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Post by Deadeye on Oct 12, 2020 13:54:28 GMT -5
So this has been hashed out before, but I've realized something new that I was able to confirm over the weekend. The difference in the 2 mechs' shields holds another advantage for the (drum roll....) Ares. The fact that the shield is off of the mech somewhat apparently prevents SB and TL beams from causing status effects on the mech while the shield is active. This is in contrast to the Juggs which actually will immediately start to accumulate status effects despite having the shield up. I've shot lots of each and have seen this multiple times.
It might not change your final decision on which you choose to go with, but it's definitely worth knowing regardless!
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 12, 2020 14:04:17 GMT -5
So this has been hashed out before, but I've realized something new that I was able to confirm over the weekend. The difference in the 2 mechs' shields holds another advantage for the (drum roll....) Ares. The fact that the shield is off of the mech somewhat apparently prevents SB and TL beams from causing said effects on the mech while the shield is active. This is in contrast to the Juggs which actually will immediately start to accumulate status effects despite having the shield up. I've shot lots of each and have seen this multiple times. It might not change your final decision on which you choose to go with, but it's definitely worth knowing regardless! I noticed that I could affect Jugs with my SB and TL, but never thought to look for that on the Ares... that is a good point. Also, one that I know has been mentioned previously, but I want to reiterate the fact that you can shield others with the Ares. That has come in handy a time or two, and under the right circumstances, can change the flow of the game on a Team level.
Personally, though, I run both and am prolly going to for a while. To me... Jugs is more fun for some reason, and Ares is more... utilitarian. IDK if that's exactly what I am trying to say, but I think so. Ares fills a definite role in my hangar. That role may change depending on the weapons, but it is there to get a single job done; which it does. Jugs is my universal tank... it can take hits, push, and defend with ease... and can change roles on the fly. I don't want to choose between them... so I don't
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Post by Deadeye on Oct 12, 2020 14:13:08 GMT -5
So this has been hashed out before, but I've realized something new that I was able to confirm over the weekend. The difference in the 2 mechs' shields holds another advantage for the (drum roll....) Ares. The fact that the shield is off of the mech somewhat apparently prevents SB and TL beams from causing said effects on the mech while the shield is active. This is in contrast to the Juggs which actually will immediately start to accumulate status effects despite having the shield up. I've shot lots of each and have seen this multiple times. It might not change your final decision on which you choose to go with, but it's definitely worth knowing regardless! I noticed that I could affect Jugs with my SB and TL, but never thought to look for that on the Ares... that is a good point. Also, one that I know has been mentioned previously, but I want to reiterate the fact that you can shield others with the Ares. That has come in handy a time or two, and under the right circumstances, can change the flow of the game on a Team level.
Personally, though, I run both and am prolly going to for a while. To me... Jugs is more fun for some reason, and Ares is more... utilitarian. IDK if that's exactly what I am trying to say, but I think so. Ares fills a definite role in my hangar. That role may change depending on the weapons, but it is there to get a single job done; which it does. Jugs is my universal tank... it can take hits, push, and defend with ease... and can change roles on the fly. I don't want to choose between them... so I don't And this is why I'm glad we have 5 slots in our hanger! (ok, I've still only filled 4, but you get the point. lol)
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Post by Koalabear on Oct 12, 2020 14:51:19 GMT -5
I've had my shield up on my Ares when a Killshot melees me and I still get damage. Lag or maybe someone shooting me in the back that I didn't notice?
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Post by Redfiend on Oct 12, 2020 15:19:34 GMT -5
I've had my shield up on my Ares when a Killshot melees me and I still get damage. Lag or maybe someone shooting me in the back that I didn't notice? Probably catching long arm shots in the 「bum-bum」. They're hard to see if what's shooting you with them isn't in your field of view. The shield goes down before the animation of it going down happens as well. So if it bottomed out, or time expired, there's still about a second where it appears to be up where Ares will still take damage while the animation is playing.
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Post by ᥣᵃᵛᵃʲᵃᵛᵃ on Oct 13, 2020 6:41:06 GMT -5
I run both Ares and Jugg and like them both. Jugg has his PC8s newly upgraded to 4 star and is shredding like a good 'un Saving 1,250 A-coin to take Guardian to rank 4 next.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 13, 2020 7:46:20 GMT -5
I run both Ares and Jugg and like them both. SNIP... Jugg has his PC8s newly upgraded to 4 star and is shredding like a good 'un Saving 1,250 A-coin to take Guardian to rank 4 next. OOOHHH you got that skin I wanted! Well.... one of many I want... lol. Nice!
And yeah R4 PC8s are killer... I like them better on Ares but I am trying to mix things up and have them on my Juggy too.
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Post by Koalabear on Oct 13, 2020 8:17:13 GMT -5
So, my next plan is to get the SB12 whenever I can and put that on my Guardian since it's my only mech with 20 EN right now. I would prefer to put it with TL6 on my Ares, but my Ares is currently a long way from 20 EN.
Anyway, where should I put my MR8? It's currently on my Guardian, but if I put the SB12/TL6 combo there, then my choices for the MR8 are Panther, Jugg and Ares. My KS isn't ranked up yet and I enjoy Jav6 on it too much.
My Panther is currently rocking R4 RPG6 and this is a good build. My Jugg is currently rocking the R4 PC8, and my Ares R3 LA8. The weapon I enjoy the least is the LA8, which is why it's still sitting at R3 when I have the resources to bring it to R4. So, I'm thinking, that the easiest swap would be to put the MR8 on the Ares. As an ambush mech, it should do alright but probably not as good as the Guardian. But, unlike the Guardian, I can use the Ares's shield for retreating into cover when my MR8's run dry, whereas if I use the Guardian's System Crash defensively, it only buys me at most 5s of no return fire. Of course, if I use the System Crash offensively, I can usually take out most mechs, but healthy high level tanks are troublesome.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 13, 2020 8:27:05 GMT -5
So, my next plan is to get the SB12 whenever I can and put that on my Guardian since it's my only mech with 20 EN right now. I would prefer to put it with TL6 on my Ares, but my Ares is currently a long way from 20 EN. Anyway, where should I put my MR8? It's currently on my Guardian, but if I put the SB12/TL6 combo there, then my choices for the MR8 are Panther, Jugg and Ares. My KS isn't ranked up yet and I enjoy Jav6 on it too much. My Panther is currently rocking R4 RPG6 and this is a good build. My Jugg is currently rocking the R4 PC8, and my Ares R3 LA8. The weapon I enjoy the least is the LA8, which is why it's still sitting at R3 when I have the resources to bring it to R4. So, I'm thinking, that the easiest swap would be to put the MR8 on the Ares. As an ambush mech, it should do alright but probably not as good as the Guardian. But, unlike the Guardian, I can use the Ares's shield for retreating into cover when my MR8's run dry, whereas if I use the Guardian's System Crash defensively, it only buys me at most 5s of no return fire. Of course, if I use the System Crash offensively, I can usually take out most mechs, but healthy high level tanks are troublesome. For Tourney... The only answer is KS. R4 that bad boy and TRY IT... truly, my best performing bot. Over and over again. Yes Javs are great on there, but once you get the hang of MR8s on a fast moving platform like the KS... they are Tony the Tiger GGGRRRREEEEAAAATTTTT.
Even on CP games against real tough opponents, KS has been the best MR8 platform for me. Javs can go on just about anything... from Juggy to Ares to whatever.
MR8s perform OK on Ares, Guardian, and Juggs... as well... but nothing like the groove I get into with a KS. You can get in, shoot, get out, Dashing to either finish off a Juggs or to get the hell out of Dodge to let them reload.
(I know it seems like nothing but Javs will work well on it... but man... I had GREAT games with the Javs on Juggy... just as good as on KS with a slightly different mindset. MR8s, however, just haven't been as awesome on anything else for me, than they have on a KS... just give it a few games once you R4 that little dude... start in Tourney on Heat 1 and get used to them that way... then you can tell me if I am a freak or if I have found the secret to all that is destructively beautiful! )
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Post by Koalabear on Oct 13, 2020 8:51:11 GMT -5
I've played RPG6 on the KS so I get where you're coming from ⓣⓡⓘⓒⓚⓨ48. In fact, I was very tempted to buy the MR6 just to put them on the KS. The problem I have with the KS with direct confrontation types of builds is that the KS is truly a fragile glass cannon. In CPC games, I have a tough time keeping my KS alive because I'm also trying to balance getting CPs, and often my teammates are quite useless for capping beacons. I get killed a lot by PC8 KS's, so I know KS with direct confrontation types of weapons are powerful, but I also don't see them last long in CPC games. On the other hand, in tough CPC games, NO mech lasts long...so...I'll have to think about it. The other issue I have is resources. I've been trying to curb my RL spending on this game, so if I rank up my KS, that means I have to start all over again in order to save the A-coins for the SB12. And lastly, all the other mechs in my hangar are R4 and I'm trying to keep my hangar strength below 2000 if possible and I'm already pushing 1800. But, I definitely will try it one day!
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Post by ᥣᵃᵛᵃʲᵃᵛᵃ on Oct 13, 2020 8:59:27 GMT -5
So, my next plan is to get the SB12 whenever I can and put that on my Guardian since it's my only mech with 20 EN right now. I would prefer to put it with TL6 on my Ares, but my Ares is currently a long way from 20 EN. Anyway, where should I put my MR8? It's currently on my Guardian, but if I put the SB12/TL6 combo there, then my choices for the MR8 are Panther, Jugg and Ares. My KS isn't ranked up yet and I enjoy Jav6 on it too much. My Panther is currently rocking R4 RPG6 and this is a good build. My Jugg is currently rocking the R4 PC8, and my Ares R3 LA8. The weapon I enjoy the least is the LA8, which is why it's still sitting at R3 when I have the resources to bring it to R4. So, I'm thinking, that the easiest swap would be to put the MR8 on the Ares. As an ambush mech, it should do alright but probably not as good as the Guardian. But, unlike the Guardian, I can use the Ares's shield for retreating into cover when my MR8's run dry, whereas if I use the Guardian's System Crash defensively, it only buys me at most 5s of no return fire. Of course, if I use the System Crash offensively, I can usually take out most mechs, but healthy high level tanks are troublesome. When I get the SB12, it will pair with TL6 and go on the Guardian - at least I'll give that a whirl. I don't like MR8 on Guard - not enough cycles for my liking (esp. in tourney when every kill is 10 pts). Unlike Guard, Ares can afford to pop out without shield and unload (high health pool) a few times. Maybe when Guard hits rank 4, it will be able to, but at 3 it is too squishy to be out of cover.
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Post by Danny Linguini on Oct 14, 2020 17:03:38 GMT -5
So Juggy with TL6’s .... I had pretty much poo-poo’d TL’s the first time I used them, but I’ve been getting roasted by them with increasing frequency lately, so I thought I’d give them another go. Juggy seemed like the most logical place to put them since he can stand there taking fire while overheat kicks in, snd damm if it didn’t take second best mech first time out. Of course I had to dump the rest of my credits into upgrading them a bit, but I think they’ll be worth leveling a bit more just for backup to whatever gets a stasis beam when I eventually get around to getting one. Meanwhile, Juggy is next on the rank-up list.
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Post by mechtout on Oct 15, 2020 12:46:17 GMT -5
TL6 combined with PC8 on the Jugg works pretty well. Had to run it when i had a TL task.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 15, 2020 14:30:54 GMT -5
TL6 combined with PC8 on the Jugg works pretty well. Had to run it when i had a TL task. Prolly not the thread for this... but I've been experimenting with TL 4 and 6... finding it has a lot more use than I thought. My TL 4 is R4 so it takes a bit to get going... but i've got it paired with a Jav 4 on my Shadow and it keeps surprising me... even on CPC games. I'm paying more attention to getting flank shots as much as possible and with the increased crits of the R4 Javs, getting way more kills than I expected.
On topic... the TL 6 is def way better... I ran the build you are talking about and had pretty damn good results, too. I'm on a mission to experiment with all the combos, now!
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Post by Danny Linguini on Oct 15, 2020 14:39:06 GMT -5
TL6 combined with PC8 on the Jugg works pretty well. Had to run it when i had a TL task. Yeah, I got a little way to go to rank up Juggy. It’s still at 3.6, and bp’s are really hard to come by now that the game knows that’s what I want to push up next. But having run TL’s on it for a bit, I think I’m starting to see the logic in running PC8’s on it when the time comes (don’t tell Redfiend I said that). All I had to go by until now were PC6’s, which are not a good measuring stick for their bigger brothers. It’s good to have options.
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Post by punishingcossack on Oct 15, 2020 15:06:45 GMT -5
TL6 combined with PC8 on the Jugg works pretty well. Had to run it when i had a TL task. Yeah, I got a little way to go to rank up Juggy. It’s still at 3.6, and bp’s are really hard to come by now that the game knows that’s what I want to push up next. But having run TL’s on it for a bit, I think I’m starting to see the logic in running PC8’s on it when the time comes (don’t tell Redfiend I said that). All I had to go by until now were PC6’s, which are not a good measuring stick for their bigger brothers. It’s good to have options. I've been using RPG6 instead of plasma 6 on jugg lately, and i think I like them a bit more than plasma
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Post by Koalabear on Oct 15, 2020 15:12:48 GMT -5
Yeah, Plasma cannons are next to useless in my opinion. Early in the game, it felt like they did great damage, but as you progress, it gets harder to get into real effective range - meaning most of your shots don't miss even the slowest targets. Plasmas worked well with Panther and it's Stasis Field but it still takes longer than RPG6 to unload it's payload for about the same overall damage, so the Panther itself is exposed to red fire for longer than necessary.
Pulse Cannons, on the other hand, work wonders on the Jugg, especially the PC8. I can only imagine how deadly Carbines will be on the Jugg or the Ares when I finally can afford them!
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 15, 2020 17:04:17 GMT -5
Yeah, Plasma cannons are next to useless in my opinion. Early in the game, it felt like they did great damage, but as you progress, it gets harder to get into real effective range - meaning most of your shots don't miss even the slowest targets. Plasmas worked well with Panther and it's Stasis Field but it still takes longer than RPG6 to unload it's payload for about the same overall damage, so the Panther itself is exposed to red fire for longer than necessary. Pulse Cannons, on the other hand, work wonders on the Jugg, especially the PC8. I can only imagine how deadly Carbines will be on the Jugg or the Ares when I finally can afford them! What rank are your Plasmas? Just really curious if a maxed set would work on a En 12 light bot like the Shadow or Lancer.
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Post by Redfiend on Oct 15, 2020 18:08:25 GMT -5
ⓣⓡⓘⓒⓚⓨ48 it's only 2k more damage per magazine than RPG6, MR6 and shotgun 4. Plasma's optimal range is max shotgun distance, RPGs and missile racks would be more consistent outside of that range. The score boost ability only works in CPC, which is pointless because there aren't any payouts attached to performance.
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Post by Koalabear on Oct 16, 2020 7:20:16 GMT -5
Yeah, Plasma cannons are next to useless in my opinion. Early in the game, it felt like they did great damage, but as you progress, it gets harder to get into real effective range - meaning most of your shots don't miss even the slowest targets. Plasmas worked well with Panther and it's Stasis Field but it still takes longer than RPG6 to unload it's payload for about the same overall damage, so the Panther itself is exposed to red fire for longer than necessary. Pulse Cannons, on the other hand, work wonders on the Jugg, especially the PC8. I can only imagine how deadly Carbines will be on the Jugg or the Ares when I finally can afford them! What rank are your Plasmas? Just really curious if a maxed set would work on a En 12 light bot like the Shadow or Lancer.
Still the default rank I think. Haven't taken them out for a while. I think they can work on mechs that can get in close and either be able to tank damage or avoid damage. When you're up close, there's less chance of missing. Of course, anyone with Shotguns might out DPS you though, but I don't see many Shotgun builds out there, even after the buff.
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Post by ᥣᵃᵛᵃʲᵃᵛᵃ on Oct 16, 2020 8:01:09 GMT -5
What rank are your Plasmas? Just really curious if a maxed set would work on a En 12 light bot like the Shadow or Lancer.
Still the default rank I think. Haven't taken them out for a while. I think they can work on mechs that can get in close and either be able to tank damage or avoid damage. When you're up close, there's less chance of missing. Of course, anyone with Shotguns might out DPS you though, but I don't see many Shotgun builds out there, even after the buff. Couple of AI Juggs running Shotties today - don't recall seeing any before the recent buff.
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Post by Redfiend on Oct 16, 2020 9:17:03 GMT -5
Still the default rank I think. Haven't taken them out for a while. I think they can work on mechs that can get in close and either be able to tank damage or avoid damage. When you're up close, there's less chance of missing. Of course, anyone with Shotguns might out DPS you though, but I don't see many Shotgun builds out there, even after the buff. Couple of AI Juggs running Shotties today - don't recall seeing any before the recent buff. Only the Rank 2 Juggies actually run them. Outside of the first couple of weeks playing the game, they'll only spawn in tournament levels under Master, and only if the AI is still throwing softballs at you.
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Post by ᥣᵃᵛᵃʲᵃᵛᵃ on Oct 16, 2020 9:23:00 GMT -5
Couple of AI Juggs running Shotties today - don't recall seeing any before the recent buff. Only the Rank 2 Juggies actually run them. Outside of the first couple of weeks playing the game, they'll only spawn in tournament levels under Master, and only if the AI is still throwing softballs at you. Yeas it was on one of the opening tourney games - when reds are all AI and sub 700. The ones where you get a great 350+ opening score and it gives you a false sense of hope for the day
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Post by Redfiend on Oct 16, 2020 9:27:31 GMT -5
Only the Rank 2 Juggies actually run them. Outside of the first couple of weeks playing the game, they'll only spawn in tournament levels under Master, and only if the AI is still throwing softballs at you. Yeas it was on one of the opening tourney games - when reds are all AI and sub 700. The ones where you get a great 350+ opening score and it gives you a false sense of hope for the day Don't worry, the cheese forever guide is coming back, new and improved with the specific bot/weapon setups to cheese those points out with as little effort as possible 😂🤣 I'm no-lifing this weeks tournament, which is what brought me to re-writing the guides. Some of these dudes really can't take the L. You'd think they'd give it a rest when someone has a 3K advantage on their ranking card, but no, some of these guys will chase it to the bitter end o_e
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 16, 2020 9:34:09 GMT -5
Yeas it was on one of the opening tourney games - when reds are all AI and sub 700. The ones where you get a great 350+ opening score and it gives you a false sense of hope for the day Don't worry, the cheese forever guide is coming back, new and improved with the specific bot/weapon setups to cheese those points out with as little effort as possible 😂🤣 I'm no-lifing this weeks tournament, which is what brought me to re-writing the guides. Some of these dudes really can't take the L. You'd think they'd give it a rest when someone has a 3K advantage on their ranking card, but no, some of these guys will chase it to the bitter end o_e Yeah, I do wish they would listen about capping the amount of games you can play per heat... it makes sense. But, like the original Walking War Robots daily contests... and the silly Legend League... it's all about how MUCH you play, not how well.
RL intrudes too much on me to get wins all the time... it is what it is. Usually Novice and Pro are easy enough to get ahead and take the top first or second, but beyond that... I just play and deal with whatever I get.
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Post by Redfiend on Oct 16, 2020 9:48:04 GMT -5
Don't worry, the cheese forever guide is coming back, new and improved with the specific bot/weapon setups to cheese those points out with as little effort as possible 😂🤣 I'm no-lifing this weeks tournament, which is what brought me to re-writing the guides. Some of these dudes really can't take the L. You'd think they'd give it a rest when someone has a 3K advantage on their ranking card, but no, some of these guys will chase it to the bitter end o_e Yeah, I do wish they would listen about capping the amount of games you can play per heat... it makes sense. But, like the original Walking War Robots daily contests... and the silly Legend League... it's all about how MUCH you play, not how well.
RL intrudes too much on me to get wins all the time... it is what it is. Usually Novice and Pro are easy enough to get ahead and take the top first or second, but beyond that... I just play and deal with whatever I get. The official response is that they have no intention of capping tournament. That being said,the people that can't, or for sanity reasons, won't, brain drain on a mobile game, are why the bracket juggling portions of the old and upcoming tourney guide exist. When the population was scarce, even if someone went full potato to 10K points, 3rd-7th place prizes were still easy enough to pick up some coins. In the past couple of weeks, I've seen cards recently where everyone from 10th place up had 5k fecking points(thanks Pixo, even the crazy troglodytes from War Robots are jumping ship -_-)
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Post by ѻﻭɼﻉ on Oct 17, 2020 15:27:43 GMT -5
I've had my shield up on my Ares when a Killshot melees me and I still get damage. Lag or maybe someone shooting me in the back that I didn't notice? Well, from what I can tell, while traditional weapon fire hits the shield, it seems to me enemies can close in on you and pass through the shield to hit you. Typically, opponents stay back from a shielded Ares, but I have had Lancers and Killshots move in passed my shield and hit me. Whether that is possible or an animation glitch is yet to be determined
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