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Post by bayscout on Jul 17, 2021 12:44:35 GMT -5
Just won one of these things - never heard of them. Anyone know if they're any good?
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Post by Joopiter on Jul 17, 2021 14:00:52 GMT -5
It looks crazy good. I saw a manni video a few days ago and IMO it's gonna be next must-have module. I think it gives 80% dmg boost when it's maxed out from taking damage.
Edit: I just watched a comparison with overdrives and the ODU's appear to be a little better.
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Post by bayscout on Jul 17, 2021 14:36:40 GMT -5
It looks crazy good. I saw a manni video a few days ago and IMO it's gonna be next must-have module. I think it gives 80% dmg boost when it's maxed out from taking damage. Edit: I just watched a comparison with overdrives and the ODU's appear to be a little better. Thanks for sharing! Like all things with this game, this is clear as mud. Because the the way the nuclear amplifier works, I believe the results from that test would be significantly different if they would have used higher leveled weapons. I think the faster you can inflict 20,000 damage, the better it will perform. The overdrive unit would generally perform the same regardless of weapon levels ( at least until Overdrive is triggered). However, I could definitely be wrong!
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Post by Joopiter on Jul 17, 2021 14:58:20 GMT -5
It looks crazy good. I saw a manni video a few days ago and IMO it's gonna be next must-have module. I think it gives 80% dmg boost when it's maxed out from taking damage. Edit: I just watched a comparison with overdrives and the ODU's appear to be a little better. Thanks for sharing! Like all things with this game, this is clear as mud. Because the the way the nuclear amplifier works, I believe the results from that test would be significantly different if they would have used higher leveled weapons. I think the faster you can inflict 20,000 damage, the better it will perform. The overdrive unit would generally perform the same regardless of weapon levels ( at least until Overdrive is triggered). However, I could definitely be wrong! I agree. Level and clip size. And reload duration too. And, if they don't sell at all, pixonic may buff it.
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Post by slugpug on Jul 17, 2021 19:09:52 GMT -5
I also won one on my first free pull, it’s near maxed and brutal if you’ve got a bot that can stick around all game to take advantage. Even if you don’t manage to achieve a full charge it’s still crazy effective with a small charge.
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Post by Method Games[YT] on Jul 17, 2021 19:28:41 GMT -5
It looks crazy good. I saw a manni video a few days ago and IMO it's gonna be next must-have module. I think it gives 80% dmg boost when it's maxed out from taking damage. Edit: I just watched a comparison with overdrives and the ODU's appear to be a little better. Thanks for sharing! Like all things with this game, this is clear as mud. Because the the way the nuclear amplifier works, I believe the results from that test would be significantly different if they would have used higher leveled weapons. I think the faster you can inflict 20,000 damage, the better it will perform. The overdrive unit would generally perform the same regardless of weapon levels ( at least until Overdrive is triggered). However, I could definitely be wrong! ODU "only" gives a 3% boost per level up, these modules give the added bonus of extra healing and defense mitigation capabilities on top of damage boost. It's their maxed out capabilities that whales will flock to! (do whales flock?)
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Post by bayscout on Jul 17, 2021 19:47:25 GMT -5
Thanks for sharing! Like all things with this game, this is clear as mud. Because the the way the nuclear amplifier works, I believe the results from that test would be significantly different if they would have used higher leveled weapons. I think the faster you can inflict 20,000 damage, the better it will perform. The overdrive unit would generally perform the same regardless of weapon levels ( at least until Overdrive is triggered). However, I could definitely be wrong! ODU "only" gives a 3% boost per level up, these modules give the added bonus of extra healing and defense mitigation capabilities on top of damage boost. It's their maxed out capabilities that whales will flock to! (do whales flock?) I don't know if whales flock, but I know these guys do for sure.....
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Post by TerrorStorm on Jul 17, 2021 20:34:00 GMT -5
ODU "only" gives a 3% boost per level up, these modules give the added bonus of extra healing and defense mitigation capabilities on top of damage boost. It's their maxed out capabilities that whales will flock to! (do whales flock?) I don't know if whales flock, but I know these guys do for sure..... Ha, ha! Next time I am over run by a swarm of maxed Shells and Orochi… I will have this image in my mind!
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Post by DL on Jul 19, 2021 7:02:06 GMT -5
Send in the Seagulls.
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Post by Loganspawn on Jul 19, 2021 8:23:50 GMT -5
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Post by teraflx on Jul 19, 2021 11:45:59 GMT -5
I won one as well, will probably stick it on my Fenrir since it can normally hang for a while before I get eaten by someone else.
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Post by slugpug on Jul 19, 2021 11:54:40 GMT -5
Mines maxed now, it hurts bad!! I combined it with a couple overdrives just to pile it on further. Might as well enjoy the free gift while it lasts
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Post by lepetomane on Jul 19, 2021 13:43:16 GMT -5
Replaced a thermo nuke lvl 1 with this lvl1 on me flame jun which has one OU lvl 2 as well and it is a significant improvement, it hits titans hard.
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Post by Fainty Dragon on Jul 19, 2021 14:25:47 GMT -5
I'm so glad i stopped playing. I've been out just for a few months and I don't understand what is this new module even doing.
All I get from this is that modules aren't a suitable long-term investment anymore, because they will keep releasing better ones as well - just mix in more effects.
I admire you guys for so quickly adapting without an eye blink.
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Post by VEZ’NAN on Jul 25, 2021 22:12:46 GMT -5
I’m low on silver. I’m not sure of how this benefits if leveled up. Can someone please explain the “additional damage” parameter? i have this on my Fafnir, where I usually reach effect limit 80 within a short period of time. A fully leveled up module has 1.0 additional damage. Whereas my level one module has 0.5% additional damage. Thanks, Marky
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Post by Phycoshot on Jul 25, 2021 23:10:34 GMT -5
I’m low on silver. I’m not sure of how this benefits if leveled up. Can someone please explain the “additional damage” parameter? i have this on my Fafnir, where I usually reach effect limit 80 within a short period of time. A fully leveled up module has 1.0 additional damage. Whereas my level one module has 0.5% additional damage. Thanks, Marky From what I can tell by reading and using it, leveling it up increases the healing and resistance mitigation that it gives when you hit the max buff from it as well as how fast you can stack up the buffs, It does not increase the extra damage received from it. So more than one module will increase those even more having 3x the healing as one and 3x the resistance mitigation with 3x faster accumulation of the buffs as one, but still only the 60% (I believe) increase in damage. Hope this helps
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Post by VEZ’NAN on Jul 25, 2021 23:43:43 GMT -5
Thanks PsychoShot. I think I understand what you’re describing. ‘Please tell me if this seems correct for both a level 1 module vs level 6 module (see below): LEVEL 1 (0.5% additional damage per 20k damage inflicted) 20k damage inflicted = 1 effect points = 0.5% damage buff. 40k damage inflicted = 2 effect points = 1.0% damage buff. 400k damage inflicted = 20 effect points = 10% damage buff. 800k damage inflicted = 40 effect points = 20% damage buff. 1,600,000 damage inflicted = 80 effect points (max) = 40% damage buff.
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LEVEL 2 (1.0% additional damage per 20k damage inflicted) 20k damage inflicted = 1 effect points = 1.0% damage buff. 40k damage inflicted = 2 effect points = 2.0% damage buff. 400k damage inflicted = 20 effect points = 20% damage buff. 800k damage inflicted = 40 effect points = 40% damage buff. 1,600,000 damage inflicted = 80 effect points (max) = 80% damage buff.
Thanks, Marky
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Post by satanonwheels on Jul 25, 2021 23:44:37 GMT -5
I'm so glad i stopped playing. I've been out just for a few months and I don't understand what is this new module even doing. All I get from this is that modules aren't a suitable long-term investment anymore, because they will keep releasing better ones as well - just mix in more effects. I admire you guys for so quickly adapting without an eye blink.
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Post by satanonwheels on Jul 25, 2021 23:48:07 GMT -5
You are correct, Fainty Dragon. I am not done leveling up my Thermo's and they are now obsolete. I already have Balanced on my Fenrir. But I don't donate and insist on having fun.
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Post by Phycoshot on Jul 26, 2021 16:48:09 GMT -5
Thanks PsychoShot. I think I understand what you’re describing. ‘Please tell me if this seems correct for both a level 1 module vs level 6 module (see below): LEVEL 1 (0.5% additional damage per 20k damage inflicted) 20k damage inflicted = 1 effect points = 0.5% damage buff. 40k damage inflicted = 2 effect points = 1.0% damage buff. 400k damage inflicted = 20 effect points = 10% damage buff. 800k damage inflicted = 40 effect points = 20% damage buff. 1,600,000 damage inflicted = 80 effect points (max) = 40% damage buff.
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LEVEL 2 (1.0% additional damage per 20k damage inflicted) 20k damage inflicted = 1 effect points = 1.0% damage buff. 40k damage inflicted = 2 effect points = 2.0% damage buff. 400k damage inflicted = 20 effect points = 20% damage buff. 800k damage inflicted = 40 effect points = 40% damage buff. 1,600,000 damage inflicted = 80 effect points (max) = 80% damage buff.
Thanks, Marky This is showing a level one nuclear amplifier. At level one you get .5% extra damage per buff, 50k/s repairable durability and an extra 15% defence mitigation and it can only go up to 80 buffs At level six you get 1% extra damage per buff, 100k/s repairable durabiity and an extra 20% defence mitigation but can still only go up to 80 buffs. So you almost got it right but your level 2 is the level 6
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Post by NexusBlade on Jul 27, 2021 11:58:40 GMT -5
I have one Maxed, with full stacks and paired with a maxed ODU with a bunch of other drone and pilot boosts for my MK3 Sonic Orochi, Yeah...
It's nuts.
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Post by slugpug on Jul 27, 2021 13:48:48 GMT -5
If you’ve got Kinetics aim for those shells early game, double damage to shields can easily hit your max of 80 stacks in under two minutes. Troll Cerb has gone from being annoying to something else entirely lately. Whole game in one bot from last night.
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Post by bayscout on Jul 27, 2021 15:54:35 GMT -5
If you’ve got Kinetics aim for those shells early game, double damage to shields can easily hit your max of 80 stacks in under two minutes. Troll Cerb has gone from being annoying to something else entirely lately. Whole game in one bot from last night. Hitting Arthur's and shells Shields with my hawks beam piles up the stacks ridiculously fast.
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Post by slugpug on Jul 27, 2021 18:28:51 GMT -5
If you’ve got Kinetics aim for those shells early game, double damage to shields can easily hit your max of 80 stacks in under two minutes. Troll Cerb has gone from being annoying to something else entirely lately. Whole game in one bot from last night. Hitting Arthur's and shells Shields with my hawks beam piles up the stacks ridiculously fast. I tried a maxed leadhose Fenrir last night too, fully charged in less than a minute on castle at the bridge!
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Post by Daniela1 on Jul 28, 2021 1:40:02 GMT -5
I don't have Nuclear Amplifier on live server but during test server I noticed the stacks accumulates insanely quickly if you use splash weapons against Shells. Likely from hitting all of those physical shields. Also, damage to all types of shields counts towards the accumulation, even Absorber shields. (We now have a valid reason to shoot at purple shields)
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Post by The VVatcher on Jul 28, 2021 9:36:54 GMT -5
I just wish it didn’t have that stupid circle around your bot
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Post by Oliver Kloesov on Jul 28, 2021 10:14:18 GMT -5
I don't have Nuclear Amplifier on live server but during test server I noticed the stacks accumulates insanely quickly if you use splash weapons against Shells. Likely from hitting all of those physical shields. Also, damage to all types of shields counts towards the accumulation, even Absorber shields. (We now have a valid reason to shoot at purple shields) Whoa, that's a revelation, thanks. And the power creep continues. When am I going to get off this hamster wheel?!?
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Post by Rollo Tomasi on Jul 28, 2021 15:29:31 GMT -5
I don't have Nuclear Amplifier on live server but during test server I noticed the stacks accumulates insanely quickly if you use splash weapons against Shells. Likely from hitting all of those physical shields. Also, damage to all types of shields counts towards the accumulation, even Absorber shields. (We now have a valid reason to shoot at purple shields) Whoa, that's a revelation, thanks. And the power creep continues. When am I going to get off this hamster wheel?!? When you finally catch up to that carrot. I thought I was getting closer, but they just increased the size and moved it further away, lol. But, back to our current thread. I am now in full Ag-hoard mode until the next Ag Overdrive event…
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Post by Rollo Tomasi on Jul 28, 2021 15:33:30 GMT -5
I have one Maxed, with full stacks and paired with a maxed ODU with a bunch of other drone and pilot boosts for my MK3 Sonic Orochi, Yeah... It's nuts. Sweet! Can you please provide a SS so we can see the yummy stats?
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Post by Oliver Kloesov on Jul 28, 2021 15:59:12 GMT -5
Whoa, that's a revelation, thanks. And the power creep continues. When am I going to get off this hamster wheel?!? When you finally catch up to that carrot. I thought I was getting closer, but they just increased the size and moved it further away, lol. But, back to our current thread. I am now in full Ag-hoard mode until the next Ag Overdrive event… Dang it! Nice! Did you get it on the mandatory spin or a random one? I'm having no luck on getting good stuff before it's time... well... and I'm buying no spins. I got my +5% Fafnir skin.
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