|
Post by mechtout on Nov 13, 2020 10:52:29 GMT -5
Did the end game viability of the Jugg and Ares just go out the door with the introduction of the Brickhouse Ability. That team damage boost seems impossible to pass up, and then are you reallly running more than one tank later? I initially had plans to rank my Jugg all the way up, but now not so sure.
|
|
|
Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 13, 2020 11:10:19 GMT -5
I think it all depends on whether or not you are close to getting the BH. I am going to stick with the old Ares and Juggs for a while due to not wanting to spend 100 on the BH and I am FAR away from it on the XP path. I know I could max Juggy and still get good use out of it well before I get to the BH.
EDIT: there is no doubt that the ability changes things for end-game meta, though.
|
|
|
Post by mechtout on Nov 13, 2020 11:27:16 GMT -5
I think it all depends on whether or not you are close to getting the BH. I am going to stick with the old Ares and Juggs for a while due to not wanting to spend 100 on the BH and I am FAR away from it on the XP path. I know I could max Juggy and still get good use out of it well before I get to the BH.
EDIT: there is no doubt that the ability changes things for end-game meta, though.
ya im most likely a month away from having enough XP for the Brickhouse, but I'm also a month away from obtaining the 1 million credits needed to purchase it lol. The need to plan and budget resources is crazy in this game especially with all the different energy levels and compatible weapons.
|
|
|
Post by Koalabear on Nov 13, 2020 11:35:57 GMT -5
Hmm, this will be tough for me given my preference for fast mechs. Currently, I've only got one slot available in my hangar for a tank and I've been switching out the Guardian, Ares and Jugg depending on my tasks, and when I don't need to do a task, the Jugg is my default. I guess the Brickhouse would be a natural for that slot in my hangar, but I've been playing around with the idea of nothing but light/medium/support mechs. I've been thinking of getting either the MD or the Cheetah to round off my hangar.
|
|
|
Post by mechtout on Nov 13, 2020 11:43:38 GMT -5
Definitely changed my thoughts and now thinking this might be where I'm heading
Railgun 16, Longarms 8 - Panther
Carbine 12, Carbine 12 (temp Pulse Cannon8) - Guardian
Carbine 10, Pulse Cannon 8 - Brickhouse
Lost two spots: Missile Rack 8, Missile Rack 8 - Killshot?, Zephyr? Jav 6, Jav 6 - Killshot? Carbine 10, Pulse Cannon 8 - Zephyr? Jugg?
|
|
|
Post by Koalabear on Nov 13, 2020 11:51:24 GMT -5
Definitely changed my thoughts and now thinking this might be where I'm heading Railgun 16, Longarms 8 - Panther Carbine 12, Carbine 12 (temp Pulse Cannon8) - Guardian Carbine 10, Pulse Cannon 8 - Brickhouse Lost two spots: Missile Rack 8, Missile Rack 8 - Killshot?, Zephyr? Jav 6, Jav 6 - Killshot? Carbine 10, Pulse Cannon 8 - Zephyr? Jugg? Good plan, but I would say don't set your heart on anything concrete just yet. Me, I'm just gonna cruise as long as possible and only worry about end game stuff when all my stuff is ready to rank up to the next level.
|
|
|
Post by mechtout on Nov 13, 2020 11:59:08 GMT -5
Definitely changed my thoughts and now thinking this might be where I'm heading Railgun 16, Longarms 8 - Panther Carbine 12, Carbine 12 (temp Pulse Cannon8) - Guardian Carbine 10, Pulse Cannon 8 - Brickhouse Lost two spots: Missile Rack 8, Missile Rack 8 - Killshot?, Zephyr? Jav 6, Jav 6 - Killshot? Carbine 10, Pulse Cannon 8 - Zephyr? Jugg? Good plan, but I would say don't set your heart on anything concrete just yet. Me, I'm just gonna cruise as long as possible and only worry about end game stuff when all my stuff is ready to rank up to the next level. Good take, hard not to get too ahead of myself, I think I will shelve any plans for the Ares for now, and lower priority on the Jugg.
|
|
|
Post by Deadeye on Nov 13, 2020 12:08:43 GMT -5
I think it all depends on whether or not you are close to getting the BH. I am going to stick with the old Ares and Juggs for a while due to not wanting to spend 100 on the BH and I am FAR away from it on the XP path. I know I could max Juggy and still get good use out of it well before I get to the BH.
EDIT: there is no doubt that the ability changes things for end-game meta, though.
ya im most likely a month away from having enough XP for the Brickhouse, but I'm also a month away from obtaining the 1 million credits needed to purchase it lol. The need to plan and budget resources is crazy in this game especially with all the different energy levels and compatible weapons. This is a bit dated, but...
|
|
|
Post by Deadeye on Nov 13, 2020 12:14:46 GMT -5
Did the end game viability of the Jugg and Ares just go out the door with the introduction of the Brickhouse Ability. That team damage boost seems impossible to pass up, and then are you reallly running more than one tank later? I initially had plans to rank my Jugg all the way up, but now not so sure. There's still a stark difference between the 3 tanks. The Jugg is the undeniable tankiest of all the tanks from a defensive standpoint, but he's mostly solitary and can't help others near as much. The Ares is best for group defense and can push forward with support. The Brickhouse is certainly like that too and will be great for pushing, but doesn't have the ability to protect his team as much. Ares is also the fastest and will push well with other faster mechs. There is still plenty of room to choose between what your goals are. I plan to have an Ares and will seriously consider getting a BH too, but only if CPC becomes a bigger deal. Ideally, combining these will be insanely effective. Can you imagine the power of these combinations working together? Brickhouse, Ares, MD Brickhouse, Ares, Panther The first will be super hard to take out and the second will have even more fire power, but also more defense. I don't want to see something like this coming at me. *shudders*
|
|
|
Post by dukeofadvil on Nov 13, 2020 12:26:58 GMT -5
Im afraid Brickhouse may have just became the new Titan. Any strategy ideas to counter him?
|
|
|
Post by Danny Linguini on Nov 13, 2020 12:38:32 GMT -5
Any chance of acquiring a brickhouse is a long, long way down the road. And I stopped trying to plan that far ahead a long, long time ago. Between things changing and the game not being exactly as I expected as I progress through it, I kinda just live for the moment. Jug and Killshot are my most effective mechs right now, and Lancer is the most fun, and everything else is just filling up an empty slot. I know all three of those mechs will only take me so far, but I'm making the most of them now while they're usable, so they're getting most of my attention. Once any of them reaches a point where it's not cutting it, then I'll decide what's going to replace it. That could be something that's been sitting in the garage, or something I'll need to save my pennies to acquire.
|
|
|
Post by Deadeye on Nov 13, 2020 13:02:33 GMT -5
Im afraid Brickhouse may have just became the new Titan. Any strategy ideas to counter him? Tons! His death is slow and inevitable. Javs can peck away at him. Panther stasis field and SBs will slow him down even further. Zephyr will stop him in his tracks and with no shielding, he's a sitting duck. Guardian will cancel his nice new pretty ability. Like I said, he's going down, it will just take a bit more time/effort. The problem will be when he has his buddies with him. He's going to be an excellent wingman to have. Priority targets will be any adjacent MDs. Next, Panthers will be important to get rid of. If he's traveling with tank buddies, I say hit him first because he doesn't have the shield. Lot's to think about here.
|
|
|
Post by dukeofadvil on Nov 13, 2020 13:16:54 GMT -5
Im afraid Brickhouse may have just became the new Titan. Any strategy ideas to counter him? Tons! His death is slow and inevitable. Javs can peck away at him. Panther stasis field and SBs will slow him down even further. Zephyr will stop him in his tracks and with no shielding, he's a sitting duck. Guardian will cancel his nice new pretty ability. Like I said, he's going down, it will just take a bit more time/effort. The problem will be when he has his buddies with him. He's going to be an excellent wingman to have. Priority targets will be any adjacent MDs. Next, Panthers will be important to get rid of. If he's traveling with tank buddies, I say hit him first because he doesn't have the shield. Lot's to think about here. Obviously i have a long way to go before he starts to become a thorn in my side. Pecking away at him may allow you to take him down, but with such a short clock it may be best to avoid him or the match will slip away from you.
|
|
|
Post by Deadeye on Nov 13, 2020 13:23:41 GMT -5
Tons! His death is slow and inevitable. Javs can peck away at him. Panther stasis field and SBs will slow him down even further. Zephyr will stop him in his tracks and with no shielding, he's a sitting duck. Guardian will cancel his nice new pretty ability. Like I said, he's going down, it will just take a bit more time/effort. The problem will be when he has his buddies with him. He's going to be an excellent wingman to have. Priority targets will be any adjacent MDs. Next, Panthers will be important to get rid of. If he's traveling with tank buddies, I say hit him first because he doesn't have the shield. Lot's to think about here. Obviously i have a long way to go before he starts to become a thorn in my side. Pecking away at him may allow you to take him down, but with such a short clock it may be best to avoid him or the match will slip away from you. On tournament matches, I agree with you. I've fought Brickhouses in the tournament before. They absorb valuable damage that could be used to actually kill other mechs. However, they can make it so that they can't be ignored too and then you have to deal with them. Still, it's a solid strategy. CPC is a different story. You're going to have to deal with them at certain points.
|
|
|
Post by mechtout on Nov 13, 2020 13:36:07 GMT -5
ya im most likely a month away from having enough XP for the Brickhouse, but I'm also a month away from obtaining the 1 million credits needed to purchase it lol. The need to plan and budget resources is crazy in this game especially with all the different energy levels and compatible weapons. This is a bit dated, but... lol this thread definitely helped me focus, next acquisition path most likely will be Carbine 12 (almost unlocked, will skip Carbine 8), Brickhouse, Railgun, then Carbine 10 for brickhouse. Upgrades to make it all work. Now back to the grind for the 28,000 acoins needed.
|
|
|
Post by dukeofadvil on Nov 13, 2020 15:24:12 GMT -5
Obviously i have a long way to go before he starts to become a thorn in my side. Pecking away at him may allow you to take him down, but with such a short clock it may be best to avoid him or the match will slip away from you. On tournament matches, I agree with you. I've fought Brickhouses in the tournament before. They absorb valuable damage that could be used to actually kill other mechs. However, they can make it so that they can't be ignored too and then you have to deal with them. Still, it's a solid strategy. CPC is a different story. You're going to have to deal with them at certain points. could you imagine A Brickhouse with an M.D. behind it? Could be the ultimate squading partnership.
|
|
|
Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 13, 2020 15:52:13 GMT -5
On tournament matches, I agree with you. I've fought Brickhouses in the tournament before. They absorb valuable damage that could be used to actually kill other mechs. However, they can make it so that they can't be ignored too and then you have to deal with them. Still, it's a solid strategy. CPC is a different story. You're going to have to deal with them at certain points. could you imagine A Brickhouse with an M.D. behind it? Could be the ultimate squading partnership. My question is what happens when there are 2 BHs running the ability at the same time... does it stack?
|
|
|
Post by l》THE MACHINE《l on Nov 22, 2020 11:04:14 GMT -5
could you imagine A Brickhouse with an M.D. behind it? Could be the ultimate squading partnership. My question is what happens when there are 2 BHs running the ability at the same time... does it stack? Come up on an enemy brickhouse, stack the abilities and then shred them in seconds... that would be brutal as all hell!
|
|
|
Post by l》THE MACHINE《l on Nov 22, 2020 11:11:16 GMT -5
I am thinking that the tanks will all have their roles. Ares is fast and good with teammates since it can protect them fairly easily, this lets you push for bacons easily because you can bring friends and prtect them while still not giving the enemy much time to prepare a counter.
Brickhouse seems to be for center or other big battle bacons. Hold the line with teammates and kill anyone who comes to try for it. Too slow for it to be very useful in pushing, but once it gets to where it is needed you won't have any problems holding that position.
Juggs will most likely be best for side bacons. Stay there on your own since it can't really protect anyone else, and then just keep the people who try to get around the back in line. Maybe move around a bit but mostly just a solo point defence.
|
|
|
Post by acdcfan on Nov 29, 2020 5:51:07 GMT -5
What does brickhouse look like?
Never mind ..it is light years away for me
|
|
|
Post by Koalabear on Dec 3, 2020 15:04:34 GMT -5
What does brickhouse look like?
Never mind ..it is light years away for me
When you see it in game for the first time, you'll be like "holy dookie is that the Hulk??"
|
|
|
Post by reconnecting on Dec 3, 2020 15:18:46 GMT -5
What does brickhouse look like?
Never mind ..it is light years away for me
When you see it in game for the first time, you'll be like "holy dookie is that the Hulk??" Or "More points for my Panther with rank 5 Missile Rack 8s". ;-)
|
|