Koalabear on Aug 18, 2021 7:20:57 GMT -5
Ok, just so that I'm clear about the System Crash...
1. Can I take myself out of Stasis? I know I can't take myself out of EMP. 2. Can I get a blue out of Stasis and EMP? 3. Can I get a myself and/or a blue out of Overheat?
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Post by ⓣⓡⓘⓒⓚⓨ48 on Aug 18, 2021 12:42:47 GMT -5
Ok, just so that I'm clear about the System Crash... 1. Can I take myself out of Stasis? I know I can't take myself out of EMP. 2. Can I get a blue out of Stasis and EMP? 3. Can I get a myself and/or a blue out of Overheat? 1. No 2. Yes 3. No, Yes
You can clear any debuff applied to an ally.
You can stop and reset any ability/weapon of a Red (including stopping a KS mid-dash... but don't count on this since AI KSs seem to be on a different time than real players, and what you see is usually about a second behind... it does seem to be pretty reliable for stopping real players' dashes, though).
You cannot remove debuffs from yourself.
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Post by Thunderkiss on Aug 18, 2021 15:29:10 GMT -5
Ok, just so that I'm clear about the System Crash... 1. Can I take myself out of Stasis? I know I can't take myself out of EMP. 2. Can I get a blue out of Stasis and EMP? 3. Can I get a myself and/or a blue out of Overheat? 1. No 2. Yes 3. No, Yes
You can clear any debuff applied to an ally.
You can stop and reset any ability/weapon of a Red (including stopping a KS mid-dash... but don't count on this since AI KSs seem to be on a different time than real players, and what you see is usually about a second behind... it does seem to be pretty reliable for stopping real players' dashes, though).
You cannot remove debuffs from yourself.
Canceling the panther shield still has to be my favorite thing to do tho LOL.
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Post by punishingcossack on Aug 18, 2021 17:28:42 GMT -5
Ok, just so that I'm clear about the System Crash... 1. Can I take myself out of Stasis? I know I can't take myself out of EMP. 2. Can I get a blue out of Stasis and EMP? 3. Can I get a myself and/or a blue out of Overheat? G ability is not a phase shift
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