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Post by Deadeye on Aug 3, 2021 14:36:37 GMT -5
Has anyone seen (or better yet tried) this set up on the Zephyr? I'm slowly accumulating BP for my AT10 (it works just fine now with my MR8 on the other side) and will use both when I duplicate it, but I'm extremely curious about this setup. How fast does it kill? I think I've seen one guy so far and he charged to kill me into a group sacrificing himself as well. Thanks in advance.
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Post by dukeofadvil on Aug 3, 2021 19:19:23 GMT -5
Following. I just got a Zephyr today, and breaking it in. I do need to come up witb weapons package of rhe MR8-TL6 cannot seal the deal.
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Post by OU812? on Aug 3, 2021 19:59:41 GMT -5
I haven’t run them but I’ve run into players that do and ARC-T 10s must be killer when properly leveled. I simply disappeared. I’ve even run into ARC-T 6+10 and that can be deadly too.
I do think they find their proper home on the Zeph or Surge. I tried the 6s on my Shadow with very inconsistent effects. (Although players have told me that I need to level them up quite a bit more.)
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Post by Redfiend on Aug 3, 2021 21:29:00 GMT -5
Has anyone seen (or better yet tried) this set up on the Zephyr? I'm slowly accumulating BP for my AT10 (it works just fine now with my MR8 on the other side) and will use both when I duplicate it, but I'm extremely curious about this setup. How fast does it kill? I think I've seen one guy so far and he charged to kill me into a group sacrificing himself as well. Thanks in advance. Number wise, it fires for about 8 seconds instead of the 5 it's fire rate/magazine capacity would dictate because it reloads while firing. At max, each arc 10 will put out about 50K damage in 8 seconds, meaning a full magazine will kill everything from full health except the tanks with a full magazine. 5 seconds to kill max health mechs with Shadow level health 6 seconds to kill max health mechs with Killshot level health. 7 seconds to kill max health mechs with Paragon level health. The full 8 seconds to kill a max health Guardian. In CQC(Such as Zeps stun range) it outpaces Carb 12 because of the auto-regen magazine while firing. Outside of that range, carbs are still king.
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Post by punishingcossack on Aug 3, 2021 21:39:43 GMT -5
I prefer carb10 arc10. carb12 arc10 is a beast if you max out your zeph
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Post by ⓣⓡⓘⓒⓚⓨ48 on Aug 4, 2021 7:18:54 GMT -5
It's not bad. But, to add to what punishingcossack said, even Carb 10 + Arc 10 or MR 8 + Arc 10, in my opinion, is better if you don't have it maxed. I did not like dual Arcs on Zep. It was no doubt very good for specific circumstances... like up close 1 v 1 or, at most 1 v2... but if you want any versatility and staying power, then you will want to make it a hybrid. If you are damn good at charge/ammo management, you may get more out of it... but my biggest complaint wasn't in how fast it killed, it's very fast, but I was running out of charge too often unless I backed up and hid after every encounter.
EDIT: Ran one game with it after writing the above... and on today's tourney map, especially on the lower level in the box maze, it has a good chance to shine. Still a couple of times when range was an issue and I wished I had had an MR 8, but overall today's map is one that it can do very well on. I am going to keep it in for today and maybe tomorrow (hopefully it's a bad map for it and I can highlight some of the cons) and record some of the games to put out a Pro vs Con vid. Nothing special, but I see this come up a lot and would like to have a way to show folk how it plays.
Also... Practical tip for Arc whether Single or Dual:
Stick to hitting the sides and back as much as possible for tanks, and if you can't get within optimal range, for 'normal' HP mechs, also. I try to keep it lower than 18 m if possible, but sometimes it's not. Hitting a mech in the front, beyond the optimal range limit, will definitely impact how well it does and make the effectiveness seem lacking. TBH, I may have done that too much the first time I tested with it, which would have definitely impacted charge maintenance and made me not like it as much since it takes longer to kill anything... will keep focusing on that, more, once I play it again over the next couple of days.
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Post by reconnecting on Aug 4, 2021 12:01:22 GMT -5
Has anyone seen (or better yet tried) this set up on the Zephyr? I'm slowly accumulating BP for my AT10 (it works just fine now with my MR8 on the other side) and will use both when I duplicate it, but I'm extremely curious about this setup. How fast does it kill? I think I've seen one guy so far and he charged to kill me into a group sacrificing himself as well. Thanks in advance. Number wise, it fires for about 8 seconds instead of the 5 it's fire rate/magazine capacity would dictate because it reloads while firing. At max, each arc 10 will put out about 50K damage in 8 seconds, meaning a full magazine will kill everything from full health except the tanks with a full magazine. 5 seconds to kill max health mechs with Shadow level health 6 seconds to kill max health mechs with Killshot level health. 7 seconds to kill max health mechs with Paragon level health. The full 8 seconds to kill a max health Guardian. In CQC(Such as Zeps stun range) it outpaces Carb 12 because of the auto-regen magazine while firing. Outside of that range, carbs are still king. Even 3 seconds is a long time in an MA game. So unless the red is somehow frozen in place (by Zephyr) it will be moving around a lot. Maybe even get out of Arc 10s range. I don't have one, let alone two, so I have no direct experience with Arcs. I did toy with getting one recently, but levelled up a Mech instead (Ares iirc).
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Post by reconnecting on Aug 4, 2021 12:25:45 GMT -5
I just found a fun video by Mayer with Arc 10 and TL6. It does seem effective on that map. He has them on a Shadow.
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Post by Redfiend on Aug 4, 2021 13:16:10 GMT -5
Number wise, it fires for about 8 seconds instead of the 5 it's fire rate/magazine capacity would dictate because it reloads while firing. At max, each arc 10 will put out about 50K damage in 8 seconds, meaning a full magazine will kill everything from full health except the tanks with a full magazine. 5 seconds to kill max health mechs with Shadow level health 6 seconds to kill max health mechs with Killshot level health. 7 seconds to kill max health mechs with Paragon level health. The full 8 seconds to kill a max health Guardian. In CQC(Such as Zeps stun range) it outpaces Carb 12 because of the auto-regen magazine while firing. Outside of that range, carbs are still king. Even 3 seconds is a long time in an MA game. So unless the red is somehow frozen in place (by Zephyr) it will be moving around a lot. Maybe even get out of Arc 10s range. I don't have one, let alone two, so I have no direct experience with Arcs. I did toy with getting one recently, but levelled up a Mech instead (Ares iirc). 3 seconds isn't as long as you'd think.Reminder that the only weapon that has higher DPS is the Railgun. MR8 may do 20K-ish in 2 seconds, but that's all the damage it deals until the 10 second reload is finished.
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Post by Koalabear on Aug 4, 2021 14:49:01 GMT -5
I just found a fun video by Mayer with Arc 10 and TL6. It does seem effective on that map. He has them on a Shadow. Nice. I don't have that kind of skill, so if I were to use AT10, it'd most likely be on a Surge so that I can take advantage of that dash/EMP.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Aug 5, 2021 15:35:43 GMT -5
Deadeye - The more I play that build the more i fall back onto my initial impression. Better as a weapon paired with another, than as a dual. I will get some more games tonight and try to put that vid together. TBH, at this point I would rather run dual Arc 10s on an Ares on very specific maps, rather than Zep. If the Zep was just a little faster and could position itself quicker to take better advantage of the EMP, I could deal with the weapon's slow reload and low optimal range. But those three things, when added up, caused me a lot of grief. Now, I am by no means an expert at this game and it's certainly possible that with enough practice, I could be a terror with it... but... as it is, pairing with MR 8 or Carb 10/12 would be much better choices, whether on a KS or a Zep. I am still doing well with it... but comparing that build to using Arc 10 + another weapon to add range/versatility is unquestionably tilted towards the hybrid build, in my mind. That said, the hybrid Arc builds are definitely better than the homogeneous builds featuring 2x MR 8, 2x CB 10 or CB 12 + CB 8. The Arc definitely kills things.
EDIT: my Zep is not max so I can't compare to the dual CB 12s.
IMO, YMMV
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