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Post by Danny Linguini on Oct 13, 2020 15:36:35 GMT -5
Fate was finally kind to me, after MM had been kicking my tail pretty unmercifully all day. After a few good tournament rounds last week, I needed about 1k more a-coins to bump my Lancer up to R4 (2500 f’n a-coins!). I’ve been hemming and hawing about whether to push Lancer first or wait for a LOT more BP’s to get Juggy up to 3.7 and push him next. And then, as if the universe was speaking to me, this happened in the fortune vault: So I said screw it. Lancer is the only mech ready to move up, and I love playing it, so up it went. Right off the bat its HP went up to 35,100, and my hangar strength went from lower 1300’s to 1430. I moved the MR8’s from Panther to Killshot, and put one of the jav6’s from Killshot onto Lancer, and PC8’s back on Panther. And Lancer is now quite the hearty little beast. It will likely be the first one I push to R5 so I can give it both jav6’s, but that’s obviously still a long, long way off. Anyway, if anybody is on the fence about kicking up the Lancer a few notches, if you really like playing that mech, I say it’s worth it. Next one to get the push is definitely Juggy - and then I’ll have some serious decisions to make with 3 EN16 mechs in the active hangar not counting Guardian, which only comes out for special occasions), and not a whole lot of usable EN8 weapons to pick from fir regular game play. But for now, ima have a bit of fun with the little jumping bean.
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BAMtATeRToTz
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Post by BAMtATeRToTz on Oct 13, 2020 16:02:21 GMT -5
Fate was finally kind to me, after MM had been kicking my tail pretty unmercifully all day. After a few good tournament rounds last week, I needed about 1k more a-coins to bump my Lancer up to R4 (2500 f’n a-coins!). I’ve been hemming and hawing about whether to push Lancer first or wait for a LOT more BP’s to get Juggy up to 3.7 and push him next. And then, as if the universe was speaking to me, this happened in the fortune vault: So I said screw it. Lancer is the only mech ready to move up, and I love playing it, so up it went. Right off the bat its HP went up to 35,100, and my hangar strength went from lower 1300’s to 1430. I moved the MR8’s from Panther to Killshot, and put one of the jav6’s from Killshot onto Lancer, and PC8’s back on Panther. And Lancer is now quite the hearty little beast. It will likely be the first one I push to R5 so I can give it both jav6’s, but that’s obviously still a long, long way off. Anyway, if anybody is on the fence about kicking up the Lancer a few notches, if you really like playing that mech, I say it’s worth it. Next one to get the push is definitely Juggy - and then I’ll have some serious decisions to make with 3 EN16 mechs in the active hangar not counting Guardian, which only comes out for special occasions), and not a whole lot of usable EN8 weapons to pick from fir regular game play. But for now, ima have a bit of fun with the little jumping bean. Awesome! Lancer is the best! 🙏🏽😎
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Post by punishingcossack on Oct 13, 2020 16:36:47 GMT -5
speaking of lancer tales, the last time I used the lancer was when I had to do the stupid "use lancer ability 35x". I spawned Lancer in a CPC match, sat at the back and jumped 35x before ditching it and playing seriously. It's not a surprise we lost that match badly...
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Post by Danny Linguini on Oct 13, 2020 17:09:55 GMT -5
speaking of lancer tales, the last time I used the lancer was when I had to do the stupid "use lancer ability 35x". I spawned Lancer in a CPC match, sat at the back and jumped 35x before ditching it and playing seriously. It's not a surprise we lost that match badly... Would it help to know it can jump and avoid incoming javelin fire? I’m finally starting to get the timing down where I can dodge it about 50% of the time.
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Post by punishingcossack on Oct 13, 2020 17:50:15 GMT -5
speaking of lancer tales, the last time I used the lancer was when I had to do the stupid "use lancer ability 35x". I spawned Lancer in a CPC match, sat at the back and jumped 35x before ditching it and playing seriously. It's not a surprise we lost that match badly... Would it help to know it can jump and avoid incoming javelin fire? I’m finally starting to get the timing down where I can dodge it about 50% of the time. nah, I don't use the Lancer, I never even wasted any resources on levelling it up. I inserted it into my lineup just to get the task done
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Post by Danny Linguini on Oct 14, 2020 15:41:16 GMT -5
Besides giving Lancer more grapes, I’m also loving the Killshot with MR8’s the more I use it.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 14, 2020 16:00:39 GMT -5
Besides giving Lancer more grapes, I’m also loving the Killshot with MR8’s the more I use it. I like reading that! KS MR is the only build I have pretty much concreted... for now. Of course anything can change as I get different levels of competition... but so far it's pretty damned effective.
I've put Lancer on my short list of upgrades after playing a bit with it the other day. I am not at Danny Linguini level... but it's definitely got the "fun" factor.
Plus, I keep seeing more and more that are leveled well and they can take a helluva beating. Fast and fun... digging it. It's at least gonna reach R4. But damn... it takes a LOT of blueprints!
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Post by Danny Linguini on Oct 14, 2020 16:56:36 GMT -5
Besides giving Lancer more grapes, I’m also loving the Killshot with MR8’s the more I use it. I like reading that! KS MR is the only build I have pretty much concreted... for now. Of course anything can change as I get different levels of competition... but so far it's pretty damned effective.
I've put Lancer on my short list of upgrades after playing a bit with it the other day. I am not at Danny Linguini level... but it's definitely got the "fun" factor.
Plus, I keep seeing more and more that are leveled well and they can take a helluva beating. Fast and fun... digging it. It's at least gonna reach R4. But damn... it takes a LOT of blueprints!
A lot of BP’s, and then a lot of a-coins to get it to R4. I don’t understand why the light bots cost more to rank up than the med’s and heavies. But it is what it is. It’s a very fun build.
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Post by Redfiend on Oct 14, 2020 20:19:02 GMT -5
I like reading that! KS MR is the only build I have pretty much concreted... for now. Of course anything can change as I get different levels of competition... but so far it's pretty damned effective.
I've put Lancer on my short list of upgrades after playing a bit with it the other day. I am not at Danny Linguini level... but it's definitely got the "fun" factor.
Plus, I keep seeing more and more that are leveled well and they can take a helluva beating. Fast and fun... digging it. It's at least gonna reach R4. But damn... it takes a LOT of blueprints!
A lot of BP’s, and then a lot of a-coins to get it to R4. I don’t understand why the light bots cost more to rank up than the med’s and heavies. But it is what it is. It’s a very fun build. The weapons light bots use cost less to rank up. Stupid, but there is a logic to it.
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Post by punishingcossack on Oct 15, 2020 1:03:19 GMT -5
Besides giving Lancer more grapes, I’m also loving the Killshot with MR8’s the more I use it. I like reading that! KS MR is the only build I have pretty much concreted... for now. Of course anything can change as I get different levels of competition... but so far it's pretty damned effective.
I've put Lancer on my short list of upgrades after playing a bit with it the other day. I am not at Danny Linguini level... but it's definitely got the "fun" factor.
Plus, I keep seeing more and more that are leveled well and they can take a helluva beating. Fast and fun... digging it. It's at least gonna reach R4. But damn... it takes a LOT of blueprints!
how come you like KS MR more than KS jav?
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Commander Dog
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Post by Commander Dog on Oct 15, 2020 3:26:32 GMT -5
Sorry, I Don't understand. They use the same weapons don't they? If I want to run rpg6 or jr6 on my Lancer, isn't it the same weapon rank up costs as if I use those weapons on my Killshot or Jugg?
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Post by Humunculus on Oct 15, 2020 6:47:52 GMT -5
Why did you chose Lancer over Shadow to run with? I am looking at both, not sure yet, have time, so I am wondering your opinion. Thx!
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Post by Koalabear on Oct 15, 2020 7:08:57 GMT -5
Why did you chose Lancer over Shadow to run with? I am looking at both, not sure yet, have time, so I am wondering your opinion. Thx! It's very very hard to get Shadow blueprints. I've been playing over 2 months and have finally got enough to rank it up 1 level. I ended up putting the Shadow on the back burner cause I can't run it the way I want and I usually toast any Shadow I see on the field with or without ability activated.
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Post by Danny Linguini on Oct 15, 2020 8:20:48 GMT -5
I like reading that! KS MR is the only build I have pretty much concreted... for now. Of course anything can change as I get different levels of competition... but so far it's pretty damned effective.
I've put Lancer on my short list of upgrades after playing a bit with it the other day. I am not at Danny Linguini level... but it's definitely got the "fun" factor. Plus, I keep seeing more and more that are leveled well and they can take a helluva beating. Fast and fun... digging it. It's at least gonna reach R4. But damn... it takes a LOT of blueprints!
how come you like KS MR more than KS jav? MR8's seem to do more damage in a short burst. Plus, you can close in on your target at shorter range and finish it off with a dash if the MR's don't kill it. The advantage of jav's is you can shoot from behind cover, which combined with their minimum range of 30m makes it just a little more difficult to line up a target for a murder dash. I certainly don't dislike Javelins - I'm still running them on the Lancer. I'm just finding the MR's more effective on the KS in most situations. For some tournament maps (like today's), I'd put the Javelins back on KS, but otherwise I just have better luck with MR's. Why did you chose Lancer over Shadow to run with? I am looking at both, not sure yet, have time, so I am wondering your opinion. Thx! Simply put, I already had the Lancer and didn't want to dump more resources into obtaining and upgrading yet another mech. And I thought I'd have more fun jumping around than having to constantly monitor and time that stealth ability. Lancer generally seems like an all-around more useful mech, but that's very subjective. I've seen some really good pilots driving opponents crazy with Shadows, so a lot of it is really a matter of personal preference.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 15, 2020 10:39:02 GMT -5
I like reading that! KS MR is the only build I have pretty much concreted... for now. Of course anything can change as I get different levels of competition... but so far it's pretty damned effective.
I've put Lancer on my short list of upgrades after playing a bit with it the other day. I am not at Danny Linguini level... but it's definitely got the "fun" factor.
Plus, I keep seeing more and more that are leveled well and they can take a helluva beating. Fast and fun... digging it. It's at least gonna reach R4. But damn... it takes a LOT of blueprints!
how come you like KS MR more than KS jav? It comes down to where do my MR8s work best... not are they "better" than Javs. There are times when both weapon systems are better than the other. (For example... yesterday's tourney... when facing competent competition with LR weapons, the Javs are a better option. Not a lot of cover on that map against a spread out line of Long Arms and Rail Guns.)
Here is why I like the MR 8s on the KS more than other bots:
*Note... both the KS and the MR 8s are R4
Since the unload is so quick, the KS's mobility lets me get into a spot, shoot, then scoot... if needed.
The Dash is helpful in taking out the worst of the tanks if both rocket packs don't get all of its HP; or if the base mobility isn't fast enough, gives me an out.
Also, I have found just as much success with Javs on other bots as I did with them on the KS. Anything from the Ares, Juggy, Panther, even Para, have gotten me games where they dominated from behind cover or around corners. The MR 8s, OTOH, lose a bit of versatility on a slower platform.
Lastly... I just "feel" it more... that build has a flow to it that is just fun once I get into the groove with it.
I am in a bit of a crunch at work so can't think too much more about it... these are off the top of my head.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 15, 2020 10:40:59 GMT -5
Sorry, I Don't understand. They use the same weapons don't they? If I want to run rpg6 or jr6 on my Lancer, isn't it the same weapon rank up costs as if I use those weapons on my Killshot or Jugg? He means the 2 and 4 En cost weapons that lights tend to use until heavily leveled... you can get them to R3 and 4 cheaper than EN 6+ weapons that end up on Mediums and Heavies.
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Commander Dog
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Post by Commander Dog on Oct 15, 2020 10:51:55 GMT -5
Sorry, I Don't understand. They use the same weapons don't they? If I want to run rpg6 or jr6 on my Lancer, isn't it the same weapon rank up costs as if I use those weapons on my Killshot or Jugg? He means the 2 and 4 En cost weapons that lights tend to use until heavily leveled... you can get them to R3 and 4 cheaper than EN 6+ weapons that end up on Mediums and Heavies. Thx. I get that, but they are cheaper to level up cos they're lower energy weapons. Doesn't explain why light bots are expensive to level up.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 15, 2020 10:56:37 GMT -5
He means the 2 and 4 En cost weapons that lights tend to use until heavily leveled... you can get them to R3 and 4 cheaper than EN 6+ weapons that end up on Mediums and Heavies. Thx. I get that, but they are cheaper to level up cos they're lower energy weapons. Doesn't explain why light bots are expensive to level up. I think it is because they will mostly use those weapons, costing less to max, overall. It's a form of balance to keep the light bots from ending up like Mag Geps, for example. It would be mass slaughter if maxed lights with maxed lower cost weapons were easily acquired in lower divisions. By making the bots expensive, it keeps them in "end game" territory for most people. Hell, maxed Lancer is pretty damned tough... a lot of HP for such a hard to hit target. This is only my guess... I don't mean to speak for Redfiend, and he can probably be more clear about it.
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Post by Redfiend on Oct 15, 2020 11:12:21 GMT -5
Commander Dog , it's what ⓣⓡⓘⓒⓚⓨ48 is saying. It's bad logic because the game is flooded with AI, but in the event of there not being any AI, high level light bots would crap on low level players the same way rank 4 and 5 light bots run by AI tend to laugh at players. The most a light bot is going to use in pairs are 6 cost weapons. The 10+ cost weapons cost more than light bots do to consecutively rank up. From rank 4 to 5, a bot and it's weapon set is around 5k coins. Like I said. It's stupid, and makes light bots not worth running until waaaaaaaaay later, after a heavy and a couple of mediums are near maxed out. But there is a logic to it.
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Commander Dog
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Post by Commander Dog on Oct 15, 2020 11:32:01 GMT -5
Thank you both, I get it.
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Post by Danny Linguini on Dec 24, 2020 14:12:22 GMT -5
Time to reawaken this sleeping beast. Finally: Which means 2 Jav6’s on the little bastige. And finally had a team that wasn’t entirely made up of rejects from the AI scrapyard and was able to pull this off: It’s quite the little hellion now. Gonna keep running a single mech hangar with this guy for awhile. Don’t worry if anybody wants to squad (like that ever happens), I’ll round out the hangar with a few others before accepting any invites. Javs will be next to get some upgrade love, but they’re ready to be R5’d now too, which needs another 1875 a-coins. On to the next resource slog.
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Post by reconnecting on Dec 24, 2020 15:04:15 GMT -5
Time to reawaken this sleeping beast. Finally: Which means 2 Jav6’s on the little bastige. And finally had a team that wasn’t entirely made up of rejects from the AI scrapyard and was able to pull this off: It’s quite the little hellion now. Gonna keep running a single mech hangar with this guy for awhile. Don’t worry if anybody wants to squad (like that ever happens), I’ll round out the hangar with a few others before accepting any invites. Javs will be next to get some upgrade love, but they’re ready to be R5’d now too, which needs another 1875 a-coins. On to the next resource slog. Yep, that looks like quite the dangerous little mosquito! I put lots of resources into my Jav 6s this week. The tune up is helping in tournament, on Killshot. I am focused more on weapon upgrades.
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Post by OU812? on Dec 24, 2020 17:10:44 GMT -5
I’m hoping to run a EN 12 Lance in my future but am committed to upgrading my Shadow to that first. Just need 300 + A-coins to get there.
Was really torn between the two. Both are tons of fun to play. Lance are little metal terrorist, even with rpg 6s.
Congrats on getting your Lance to that level.
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Post by reconnecting on Dec 24, 2020 17:32:24 GMT -5
I’m hoping to run a EN 12 Lance in my future but am committed to upgrading my Shadow to that first. Just need 300 + A-coins to get there. Was really torn between the two. Both are tons of fun to play. Lance are little metal terrorist, even with rpg 6s. Congrats on getting your Lance to that level. RPG 6s are pretty effective, and underestimated imho. Range and ssplash are good. I put resources into mine recently as I use them frequently on my Jugg for challenges or cpc.
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Post by Redfiend on Dec 24, 2020 19:21:16 GMT -5
I’m hoping to run a EN 12 Lance in my future but am committed to upgrading my Shadow to that first. Just need 300 + A-coins to get there. Was really torn between the two. Both are tons of fun to play. Lance are little metal terrorist, even with rpg 6s. Congrats on getting your Lance to that level. RPG 6s are pretty effective, and underestimated imho. Range and ssplash are good. I put resources into mine recently as I use them frequently on my Jugg for challenges or cpc. Lancer: RPGs for accuracy, Missile Rack 6 for hit and run, Javelin for abusing verticle advantage. It can't do Shotguns like Shadow does though, which is why I stan Missile racks as the burst option for it. Shadow being able to run at 10mph and dodge lock in stealth is the only reason shotties are better on it. No worries about aiming. Just sneeze on them while dodging.
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Post by Danny Linguini on Mar 4, 2021 19:30:02 GMT -5
So the Lancer project has taken a turn. Because Killshot is just getting melted way too easily trying to line-of-sight it with the MR8’s, I went back to the familiar surroundings of javs on it, them put the MR8’s back on Juggy which I’d had some decent success with before. I put RPG6’s back on the Lancer for now, which are obviously not as effective as javs, but the javs are just better on the Killshot. Now I can’t decide if I want to level up the RPGs or MR6’s. For some reason I’ve never done will with the MR6’s, so I’m leaning towards staying with RPGs. Which unfortunately means I have a SB12 and carb 8’s all sitting idle now.
I really kinda painted myself into a corner dumping so many resources into the Lancer. I have Killshot, Panther and Juggy leveled up to playability and that’s about it. MD, Ares and Guardian are all too low to do anything with, and resources are so hard to come by, I need to use them in the stuff I play most. It’s not a very good situation to be in, especially when the level of competition gets increasingly relentless to the point that I can’t weaken my hangar. This game does NOT soften up your enemies when you lose a lot, and I don’t have the patience to lose a lot while upgrading under-leveled gear.
The only good news in all of this is, Killshot hasn’t lost a step with javs back in its holsters.
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Post by Koalabear on Mar 5, 2021 7:59:51 GMT -5
What level is your Jugg? I've found that Jugg and Ares need to be really high to get the most mileage out of them, especially in the higher divisions and against human players. That's why I kinda shelved both my Jugg and Ares in favour of Guardian and Zephyr. For me, it's better to have mechs that can make my target helpless for a few seconds and then do catastrophic damage to them than to have a tank to soak up damage. Between Jugg and Ares though, Jugg is the better overall tank while the Ares is a great sniper or counter sniper. Jugg performs decent as a sniper too. Between RPG6 and MR6, go for the RPG6. I feel it's the better overall weapon. It works really well on the KS too if you decide to move the JR6 to another mech. My fave KS build now is with MR8 as it's a real "blaze of glory" type of mech. It doesn't sound like you have the Shadow, which is a shame cause it's my fave JR platform. The MD is a decent JR6 platform too as ⓣⓡⓘⓒⓚⓨ48 can attest to. If I didn't already have my Shadow leveled to R5, I probably would be running my MD as my JR6 mech. How about something like this? Panther SB12/CB8 KS MR8 Jugg PC8 or LA8 MD JR6/JR4 Lancer JR6/JR4 This way, you get two mechs that can sucker punch from cover and work on leveling up your MD to R5 to run dual JR6. Once you have that, think about getting either the Guardian or Zephyr.
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Post by Danny Linguini on Mar 5, 2021 10:12:35 GMT -5
What level is your Jugg? I've found that Jugg and Ares need to be really high to get the most mileage out of them, especially in the higher divisions and against human players. That's why I kinda shelved both my Jugg and Ares in favour of Guardian and Zephyr. For me, it's better to have mechs that can make my target helpless for a few seconds and then do catastrophic damage to them than to have a tank to soak up damage. Between Jugg and Ares though, Jugg is the better overall tank while the Ares is a great sniper or counter sniper. Jugg performs decent as a sniper too. Between RPG6 and MR6, go for the RPG6. I feel it's the better overall weapon. It works really well on the KS too if you decide to move the JR6 to another mech. My fave KS build now is with MR8 as it's a real "blaze of glory" type of mech. It doesn't sound like you have the Shadow, which is a shame cause it's my fave JR platform. The MD is a decent JR6 platform too as ⓣⓡⓘⓒⓚⓨ48 can attest to. If I didn't already have my Shadow leveled to R5, I probably would be running my MD as my JR6 mech. How about something like this? Panther SB12/CB8 KS MR8 Jugg PC8 or LA8 MD JR6/JR4 Lancer JR6/JR4 This way, you get two mechs that can sucker punch from cover and work on leveling up your MD to R5 to run dual JR6. Once you have that, think about getting either the Guardian or Zephyr. Jugg is R5. I do have LA8/LA10 for it, but my long-range game is terrible and I only find that load out effective on one or two tourney maps, and useless (to me) in CPC. I’m close to that Panther setup - SB16/PC8 (I just like PC better than carb), which has been very good. MD is only at R3 - having blown so many resources on Lancer, there wasn’t enough to go around for another lightweight. I run it when I have to for challenges, but that’s about it. Killshot - my problem child. It’s R4, and I’d been running MR8’s on it for awhile, but it’s just too soft to leave exposed, even as quickly as MRs unload. Getting into and out of line of sight to get a shot is long enough for 3 hits from LA’s, which is all it takes to vaporize it. So the javs are back on it, and it seems happiest with that setup. I was pretty much owning yesterday’s tourney map with it. And Lancer has R4 RPG6’s again, which are ok, but desperately need ranking up. In fact everything other than Jugg and Panther desperately needs ranking up. My other mechs are soft, and weps are all R4 and relatively ineffective. My biggest mistake was wasting a crap-ton of a-coins on those goddamm carbines. I could have had THREE sets of weapons up to R5 for what I blew on those, which are currently sitting unused because I have no good use for them. Might put them back on Jugg, maybe, I don’t know. I do know I’d be in a much better place without them.
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Post by Koalabear on Mar 5, 2021 11:01:14 GMT -5
Don't stress too much about your mechs being too soft. There's usually lots of cover in most maps and unlike mechs, the cover can't be destroyed.
I went a long time without a sniper mech. It's only after I got the RG16 that I started fielding one again. I too suck at the long range shots. I've seen people run RG16 with MR8, so I might give that a try one day. I would put the CB8 back on the Jugg. As for the Panther, I've found the TL6 to be a better overall companion to the SB series. I ran mine with SB12/TL6 for a long time before I finally cloned my SB12. Yes, the PC8 does more damage than the TL6, but the TL6 has the same accuracy as the SB series so playing it becomes easier. It's strictly a support mech though so run it like that.
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Post by Danny Linguini on Mar 5, 2021 13:38:23 GMT -5
Don't stress too much about your mechs being too soft. There's usually lots of cover in most maps and unlike mechs, the cover can't be destroyed. I went a long time without a sniper mech. It's only after I got the RG16 that I started fielding one again. I too suck at the long range shots. I've seen people run RG16 with MR8, so I might give that a try one day. I would put the CB8 back on the Jugg. As for the Panther, I've found the TL6 to be a better overall companion to the SB series. I ran mine with SB12/TL6 for a long time before I finally cloned my SB12. Yes, the PC8 does more damage than the TL6, but the TL6 has the same accuracy as the SB series so playing it becomes easier. It's strictly a support mech though so run it like that. My problem is, I have a hard time sitting behind cover in CPC, especially if I see a red heading for a beacon. It’s easier to defend before they turn it than to recapture it, and I just can’t sit there watching it happen. Different story in TDM, where I still need to learn how to use cover better. Some games I’m good, others not so much. And then some games if you’re badly outgunned it doesn’t matter. I had been running SB12/TL6 on my Jugg for awhile, but both really need to be ranked up to be more effective. I put carb8’s back on Juggy for now, trying to decide if a carb10 should be in my future. It’s actually a pretty decent setup, but 7500 a-coins could be put to much better use.
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