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Post by Deleted on Apr 26, 2017 12:27:39 GMT -5
I just see the league system, as free Au each month. That's pretty much about it.
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Post by hyderier on Apr 27, 2017 1:08:03 GMT -5
Leagues are the most important factor determining your matches.
Other is random chance.
Win% seems to play a role, but it could also be just cycles, and win% fluctuations are result of the cycles, not the reason for them.
Ideally rising in leagues is the purpose of the game, the thing that brings honour and prestige.
In practice, leagues are a failure, because rewards do not match leagues. If there's no meaningful reward (which you need to become better by buying bots etc!), prestige is meaningless (until you have a maxed hangar). Intentionally losing results in lower league position, easier matches and more rewards (Au, Ag). Playing ones top game means rising in leagues until other players/hangars are better and getting rewards becomes rare. Thus league points are effectively a punishment for winning and doing a lot of damage.
Still, leagues do a decent job, IMO. Just a few tweaks would be enough to make it work (reward going up, not going down). Alas, Pix isn't doing any of that. LQ helps a little, but fails at making people want to rise in leagues.
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Post by SATmaster728 on May 3, 2017 13:24:26 GMT -5
I thought that the whole purpose behind "Leagues" was to match people with and against players in the same league. That doesn't appear to be the case. Can someone enlighten me as to what Leagues are for and how this is supposed to work? to fix Gepard seal clubbing, as if they win a ton they get pushed up and wrecked. the old mm was purely hanger strength, which led to low level bots, high level weapons on seal clubbers, which is why they changed it. My 2 cents in increase the Au payout a bit.
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Post by Deleted on May 3, 2017 15:33:40 GMT -5
Nope!
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Post by jazzykat on May 3, 2017 19:00:54 GMT -5
During the event, if you are only interested in maximizing your gold per time spent I think the LQ will actually net you more.
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DataMeister
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Post by DataMeister on May 3, 2017 20:39:08 GMT -5
What is LQ?
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DataMeister
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Post by DataMeister on May 3, 2017 21:21:20 GMT -5
Personally I never understood the point of stopping the levels at 30. Why didn't the developers use the level system as sort of a player metric to show how long someone has been playing? I think each level should be increasingly harder to attain, but they should basically be unlimited. It would be awesome to see a profile and think, "wow this guy is at level 143, he must have been playing for a long time."
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Post by zeframmann on May 6, 2017 17:47:26 GMT -5
Nothing will kill this game faster than the new matchmaking system. It leaves those still leveling frustrated, and those already leveled unsatisfied.
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Post by Insane Demon on May 6, 2017 17:52:07 GMT -5
too many scoring and rating systems, they overcomplicated a really simple game Level 1 - 30 Levels of bots levels of weapons Clans Cups (still have no idea what this means because I just play and don't even look at any of the scores except win or lose) Leagues I'm still wondering what the cups/trophies are and how we get them. Edit: Oh, nevermind... warrobots.wikia.com/wiki/Activity_Points ...I remember reading this sometime in the first week that I started playing.
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DataMeister
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Post by DataMeister on May 6, 2017 18:04:20 GMT -5
Nothing will kill this game faster than the new matchmaking system. It leaves those still leveling frustrated, and those already leveled unsatisfied. Yep. The clan I am in already experienced someone leaving because of it. I even consider the option every few days, probably. Before the new MM system I couldn't wait to find time to log on and play daily. Now I find myself putting it off and feeling almost like it's a chore (I still want to get to L12 though). But now instead of being excited, I'm always afraid today will be a massive losing streak purely because the MM system thought I needed to lose.
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Post by hyderier on May 7, 2017 4:46:19 GMT -5
Nothing will kill this game faster than the new matchmaking system. It leaves those still leveling frustrated, and those already leveled unsatisfied. Yep. The clan I am in already experienced someone leaving because of it. I even consider the option every few days, probably. Before the new MM system I couldn't wait to find time to log on and play daily. Now I find myself putting it off and feeling almost like it's a chore (I still want to get to L12 though). But now instead of being excited, I'm always afraid today will be a massive losing streak purely because the MM system thought I needed to lose. Just out of curiosity, were you by any chance running the meta hangar for your chosen tier, and spending time slaughtering those who were matched against you with inferior hangars? So your win% was high, because you were savvy enough to have that good hangar, and old MM allowed hangars of vastly different power to be matched against each others? The extreme example is the Mag Gep hangar just below tier where brit bots and heavies appeared, but the effect existed in every old MM tier. Anyway, the win/lose streaks of current MM are annoying indeed, but more importantly they stagnate the leagues. Instead of letting someone rise as far as they can, it seems they're matched against harder opponents to keep them in the wrong lower league. And of course also at lower end, instead of letting low win% to drop in leagues, they're given easier matches it seems, so they don't drop easily (unless blatantly tanking). If the effect was stronger, it'd ruin the leagues, now it "fortunately" just hampers the system.
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Post by [apotheosis] on May 7, 2017 6:17:58 GMT -5
Pixo has discussed an AG multiplier or some such in the works for higher leagues. That plus reduced LQ payouts will really help fix the issues with leagues if well implemented.
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DataMeister
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Post by DataMeister on May 7, 2017 12:29:47 GMT -5
Yep. The clan I am in already experienced someone leaving because of it. I even consider the option every few days, probably. Before the new MM system I couldn't wait to find time to log on and play daily. Now I find myself putting it off and feeling almost like it's a chore (I still want to get to L12 though). But now instead of being excited, I'm always afraid today will be a massive losing streak purely because the MM system thought I needed to lose. Just out of curiosity, were you by any chance running the meta hangar for your chosen tier, and spending time slaughtering those who were matched against you with inferior hangars? So your win% was high, because you were savvy enough to have that good hangar, and old MM allowed hangars of vastly different power to be matched against each others? The extreme example is the Mag Gep hangar just below tier where brit bots and heavies appeared, but the effect existed in every old MM tier. Anyway, the win/lose streaks of current MM are annoying indeed, but more importantly they stagnate the leagues. Instead of letting someone rise as far as they can, it seems they're matched against harder opponents to keep them in the wrong lower league. And of course also at lower end, instead of letting low win% to drop in leagues, they're given easier matches it seems, so they don't drop easily (unless blatantly tanking). If the effect was stronger, it'd ruin the leagues, now it "fortunately" just hampers the system. I'm not sure what a "meta" hangar is, but mine is roughly level 9 bots with L10 weapons (currently progressing toward L10/L11) and contains one of each: Gareth, Griffen, Carnage, Lancelot, Stalker/Fury (depending on my mood). It has been that way since before the new MM was implemented. I am currently in Diamond 2 and seem to rubber band between Diamond 2 and 3. Apparently I'm a highly skilled player though??, because the MM constantly puts me into matches with Master and Champion players who almost always have full L12 / L12 hangars. I even see the occasional L12 hangar in Diamond and Expert league players. I'm assuming those are the ones trying to game the system, or else the MM is really screwing them over as well. Look at this image and refresh yourself on just how ridiculous that is. Diamond players getting matched to Champion players. So one might think well if you are rubber banding between Diamond 2 and 3 then you must be getting a few fair matches. I do see a few match ups that seem fair, but the crazier thing is that the MM seems to know how to build a winning team and a losing team. Too many of the wins and losses are because the entire team is a go-getter or the entire team (other than me) is a cautious camper. On a losing match I'm almost always the highest tower grabber. Hehe, unless I realize early that it is a "mandated" losing match by the MM system (i.e. a collection of campers), so I just give up and piddle around on the battle field. I've even tested this theory by piddling around on a team of go-getters and we still won. Basically too many games with this new MM system feel like I'm just along for the ride and don't have enough fire power to influence the outcome of the game. The games that are fairly matched are really fun, which is why I keep playing, but it seems like pure luck of the draw now that you'll get a fair match.
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Post by imnobody on May 7, 2017 22:02:21 GMT -5
This is an easy one to answer. The leagues are for making Pix money. This is done by mismatching players and making it visually simple for them to identify what they must now do to emulate those superior players. Thus, 50% of the time you get the stick and are 'encouraged' to max your hangar asap and the other 50% of the time you get the carrot to reward your efforts. Gradually tiering the leagues gives additional reward and motivation by keeping your next target attainable and all the while the cycle can repeat until you reach the top, at which point you won't need to spend anymore, so Pix won't need you anymore - except to occasionally beat down the inferior opposition you are MM'd with, thus encouraging the progression of the next generation. Hope that helps! well said. Free mobile game developers tend to use this tactic into pressuring player's using real money to excel their game play. The players have false assumption paying money will get you to win. Devs do this because they want player's to feel '' cozy'' inside that they've gotten their money worth
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Post by Vectivus on May 10, 2017 9:47:51 GMT -5
Do any of the posters showing the mismatches here think that they might be in the Leaver's Queue? I'm in Gold III and I haven't seen this kind of wild variation since the Leaver's Queue was implemented.
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DataMeister
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Post by DataMeister on May 10, 2017 10:26:16 GMT -5
Do any of the posters showing the mismatches here think that they might be in the Leaver's Queue? I'm in Gold III and I haven't seen this kind of wild variation since the Leaver's Queue was implemented. I'm pretty sure I'm not in the leaver's queue. Although I don't know of any way to verify that for certain.
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Post by Vectivus on May 10, 2017 10:32:37 GMT -5
Do any of the posters showing the mismatches here think that they might be in the Leaver's Queue? I'm in Gold III and I haven't seen this kind of wild variation since the Leaver's Queue was implemented. I'm pretty sure I'm not in the leaver's queue. Although I don't know of any way to verify that for certain. If you haven't been leaving matches or skipping maps, you should be alright. I suppose I'll just have to see if I start noticing what you have as I go up.
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Post by BingiDredd on May 11, 2017 9:52:43 GMT -5
Scrap the league its not fit for purpose
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Post by Шɑɡɡɪή on May 14, 2017 11:21:28 GMT -5
Do any of the posters showing the mismatches here think that they might be in the Leaver's Queue? I'm in Gold III and I haven't seen this kind of wild variation since the Leaver's Queue was implemented. I'm pretty sure I'm not in the leaver's queue. Although I don't know of any way to verify that for certain. . I've read this sort of post before. PIX really ought to let people know where they stand. I seem to recall reading a PIX statement saying they were working on some sort of notification system but that was some time ago and I haven't seen anything further. Maybe something will come out soon.
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chimera
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Post by chimera on May 15, 2017 13:10:39 GMT -5
Do any of the posters showing the mismatches here think that they might be in the Leaver's Queue? I'm in Gold III and I haven't seen this kind of wild variation since the Leaver's Queue was implemented. I'm pretty sure I'm not in the leaver's queue. Although I don't know of any way to verify that for certain. I think the MM was adjusted around the same time as LQ was introduced. That is you will be matched with opponents of similar strength within a given league. I was in Gold I - II during that time and was being often matched with opponents in Gold III, due to having a relatively weak hanger. I would only see players from Silver when they are in a squad with golds and never players from Diamond up. Once I reached Diamond it all changed. It seems that due to a smaller player pool they often match Diamonds with Experts. If you play in a squad in Diamond, you can also expect Masters and Champions from time to time. I'm glad that Pixonic is exploring ways of making it more fair (i.e. taking into account hanger strength in the MM process, to some degree). However if you are consistently better than the average players with your hanger strength, your rating will keep going up and you will go up in leagues. So unless Pixonic allows matching opponents from different leagues, you will hit a point where you are matched against opponents who have consistently stronger hangers than you if you are a good player. I think a good solution to the problem would be to match players based mainly on hanger strength and then on league. So during the matchmaking process it should make a pool of opponents that are within the same hanger strength as you are, and then try to match the opponents by League. This is basically what Pixonic already does, except that it has the rule that Silver is only matched with Silver, Gold with Gold and Diamond with Diamond+. If they want keep the players motivated to fork out some money, they can put a slight mismatch in levels, but shouldn't match maxed out hangers with 7/7s. I found it hard to believe that anyone in their right mind would get much return in paying for speeding up upgrades as the prices are prohibitively high. Instead, they should focus giving incentives for players to buy Premium and some gold bots. I'm ready to spend some money on the game, but only as long as the game keeps being fair/fun and I do not have to pay ridiculously large amounts of money to speed up upgrades.
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Post by mudflicker on May 15, 2017 14:41:07 GMT -5
I feel like these are pretty well matched up. all within 6-700 of each other is pretty normal especially in the higher "death" leagues. I find if drop your averages drastically you can jump leagues pretty easily. so sometimes you're a killer and outmatching everyone because your on the low end of the leagues placement. or you get wiped hard because you're on the high end of the placement. either way the leagues keep you fluctuating based on your results of the last 50 games. so if you throw in a curve ball like switching hangers drastically you won't get bummed too drastically... at least this is the pattern I've come to notice...
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Post by andreas on May 19, 2017 6:45:43 GMT -5
Seems like I got in the above mentioned leaver's queue ? How long can I expect to be in it ? Rest of the season?
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DataMeister
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Post by DataMeister on May 21, 2017 17:19:55 GMT -5
I've been seeing the following kind of bad matchups regularly since the new MM system. Most of them I lose. This particular game was a rare win because the Red team made a couple mistakes, which had they not made, I'm certain they could have won. This is the main problem with not considering hangar strength in the matching. There were no squads to speak of, so I guess the MM really thought this would be a fair match. I've conveniently starred all the L12 bots and weapons with a yellow star. Notice anything ridiculous? That's right, there are 4 stars on the Blue team and 61 stars on the Red team.
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Post by shakingrabbit on May 23, 2017 19:09:52 GMT -5
Im pretty convinced the league system is just another way for the dev to "stack" the system in way that there is an APPEARANCE of progression. It really has no impact on MMM.
I never even payed attention to it until I started getting beat down by the maxed hangar types and then I began to wonder what the hell league I was in...
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