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Post by Danny Linguini on Apr 12, 2021 10:19:28 GMT -5
So, looks like the Redox got buffed after all. The blast damage is now 13k. I can't remember how much it was originally, but it's still not as powerful as the KS's Melee Dash - which is good. I'm seeing a good number of Surges in games, and I think they're piloted by AI. That's weird cause I don't see many Redoxes out there. The Surge seems fun and I'd get that over the Redox, but at 9k A-coins, it'll be a while and I'm in no rush. I.e., the whales weren’t biting.
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Post by punishingcossack on Apr 12, 2021 12:05:46 GMT -5
So, looks like the Redox got buffed after all. The blast damage is now 13k. I can't remember how much it was originally, but it's still not as powerful as the KS's Melee Dash - which is good. I'm seeing a good number of Surges in games, and I think they're piloted by AI. That's weird cause I don't see many Redoxes out there. The Surge seems fun and I'd get that over the Redox, but at 9k A-coins, it'll be a while and I'm in no rush. it used to be 9k. I still don't think I'm really gonna play it all that much tbh
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Post by Koalabear on Apr 12, 2021 13:04:17 GMT -5
So, looks like the Redox got buffed after all. The blast damage is now 13k. I can't remember how much it was originally, but it's still not as powerful as the KS's Melee Dash - which is good. I'm seeing a good number of Surges in games, and I think they're piloted by AI. That's weird cause I don't see many Redoxes out there. The Surge seems fun and I'd get that over the Redox, but at 9k A-coins, it'll be a while and I'm in no rush. it used to be 9k. I still don't think I'm really gonna play it all that much tbh Do you have it? How's the "fun" factor? The fun factor is the main reason I haven't really been tripping over myself to get the new mechs. I really enjoy my current hangar and all my mechs are fun in their own way, and neither the Redox or Surge really seems to offer me much more than what I currently have. Ok, I did get the AT6 but that was a mistake and didn't really cost me that much.
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Post by reconnecting on Apr 12, 2021 13:38:53 GMT -5
it used to be 9k. I still don't think I'm really gonna play it all that much tbh Do you have it? How's the "fun" factor? The fun factor is the main reason I haven't really been tripping over myself to get the new mechs. I really enjoy my current hangar and all my mechs are fun in their own way, and neither the Redox or Surge really seems to offer me much more than what I currently have. Ok, I did get the AT6 but that was a mistake and didn't really cost me that much. How was the AT6 a mistake? I think reds had at least one guy with it. I got frozen and didn't see any Zephyrs.
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Post by punishingcossack on Apr 12, 2021 13:56:42 GMT -5
it used to be 9k. I still don't think I'm really gonna play it all that much tbh Do you have it? How's the "fun" factor? The fun factor is the main reason I haven't really been tripping over myself to get the new mechs. I really enjoy my current hangar and all my mechs are fun in their own way, and neither the Redox or Surge really seems to offer me much more than what I currently have. Ok, I did get the AT6 but that was a mistake and didn't really cost me that much. yea I got it, but I regret it LOL. it's kinda fun but it takes some amount of skill/maneouvering to use. its ability doesn't put the opponent in reload or cooldown, so if you're face to face w/ someone and you use your ability, you might actually lose the engagement. imagine freezing a guardian, and he puts you into cooldown/reload. well, nice ability you got there.... if you wanna see some top level gameplay, Mayer posted a vid a while back: definitely focus on the core bots (KS P G), and maybe the Z if that's your thing. top end hangars in this game are pretty uniform. we're frds in game so feel free to take a look at mine
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Post by Koalabear on Apr 13, 2021 7:42:38 GMT -5
Do you have it? How's the "fun" factor? The fun factor is the main reason I haven't really been tripping over myself to get the new mechs. I really enjoy my current hangar and all my mechs are fun in their own way, and neither the Redox or Surge really seems to offer me much more than what I currently have. Ok, I did get the AT6 but that was a mistake and didn't really cost me that much. How was the AT6 a mistake? I think reds had at least one guy with it. I got frozen and didn't see any Zephyrs. Here are the reasons why I don't like the AT6: 1. Extremely short maximum range, like the shotguns, but unlike the shotguns, you don't get partial hits. You have to constantly keep your crosshairs on the target. 2. Due to the short range, not many mechs can make good use of it. Shadow and Killshot and Surge are probably your best bets. 3. It's a sustained damage weapon, so you have to be exposed for a while to do decent damage. Shadow can do this to a certain degree. KS can Melee Dash in but then you have a critical second or to to reorient your KS. The Surge can use this weapon better as your target will be EMP lock down, but there aren't many mechs you can kill in the 5s of EMP. 4. You get a small boost in range when you rank it up, but it's still ridiculously low.
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Post by A.c.r.u.x. on Apr 13, 2021 10:57:27 GMT -5
Tourney now has rewards for playing # of matches.
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Post by Redfiend on Apr 13, 2021 23:53:50 GMT -5
Tourney now has rewards for playing # of matches. It's a test run. They mentioned in the patch notes that it will only be on for the week.
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Post by Redfiend on Apr 14, 2021 0:07:26 GMT -5
How was the AT6 a mistake? I think reds had at least one guy with it. I got frozen and didn't see any Zephyrs. Here are the reasons why I don't like the AT6: 1. Extremely short maximum range, like the shotguns, but unlike the shotguns, you don't get partial hits. You have to constantly keep your crosshairs on the target. 2. Due to the short range, not many mechs can make good use of it. Shadow and Killshot and Surge are probably your best bets. 3. It's a sustained damage weapon, so you have to be exposed for a while to do decent damage. Shadow can do this to a certain degree. KS can Melee Dash in but then you have a critical second or to to reorient your KS. The Surge can use this weapon better as your target will be EMP lock down, but there aren't many mechs you can kill in the 5s of EMP. 4. You get a small boost in range when you rank it up, but it's still ridiculously low. They recharge like lasers, but the full magazine, not accounting for the recharge while firing, is 5 seconds for the listed magazine damage. They're just Shotgun 6 and 10, even by damage profile( 6.7: SG4: 16,005 AT6:22, 948 AT10: 38,XXX). Without a range bump, Shadow really is the only mech that will get any mileage out of them. AT10+ SG2: 47k per 5 seconds, before damage multipliers, 2x AT6: 45k before damage multipliers. After multipliers, Shadow could theoretically kill anything short of a full shield Juggernaut on a pound for pound basis, while SG's damage profile can only reliably kill Killshot(lul), Panther, Shadow, Cheetah and Surge.
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Post by BigBear on Apr 14, 2021 4:27:46 GMT -5
Tourney now has rewards for playing # of matches. Except many players like me can't claim them,just get an error screen and the game restarts.I have filed a bug report and I'm waiting for a reply.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Apr 14, 2021 8:23:18 GMT -5
Here are the reasons why I don't like the AT6: 1. Extremely short maximum range, like the shotguns, but unlike the shotguns, you don't get partial hits. You have to constantly keep your crosshairs on the target. 2. Due to the short range, not many mechs can make good use of it. Shadow and Killshot and Surge are probably your best bets. 3. It's a sustained damage weapon, so you have to be exposed for a while to do decent damage. Shadow can do this to a certain degree. KS can Melee Dash in but then you have a critical second or to to reorient your KS. The Surge can use this weapon better as your target will be EMP lock down, but there aren't many mechs you can kill in the 5s of EMP. 4. You get a small boost in range when you rank it up, but it's still ridiculously low. They recharge like lasers, but the full magazine, not accounting for the recharge while firing, is 5 seconds for the listed magazine damage. They're just Shotgun 6 and 10, even by damage profile( 6.7: SG4: 16,005 AT6:22, 948 AT10: 38,XXX). Without a range bump, Shadow really is the only mech that will get any mileage out of them. AT10+ SG2: 47k per 5 seconds, before damage multipliers, 2x AT6: 45k before damage multipliers. After multipliers, Shadow could theoretically kill anything short of a full shield Juggernaut on a pound for pound basis, while SG's damage profile can only reliably kill Killshot(lul), Panther, Shadow, Cheetah and Surge. I have to disagree with the idea of Shadow being the only one to be good with them... I'd say the Map makes as much, if not more, of a determination. Basically, any map that Javs are going to be bad in will have spots for the AT to shine.
Yesterday's Tourney map was especially good:
Zephyr is arguably the best other than Surge... but overall, any semi-quick mech in a map with a lot of corners and obstacles can be a right PITA with this weapon. MD worked really well for me and the healing meant I could repair during reloads and just keep coming back for more. And the TL was awesome with it. Even the 2. Cut the time to kill down a good bit... especially on the Jugs since the OH applies even while shielded.
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Post by Redfiend on Apr 14, 2021 13:26:41 GMT -5
ⓣⓡⓘⓒⓚⓨ48 in terms of how mechs, weapons, and pricing in this game, the weight of gear investments leans heavily on their flexibility. AT on Shadow is the most consistent carrier that doesn't rely on niche situations. Situational Map dependency can make almost anything good, but only being effective in those specific situations, and ineffective nearly anywhere else, is why something like Cheetah barely sees any play, while Zephyr, Panther and Killshot are almost ubiquitous. Can I reccomend Mortars on Two Bridges? Absolutely. Can I reccomend maining mortars with any consistency? Not so much.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Apr 14, 2021 14:30:54 GMT -5
ⓣⓡⓘⓒⓚⓨ48 in terms of how mechs, weapons, and pricing in this game, the weight of gear investments leans heavily on their flexibility. AT on Shadow is the most consistent carrier that doesn't rely on niche situations. Situational Map dependency can make almost anything good, but only being effective in those specific situations, and ineffective nearly anywhere else, is why something like Cheetah barely sees any play, while Zephyr, Panther and Killshot are almost ubiquitous. Can I reccomend Mortars on Two Bridges? Absolutely. Can I reccomend maining mortars with any consistency? Not so much. No argument there, which is just further proof of perspective being everything. I don't keep the same thing in my hangar at all times. I only keep 2 KS, and a Panther in consistently. 4th slot is usually Guardian but may change, and the 5th is the task rotation slot. If I am going to run a marathon of Tourney, then 4 and 5 become map dependent builds for that day.
If I were left to only 4 - 5 bots, consistently, with no rotation, I am not sure what I would run.
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Post by Redfiend on Apr 14, 2021 15:46:33 GMT -5
ⓣⓡⓘⓒⓚⓨ48 and that's why I'm running the base 3 and only the base 3 until they're maxed out. By the time they're 6.7, I'll have the blueprints to max any and everything else in the game. Then it's just a matter of piling up the resource totals necessary to insta-max whatever I want to stick in next. Even with that, I doubt I'm going to be able to do all of the feats, because Paragon feats are ridiculous.
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