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Post by bravex on Sept 9, 2020 20:52:44 GMT -5
Lag has long been part of War Robots but since the last update we've reached some new, previously unseen level of lag.
Today I was on Moon in my Arthur, capping the side beacon. I saw two reds coming over, an Ao Ming and a Lancelot. I killed the AM and got a few shots at the Lance before my ammo ran out.
After about 6 seconds of reloading I saw the Lancelot's health suddenly drop. He disappeared and I heard "Double Kill!"
I would assume having to render six bots and six drones along with having to calculate additional damage is a strain on the game. And I'm definitely not buying the line that remastered is going to solve all our lag problems.
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Post by alexmcph on Sept 20, 2020 18:04:42 GMT -5
I was watching adrians latest remastered video and I noticed there was traditional war robots style lag. For example when an invader jumps at him on powerplant. Same old dookie but better graphics. 6v6 ffs, how hard can it be???
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