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Post by punishingcossack on Nov 22, 2020 23:29:56 GMT -5
Is there a significant difference conferred by the +50% damage radius on a Rank 5 MR vs Rank 4?
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Post by Deadeye on Nov 23, 2020 10:33:25 GMT -5
I've been wondering this and discussed it some with ѻﻭɼﻉ over the weekend. The radius increases from 3m to 5m which doesn't seem like much to me, but who knows. All I do know is that it's hard to hit moving targets at a distance with these. The big potential benefit IMO is that if you could actually hit faster targets because of the larger splash radius. I understand the potential benefits of hitting multiple targets in groups (this doesn't feel like it happens often enough to justify the a-coin purchase alone) and hitting walls near enemies to cause splash (how often are targets right next to a wall for this to happen...?). These don't feel like enough to me. I need it to hit like a Tulumba near by and hit more reliably and I'm not sure yet if it will do that. All I know is that I miss a lot unless I shoot close. It would totally be worth it for me though if I could reliably shoot further away.
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Post by punishingcossack on Nov 23, 2020 11:00:30 GMT -5
I've been wondering this and discussed it some with ѻﻭɼﻉ over the weekend. The radius increases from 3m to 5m which doesn't seem like much to me, but who knows. All I do know is that it's hard to hit moving targets at a distance with these. The big potential benefit IMO is that if you could actually hit faster targets because of the larger splash radius. I understand the potential benefits of hitting multiple targets in groups (this doesn't feel like it happens often enough to justify the a-coin purchase alone) and hitting walls near enemies to cause splash (how often are targets right next to a wall for this to happen...?). These don't feel like enough to me. I need it to hit like a Tulumba near by and hit more reliably and I'm not sure yet if it will do that. All I know is that I miss a lot unless I shoot close. It would totally be worth it for me though if I could reliably shoot further away. I was under the impression that you have to score a direct hit for missile racks to do damage? and only if you hit someone directly will it also affect anyone within the damage radius. it definitely seems this way considering how much I miss sometimes
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Post by ѻﻭɼﻉ on Nov 23, 2020 12:45:01 GMT -5
Yep. I’m with Deadeye, it’s not worth it. I also don’t tend to fire MRs at longer ranges anymore unless target is still. Most of the time I try to fire from 0-100m. I also stagger my shots the majority of the time. There are plenty of other things that are a better investment of a-coin than bringing MR to R5 imo
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Post by Danny Linguini on Nov 23, 2020 13:08:37 GMT -5
Yep. I’m with Deadeye, it’s not worth it. I also don’t tend to fire MRs at longer ranges anymore unless target is still. Most of the time I try to fire from 0-100m. I also stagger my shots the majority of the time. There are plenty of other things that are a better investment of a-coin than bringing MR to R5 imo You definitely have a better shot at hitting the slow movers at a distance with RM’s than the go-fasts. I’ve wasted untold RM mags chasing those little buggers around.
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Post by punishingcossack on Nov 23, 2020 13:37:11 GMT -5
Yep. I’m with Deadeye, it’s not worth it. I also don’t tend to fire MRs at longer ranges anymore unless target is still. Most of the time I try to fire from 0-100m. I also stagger my shots the majority of the time. There are plenty of other things that are a better investment of a-coin than bringing MR to R5 imo You definitely have a better shot at hitting the slow movers at a distance with RM’s than the go-fasts. I’ve wasted untold RM mags chasing those little buggers around. what's a go-fast? is that a nickname for MR i've never seen?
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Post by Deadeye on Nov 23, 2020 13:39:06 GMT -5
You definitely have a better shot at hitting the slow movers at a distance with RM’s than the go-fasts. I’ve wasted untold RM mags chasing those little buggers around. what's a go-fast? KS/Lancer/Cheetah/Shadow/anything that a MR can't hit when strafing. lol
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Post by punishingcossack on Nov 23, 2020 13:40:06 GMT -5
KS/Lancer/Cheetah/Shadow/anything that a MR can't hit when strafing. lol oh I think I got confused b/c I think he meant MR in the second sentence
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Post by Koalabear on Nov 23, 2020 13:59:06 GMT -5
This is the main reason why I regret the MR6. When compared to the RPG6, at least I can hit fast mechs with the RPG6 and I have much better range with the RPG6 too.
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Post by Danny Linguini on Nov 23, 2020 14:41:40 GMT -5
KS/Lancer/Cheetah/Shadow/anything that a MR can't hit when strafing. lol oh I think I got confused b/c I think he meant MR in the second sentence Yup, go-fast = small, fast mechs - shadow, lancer, Killshot, and I guess cheetah fits in there as well.
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Post by reconnecting on Nov 23, 2020 14:46:49 GMT -5
KS/Lancer/Cheetah/Shadow/anything that a MR can't hit when strafing. lol When firing mr8s at fast bots I move my bot left to right, plus move my aim left to right, to spread out my shots. This usually means I miss some shots, but some also hit and the red dies. Works about 2 out of 3 times. Going to rank 5 with mr8s would help this process, no?
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Post by punishingcossack on Nov 23, 2020 14:52:45 GMT -5
KS/Lancer/Cheetah/Shadow/anything that a MR can't hit when strafing. lol When firing mr8s at fast bots I move my bot left to right, plus move my aim left to right, to spread out my shots. This usually means I miss some shots, but some also hit and the red dies. Works about 2 out of 3 times. Going to rank 5 with mr8s would help this process, no? no you gotta hit them directly, it's not like War Robots where rockets go off if they're close enough
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Post by reconnecting on Nov 23, 2020 15:03:59 GMT -5
When firing mr8s at fast bots I move my bot left to right, plus move my aim left to right, to spread out my shots. This usually means I miss some shots, but some also hit and the red dies. Works about 2 out of 3 times. Going to rank 5 with mr8s would help this process, no? no you gotta hit them directly, it's not like War Robots where rockets go off if they're close enough Yes I noticed the lack of effective splash damage at times. But what does the +50% damage radius at rankup 5 mean then? Also does the damage per shot and magazine go up too? And my spray-and-pray method does kill fast reds. At least one or two of my shots w i ll hit. Just sayin.
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Post by punishingcossack on Nov 23, 2020 15:24:27 GMT -5
no you gotta hit them directly, it's not like War Robots where rockets go off if they're close enough Yes I noticed the lack of effective splash damage at times. But what does the +50% damage radius at rankup 5 mean then? Also does the damage per shot and magazine go up too? And my spray-and-pray method does kill fast reds. At least one or two of my shots w i ll hit. Just sayin. for weapons, ranking up only gives you the boost that it says ranking up gives. +50% damage radius means that if you land a rocket on someone, the radius of damage goes from 3m to 5m. What the others were saying is that they haven't really noticed any major difference in most situations. I was asking b/c it's 2500 coins to rank up, and if it's not worth it, I ain't paying that. You'd find the most success w/ a R5 MR on tourney maps where there are tunnels. The indoor greek themed one w/ the ramp that goes down the middle would be a perfect place to shoot at bunched up enemies. Drop Panther, throw up a shield, go to work
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Post by reconnecting on Nov 23, 2020 15:36:04 GMT -5
Yes I noticed the lack of effective splash damage at times. But what does the +50% damage radius at rankup 5 mean then? Also does the damage per shot and magazine go up too? And my spray-and-pray method does kill fast reds. At least one or two of my shots w i ll hit. Just sayin. for weapons, ranking up only gives you the boost that it says ranking up gives. +50% damage radius means that if you land a rocket on someone, the radius of damage goes from 3m to 5m. What the others were saying is that they haven't really noticed any major difference in most situations. I was asking b/c it's 2500 coins to rank up, and if it's not worth it, I ain't paying that. You'd find the most success w/ a R5 MR on tourney maps where there are tunnels. The indoor greek themed one w/ the ramp that goes down the middle would be a perfect place to shoot at bunched up enemies. Drop Panther, throw up a shield, go to work So the "radius of damage" means the nearby red bots take damage when I hit a red directly? If so, then it might be worth it the way I play.
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Post by punishingcossack on Nov 23, 2020 15:43:42 GMT -5
for weapons, ranking up only gives you the boost that it says ranking up gives. +50% damage radius means that if you land a rocket on someone, the radius of damage goes from 3m to 5m. What the others were saying is that they haven't really noticed any major difference in most situations. I was asking b/c it's 2500 coins to rank up, and if it's not worth it, I ain't paying that. You'd find the most success w/ a R5 MR on tourney maps where there are tunnels. The indoor greek themed one w/ the ramp that goes down the middle would be a perfect place to shoot at bunched up enemies. Drop Panther, throw up a shield, go to work So the "radius of damage" means the nearby red bots take damage when I hit a red directly? If so, then it might be worth it the way I play. you got it
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 23, 2020 17:00:31 GMT -5
I noticed it the first game I played with them after I R5-ed my 8's recently. Yes, it was a Tourney game, but I was getting a LOT more double kills (at least 4 in this one match, alone, and 1 Multikill) and noticing HP drop for the people that were near the Red I hit when it didn't kill them outright, when I know no one else hit them. Agreed - as far as the open spaces in CPC maps are going to negate this... but there are plenty of times in CPC where it's helped to have the bigger radius. One word... beacons. When they bunch up to turn one or to hold it from Blues, I get a nice Lt Col Bill Kilgore-esque smile. All the levels after that Rank up further increase damage, so if you are going to use them for end game, it's worth it to level them as far as your other gear, to me.
I'm a true blue MR proponent though... I like the game play and have really tried to get to know them over other weapons... I can't say whether it would be worth it for others that have chosen other builds to focus on.
Main takeaway is that I did immediately tell a difference after R5-ing them... whereas I did not notice much improvement after R5-ing the PC8s. Jury's still out on them.
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Post by punishingcossack on Nov 23, 2020 21:11:52 GMT -5
I noticed it the first game I played with them after I R5-ed my 8's recently. Yes, it was a Tourney game, but I was getting a LOT more double kills (at least 4 in this one match, alone, and 1 Multikill) and noticing HP drop for the people that were near the Red I hit when it didn't kill them outright, when I know no one else hit them. Agreed - as far as the open spaces in CPC maps are going to negate this... but there are plenty of times in CPC where it's helped to have the bigger radius. One word... beacons. When they bunch up to turn one or to hold it from Blues, I get a nice Lt Col Bill Kilgore-esque smile. All the levels after that Rank up further increase damage, so if you are going to use them for end game, it's worth it to level them as far as your other gear, to me.
I'm a true blue MR proponent though... I like the game play and have really tried to get to know them over other weapons... I can't say whether it would be worth it for others that have chosen other builds to focus on.
Main takeaway is that I did immediately tell a difference after R5-ing them... whereas I did not notice much improvement after R5-ing the PC8s. Jury's still out on them.
you've probably seen me rave about the Ares MR8 on our Discord. Now you (probably) know who I am without having to look my ID up
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Post by Redfiend on Nov 23, 2020 23:16:31 GMT -5
This is the main reason why I regret the MR6. When compared to the RPG6, at least I can hit fast mechs with the RPG6 and I have much better range with the RPG6 too. At close range, and only close range, Plasma 6 is overall more reliable than MR6. It deals slightly more damage per magazine than MR6, but the higher projectile count and controllable fire make it easier to wield. The downside is double the unload time, but for the disadvantage of the unload time, it has a better reload speed than both MR6 and RPG6. RPG6 is, as we've both said, the go to for longer ranges and picking off quicker targets at mid-range. I've come to notice that MR6's only niche advantage is being able to put that much damage in quicker than it's counterparts. I also still say that shotgun4 is actually superior to all of the 6 cost weapons at the ranges it can hit. The damage differential puts it between RPG6 and MR6(it's closer to MR6) but it's guaranteed to hit when in range(Max range R5 is 40M iirc) I'm eager to see how SG2/4 pairs with Carbine 8/MR8 on Light mechs(R4/5). Max potential damage for SG4+MR8 is about 36K damage in 4 seconds, while SG4+Carb8 is Around 42k in 6 seconds. Tried it on my 12 EN fatmechs in the brawler arena map, and it was definitely something worth investigating on fast bois.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 24, 2020 9:16:50 GMT -5
I noticed it the first game I played with them after I R5-ed my 8's recently. Yes, it was a Tourney game, but I was getting a LOT more double kills (at least 4 in this one match, alone, and 1 Multikill) and noticing HP drop for the people that were near the Red I hit when it didn't kill them outright, when I know no one else hit them. Agreed - as far as the open spaces in CPC maps are going to negate this... but there are plenty of times in CPC where it's helped to have the bigger radius. One word... beacons. When they bunch up to turn one or to hold it from Blues, I get a nice Lt Col Bill Kilgore-esque smile. All the levels after that Rank up further increase damage, so if you are going to use them for end game, it's worth it to level them as far as your other gear, to me.
I'm a true blue MR proponent though... I like the game play and have really tried to get to know them over other weapons... I can't say whether it would be worth it for others that have chosen other builds to focus on.
Main takeaway is that I did immediately tell a difference after R5-ing them... whereas I did not notice much improvement after R5-ing the PC8s. Jury's still out on them.
you've probably seen me rave about the Ares MR8 on our Discord. Now you (probably) know who I am without having to look my ID up Hmmmm... I might have a peRFect idea or two... but I could be wrong.
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Post by mechtout on Nov 24, 2020 9:20:01 GMT -5
Annoying when you lose the lock mid fire if a red drops elevation, does splash at least do damage when that happens?
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 24, 2020 9:25:44 GMT -5
Annoying when you lose the lock mid fire if a red drops elevation, does splash at least do damage when that happens? I think it absolutely has to impact something. Misses are straight misses... no 'near misses' with them, no matter the circumstances. I am not exactly sure if the scenario you describe though... is there something happening beyond hitting or missing them due to that lost lock and elevation change?
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Post by mechtout on Nov 24, 2020 9:32:09 GMT -5
Annoying when you lose the lock mid fire if a red drops elevation, does splash at least do damage when that happens? I think it absolutely has to impact something. Misses are straight misses... no 'near misses' with them, no matter the circumstances. I am not exactly sure if the scenario you describe though... is there something happening beyond hitting or missing them due to that lost lock and elevation change?
I should say it occurs when im not using manual lock, and the auto aim loses lock on a bot the quickly runs down slope
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 24, 2020 9:37:47 GMT -5
I think it absolutely has to impact something. Misses are straight misses... no 'near misses' with them, no matter the circumstances. I am not exactly sure if the scenario you describe though... is there something happening beyond hitting or missing them due to that lost lock and elevation change?
I should say it occurs when im not using manual lock, and the auto aim loses lock on a bot the quickly runs down slope As long as the rocket hits something, and a red is in the vicinity of the blast radius of the rocket, yes. Otherwise, no it will not explode where your target was standing when you started shooting.
(I think I am answering your question...?)
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Post by Redfiend on Nov 24, 2020 11:36:08 GMT -5
There's no proximity detonation in MA. You hit, or you miss. The only thing that improves hit registration is projectile speed, which is why RPG6 can serve more utility than MR6. Lancer can dance through full MR salvos without a scratch, while well timed RPG shots can still tag it while it's strafing/jumping.
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Post by Koalabear on Nov 24, 2020 12:23:29 GMT -5
There's no proximity detonation in MA. You hit, or you miss. The only thing that improves hit registration is projectile speed, which is why RPG6 can serve more utility than MR6. Lancer can dance through full MR salvos without a scratch, while well timed RPG shots can still tag it while it's strafing/jumping. I've also had Lancers survive a full salvo from two MR8s. Man, those things are surprisingly tough when they rank up! Almost makes me tempted to rank up my Lancer too, just for fun.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 24, 2020 12:33:27 GMT -5
There's no proximity detonation in MA. You hit, or you miss. The only thing that improves hit registration is projectile speed, which is why RPG6 can serve more utility than MR6. Lancer can dance through full MR salvos without a scratch, while well timed RPG shots can still tag it while it's strafing/jumping. I've also had Lancers survive a full salvo from two MR8s. Man, those things are surprisingly tough when they rank up! Almost makes me tempted to rank up my Lancer too, just for fun. Yeah that get QUITE tanky. I do plan on maxing one to run Javs from in CPC when in troll mode.
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Post by punishingcossack on Nov 24, 2020 14:31:29 GMT -5
I think it absolutely has to impact something. Misses are straight misses... no 'near misses' with them, no matter the circumstances. I am not exactly sure if the scenario you describe though... is there something happening beyond hitting or missing them due to that lost lock and elevation change?
I should say it occurs when im not using manual lock, and the auto aim loses lock on a bot the quickly runs down slope yes this does happen. One example is on patterson station, on the left home beacon. The AI's love to go up the ramp on the side of center, and drop down to the right of the friendly left home beacon. I've died way too many times when a Zephyr drops down, freezes me, and hits me from the side
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Post by dukeofadvil on Nov 24, 2020 18:10:29 GMT -5
Why is the MR8 unlocked before MR6?
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 24, 2020 18:13:06 GMT -5
Why is the MR8 unlocked before MR6? Good question...
I assume it has something to do with it being one of the "best" EN6 weapons while the MR8 is in a crowded pool of great weapons for its energy cost. But that is totally a guess... and plenty of folk here disagree about the MR6 being in the "best" category, anyway, so I don't know how much water this theory will hold...
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