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Post by Jeb on Oct 17, 2020 10:27:45 GMT -5
https://www.reddit.com/r/walkingwarrobots/comments/jc7tjd/regarding_the_movement_speed_issues_in_64x/
So, if you've got anything that used to work and now seems to not, bring it to Pixonic's attention. I asked them to look into splash radius on Tulu/Pin; I've remounted my 2.12 RDB setup on my Raven to see how they'd perform with thermos behind them (I'm hoping that this setup will terrorize the new Shells when they arrive), and it seemed like splash wasn't working like I remember it. I don't remember there ever being a nerf announcement but you know they buffed Avalanche, so maybe something got messed up.
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Post by flounder on Oct 17, 2020 11:55:56 GMT -5
For a while I thought my tutu spectre wasn’t doing the same damage as before, but I couldn’t tell if it was the horrible lag causing it...🤷🏻♂️
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Post by T34 on Oct 17, 2020 16:08:59 GMT -5
He is full of 「dookie」. I love some of the replies.
He goes on about the speed of the Loki. The fact of the matter is that the Lokiâs speed hasnât been readjusted to properly consider boosters and pilots. The adamant Loki with road hog is running at the same same speed as the standard one. They straight out nerfed it and spinning it now. For him to get involved obviously they are hurting somehow. Probably revenue and user base. Some also Rightly commented On the accelerated and excessive nerf buff cycles.
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Post by Pulse Hadron on Oct 17, 2020 19:51:27 GMT -5
Tofsla “2. Loki with boosters, pilot skills, modules and ability bonus got not 90-100 km/h that it was supposed to have on paper, but about 120.”
Even that’s way off. These are my measurements from a year ago and Loki was up to 194km/h...
Unstealthed, RH = 64.4 km/h Unstealthed, RH, ARH = 81.8 km/h Stealthed, RH = 110.5 km/h Stealthed, RH, ARH = 194.3 km/h
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Post by linearblade on Oct 17, 2020 20:48:05 GMT -5
Tofsla “2. Loki with boosters, pilot skills, modules and ability bonus got not 90-100 km/h that it was supposed to have on paper, but about 120.” Even that’s way off. These are my measurements from a year ago and Loki was up to 194km/h... Unstealthed, RH = 64.4 km/h Unstealthed, RH, ARH = 81.8 km/h Stealthed, RH = 110.5 km/h Stealthed, RH, ARH = 194.3 km/h I remember you doing some excellent timing work on it too
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Post by foxypotato on Oct 17, 2020 21:19:30 GMT -5
https://www.reddit.com/r/walkingwarrobots/comments/jc7tjd/regarding_the_movement_speed_issues_in_64x/ So, if you've got anything that used to work and now seems to not, bring it to Pixonic's attention. I asked them to look into splash radius on Tulu/Pin; I've remounted my 2.12 RDB setup on my Raven to see how they'd perform with thermos behind them (I'm hoping that this setup will terrorize the new Shells when they arrive), and it seemed like splash wasn't working like I remember it. I don't remember there ever being a nerf announcement but you know they buffed Avalanche, so maybe something got messed up. Tulumbas and Pin have been screwed up for some time. The splash radius just didn't work against most speedy bots in the game for a while but now it is only Phantom and Blitz that the splash does not work.
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Post by foxypotato on Oct 17, 2020 21:34:34 GMT -5
Legacy tech in War Robots acts funny. People preceded to talk about stuff that is not legacy but act like it is just because it it 6 months old. We allow it and move on. Up next: "do french mings need a buff?" Your local forum moderator that you thought quit but changed their minds tells you why it should be buffed." Leading story: "that one moderator goes all in on Noricums for some reason tonight @ 6:00"
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Post by Poopface on Oct 17, 2020 21:57:22 GMT -5
Leading story: "that one moderator goes all in on Noricums for some reason tonight @ 6:00" That’s easy. That moderator is off his meds and/or rocker.
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Post by RightOn on Oct 17, 2020 23:26:19 GMT -5
I always had an issue with punishers cutting out when turning quickly in 10 meter melee. The only bot I use them on now is Ares, which has a fairly high torso speed, but when I had them on Invader (being a melee oriented bot) I encountered that issue all the time and resorted to scourge/spark.
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Post by ѻﻭɼﻉ on Oct 17, 2020 23:56:03 GMT -5
I always had an issue with punishers cutting out when turning quickly in 10 meter melee. The only bot I use them on now is Ares, which has a fairly high torso speed, but when I had them on Invader (being a melee oriented bot) I encountered that issue all the time and resorted to scourge/spark. Torso/chassis rotational speed depends on the screen sensitivity setting. If you’re having an issue with a weapon that you really want to use on a certain mech but stopped because of slow rotation, adjust sensitivity so the rotation is quicker on that mech
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Post by spartan44 on Oct 18, 2020 0:10:14 GMT -5
Give me charge of pix for 24 hrs and I'll fix this game. They can't be this dumb. They know exactly how to fix things. They refuse to do it.
If by chance they don't know how I offer my consultation services. I'm available immediately. I'll only charge $1 million for my services. The game will be turned around by Monday morning.
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Post by RightOn on Oct 18, 2020 0:10:20 GMT -5
I always had an issue with punishers cutting out when turning quickly in 10 meter melee. The only bot I use them on now is Ares, which has a fairly high torso speed, but when I had them on Invader (being a melee oriented bot) I encountered that issue all the time and resorted to scourge/spark. Torso/chassis rotational speed depends on the screen sensitivity setting. If you’re having an issue with a weapon that you really want to use on a certain mech but stopped because of slow rotation, adjust sensitivity so the rotation is quicker on that mech sensitivity helps, but bots do have different torso speeds, you can easily tell when sensitivity is high because you're watching the torso catch up still the punishers just outright cut out when doing erratic movements. It did not matter if I was using a mouse or touchscreen.
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Post by frunobulax on Oct 18, 2020 0:55:23 GMT -5
Tofsla “2. Loki with boosters, pilot skills, modules and ability bonus got not 90-100 km/h that it was supposed to have on paper, but about 120.” Even that’s way off. These are my measurements from a year ago and Loki was up to 194km/h... Unstealthed, RH = 64.4 km/h Unstealthed, RH, ARH = 81.8 km/h Stealthed, RH = 110.5 km/h Stealthed, RH, ARH = 194.3 km/h I figure it's not only the Loki. My Leech gets a major boost from ARH and boosters, much more than it should. Somehow speed calculation is messed up.
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Post by Poopface on Oct 18, 2020 18:45:52 GMT -5
There’s a lot more than just speed calcs that are broken these days.
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