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Post by Redfiend on Oct 16, 2020 17:11:51 GMT -5
I liked these appreciation threads. Since I kill a lot of back and forth/mystery with my wall texts, I figure I'd get them started. If more people open them up I'll link them to the Mech descriptions in the wall text for horror/Glory stories. I have to open up with Shadow. Specifically Shotgun Shadow. Light mechs in this game are pretty much universally shunned by the current community, but this insufferable little monster is allowing me to re-live my stalker glory days from a War Robots long in the past. Shotguns are no joke. I keep saying they have the same damage profile as RPG 6, and the more I play the little bugger, the more that proves true. This little guy can hang with the big boys with big guns. Excuse the garish paint. The McDonalds crew is in town.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 16, 2020 17:33:05 GMT -5
Agreed... I was not expecting to have as good a game with them as I did when running shotties on the Shadow, last week. I switch up a lot so it's not in the current hangar... but it will go back in. Definitely a fun build.
Side note... I ran TL 4 + Jav 4 for Ss & Gs, and was surprised by that, as well. Both weapons are R4 if that helps explain it... but still... on that tourney map from a day or two ago with the little depressions on the sides that you can hide in sometimes... was a bad little bugger. Stealth up, come out, heat up, retreat back to the dip if I need to, play cover games if not, shoot them with Javs. Even J4s are dangerous if the bot is overheated AND you hit them from a flank... was unexpectedly fun, challenging, and effective.
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Post by ѻﻭɼﻉ on Oct 17, 2020 15:15:37 GMT -5
Shotgun Shadow is nasty. There are a few important things people should know though, about taking on Juggs or Killshot, especially running solo without team coordination.
1. Hitting from flanks or behind is ideal not only because you deal more damage, but it gives you a better chance at avoiding damage. But, if the targets are aware of you and it is more of a head to head 1v1....
2. Be near cover and bait Killshot into using its melee dash, then come out and hit it hard on the kisser
3. Wait for Juggs shield to go down, or use one shotgun and corner shooting to take down the shield, allow for near full reload then come out and punch it in the chest point blank....
then run away lmao so you can repeat the assault, which will often be necessary if they’re higher ranked mechs
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Post by mechtout on Oct 20, 2020 10:10:55 GMT -5
Finally picked up this set up, its is pretty freakin fun to use. Might need to be leveled more, as it dies pretty quickly, also just need more practice with it.
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Post by Danny Linguini on Oct 20, 2020 10:25:34 GMT -5
Finally picked up this set up, its is pretty freakin fun to use. Might need to be leveled more, as it dies pretty quickly, also just need more practice with it. Well that’s just great. I’m seeing an increasing flood of these things lately, and they need to be a priority because they move around so fast, you need to keep track of where they are. Royal pain in the patootie.
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Post by ѻﻭɼﻉ on Oct 20, 2020 11:06:15 GMT -5
Finally picked up this set up, its is pretty freakin fun to use. Might need to be leveled more, as it dies pretty quickly, also just need more practice with it. A couple things: 1. at lower levels on shotgun, mainly play the shotguns in tourney Heat 1-3, maybe 4, where enemy levels are lower. 2. stick close to allies and use opportunity attacks 3. only sneak up on Killshot if it is engaged 4. keep your distance from Juggs and rely more on allies to help you take them down 5. don’t rush in, especially to a cluster of multiple opponents, try to find windows of opportunity to flank rather than frontals; save frontals for individual opponents directly after their weapons enter cooldown In zees vays, you vill die less easily. My Shadow is about to R5; shotgun4 are somewhere in the R4, I think level 5. It is definitely worth it, super fun, deadly with careful strategic tactics
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Post by ѻﻭɼﻉ on Oct 20, 2020 11:40:54 GMT -5
mechtout, also, there’s an important dance between the Fog of War & Shadow stealth to keep in mind. To minimize taking fire, especially from lock-on (ie Javs) or semi-lock-on (ie SB or TL) weapons, you need to reduce knowledge of your whereabouts by trying to stay out of all enemy LOS when not in stealth, then activate stealth before emerging even if this means using the extra speed to get to your next position of cover without showing up on radar, as you close on specific targets. This is obviously a general description of using Shadow, but a really important one for combat longevity, stealing zones, and opportunity attacks that optimizes frustrating the opponents
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Post by Koalabear on Oct 20, 2020 12:14:45 GMT -5
Ok, I just played a few games with the Shotgun Shadow. Threw some levels at my SG4 too since I don't have anything else to upgrade at the moment (picked up SB12 and it needs a ton of credits, need blueprint for TL6, and need A-coins for Panther R4), anyway, damn it is fun! Sneaky as heck, high risk, high reward. I'd always wanted a Shadow that could mount RPG6, and this is as close as I'm gonna get. It just murders other Shadows and light mechs and can be pretty brutal on heavy mechs that are caught with their arms in the air and pants around their ankles!
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Post by mechtout on Oct 20, 2020 14:03:20 GMT -5
mechtout, also, thereâs an important dance between the Fog of War & Shadow stealth to keep in mind. To minimize taking fire, especially from lock-on (ie Javs) or semi-lock-on (ie SB or TL) weapons, you need to reduce knowledge of your whereabouts by trying to stay out of all enemy LOS when not in stealth, then activate stealth before emerging even if this means using the extra speed to get to your next position of cover without showing up on radar, as you close on specific targets. This is obviously a general description of using Shadow, but a really important one for combat longevity, stealing zones, and opportunity attacks that optimizes frustrating the opponents I hope i can master the timing of this ninja mindset, it sounds tactically fun, holy 「dookie」
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Post by ѻﻭɼﻉ on Oct 26, 2020 5:16:56 GMT -5
Shadow is now R5.
The mobility and use of stealth and the fog of war make Jav6 ambush excellent.
But, the MR6 and the shotgun4s are my favorite builds for Shadow
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Post by Koalabear on Oct 26, 2020 8:13:37 GMT -5
One cool thing about the Shadow is that when you go into stealth, the game sounds get muffled. That's a neat addition! The down side of course, is that you don't hear the POW of the shotguns as much. Sometimes I will attack out of stealth just to hear the sound! I've also trying hitting one gun first and then quickly hitting the big fire button. This slightly increases my engagement time, improves my hit chances and I get to hear the POW POW staccato of the shotguns. I'm still not good enough with this mech to play it in CPC, so I mainly bring it out for the early days of the Tournament where I can beat on simple AI. I absolutely love killing two mechs at once though. So satisfying!
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 26, 2020 9:05:59 GMT -5
Just recently got both my shotties and my Shadow to R4... haven't used it since then... but yeah, don't even have to play to say it is worth it.
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Post by ѻﻭɼﻉ on Oct 26, 2020 10:26:37 GMT -5
Koalabear nice. I have found the key to getting better with Shadow is all about Fog of War/Stealth oscillation to manipulate enemy radar. Avoid LOS to enemies by using cover, activate stealth to travel to more cover to maintain the FoW, stealth to attack and return to FoW. This is precisely what allows the Shadow to sneak and snake the cp’s or show up out of nowhere to ambush near point blank
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 26, 2020 11:09:28 GMT -5
Koalabear nice. I have found the key to getting better with Shadow is all about Fog of War/Stealth oscillation to manipulate enemy radar. Avoid LOS to enemies by using cover, activate stealth to travel to more cover to maintain the FoW, stealth to attack and return to FoW. This is precisely what allows the Shadow to sneak and snake the cp’s or show up out of nowhere to ambush near point blank Yup... this mech was what taught me to use the minimap as a tool.
Good Shadow players that I have come across ALWAYS surprise me. They know what makes the eye appear and do everything they can to not do so.
On the flip side... I appreciate GREATLY that I can still free aim and hit them... unlike in War Robots.
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Post by Koalabear on Oct 26, 2020 11:16:25 GMT -5
Koalabear nice. I have found the key to getting better with Shadow is all about Fog of War/Stealth oscillation to manipulate enemy radar. Avoid LOS to enemies by using cover, activate stealth to travel to more cover to maintain the FoW, stealth to attack and return to FoW. This is precisely what allows the Shadow to sneak and snake the cp’s or show up out of nowhere to ambush near point blank Yup... this mech was what taught me to use the minimap as a tool.
Good Shadow players that I have come across ALWAYS surprise me. They know what makes the eye appear and do everything they can to not do so.
On the flip side... I appreciate GREATLY that I can still free aim and hit them... unlike in War Robots.
Wait...is that what that red eye is at the top of the screen??? I was just about to ask about it cause all this time, I'd thought it was someone spectating me and couldn't figure out why it was appearing at the beginning of the game! Now it makes sense!
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Post by ѻﻭɼﻉ on Oct 26, 2020 11:22:41 GMT -5
Koalabear ⓣⓡⓘⓒⓚⓨ48yeah, not only avoiding the eye, but by ‘scouting’ you get LOS on opponents otherwise hidden from your team, causing them to appear on ally radar and mini-map. we would do this with the Mite in Battle of Titans; move quickly to a high point, get LOS on as many opponents as possible
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Post by punishingcossack on Oct 26, 2020 12:05:25 GMT -5
Koalabear ⓣⓡⓘⓒⓚⓨ48 yeah, not only avoiding the eye, but by ‘scouting’ you get LOS on opponents otherwise hidden from your team, causing them to appear on ally radar and mini-map. we would do this with the Mite in Battle of Titans; move quickly to a high point, get LOS on as many opponents as possible wait, so the eye means that one or more enemy players just activated stealth on a Shadow? Or is it anyone on the battlefield?
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 26, 2020 12:09:59 GMT -5
Koalabear ⓣⓡⓘⓒⓚⓨ48 yeah, not only avoiding the eye, but by ‘scouting’ you get LOS on opponents otherwise hidden from your team, causing them to appear on ally radar and mini-map. we would do this with the Mite in Battle of Titans; move quickly to a high point, get LOS on as many opponents as possible wait, so the eye means that one or more enemy players just activated stealth on a Shadow? Or is it anyone on the battlefield? No... the eye means that someone has seen you and you are now visible on the minimap, and therefore, able to be targeted on the HUD.
Avoiding RMs means keeping that from happening, for example, since if they can't target you, they can't hit you.
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Post by punishingcossack on Oct 26, 2020 12:54:30 GMT -5
wait, so the eye means that one or more enemy players just activated stealth on a Shadow? Or is it anyone on the battlefield? No... the eye means that someone has seen you and you are now visible on the minimap, and therefore, able to be targeted on the HUD.
Avoiding RMs means keeping that from happening, for example, since if they can't target you, they can't hit you.
what determines whether someone can be seen on the HUD? it's really annoying when I lock onto someone, and then for inexplicable reasons, they disappear from HUD...
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 26, 2020 13:32:49 GMT -5
No... the eye means that someone has seen you and you are now visible on the minimap, and therefore, able to be targeted on the HUD.
Avoiding RMs means keeping that from happening, for example, since if they can't target you, they can't hit you.
what determines whether someone can be seen on the HUD? it's really annoying when I lock onto someone, and then for inexplicable reasons, they disappear from HUD... As Ogre said... LoS. (Line of Sight)
Basically, if you can see them, then you make them show up on every Blue's minimap and HUD. If no Blue has a clear LoS on them, they fade from the map and HUD after a few seconds.
This is what Ogre was talking about with using the Shadow as a scout... you can get in and target folk while you are stealthed, and if you have a competent team, that will allow Javs and RMs to target them from cover and without LoS, themselves.
EDIT... this was something I always wanted War Robots to have... especially back in the early days when a Stalker was not as useful as it really should have been... outside of getting beacons and being a nuisance. If scouting had a purpose in War Robots, the light bots would have had a lot more reason to be played.
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Post by punishingcossack on Oct 26, 2020 13:37:51 GMT -5
what determines whether someone can be seen on the HUD? it's really annoying when I lock onto someone, and then for inexplicable reasons, they disappear from HUD... As Ogre said... LoS. (Line of Sight)
Basically, if you can see them, then you make them show up on every Blue's minimap and HUD. If no Blue has a clear LoS on them, they fade from the map and HUD after a few seconds.
This is what Ogre was talking about with using the Shadow as a scout... you can get in and target folk while you are stealthed, and if you have a competent team, that will allow Javs and RMs to target them from cover and without LoS, themselves.
EDIT... this was something I always wanted War Robots to have... especially back in the early days when a Stalker was not as useful as it really should have been... outside of getting beacons and being a nuisance. If scouting had a purpose in War Robots, the light bots would have had a lot more reason to be played.
wow this makes a lot of sense...now I know why when I lock onto someone behind a wall w/ my KS javs, sometimes they disappear from my HUD, and sometimes they don't
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 26, 2020 13:55:43 GMT -5
As Ogre said... LoS. (Line of Sight)
Basically, if you can see them, then you make them show up on every Blue's minimap and HUD. If no Blue has a clear LoS on them, they fade from the map and HUD after a few seconds.
This is what Ogre was talking about with using the Shadow as a scout... you can get in and target folk while you are stealthed, and if you have a competent team, that will allow Javs and RMs to target them from cover and without LoS, themselves.
EDIT... this was something I always wanted War Robots to have... especially back in the early days when a Stalker was not as useful as it really should have been... outside of getting beacons and being a nuisance. If scouting had a purpose in War Robots, the light bots would have had a lot more reason to be played.
wow this makes a lot of sense...now I know why when I lock onto someone behind a wall w/ my KS javs, sometimes they disappear from my HUD, and sometimes they don't Yeah it's a mechanic that I really like about this game... it can be exploited (not in a bad way) to make for some really cool plays... unlike today when I played my Shadow and forgot that I had just traded out the Shotties for a Jav 4 and 6 and then charged the Reds like Rambo... !
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Post by Redfiend on Nov 11, 2020 14:54:49 GMT -5
Cracked out speed freak:
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Post by Koalabear on Nov 12, 2020 9:34:44 GMT -5
I like how with the new Sprint ability, the Shadow has officially moved from "Stalker" to "Pursuer" equivalent.
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Post by Koalabear on Nov 17, 2020 9:26:11 GMT -5
Update...so, I finally got my Shadow to R5! Yay!
MR6 still sucks on it! Boo!
But RPG6 works amazing! Yay!
PC6 was ok... Meh!
Jav6 works amazing! Yay!
And that's it for all the 6EN weapons I've tried!
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Post by Deadeye on Nov 17, 2020 14:41:34 GMT -5
Update...so, I finally got my Shadow to R5! Yay! MR6 still sucks on it! Boo! But RPG6 works amazing! Yay! PC6 was ok... Meh! Jav6 works amazing! Yay! And that's it for all the 6EN weapons I've tried! Awesome! Now you need to try all other possible combinations for us. A common loadout for light mechs on the AI is the Carb12 and the SB12. Please buy both immediately and start testing (don't forget to immediately upgrade everything to R5 for an apples-to-apples comparison, thanks!) Also, other combinations I'm interested in...RM10/Shotty2, LA10/AC2. Those should be hella good. Seriously though, an MR8/Shotty4 might be extremely nasty. Please try that one for me us. Thanks and congrats!
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Post by Koalabear on Nov 18, 2020 8:31:40 GMT -5
Update...so, I finally got my Shadow to R5! Yay! MR6 still sucks on it! Boo! But RPG6 works amazing! Yay! PC6 was ok... Meh! Jav6 works amazing! Yay! And that's it for all the 6EN weapons I've tried! Awesome! Now you need to try all other possible combinations for us. A common loadout for light mechs on the AI is the Carb12 and the SB12. Please buy both immediately and start testing (don't forget to immediately upgrade everything to R5 for an apples-to-apples comparison, thanks!) Also, other combinations I'm interested in...RM10/Shotty2, LA10/AC2. Those should be hella good. Seriously though, an MR8/Shotty4 might be extremely nasty. Please try that one for me us. Thanks and congrats! I have the SB12 and I'm not a fan...lol. I'm also not a fan of putting a single weapon on a mech, even though I've been tempted to run the Shadow with a single MR8. Just a thought, but I really don't think the Shadow will do with with sustained damage types of weapons. This is based on my own experiences with PC6 on the Shadow. The large clip makes me stay exposed too long as I cannot resist the temptation to pour the full clip into my target. The Shadow is best run with weapons that can hit from cover, or can empty it's clip quickly and with maximum damage and the get out. I'll likely be giving MR6 another try.
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Post by Deadeye on Nov 18, 2020 10:42:34 GMT -5
Awesome! Now you need to try all other possible combinations for us. A common loadout for light mechs on the AI is the Carb12 and the SB12. Please buy both immediately and start testing (don't forget to immediately upgrade everything to R5 for an apples-to-apples comparison, thanks!) Also, other combinations I'm interested in...RM10/Shotty2, LA10/AC2. Those should be hella good. Seriously though, an MR8/Shotty4 might be extremely nasty. Please try that one for me us. Thanks and congrats! I have the SB12 and I'm not a fan...lol. I'm also not a fan of putting a single weapon on a mech, even though I've been tempted to run the Shadow with a single MR8. Just a thought, but I really don't think the Shadow will do with with sustained damage types of weapons. This is based on my own experiences with PC6 on the Shadow. The large clip makes me stay exposed too long as I cannot resist the temptation to pour the full clip into my target. The Shadow is best run with weapons that can hit from cover, or can empty it's clip quickly and with maximum damage and the get out. I'll likely be giving MR6 another try. That's good info, thanks. You mentioned the MR8. I'd really like to hear if you think the MR8 with the shotty 4 is viable. On paper, it sounds like it could be a wicked combination since both seem to hit above their EN level and they're both bursty and have a splash or scatter effect. I can't remember if you said you'd leveled your Shotty4 or not. Obviously, if you haven't then testing wouldn't be good. Just curious bud. Thanks
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Post by Koalabear on Nov 18, 2020 10:55:02 GMT -5
Hmm... MR8 with SG4... I hadn't considered that yet, but I have run MR6 with SG4 lots. My SG4 is R4 right now...
MR6/SG4 on Shadow is not bad. It's not great either. The Shadow needs to be run in a way that it never stops running. That's why dual SG4's worked so well as there's almost no projectile speed delay if you got into PB range. The MR6 needs a steady platform in order to get as many rockets on target. Running and firing the MR6 is a good way to waste a clip. So, when I ran this set up, I tried to use the MR6 only when I was running straight or hitting a slow or immobilized target, and then finish off with the SG4.
I am practicing today with the MR6 on the Killshot...so hopefully I get better enough to put dual MR6 back on the Shadow for CPC games. It's weird and I think it's the SG4's critical chance, but in lots of instances, I seem to do better with SG4 than MR6. But, the SG4 is so inconsistent and the MR6 is the whole reason why I was in a rush to rank up my Shadow...so I need to give it another chance.
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Post by l》THE MACHINE《l on Nov 23, 2020 14:22:03 GMT -5
Planning on picking one up when I unlock it, was thinking shotties but I am up for other builds... what are some fun ones that you guys recommend?
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