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Post by Oliver Kloesov on Mar 23, 2021 13:34:08 GMT -5
A: Announce that there's going sweeping changes to drones and their chips.
I bet Pix's chip sales have plummeted. I know that I've stopped looking at what's in the store. Why bother when changes are coming? I will be definitely affected by the axing of Battery Chips. Yep, I have around 6 T4 battery chips and they are handy to say the least. I'm expecting substantial reimbursement for them or I may have to take it up with the Apple store.
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Post by flounder on Mar 23, 2021 13:43:59 GMT -5
Any estimate on when 7.0 is coming out? (I believe I saw that the drone rework will be included in 7.0)
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Post by Loganspawn on Mar 23, 2021 13:45:53 GMT -5
Funny thing most players are clueless about what is coming. The majority of players do not belong to the forum or the War Robots discord.
Of course most the whale spenders know if they have been around a little while but still there is a ton of krill that add up in the sea.
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Post by Oliver Kloesov on Mar 23, 2021 14:12:52 GMT -5
Any estimate on when 7.0 is coming out? (I believe I saw that the drone rework will be included in 7.0) None that I know of. If you hear anything let us know, thanks.
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Covid-19 Cure
Destrier
Posts: 111
Karma: 114
Pilot name: Covid-19 Cure
Platform: iOS
Clan: Swarm
League: Master
Server Region: North America
Favorite robot: Blitz
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Post by Covid-19 Cure on Mar 23, 2021 14:16:13 GMT -5
A: Announce that there's going sweeping changes to drones and their chips. I bet Pix's chip sales have plummeted. I know that I've stopped looking at what's in the store. Why bother when changes are coming? I will be definitely affected by the axing of Battery Chips. Yep, I have around 6 T4 battery chips and they are handy to say the least. I'm expecting substantial reimbursement for them or I may have to take it up with the Apple store. That means you will be getting 12 T4 shield chips as payment. They actually might be decent for a beacon runner. Especially if you need to do some more damage before dying. A 6 second absorber shield would make last stands worthless in my opinion.
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Post by Oliver Kloesov on Mar 23, 2021 14:24:25 GMT -5
A: Announce that there's going sweeping changes to drones and their chips. I bet Pix's chip sales have plummeted. I know that I've stopped looking at what's in the store. Why bother when changes are coming? I will be definitely affected by the axing of Battery Chips. Yep, I have around 6 T4 battery chips and they are handy to say the least. I'm expecting substantial reimbursement for them or I may have to take it up with the Apple store. That means you will be getting 12 T4 shield chips as payment. They actually might be decent for a beacon runner. Especially if you need to do some more damage before dying. A 6 second absorber shield would make last stands worthless in my opinion. "Shield chips?" I missed that. Is that what they are talking about as payment? A new Absorber shield chip?
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Post by santaclaus on Mar 23, 2021 14:36:17 GMT -5
Funny thing most players are clueless about what is coming. The majority of players do not belong to the forum or the War Robots discord. Of course most the whale spenders know if they have been around a little while but still there is a ton of krill that add up in the sea. I'm a member of both and even I don't know what's going on half the time!
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Covid-19 Cure
Destrier
Posts: 111
Karma: 114
Pilot name: Covid-19 Cure
Platform: iOS
Clan: Swarm
League: Master
Server Region: North America
Favorite robot: Blitz
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Post by Covid-19 Cure on Mar 23, 2021 14:41:56 GMT -5
That means you will be getting 12 T4 shield chips as payment. They actually might be decent for a beacon runner. Especially if you need to do some more damage before dying. A 6 second absorber shield would make last stands worthless in my opinion. "Shield chips?" I missed that. Is that what they are talking about as payment? A new Absorber shield chip? Yeah so I was messing around on the reddit and saw a post from a dev. He gave full stats for a new type of chip that either gives you an Aegis shield or an Absorber based on which type you have. Because battery chips are leaving and some spent a lot on them, they are giving out two per at the same tier level. I've been buying a lot of battery chips as of late.
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Post by Oliver Kloesov on Mar 23, 2021 14:50:16 GMT -5
"Shield chips?" I missed that. Is that what they are talking about as payment? A new Absorber shield chip? Yeah so I was messing around on the reddit and saw a post from a dev. He gave full stats for a new type of chip that either gives you an Aegis shield or an Absorber based on which type you have. Because battery chips are leaving and some spent a lot on them, they are giving out two per at the same tier level. I've been buying a lot of battery chips as of late. Any chance you could find that post and copy/paste it here? It'd be great intel to have.
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Post by ʂɬɛɛƖ on Mar 23, 2021 14:59:11 GMT -5
Intro Not gonna lie, the feedback to the latest post caught me off guard a bit. We often see drones critiqued on social media, and for a good reason: for majority of players, drones turned out to be dead weight. Even now we see many cases when people don’t even bother equipping drones after pulling them out of operation rewards or event chests. For them, drones are not interesting enough, nor intuitively fitting into the game’s core. However! This time people who like drones also spoke up, loud and clear. That really puts into perspective how many different views we need to take into account while working on a game. Let's put this straight: we are incredibly grateful and happy to see how many of you actually went all the way in figuring out what makes drones tick and found fun in drone building. Still, with everything above being mentioned, drones need a fresh start. We just need to handle this right. For those of you who invested in drones heavily, we need to make sure you won’t need to invest any extra time or resources to stay on top of things after the rework. Ideally, if you have a complete hangar of drones you should have access to everything drone-related that we add in 7.0 without spending any more (more on that below). Additionally, in update 7.1 we will provide a good use for the excess chips. And speaking of those who didn’t care about drones until now, we want to (re)ignite their interest by making drone building feel more fun and intuitive, while keeping microchip effects valuable, interesting, and clear (whether you’re using drones or facing them). Perhaps, that clarity is the main goal of this rework. Details I covered the main changes in the first post (tl;dr: batteries, capacity, and randomized drone slots are all going away). The full post is available here. Here, I’m going to give you further updates and extra details as they keep shaping up with the development and your feedback. If you’ll have extra T4 chips after the rework — hold on to them. You’ll find them useful in the future. We’re currently designing a way to turn the chips you don’t need into something else. I don’t want to be cryptic here, but we’re still working on the details, so more to come soon. One thing I didn’t mention last time: in 7.0 we will introduce a new type of microchips — shield microchips. Under certain conditions, they automatically give you Ancile, Aegis or Absorber (depending on the chip) for some duration. For each of the battery chips you'll have by 7.0, you will receive 2 (two) shield chips of the same tier. That’s correct, two for one. For every T4 battery, you’ll receive one of T4 Absorber chips and one of T4 Aegis chips. T3 battery will yield you two T3s and so on. This should help you find your next big build without investing any extra. Preliminary stats for shield microchips (might change after test server sessions): WIP Names Description T3 (preliminary) T4 (preliminary) Absorber Chip 1 Once durability drops below 30%, robot activates Absorber for X sec 2 sec 4 sec Absorber Chip 2 Upon getting more than 50000 damage in 5 sec, robot activates Absorber for X sec 3 sec 6 sec Absorber Chip 3 Upon getting more than 100000 damage in 3 sec, robot activates Absorber for X sec 4 sec 7 sec Aegis Chip 1 Once durability drops below 30% robot activates Aegis with X durability 10K 18K Aegis Chip 2 Upon taking damage for the first time, robot received Aegis with X durability 20K 35K Aegis Chip 3 Upon getting more than 50000 damage in 5 sec, robot activates Aegis with X durability 15K 30K Aegis Chip 4 Upon getting more than 100000 damage in 3 sec, robot activates Aegis with X durability 50K 95K T3-T4 drones shouldn’t become weaker. First, the innate drone ability should provide a whole slot worth of power. Second, we significantly buff most T3-T4 chips (by 40-80%, depending on a chip; weaker chips get bigger buffs). And third, there will be no more battery chips to take space in your drone. With that being said, it’s likely that drones will become weaker on T1-T2. That is to reduce their impact in lower leagues, where people are not as ready to start looking into the extra mechanics (and drones are as extra as they can get). We are also cutting all microchip costs by about 20-30%. Speaking of the slots and abilities, here is the full chart detailing the new slot compositions and drone innate abilities. AC-slots are weapons slots. F-type slots are new shield slots. Drone Slots Ability Starter D Sidekick C Recurrent Emergency Renovator: When the robot's durability falls below X%, repairs a portion of it immediately. Defender CD Recurrent In-trouble Renovator: If the robot receives more than X damage within Y seconds, repairs a portion of its durability immediately. Fly AE Modulative Intensifier: After an active module is used, increases the robot's damage output for X seconds. Sharpshooter AB(AC) Struggling Intensifier: As long as Last Stand is active, increases the robot's damage output. Discus BCF Control Resistor: Slows down the accumulation of effects on the robot. Good Guy ABD Recurrent Emergency Defender: When the robot’s durability falls below X%, increases the power of the robot’s Defence system. The Eye AAB(AC) Modulative Intensifier: After an active module is used, increases the robot's damage output for X seconds. Nebula ACCF Recurrent Crashing Renovator: If the robot receives over X damage within Y seconds, instantly restores a portion of its durability. Wasp ABB(AC) Acid Sprayer: Adds a damage over time effect to the drone's weapon. Glider ADDF Phasing Renovator: When the robot emerges from Phase Shift, repairs a portion of its durability immediately. Octanian ABBA Target-seeking Minigun Shooter: With this chip and thanks to its large ammo capacity and high rate of fire, your drone can use suppressive fire. The drone can shoot independently of the robot.
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Post by hi5 on Mar 23, 2021 15:35:12 GMT -5
Yeah so I was messing around on the reddit and saw a post from a dev. He gave full stats for a new type of chip that either gives you an Aegis shield or an Absorber based on which type you have. Because battery chips are leaving and some spent a lot on them, they are giving out two per at the same tier level. I've been buying a lot of battery chips as of late. Any chance you could find that post and copy/paste it here? It'd be great intel to have. https://www.reddit.com/r/walkingwarrobots/comments/m8kivl/weekly_ruminations_3_drones_rework_in_70_followup/ For all batteries you get 2 shield chips of the same (1 absorber and 2 aegis). These activate like healing chips. They also said they will have a way to do something with unused chips so don’t sell em. Having 18 shield chips with only 4 slots per drone isn’t workable. They also have the set slot combos for all drones. If you have a discus with effect A slots you won’t have a A slot anymore. Edit: the post has funky tables so copy/paste didn’t work well.
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Post by leech2 on Mar 23, 2021 19:37:03 GMT -5
Intro Not gonna lie, the feedback to the latest post caught me off guard a bit. We often see drones critiqued on social media, and for a good reason: for majority of players, drones turned out to be dead weight. Even now we see many cases when people don’t even bother equipping drones after pulling them out of operation rewards or event chests. For them, drones are not interesting enough, nor intuitively fitting into the game’s core. However! This time people who like drones also spoke up, loud and clear. That really puts into perspective how many different views we need to take into account while working on a game. Let's put this straight: we are incredibly grateful and happy to see how many of you actually went all the way in figuring out what makes drones tick and found fun in drone building. Still, with everything above being mentioned, drones need a fresh start. We just need to handle this right. For those of you who invested in drones heavily, we need to make sure you won’t need to invest any extra time or resources to stay on top of things after the rework. Ideally, if you have a complete hangar of drones you should have access to everything drone-related that we add in 7.0 without spending any more (more on that below). Additionally, in update 7.1 we will provide a good use for the excess chips. And speaking of those who didn’t care about drones until now, we want to (re)ignite their interest by making drone building feel more fun and intuitive, while keeping microchip effects valuable, interesting, and clear (whether you’re using drones or facing them). Perhaps, that clarity is the main goal of this rework. Details I covered the main changes in the first post (tl;dr: batteries, capacity, and randomized drone slots are all going away). The full post is available here. Here, I’m going to give you further updates and extra details as they keep shaping up with the development and your feedback. If you’ll have extra T4 chips after the rework — hold on to them. You’ll find them useful in the future. We’re currently designing a way to turn the chips you don’t need into something else. I don’t want to be cryptic here, but we’re still working on the details, so more to come soon. One thing I didn’t mention last time: in 7.0 we will introduce a new type of microchips — shield microchips. Under certain conditions, they automatically give you Ancile, Aegis or Absorber (depending on the chip) for some duration. For each of the battery chips you'll have by 7.0, you will receive 2 (two) shield chips of the same tier. That’s correct, two for one. For every T4 battery, you’ll receive one of T4 Absorber chips and one of T4 Aegis chips. T3 battery will yield you two T3s and so on. This should help you find your next big build without investing any extra. Preliminary stats for shield microchips (might change after test server sessions): WIP Names Description T3 (preliminary) T4 (preliminary) Absorber Chip 1 Once durability drops below 30%, robot activates Absorber for X sec 2 sec 4 sec Absorber Chip 2 Upon getting more than 50000 damage in 5 sec, robot activates Absorber for X sec 3 sec 6 sec Absorber Chip 3 Upon getting more than 100000 damage in 3 sec, robot activates Absorber for X sec 4 sec 7 sec Aegis Chip 1 Once durability drops below 30% robot activates Aegis with X durability 10K 18K Aegis Chip 2 Upon taking damage for the first time, robot received Aegis with X durability 20K 35K Aegis Chip 3 Upon getting more than 50000 damage in 5 sec, robot activates Aegis with X durability 15K 30K Aegis Chip 4 Upon getting more than 100000 damage in 3 sec, robot activates Aegis with X durability 50K 95K T3-T4 drones shouldn’t become weaker. First, the innate drone ability should provide a whole slot worth of power. Second, we significantly buff most T3-T4 chips (by 40-80%, depending on a chip; weaker chips get bigger buffs). And third, there will be no more battery chips to take space in your drone. With that being said, it’s likely that drones will become weaker on T1-T2. That is to reduce their impact in lower leagues, where people are not as ready to start looking into the extra mechanics (and drones are as extra as they can get). We are also cutting all microchip costs by about 20-30%. Speaking of the slots and abilities, here is the full chart detailing the new slot compositions and drone innate abilities. AC-slots are weapons slots. F-type slots are new shield slots. Drone Slots Ability Starter D Sidekick C Recurrent Emergency Renovator: When the robot's durability falls below X%, repairs a portion of it immediately. Defender CD Recurrent In-trouble Renovator: If the robot receives more than X damage within Y seconds, repairs a portion of its durability immediately. Fly AE Modulative Intensifier: After an active module is used, increases the robot's damage output for X seconds. Sharpshooter AB(AC) Struggling Intensifier: As long as Last Stand is active, increases the robot's damage output. Discus BCF Control Resistor: Slows down the accumulation of effects on the robot. Good Guy ABD Recurrent Emergency Defender: When the robot’s durability falls below X%, increases the power of the robot’s Defence system. The Eye AAB(AC) Modulative Intensifier: After an active module is used, increases the robot's damage output for X seconds. Nebula ACCF Recurrent Crashing Renovator: If the robot receives over X damage within Y seconds, instantly restores a portion of its durability. Wasp ABB(AC) Acid Sprayer: Adds a damage over time effect to the drone's weapon. Glider ADDF Phasing Renovator: When the robot emerges from Phase Shift, repairs a portion of its durability immediately. Octanian ABBA Target-seeking Minigun Shooter: With this chip and thanks to its large ammo capacity and high rate of fire, your drone can use suppressive fire. The drone can shoot independently of the robot. That is one LONG message.
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Post by Pulse Hadron on Mar 23, 2021 19:49:11 GMT -5
That is one LONG message. That is one long reply 🤣
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Post by Method Games[YT] on Mar 24, 2021 15:21:33 GMT -5
I stopped looking at the chips around Xmas time when they first mentioned the drone rework for a second time.
All the free battery chips I've been getting I just upgrade them to tier 2 using the adds to combine for free.
After reading the above post I'm like 「whiskey tango foxtrot」, they are attempting to make it easier to navigate... again, but it seems the same BS just with different names and there's going to be shielded bots everywhere.
"tier 1 and tier 2 chips will be weaker to make it fairer in lower leagues"..... translation, you need to spend to get the same you had before.
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Post by Oliver Kloesov on Mar 24, 2021 15:24:29 GMT -5
Method Games[YT]: ...aaaaand I have a killer drone for my Hawk that adds around 60% damage, I suspect that with Pix's 4 chip max, that combo is dead. Oh well, we'll see I guess.
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Post by Method Games[YT] on Mar 24, 2021 15:29:23 GMT -5
Maxed squads with never ending "Ares" style absorber trains coming soon to a battlefield near you.
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Post by Poopface on Mar 24, 2021 15:35:33 GMT -5
iunno.
The next drone chip I buy will be my first.
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Post by Rollo Tomasi on Mar 24, 2021 18:22:34 GMT -5
Method Games[YT] : ...aaaaand I have a killer drone for my Hawk that adds around 60% damage, I suspect that with Pix's 4 chip max, that combo is dead. Oh well, we'll see I guess. Since you’ll be limited to 2 intensifier chips (2 slots in Wasp and Oct), just get 2x T4 chips instead, problem solved. edit - those are probably limited to 20% for Revit, so I guess problem only 66% solved.
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Post by Oliver Kloesov on Mar 25, 2021 9:10:57 GMT -5
Method Games[YT] : ...aaaaand I have a killer drone for my Hawk that adds around 60% damage, I suspect that with Pix's 4 chip max, that combo is dead. Oh well, we'll see I guess. Since you’ll be limited to 2 intensifier chips (2 slots in Wasp and Oct), just get 2x T4 chips instead, problem solved. edit - those are probably limited to 20% for Revit, so I guess problem only 66% solved. Thanks, I hope you're right. And besides it's definitely a First World problem. "Waaahhh they nerfed my toys!" But I've spent almost nada on chips since the announcement. Too risky.
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Post by Rollo Tomasi on Mar 25, 2021 9:47:17 GMT -5
Since you’ll be limited to 2 intensifier chips (2 slots in Wasp and Oct), just get 2x T4 chips instead, problem solved. edit - those are probably limited to 20% for Revit, so I guess problem only 66% solved. Thanks, I hope you're right. And besides it's definitely a First World problem. "Waaahhh they nerfed my toys!" But I've spent almost nada on chips since the announcement. Too risky. Yeah, lots of spenders complaining about this shift. Nice how Pix announced it and promptly waited at least 90 days prior to implementing to mitigate refunds. And, while many of the complaints are legit (well, as legit as any nerfing complaint), I think they’re missing the big picture. This will ultimately result in a greater power gap. In addition to further nerfing T1 & T2, low spenders are getting the biggest shaft in this. E.g. I won a 5 A-type drone in a loot box and can stack T2 and T3 chips to achieve a certain level of effect. Since I won’t spend on T4s, all the new drones will be about 1/2 the power of my current fleet. Meh, still plenty of fun to be had.
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Post by Oliver Kloesov on Mar 25, 2021 10:29:09 GMT -5
Rollo Tomasi: You said "shift".... Subtle. Nice. This Mod Approves.
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Post by Rollo Tomasi on Mar 25, 2021 11:21:14 GMT -5
Rollo Tomasi : You said "shift".... Subtle. Nice. This Mod Approves. Maybe you wanted to see “shift,” as in a shift of power, but I typed “shaft,” as in getting the full length all the way, none of that I’ll just put in a little bit stuff. Methinks I’m pushing it with my explanation, lol. Careful there mister, you’re...
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Post by heavypiece on Mar 25, 2021 11:33:16 GMT -5
I have two drones on both of my accounts. I have not spent any $$ on them or the chips. I just use whatever chips that fall in my account while playing. I have “combined” a few times mostly out of boredom. I really don’t care about the drones.
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Post by santaclaus on Mar 25, 2021 19:41:26 GMT -5
This may be a stupid question but does this mean it makes sense to churn out t4 battery chips on purpose now to get the double chips return?
TLDR I have zero t4 batteries, should I make some?
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Post by Oliver Kloesov on Mar 26, 2021 8:30:00 GMT -5
This may be a stupid question but does this mean it makes sense to churn out t4 battery chips on purpose now to get the double chips return? TLDR I have zero t4 batteries, should I make some? That's a valid question and I would guess, "No." T3 are 3000 Au each and then 500 Au to convert 5 T3 to 1 T4. Pix has said chips will be cheaper in the future so maybe a T4 shield chip would cost 10k Au total? Just a guess. Besides we don't know for sure if these shield chips are going to be useful/worth the investment. With Pix, one must play poker carefully.
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Post by Cdr. Crimmins on Mar 27, 2021 0:42:12 GMT -5
I deployed a drone today by accident in a rush to deploy my next bot. Having the damned thing bobbing around on the edge of my screen was bothersome. Made me think another bot was coming up on my left or right.
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Post by leech2 on Mar 27, 2021 4:07:15 GMT -5
I deployed a drone today by accident in a rush to deploy my next bot. Having the damned thing bobbing around on the edge of my screen was bothersome. Made me think another bot was coming up on my left or right. Hey, keep doing that and you'll get used to it.
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Post by Cdr. Crimmins on Mar 28, 2021 1:01:31 GMT -5
I deployed a drone today by accident in a rush to deploy my next bot. Having the damned thing bobbing around on the edge of my screen was bothersome. Made me think another bot was coming up on my left or right. Hey, keep doing that and you'll get used to it. No thank you, Sir! I'm quite happy to be droneless in practice even if I cannot get rid of them in my garage. Besides, it would screw up my 6 Pack reflexes. I choose a bot and jump into combat without a drone without thinking now and that's exactly how I want it.
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