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Post by Joopiter on Feb 20, 2021 1:56:52 GMT -5
Some new wild stuff coming soon! Flaming Rockets !?%!!? Credit to Zoxx the YT'er where I pulled these screenshots.
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Post by Pilot #RG# on Feb 20, 2021 3:29:46 GMT -5
Pix must have got their nerf and buff cycle precisely planned. Buff flamethrowers, release shell, increase flame users and then the replacement arrives to nerf the existing ones 😅
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Post by leech2 on Feb 20, 2021 6:11:57 GMT -5
Interesting is all I have to say. pilot#rg# totally see where you're coming from.
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Post by Deleted on Feb 20, 2021 10:01:16 GMT -5
I’m in!!
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Post by Joopiter on Feb 20, 2021 14:47:27 GMT -5
Interesting is all I have to say. pilot#rg# totally see where you're coming from. I don't see them nerfing flamethrowers any time soon. But I do think these flame rockets will counter the shell. Although the reload is atrocious so it's hard to tell exactly how these fit in. Anything that can close quickly will be trouble for the flame rockets if th reload stays at 10+ seconds.
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Post by Deleted on Feb 20, 2021 15:43:13 GMT -5
Interesting is all I have to say. pilot #rg# totally see where you're coming from. I don't see them nerfing flamethrowers any time soon. But I do think these flame rockets will counter the shell. Although the reload is atrocious so it's hard to tell exactly how these fit in. Anything that can close quickly will be trouble for the flame rockets if th reload stays at 10+ seconds. Well, my ice rockets have that reload time.....when my Ice Tyr goes assault and launches, I haven’t seen anyone in any hurry to “rush” me, lol If firecrackers are weak, then sure.....but watching bots blow up! That is good content if ya ask me!
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Post by Flaminius on Feb 20, 2021 18:20:37 GMT -5
My eldest reckons that that they are stupid strong on the Test server, so, er sounds the usual drill?
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Post by Joopiter on Feb 20, 2021 21:03:23 GMT -5
In a test server test by AYGIR the cryos beat them on damage. But of course the scorcher has the range.
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Post by Garbage game on Feb 20, 2021 23:57:40 GMT -5
Interesting is all I have to say. pilot #rg# totally see where you're coming from. I don't see them nerfing flamethrowers any time soon. They just buffed Embers which longtime players (not me) had Mk2 Max years ago. A nerf is definitely around the corner. Look how fast EMGs got the axe. And Scorpion got nerfed even before it hit workshop. The cycle is accelerating.
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Post by Pilot #RG# on Feb 21, 2021 1:36:12 GMT -5
In a test server test by AYGIR the cryos beat them on damage. But of course the scorcher has the range. That’s how it should be since it got range but then we all know that there’ll be an unexpected bug to make it OP.
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Post by darr on Feb 21, 2021 4:46:59 GMT -5
In a test server test by AYGIR the cryos beat them on damage. But of course the scorcher has the range. Yes when I played the test server, the 500m is a huge advantage. I stripped bare a Shell before it could get its blast into me. With Cryos, it would be too late to start icing it at 300m. Bsaically MOLTEN weapons makes the Hawk way more OP than ever (see description for timestamps):
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Post by Deleted on Feb 21, 2021 8:18:48 GMT -5
In a test server test by AYGIR the cryos beat them on damage. But of course the scorcher has the range. Yes when I played the test server, the 500m is a huge advantage. I stripped bare a Shell before it could get its blast into me. With Cryos, it would be too late to start icing it at 300m. So, hello Tulu V2.0! Perfect Spectre loadout! But, for me........nice upgrade for my Tulu Doc!
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Post by Daniela1 on Feb 21, 2021 10:25:44 GMT -5
These seems to be the better version or RDB much like how Cryos are the better version of DB.
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Post by Daniela1 on Feb 21, 2021 10:34:59 GMT -5
In a test server test by AYGIR the cryos beat them on damage. But of course the scorcher has the range. Interestingly enough the Scorcher outperforms the Cryo when using them against the Invader. My hypothesis is that these weapons's special explosion effect takes a certain percentage of the target's robot HP instead of dealing a certain damage value. If this is correct then these weapons will be very effective against tanks, Titans, and other bots who rely on Resistance or Reflector shield.
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Post by leech2 on Feb 21, 2021 19:24:16 GMT -5
In a test server test by AYGIR the cryos beat them on damage. But of course the scorcher has the range. That’s how it should be since it got range but then we all know that there’ll be an unexpected bug to make it OP. All I know that the bug might be intentional, not unexpected since pix want people to buy stuff.
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Post by spectre729 on Feb 21, 2021 20:30:41 GMT -5
If you run these weapons with shieldbreakers, it’ll do great against demeters that are healing teammates. Not only will the Absorber shield be useless, you can damage multiple bots
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Post by Loganspawn on Feb 22, 2021 10:28:02 GMT -5
If you run these weapons with shieldbreakers, it’ll do great against demeters that are healing teammates. Not only will the Absorber shield be useless, you can damage multiple bots I dont think shield breaker works on Demeters. Could be wrong but pretty sure I saw someone try it.
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Post by spectre729 on Feb 22, 2021 10:36:05 GMT -5
If you run these weapons with shieldbreakers, it’ll do great against demeters that are healing teammates. Not only will the Absorber shield be useless, you can damage multiple bots I dont think shield breaker works on Demeters. Could be wrong but pretty sure I saw someone try it. sounds like pixonic to me. they really want people to buy demeters
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Post by Deleted on Feb 22, 2021 10:53:48 GMT -5
I dont think shield breaker works on Demeters. Could be wrong but pretty sure I saw someone try it. sounds like pixonic to me. they really want people to buy demeters Or, a hidden announcement about the first Demeter nerf incoming.....
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Post by Daniela1 on Mar 8, 2021 14:14:28 GMT -5
Alright, after testing these things on the recent test server sessions here's what I found.
The rockets themselves without the detonation effect doesn't do that much damage. Scald is stronger than Pin but that isn't saying much, Scorcher is about the same as Tulumbas, and Incinerator is often bested by Avalanche. The bulk of their damage output comes from the explosion effect.
They have a smaller splash radius compared to Tulumbas or Avalanche, so a precise aim is required to efficiently use these weapons at near its maximum range. Lockdown ammo can be very useful with these weapons.
The detonation effect can be stacked over and over again. There isn't an immunity period like other status effects where you're immune to said effects for 5 seconds. As soon as the detonation happens, you can be hit with the explosion again.
The detonation effect seems to deal percentage based damage rather than the usual fixed value damage (not sure how much). It also bypasses resistance. While this makes the weapon rather weak to use against most normal robots, it makes these weapons extremely powerful against Tanks and especially Titans. I loaded these rockets on an Ares with Lockdown ammo and I can bring down fresh Titans to half or less health with just one single Retribution pass. Most of the damage comes from the detonation effect while Ares's built in weapons does minimal damage in comparison.
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Post by hi5 on Mar 8, 2021 19:43:59 GMT -5
Alright, after testing these things on the recent test server sessions here's what I found. The rockets themselves without the detonation effect doesn't do that much damage. Scald is stronger than Pin but that isn't saying much, Scorcher is about the same as Tulumbas, and Incinerator is often bested by Avalanche. The bulk of their damage output comes from the explosion effect. They have a smaller splash radius compared to Tulumbas or Avalanche, so a precise aim is required to efficiently use these weapons at near its maximum range. Lockdown ammo can be very useful with these weapons. The detonation effect can be stacked over and over again. There isn't an immunity period like other status effects where you're immune to said effects for 5 seconds. As soon as the detonation happens, you can be hit with the explosion again. The detonation effect seems to deal percentage based damage rather than the usual fixed value damage (not sure how much). It also bypasses resistance. While this makes the weapon rather weak to use against most normal robots, it makes these weapons extremely powerful against Tanks and especially Titans. I loaded these rockets on an Ares with Lockdown ammo and I can bring down fresh Titans to half or less health with just one single Retribution pass. Most of the damage comes from the detonation effect while Ares's built in weapons does minimal damage in comparison. Thank you, very informative review! Does phase shift shed and reset the damage effect? I’m assuming AC does not stop the effect. My Arthur is pacing nervously in the hangar right now.
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Post by Daniela1 on Mar 8, 2021 20:20:39 GMT -5
Alright, after testing these things on the recent test server sessions here's what I found. The rockets themselves without the detonation effect doesn't do that much damage. Scald is stronger than Pin but that isn't saying much, Scorcher is about the same as Tulumbas, and Incinerator is often bested by Avalanche. The bulk of their damage output comes from the explosion effect. They have a smaller splash radius compared to Tulumbas or Avalanche, so a precise aim is required to efficiently use these weapons at near its maximum range. Lockdown ammo can be very useful with these weapons. The detonation effect can be stacked over and over again. There isn't an immunity period like other status effects where you're immune to said effects for 5 seconds. As soon as the detonation happens, you can be hit with the explosion again. The detonation effect seems to deal percentage based damage rather than the usual fixed value damage (not sure how much). It also bypasses resistance. While this makes the weapon rather weak to use against most normal robots, it makes these weapons extremely powerful against Tanks and especially Titans. I loaded these rockets on an Ares with Lockdown ammo and I can bring down fresh Titans to half or less health with just one single Retribution pass. Most of the damage comes from the detonation effect while Ares's built in weapons does minimal damage in comparison. Thank you, very informative review! Does phase shift shed and reset the damage effect? I’m assuming AC does not stop the effect. My Arthur is pacing nervously in the hangar right now. Yes, Anti-Control doesn't stop the effect, and Phase Shift does not seem to remove the effect while it's still half charged either. But if you time your Phase Shift right you can avoid the damage from the detonation effect by making yourself invincible right when the detonation is going to happen, similar to the Hellburner Phase Shift trick. Keep in mind though that this is still in test server, and some things might change once it hits live server.
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Post by Fainty Dragon on Mar 10, 2021 7:59:49 GMT -5
So does ancile protect about this brand new p2w technology? Or will the rockets hurt you when you have it? How about the detonation = which i assume causes some splash...
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Post by Pilot #RG# on Mar 10, 2021 10:34:23 GMT -5
So does ancile protect about this brand new p2w technology? Or will the rockets hurt you when you have it? How about the detonation = which i assume causes some splash... Weapon doesn’t bypass ancile but detonation does for this revenue generating product.
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Post by Daniela1 on Mar 11, 2021 0:59:20 GMT -5
So does ancile protect about this brand new p2w technology? Or will the rockets hurt you when you have it? How about the detonation = which i assume causes some splash... Weapon doesn’t bypass ancile but detonation does for this revenue generating product. Actually no, these new rockets bypass Ancile shields. The best counters to these rockets are strong Aegis shields (Typhon's works best) and Absorber shields. But even with those shields you can still get damaged by nearby teammates who get hit by these rockets and exploded (unless you're using a Typhon).
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Post by Pilot #RG# on Mar 11, 2021 1:34:15 GMT -5
Weapon doesn’t bypass ancile but detonation does for this revenue generating product. Actually no, these new rockets bypass Ancile shields. The best counters to these rockets are strong Aegis shields (Typhon's works best) and Absorber shields. But even with those shields you can still get damaged by nearby teammates who get hit by these rockets and exploded (unless you're using a Typhon). Oops my mistake. The comment I stated is applicable to resistance. Not for ancile. The weapon doesn’t bypass resistance but the explosion. Haven’t observed or heard about the weapon details against ancile.
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Post by Fainty Dragon on Mar 11, 2021 19:13:59 GMT -5
Actually no, these new rockets bypass Ancile shields. The best counters to these rockets are strong Aegis shields (Typhon's works best) and Absorber shields. But even with those shields you can still get damaged by nearby teammates who get hit by these rockets and exploded (unless you're using a Typhon). Daniela thanks for testing that. It sucks though - if they are "rocket projectiles", then they should be blocked by Ancile. Just like freezing rockets are. Honestly I found that pretty cool and respectable - that such "old technology" could still protect you from the robot frosting. Additional grumpy thought: I would love to see how Pix lore masters bull「dookie」 their way through this ill logic instead of producing pointless audio books.
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Post by Daniela1 on Mar 12, 2021 2:39:54 GMT -5
Actually no, these new rockets bypass Ancile shields. The best counters to these rockets are strong Aegis shields (Typhon's works best) and Absorber shields. But even with those shields you can still get damaged by nearby teammates who get hit by these rockets and exploded (unless you're using a Typhon). Daniela thanks for testing that. It sucks though - if they are "rocket projectiles", then they should be blocked by Ancile. Just like freezing rockets are. Honestly I found that pretty cool and respectable - that such "old technology" could still protect you from the robot frosting. Additional grumpy thought: I would love to see how Pix lore masters bull「dookie」 their way through this ill logic instead of producing pointless audio books. From what I can understand these new weapons are supposed to be a weird combination between rocket launchers and flamethrowers (who are known to bypass Ancile shields). My theory is that the projectiles aren't actually rockets but more like hyper-concentrated fire(?), or some sort of space-age thermite. To be honest I don't know what it is.
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Post by #1 worst pilot on Mar 12, 2021 13:57:31 GMT -5
Stuff is starting to take weapons from the twisted metal franchise.
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Post by Daniela1 on Mar 16, 2021 0:49:21 GMT -5
The devs seems to have toned down the detonation effect damage in the recent test server session. Haven't tested them enough tho.
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