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Post by Koalabear on Oct 26, 2020 7:58:58 GMT -5
I've been seeing more and more builds that use two different weapons instead of a homogeneous symmetrical build, so I decided to give it a try too. Here's my current hangar. Most of my stuff is now at R4 with the exception of the SB12 and the TL6. Killshot, MR8/Jav6 - I really like this build a lot. It's so damn aggressive yet sneaky. One of the major weaknesses of a pure Jav6 build is that in direct line of sight confrontations at short range, the KS is very vulnerable - especially if it's ability is on cool down. The tactic for this is to corner shoot as much as possible and only use the ability for last ditch defense or to finish off low HP mechs. Panther, MR8/Jav6 - I just promoted this guy to R4 so the extra HP is welcome. Same principle as the KS. As a glass cannon, I want to be able to either attack from cover or do a big chunk of damage in one salvo. Corner shooting and liberal ability use are both preferable ways to run this. Ares, PC8/TL6 - The idea behind this is to light up target with the TL6 first, get the overheat debuff and then pump it with both TL6 and PC8. If the overheat debuff makes the target take 2x damage, then theoretically the single PC8 should be doing the damage of two PC8s plus 2x to the TL6, right? Anyway, haven't played this much yet so I'll update when I have more experience. Juggernaut, PC8/TL6 - Same principle as with Ares. Guardian, SB12/RPG6 - I really liked the Guardian with dual MR8's, but it's getting harder and harder to run that build in Div 1 CPC games, and I want a hangar that I can use in both modes. So, I'm trying this one out. Yes, it dramatically reduces it's SSK ability, but I see it more as a support mech now. I'd wanted to pair the MR8 with the SB12 at first but then decided that I'd rather have the Panther have the MR8 and the RPG6 gives the Guardian a bit more range ability. I don't have the Carbine 8 yet and it'll be a while before I'm able to afford it, so I had to get a bid creative with what I have. I thought about pairing the SB12 with LA8 on the Guardian but the SB12 takes a few seconds to induce the debuff and in that time, the Guardian would take too much damage. Better to play support and hit and run. I still have my Shadow set with SG4. Both mech and weapons are ready to rank up but I don't have the resources yet. I was tempted to slap a single MR8 on it for giggles and might still do that in the next tournament. If I ever get the Shadow up to 12en though, I'll definitely spring for the MR6 for it.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 26, 2020 9:22:21 GMT -5
I've been doing a bit of this, too. One build that I have had surprising results with is the Panther - SB 16/Jav 4. I get some pretty fun kills with the Jav4, believe it or not. For the ideal approach, I try to flank with it in such a way so that my Jav hits from the sides or behind as much as possible. With it being R4, the Crits come more often than I was expecting, and with the SB or the Fence providing a slow target, plus the extra damage from the SB, it's usually a clinch kill. Also, the "pot shots" that I can take with the Jav from around corners to de-shield the Jugs is not to be underestimated. A lot of times it works for bait, too... people don't expect that build and then they round the corner and walk directly into my Stasis Fence and say hello to my little freezing friend . I want to use a Jav6 once I get that big ol' cat up to 24 energy... this is just too good. I don't know how well it would work with the SB12... since there is a pretty decent damage differential between the two. I still like TL6 with that weapon, so far. The 12 is definitely one that I want a double for, though, and now that I have almost everything on my list for R4 done, is getting some attention.
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Destrier
Posts: 42
Karma: 43
Pilot name: ƬIDDY
Platform: iOS
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MA Pilot ID: 4983781
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Post by ◢î╧î◣ on Oct 26, 2020 15:26:09 GMT -5
I've been seeing more and more builds that use two different weapons instead of a homogeneous symmetrical build, so I decided to give it a try too. Here's my current hangar. Most of my stuff is now at R4 with the exception of the SB12 and the TL6. Killshot, MR8/Jav6 - I really like this build a lot. It's so damn aggressive yet sneaky. One of the major weaknesses of a pure Jav6 build is that in direct line of sight confrontations at short range, the KS is very vulnerable - especially if it's ability is on cool down. The tactic for this is to corner shoot as much as possible and only use the ability for last ditch defense or to finish off low HP mechs. Panther, MR8/Jav6 - I just promoted this guy to R4 so the extra HP is welcome. Same principle as the KS. As a glass cannon, I want to be able to either attack from cover or do a big chunk of damage in one salvo. Corner shooting and liberal ability use are both preferable ways to run this. Ares, PC8/TL6 - The idea behind this is to light up target with the TL6 first, get the overheat debuff and then pump it with both TL6 and PC8. If the overheat debuff makes the target take 2x damage, then theoretically the single PC8 should be doing the damage of two PC8s plus 2x to the TL6, right? Anyway, haven't played this much yet so I'll update when I have more experience. Juggernaut, PC8/TL6 - Same principle as with Ares. Guardian, SB12/RPG6 - I really liked the Guardian with dual MR8's, but it's getting harder and harder to run that build in Div 1 CPC games, and I want a hangar that I can use in both modes. So, I'm trying this one out. Yes, it dramatically reduces it's SSK ability, but I see it more as a support mech now. I'd wanted to pair the MR8 with the SB12 at first but then decided that I'd rather have the Panther have the MR8 and the RPG6 gives the Guardian a bit more range ability. I don't have the Carbine 8 yet and it'll be a while before I'm able to afford it, so I had to get a bid creative with what I have. I thought about pairing the SB12 with LA8 on the Guardian but the SB12 takes a few seconds to induce the debuff and in that time, the Guardian would take too much damage. Better to play support and hit and run. I still have my Shadow set with SG4. Both mech and weapons are ready to rank up but I don't have the resources yet. I was tempted to slap a single MR8 on it for giggles and might still do that in the next tournament. If I ever get the Shadow up to 12en though, I'll definitely spring for the MR6 for it. This is my starter hanger. I like the 5 min matches, like the tournaments, I do not like the rampant AI running around on both sides.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 26, 2020 16:25:52 GMT -5
I've been seeing more and more builds that use two different weapons instead of a homogeneous symmetrical build, so I decided to give it a try too. Here's my current hangar. Most of my stuff is now at R4 with the exception of the SB12 and the TL6. Killshot, MR8/Jav6 - I really like this build a lot. It's so damn aggressive yet sneaky. One of the major weaknesses of a pure Jav6 build is that in direct line of sight confrontations at short range, the KS is very vulnerable - especially if it's ability is on cool down. The tactic for this is to corner shoot as much as possible and only use the ability for last ditch defense or to finish off low HP mechs. Panther, MR8/Jav6 - I just promoted this guy to R4 so the extra HP is welcome. Same principle as the KS. As a glass cannon, I want to be able to either attack from cover or do a big chunk of damage in one salvo. Corner shooting and liberal ability use are both preferable ways to run this. Ares, PC8/TL6 - The idea behind this is to light up target with the TL6 first, get the overheat debuff and then pump it with both TL6 and PC8. If the overheat debuff makes the target take 2x damage, then theoretically the single PC8 should be doing the damage of two PC8s plus 2x to the TL6, right? Anyway, haven't played this much yet so I'll update when I have more experience. Juggernaut, PC8/TL6 - Same principle as with Ares. Guardian, SB12/RPG6 - I really liked the Guardian with dual MR8's, but it's getting harder and harder to run that build in Div 1 CPC games, and I want a hangar that I can use in both modes. So, I'm trying this one out. Yes, it dramatically reduces it's SSK ability, but I see it more as a support mech now. I'd wanted to pair the MR8 with the SB12 at first but then decided that I'd rather have the Panther have the MR8 and the RPG6 gives the Guardian a bit more range ability. I don't have the Carbine 8 yet and it'll be a while before I'm able to afford it, so I had to get a bid creative with what I have. I thought about pairing the SB12 with LA8 on the Guardian but the SB12 takes a few seconds to induce the debuff and in that time, the Guardian would take too much damage. Better to play support and hit and run. I still have my Shadow set with SG4. Both mech and weapons are ready to rank up but I don't have the resources yet. I was tempted to slap a single MR8 on it for giggles and might still do that in the next tournament. If I ever get the Shadow up to 12en though, I'll definitely spring for the MR6 for it. This is my starter hanger. I like the 5 min matches, like the tournaments, I do not like the rampant AI running around on both sides. Battling AI can definitely be a bear... especially when the game has decided you are doing too well and doubles their squad power...
Unfortunately, there isn't enough of a player population to do away with them... yet. While this game has been in beta for a while, it's a pretty recent release for the "open beta" that we have now, so it's new to a lot of folk. As they gain momentum and finally "release" it for real, I expect that the bots will die down. In the interest of quick MM, however, I don't see them going away any time soon.
Fortunately, the AI is smart enough to not be a total detriment to your team in normal circumstances.
Back to unfortunately, when the game is in "get back in your place" mode... the Red AI gets VERY intelligent while the Blue AI gets a lobotomy. The issue has been brought up a LOT recently, in the Discord suggestion channel, and even though I have little faith in the main Mod there, they say that it's a work in progress to tweak the AI to more reasonable behavior. We shall see.
So, back to the thread...
You got any hybrid builds you like to use, yet?
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Post by Deadeye on Oct 27, 2020 9:44:09 GMT -5
I've been seeing more and more builds that use two different weapons instead of a homogeneous symmetrical build, so I decided to give it a try too. Here's my current hangar. Most of my stuff is now at R4 with the exception of the SB12 and the TL6. Killshot, MR8/Jav6 - I really like this build a lot. It's so damn aggressive yet sneaky. One of the major weaknesses of a pure Jav6 build is that in direct line of sight confrontations at short range, the KS is very vulnerable - especially if it's ability is on cool down. The tactic for this is to corner shoot as much as possible and only use the ability for last ditch defense or to finish off low HP mechs. Panther, MR8/Jav6 - I just promoted this guy to R4 so the extra HP is welcome. Same principle as the KS. As a glass cannon, I want to be able to either attack from cover or do a big chunk of damage in one salvo. Corner shooting and liberal ability use are both preferable ways to run this. Ares, PC8/TL6 - The idea behind this is to light up target with the TL6 first, get the overheat debuff and then pump it with both TL6 and PC8. If the overheat debuff makes the target take 2x damage, then theoretically the single PC8 should be doing the damage of two PC8s plus 2x to the TL6, right? Anyway, haven't played this much yet so I'll update when I have more experience. Juggernaut, PC8/TL6 - Same principle as with Ares. Guardian, SB12/RPG6 - I really liked the Guardian with dual MR8's, but it's getting harder and harder to run that build in Div 1 CPC games, and I want a hangar that I can use in both modes. So, I'm trying this one out. Yes, it dramatically reduces it's SSK ability, but I see it more as a support mech now. I'd wanted to pair the MR8 with the SB12 at first but then decided that I'd rather have the Panther have the MR8 and the RPG6 gives the Guardian a bit more range ability. I don't have the Carbine 8 yet and it'll be a while before I'm able to afford it, so I had to get a bid creative with what I have. I thought about pairing the SB12 with LA8 on the Guardian but the SB12 takes a few seconds to induce the debuff and in that time, the Guardian would take too much damage. Better to play support and hit and run. I still have my Shadow set with SG4. Both mech and weapons are ready to rank up but I don't have the resources yet. I was tempted to slap a single MR8 on it for giggles and might still do that in the next tournament. If I ever get the Shadow up to 12en though, I'll definitely spring for the MR6 for it. Hmmm, asymmetrical builds...do LA8/10, Carb8/10 or Carb8/12, RM8/12 count? Because I'ma do those if so and call myself asymmetrical. lol
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Post by Koalabear on Oct 27, 2020 9:52:45 GMT -5
Hmmm, asymmetrical builds...do LA8/10, Carb8/10 or Carb8/12, RM8/12 count? Because I'ma do those if so and call myself asymmetrical. lol Technically, I guess they do!
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Post by Deadeye on Oct 27, 2020 9:58:10 GMT -5
Hmmm, asymmetrical builds...do LA8/10, Carb8/10 or Carb8/12, RM8/12 count? Because I'ma do those if so and call myself asymmetrical. lol Technically, I guess they do!
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