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Post by Koalabear on Apr 7, 2021 8:27:45 GMT -5
So, we have another update and I wanted to give my first initial impressions.
I like the idea of the missile indicator. I haven't heard it yet, but I'm looking forward to it. I hope it sounds like the missile lock on warning from movies and games!
New mech Surge - Zephyr and Killshot had an illicit love affair and brought the Surge into the world. This mech combines the the KS's dash with the Zephyr's EMP. I haven't seen it in action yet, but I like it already. They balanced the Surge by making it have less HP than the KS and be a bit slower too. Over 9k A-coins though, so I won't be getting it for a while. Definitely something to look forward to though.
New weapon Arc Torrent - This one I can directly comment on as I picked up the AT6 this morning. When I read the description and saw that it can arc to multiple mechs, I was like: oh no, MA has the Shocktrain! But, no. This thing has a ridiculously low maximum range of 30m, so it's practically a melee weapon. It does more damage than the SG4, but you have to aim it directly at your target rather than spraying and praying for partial hits. It operates like an incredibly low range but higher damage TL6. It reloads pretty fast, but if you're caught in a brawl with no ammo, you're toast. So far, I've only tried it on my Shadow and it's fun. It's like running around with the SG4 but with more damage potential. I can definitely see me using this weapon on some Tournament maps. I don't see me using it on CPC much though. I might try it on my KS just for kicks, but that 30m max range is a killer. I'm thinking that it would do well on a Jugg or even a MD that is playing peek a boo support. Personally though, I feel that the range for this weapon will severely limit it's use. They need to either increase the range or apply a stasis debuff while you are hitting your target.
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Post by nocluevok on Apr 7, 2021 8:43:55 GMT -5
My first thought was, oh, great, shocktrains. My second thought was, oh, great, more skins to eliminate.
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Post by Danny Linguini on Apr 7, 2021 8:49:39 GMT -5
Of course, literally minutes after the update, I’m already seeing this new mech and getting whacked with the new weapon. I still don’t have any of the previous top end weps or mechs, and I’m still many, many months away from having ANY of my other gear fully upgraded, and I’m facing top players with all this top end gear, wiping out my entire hangar. It’s the same crap I dealt with in even my earliest days of W R all over again. If you’re not a big spender, you will never keep up.
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Post by Koalabear on Apr 7, 2021 9:34:20 GMT -5
Don't feel the pressure to keep up. I think this game is enjoyable even without spending all that I have. Lot's of the lower tier weapons are still useful.
As for the AT6, I didn't spend much. I already had about 120k credits saved up and didn't know what to do with since my hangar is pretty much stabilized now. So, I bought that special deal, got the Prodigy Crate and the 500 A-coins, and spent the A-coins on credits to buy the AT6.
I have mixed feelings on the AT6 and will need to spend more time playing it and getting the hang of it. So far, the only mech in my current hangar that can truly make use of it is my Shadow, so I think I'll be moving my JR6 back to my KS again.
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Post by Old-Cat on Apr 7, 2021 10:03:25 GMT -5
I have been debating what to do w my A-coins, that question may have been answered now. I watched a few videos on the surge and I have to say I dig it.
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Post by A.c.r.u.x. on Apr 7, 2021 10:27:49 GMT -5
Feats looks cool good way to earn more things.
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Post by Koalabear on Apr 7, 2021 11:03:35 GMT -5
I like the Surge too, but I'm in no hurry to get it.
Starting to dislike the Arc Torrent though...damn...oh well.
Well, I'm shelving the AT6 until it gets buffed. Wow, what a complete waste. I guess I should have looked up vids before getting eh? I knew about the whole range thing, I did look at the stats. But, I thought it would be a better weapon than it is.
It seriously needs a buff. Anyone 1 or 2 of the below suggestions would make it a worthwhile weapon:
1. Increase the range to at least 60m. 2. Apply stasis effect while hitting target. 3. Give the weapon lock ability like a War Robots Scourge.
As it is right now, it's a very hard weapon to use. The weapon still fires even if your target isn't in range, so if you're kiting at the 30m mark and you slip in and out of range, you end up wasting ammo. Plus, if you're kiting and side stepping, etc, it's hard to keep your weapons on target, again, more wasted ammo. In terms of damage, it's somewhere between SG4 and MR8. But, the SG4 has higher DPS and the MR8 has more range. It is in no way worthy of the title "prototype weapon".
I've tried it on Shadow and Killshot so far, the only two mechs in my inventory capable of getting into range. Both had their pros and cons and I was actually getting some traction with the KS in CPC games but then realized that I was working too hard for my kills cause MR8 is still superior for how I run my KS.
I'll give the AT6 another shot when I get the small cramped maps on TDM. I think I can get some decent experience there. But, for regular play, it's being shelved.
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Post by BigBear on Apr 7, 2021 12:36:56 GMT -5
No mention from the notes that player SP was being removed before game start,to me it was obvious why and just highlights issues with their MM,instead of fixing their MM they remove the only way you know you are playing against maxed player's until you start to see the enemy kill numbers going through the roof.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Apr 7, 2021 15:06:46 GMT -5
I like the Surge too, but I'm in no hurry to get it. Starting to dislike the Arc Torrent though...damn...oh well. Well, I'm shelving the AT6 until it gets buffed. Wow, what a complete waste. I guess I should have looked up vids before getting eh? I knew about the whole range thing, I did look at the stats. But, I thought it would be a better weapon than it is. It seriously needs a buff. Anyone 1 or 2 of the below suggestions would make it a worthwhile weapon: 1. Increase the range to at least 60m. 2. Apply stasis effect while hitting target. 3. Give the weapon lock ability like a War Robots Scourge. As it is right now, it's a very hard weapon to use. The weapon still fires even if your target isn't in range, so if you're kiting at the 30m mark and you slip in and out of range, you end up wasting ammo. Plus, if you're kiting and side stepping, etc, it's hard to keep your weapons on target, again, more wasted ammo. In terms of damage, it's somewhere between SG4 and MR8. But, the SG4 has higher DPS and the MR8 has more range. It is in no way worthy of the title "prototype weapon". I've tried it on Shadow and Killshot so far, the only two mechs in my inventory capable of getting into range. Both had their pros and cons and I was actually getting some traction with the KS in CPC games but then realized that I was working too hard for my kills cause MR8 is still superior for how I run my KS. I'll give the AT6 another shot when I get the small cramped maps on TDM. I think I can get some decent experience there. But, for regular play, it's being shelved. That seems a little disheartening... But a slight correction, the Arc is not a prototype weapon, it's purple... Exotic? The performance is probably about right for a 6 Purple weapon set... I would expect them to be worse than Carb 8.
I got the 10 and bumped it up to 5 * and threw it on my Zep with a Carb 8 (it was a Carb 10/8 so just left the 8 there and replaced the 10). In the few games I played, it did OK - Good. Zapping them in an ambush and then hitting from the sides and the back under 15m with the Arc and the Carb was draining Jugs, shield and all, in seconds.
Maxed, it will prolly be a lot better... but I hate that I can't use two of them on any mech besides the Panther that can make the most use of it... so the 2nd copy will prolly be wasted. Either way, this is really the only way I will play Zep for more than just a task... it just works on that mech. EMP, in general, seems the best way to take advantage of the Arcs while staying within range. I'd even go so far as to say the Zep with both 6s would be a pretty worthy option, as long as you were ambushing in ways that gave you good opportunities to flank and hit them while very close.
IMO, Surge is obviously the right platform for these weapons... 40m dash with EMP? Yeah no contest.
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Post by Danny Linguini on Apr 7, 2021 22:39:04 GMT -5
Feats looks cool good way to earn more things. I was thinking that too. Haven’t had a good look through it yet to see what you can get, but I like how invisible it is - it’s not a whole pile of new windows to click through to take advantage of it, you just keep playing like you normally would. This actually directly answers one of my earlier gripes about incentivizing players to play more vs de-incentivizing.
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Post by Redfiend on Apr 7, 2021 23:07:30 GMT -5
Feats looks cool good way to earn more things. I was thinking that too. Havenât had a good look through it yet to see what you can get, but I like how invisible it is - itâs not a whole pile of new windows to click through to take advantage of it, you just keep playing like you normally would. This actually directly answers one of my earlier gripes about incentivizing players to play more vs de-incentivizing. Most of the feats are just screaming at the player to play like a bot. It takes 100% completion of all of the feats to max the track. That's kind of 「bum-bum」 with some of the things they're asking. Paragon has the worst tasks: "Deal Damage to Lancers while using boost" and "kill enemies while they're capturing your control point, using Autocannons"
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Post by punishingcossack on Apr 8, 2021 2:10:49 GMT -5
I was thinking that too. Havenât had a good look through it yet to see what you can get, but I like how invisible it is - itâs not a whole pile of new windows to click through to take advantage of it, you just keep playing like you normally would. This actually directly answers one of my earlier gripes about incentivizing players to play more vs de-incentivizing. Most of the feats are just screaming at the player to play like a bot. It takes 100% completion of all of the feats to max the track. That's kind of 「bum-bum」 with some of the things they're asking. Paragon has the worst tasks: "Deal Damage to Lancers while using boost" and "kill enemies while they're capturing your control point, using Autocannons" yea I'm not gonna play bots I don't normally use just to complete the feats, nor am I gonna change my style. the rewards are really not that great, and besides, I don't really need them
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Post by Koalabear on Apr 8, 2021 7:22:51 GMT -5
That seems a little disheartening... But a slight correction, the Arc is not a prototype weapon, it's purple... Exotic? The performance is probably about right for a 6 Purple weapon set... I would expect them to be worse than Carb 8.
I got the 10 and bumped it up to 5 * and threw it on my Zep with a Carb 8 (it was a Carb 10/8 so just left the 8 there and replaced the 10). In the few games I played, it did OK - Good. Zapping them in an ambush and then hitting from the sides and the back under 15m with the Arc and the Carb was draining Jugs, shield and all, in seconds.
Maxed, it will prolly be a lot better... but I hate that I can't use two of them on any mech besides the Panther that can make the most use of it... so the 2nd copy will prolly be wasted. Either way, this is really the only way I will play Zep for more than just a task... it just works on that mech. EMP, in general, seems the best way to take advantage of the Arcs while staying within range. I'd even go so far as to say the Zep with both 6s would be a pretty worthy option, as long as you were ambushing in ways that gave you good opportunities to flank and hit them while very close.
IMO, Surge is obviously the right platform for these weapons... 40m dash with EMP? Yeah no contest.
Yep, it's purple....so rare weapon? Not sure.... Anyway, yeah, I should have went with my gut and waited for the AT10. I was playing my Zep today after being frustrated with the KS dash bug multiple times and I was thinking "AT10 with MR8 would be a good build!" Maybe I'll try Zep with AT6. Don't think I can kill many mechs in the 5s of EMP but it's worth a try. I think the AT weapons are suited to the Surge too. Dash in and EMP and then zap with the guns. But, the Surge has 18EN so the best you can do with a pure AT platform is 10 + 6. You'd have to do AT10 with MR8 or something like that - which would be deadly. The AT does get a 20% range boost on the next level up though, so that's 36m at R5 and if it stays true to form, about 43m at R6. Still not great, but not bad either.
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Post by Danny Linguini on Apr 8, 2021 9:44:09 GMT -5
Overall I am NOT a fan of another lockdown mech. I already spend too much time getting frozen and killed by zephyrs (which hit WAY beyond 30m, btw). Now I have to worry about these things dash-freezing me from 40m away (probably more like 60m for those cheating AI’s). And snipers that can pick me off between a gnat’s buttcrack from 200m, and RM’s that never miss, on top of the usual threats.
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Post by Deadeye on Apr 8, 2021 9:48:01 GMT -5
That seems a little disheartening... But a slight correction, the Arc is not a prototype weapon, it's purple... Exotic? The performance is probably about right for a 6 Purple weapon set... I would expect them to be worse than Carb 8.
I got the 10 and bumped it up to 5 * and threw it on my Zep with a Carb 8 (it was a Carb 10/8 so just left the 8 there and replaced the 10). In the few games I played, it did OK - Good. Zapping them in an ambush and then hitting from the sides and the back under 15m with the Arc and the Carb was draining Jugs, shield and all, in seconds.
Maxed, it will prolly be a lot better... but I hate that I can't use two of them on any mech besides the Panther that can make the most use of it... so the 2nd copy will prolly be wasted. Either way, this is really the only way I will play Zep for more than just a task... it just works on that mech. EMP, in general, seems the best way to take advantage of the Arcs while staying within range. I'd even go so far as to say the Zep with both 6s would be a pretty worthy option, as long as you were ambushing in ways that gave you good opportunities to flank and hit them while very close.
IMO, Surge is obviously the right platform for these weapons... 40m dash with EMP? Yeah no contest.
Yep, it's purple....so rare weapon? Not sure.... Anyway, yeah, I should have went with my gut and waited for the AT10. I was playing my Zep today after being frustrated with the KS dash bug multiple times and I was thinking "AT10 with MR8 would be a good build!" Maybe I'll try Zep with AT6. Don't think I can kill many mechs in the 5s of EMP but it's worth a try. I think the AT weapons are suited to the Surge too. Dash in and EMP and then zap with the guns. But, the Surge has 18EN so the best you can do with a pure AT platform is 10 + 6. You'd have to do AT10 with MR8 or something like that - which would be deadly. The AT does get a 20% range boost on the next level up though, so that's 36m at R5 and if it stays true to form, about 43m at R6. Still not great, but not bad either. Agreed on the range. The boost at level 5 is likely all the range boost from upgrades you'll get though. Most R6 upgrades don't give you anything, unless a second copy is needed. Just look at the MR8 and MR6. 60m sounds about right with an optimal range of 0-30. Also, I agree it's ideally suited to the Surge. My first thought was that they would be good on your Shadow as well, though I bet they need to be ranked up to R5 at least. That's not a good sign. I think the ideal combo for a medium bot like the Surge would be what you mentioned. Use the AT10 and MR8 and have fun. Better be able to kill everything though. Surge might not be able to get away alive if not.
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Post by scape211 on Apr 8, 2021 9:50:26 GMT -5
Hey guys! if it helps, here is my general review of the update (general thoughts at about 21 minutes):
In short - feats are nice and provide some long term goals. Nothing amazing, but still a nice addition even if you don't focus on the crazy hard ones.
Surge is nice, but I don't know if he will change the meta a ton. You might see him instead of zephyr sometimes on larger maps where you want the emp, but cant easily with zephyr as its harder for him to move into position. But even in that sense, its hard to justify his cost as an optional version of the zephyr. So far he's the most expensive mech in the game and I don't know if his cost is justified.
Arc torrent is....ok. They play much like shotguns, but have some difference. Firstly they are higher caliber and overall will do more damage than shotguns. However, since they are a sustain damage weapon, they require you to stay in position to land all the damage. Ideally you want burst for hit and run with either shadow, zephyr or surge to be able to get in, do damage, and get out. Anything that makes you linger gives them a chance to kill you. So I'm not sure if its better. I don't have the AT6 yet to do a direct comparison with the shotguns on my shadow. I only have AT10 and for that the best candidates appear to be zephyr, surge, and killshot. In any case, it limits your playstyle depending on what weapon you put with it. mr8s will give you more burst damage while something like carb8s will let you get more range to corner shoot. Still unsure whats going to be best overall, but in general these new additions seem good, but not OP. Thank goodness the arc isn't like shocktrain lol.
Edit: as for the discussion on range of AT - it maxes at 5 star which would be 36m. 6 star for weapons normally doesnt do anything for abilities unfortuantely. So the boost is small and shorter than shotguns end game which i think is like 40m. I would agree that it needs a boost. Maybe 40m base, 50m max?
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Post by Koalabear on Apr 8, 2021 10:06:59 GMT -5
I think I would be happy with a max range of 60m, but 50m would be ok too I guess. As it is right now, it's practically useless. I even tried the AT6 on my Zep, just to see if I could kill a mech in the time of the EMP duration. Unfortunately, I was being 3rd partied by a KS and couldn't finish off the Jugg that was my target. Still, looking at the numbers, the AT6 does similar damage to my MR8, so it doesn't make sense for me to change. The ability for the AT weapons to damage up to three other mechs isn't very useful in my mind. You don't often get groups of reds clumped together anymore, unless they're dumb AI, but that bug was fixed a long time ago.
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Post by punishingcossack on Apr 8, 2021 10:13:19 GMT -5
Overall I am NOT a fan of another lockdown mech. I already spend too much time getting frozen and killed by zephyrs (which hit WAY beyond 30m, btw). Now I have to worry about these things dash-freezing me from 40m away (probably more like 60m for those cheating AI’s). And snipers that can pick me off between a gnat’s buttcrack from 200m, and RM’s that never miss, on top of the usual threats. I think overall, nobody is a fan of lockdowns, period, if ya get what i'm saying LOL
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Post by dukeofadvil on Apr 8, 2021 11:36:12 GMT -5
I have been debating what to do w my A-coins, that question may have been answered now. I watched a few videos on the surge and I have to say I dig it. Looks pretty cool, I ran a game with scape211 first thing yesterday morning and he seemed to enjoy it....his vidoe afterwards he said he is not too sure if it will replace any of his current bots.
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Post by Old-Cat on Apr 8, 2021 11:45:15 GMT -5
I have been debating what to do w my A-coins, that question may have been answered now. I watched a few videos on the surge and I have to say I dig it. Looks pretty cool, I ran a game with scape211 first thing yesterday morning and he seemed to enjoy it....his vidoe afterwards he said he is not too sure if it will replace any of his current bots. I think I could have fun with it, that is the point after all. I'm still debating what to do w my stash. I do like how balanced the bot is, and everything for that matter. I'm really pleased w these developers for the most part. A-coins *coughs loudly*
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Post by Munki on Apr 8, 2021 15:39:13 GMT -5
I like the Surge too, but I'm in no hurry to get it. Starting to dislike the Arc Torrent though...damn...oh well. Well, I'm shelving the AT6 until it gets buffed. Wow, what a complete waste. I guess I should have looked up vids before getting eh? I knew about the whole range thing, I did look at the stats. But, I thought it would be a better weapon than it is. It seriously needs a buff. Anyone 1 or 2 of the below suggestions would make it a worthwhile weapon: 1. Increase the range to at least 60m. 2. Apply stasis effect while hitting target. 3. Give the weapon lock ability like a War Robots Scourge. As it is right now, it's a very hard weapon to use. The weapon still fires even if your target isn't in range, so if you're kiting at the 30m mark and you slip in and out of range, you end up wasting ammo. Plus, if you're kiting and side stepping, etc, it's hard to keep your weapons on target, again, more wasted ammo. In terms of damage, it's somewhere between SG4 and MR8. But, the SG4 has higher DPS and the MR8 has more range. It is in no way worthy of the title "prototype weapon". I've tried it on Shadow and Killshot so far, the only two mechs in my inventory capable of getting into range. Both had their pros and cons and I was actually getting some traction with the KS in CPC games but then realized that I was working too hard for my kills cause MR8 is still superior for how I run my KS. I'll give the AT6 another shot when I get the small cramped maps on TDM. I think I can get some decent experience there. But, for regular play, it's being shelved. I thought when I looked at the weapon that it started at Rank 4 which makes it an "Exotic" class weapon. Also, on another note, isn't it refreshing that new equipment is released underpowered initially to be gently buffed later rather than a total OP stat weapon that generates sales only to get the nerf hammer down the road?
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Post by Munki on Apr 8, 2021 15:43:16 GMT -5
I was thinking that too. Havenât had a good look through it yet to see what you can get, but I like how invisible it is - itâs not a whole pile of new windows to click through to take advantage of it, you just keep playing like you normally would. This actually directly answers one of my earlier gripes about incentivizing players to play more vs de-incentivizing. Most of the feats are just screaming at the player to play like a bot. It takes 100% completion of all of the feats to max the track. That's kind of 「bum-bum」 with some of the things they're asking. Paragon has the worst tasks: "Deal Damage to Lancers while using boost" and "kill enemies while they're capturing your control point, using Autocannons" Thought tasks like the autocannon one was autocannon or higher meaning like any weapon would qualify. The hard one for many would be the Railgun or higher task. Thinking that has to be only EN16 weapons. Haven't played this game much at all since they did this update so just educated guesses from me.
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Post by Redfiend on Apr 8, 2021 15:50:42 GMT -5
Most of the feats are just screaming at the player to play like a bot. It takes 100% completion of all of the feats to max the track. That's kind of 「bum-bum」 with some of the things they're asking. Paragon has the worst tasks: "Deal Damage to Lancers while using boost" and "kill enemies while they're capturing your control point, using Autocannons" Thought tasks like the autocannon one was autocannon or higher meaning like any weapon would qualify. The hard one for many would be the Railgun or higher task. Thinking that has to be only EN16 weapons. Haven't played this game much at all since they did this update so just educated guesses from me. The tasks with weapon names require that specific weapon name. When they say "or heavier" they're referring to all of the different energy costs of the same weapon. Meaning "kill mechs capturing your beacon with autocannon 2(or heavier)" means autocannon 2 or autocannon 4.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Apr 8, 2021 16:06:51 GMT -5
Thought tasks like the autocannon one was autocannon or higher meaning like any weapon would qualify. The hard one for many would be the Railgun or higher task. Thinking that has to be only EN16 weapons. Haven't played this game much at all since they did this update so just educated guesses from me. The tasks with weapon names require that specific weapon name. When they say "or heavier" they're referring to all of the different energy costs of the same weapon. Meaning "kill mechs capturing your beacon with autocannon 2(or heavier)" means autocannon 2 or autocannon 4. We missed you Red...
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Post by scape211 on Apr 9, 2021 13:31:59 GMT -5
I have been debating what to do w my A-coins, that question may have been answered now. I watched a few videos on the surge and I have to say I dig it. Looks pretty cool, I ran a game with scape211 first thing yesterday morning and he seemed to enjoy it....his vidoe afterwards he said he is not too sure if it will replace any of his current bots. Yea so far its enjoyable. I eventually plan to compare it to zephyr. I feel these 2 fall into somewhat similar role/feel as juggy and ares when I compared those 2. Both tanks, both good at what they do, but you sometimes reach for either for different reasons. But as I said in my video I dont necessarily think he will outright replace other bots like killshot or zephyr. And since hes so darn expensive, I'm more prone to telling others to focus on their current goals of other important stuff like getting or leveling up end game stuff you will use. Surge for now just seems like an alternate to zephyr thats not required. As for Arc Torrent - seems really interesting but very specific and situational. Kind of like a high risk/reward given its crazy damage potential. Still not entirely sold on it, but I havent upgraded mine as I didnt want to heavily invest without having blueprints. I figured I may invest more if I see them shift the meta more.
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Post by Redfiend on Apr 9, 2021 13:51:50 GMT -5
The tasks with weapon names require that specific weapon name. When they say "or heavier" they're referring to all of the different energy costs of the same weapon. Meaning "kill mechs capturing your beacon with autocannon 2(or heavier)" means autocannon 2 or autocannon 4. We missed you Red... I don't play nearly as much as I used to, and when I do play it's on the Nuzlocke: no new mechs until these are R6, even after that, no playing the new mechs until they reach R5:
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Post by Danny Linguini on Apr 11, 2021 0:39:38 GMT -5
Looks like Plarium has ‘borrowed’ some support staff from Pigsonic. To wit: the removal of squad power was am ‘optimization of the team presentation window’, one of the adjustments they made to improve the overall gaming experience. Yes, of course it is. Taking away information is always an improvement.
I try to give these guys the benefit of the doubt, I really do, but they make it impossible with the constant flow of BS.
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Post by Redfiend on Apr 11, 2021 15:32:48 GMT -5
Looks like Plarium has ‘borrowed’ some support staff from Pigsonic. To wit: the removal of squad power was am ‘optimization of the team presentation window’, one of the adjustments they made to improve the overall gaming experience. Yes, of course it is. Taking away information is always an improvement. I try to give these guys the benefit of the doubt, I really do, but they make it impossible with the constant flow of BS. It's still possible to easily out the BS. Just look at the recommended friends from past battles. Without the SP, the players I come across went from 1-300 SP higher to 5-800 SP higher.
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Post by BigBear on Apr 12, 2021 0:45:40 GMT -5
I asked on the "official" discord page why SP had been removed from the player loading page,anorak replied it was to encourage skills.I asked him what skills I should employ to beat a player 1000 SP more than me,I'm still waiting for his reply.
When any aspect of a game has something added or removed it should be noted in the update notes and an explanation behind the move,when it's overlooked the suspicious side of me always finds it a sneaky move.
It's bad enough being placed against a overpowered player,but not knowing he is overpowered affects how you would start the game,I'm an attacking minded player and lead the charge,getting one shot killed by a maxed Railgun/Longarm combo within seconds and so being one bot down before I begin is not filling me with encouragement that I have a equal chance of winning that game.
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Post by Koalabear on Apr 12, 2021 8:21:50 GMT -5
So, looks like the Redox got buffed after all. The blast damage is now 13k. I can't remember how much it was originally, but it's still not as powerful as the KS's Melee Dash - which is good.
I'm seeing a good number of Surges in games, and I think they're piloted by AI. That's weird cause I don't see many Redoxes out there. The Surge seems fun and I'd get that over the Redox, but at 9k A-coins, it'll be a while and I'm in no rush.
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