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Post by Sebenza 21 on Aug 8, 2020 9:02:19 GMT -5
Hi guys, If I took this up to level 1.9 and I put two maxed anticontrols on this beast as well as Quantum Radar would he do well against nightingales and juns in flight? What skills would be best for this role? What weapons would you use?
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Post by Sebenza 21 on Aug 8, 2020 9:39:56 GMT -5
Also, does having two max anticontrol units grant permanent immunity to being supressed and locked down? According to this it seems like that is indeed the case.
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Post by balrog89 on Aug 8, 2020 10:23:42 GMT -5
Not really. I tried this bot as a Jun killer. Scourges are the only real choice of weapons. Problem is, Quantum Radar just doesnt last long enough and 3 scourges do not put out enough damage in that time. Of course you can always follow them, but you are a glass cannon once your flight ends.
I wish you well. I hope it works better for you. Get pilot skills that lengthen the time Quantum Radar is active and shorten the cooldown time of Quantum Radar.
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Post by 乃ㄥ卂乙 on Aug 8, 2020 13:01:32 GMT -5
I play taran AG a lot, it's super fun, and great for hunting down slow bots or juns and gales in cool down. Forget about hunting them with Quantum Radar while they're airborne, lag won't allow you to damage them, roughly 50 % of your shots will end up nowhere. It's frustrating, just like when trying to hit phantom with plasma... It was great before couple of months when plasma worked...
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Post by GuitarGuy on Aug 8, 2020 13:05:22 GMT -5
The best counter for Juns and Gales is a Jun with Yan Lee on it. The Guang just doesnt have what it takes to do the job effectively. I dont see Guangs last long in Champions League and those that do generally have to play back to keep from getting wrecked. Honestly, I would abandon that build and move on to a Jun.
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Post by T-Town Striker on Aug 8, 2020 13:17:34 GMT -5
Au Quong with maxed MK 2 hydras hurt my MK 1 level 12 Bots, when targeted I just get slammed till the point my HP drops fast then to being KO’d.
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Post by GuitarGuy on Aug 8, 2020 13:47:37 GMT -5
Au Quong with maxed MK 2 hydras hurt my MK 1 level 12 Bots, when targeted I just get slammed till the point my HP drops fast then to being KO’d. For amount of resources you will spend to MKII hydras there are MANY better alternatives. Quangs are cannon fodder for Mings and most bots out there, Sure you can hide and run it but are you really doing much for your team? Trust me on this, If you want to do well in Champions League, abandon this idea..
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Post by Joopiter on Aug 8, 2020 14:05:05 GMT -5
I'd try running a Quantum Radar scourge leech or ares with T4 dodger and T4 module expert if you want to hunt juns and Nightingale's without using a jun. I've tried the AG also and while fun, it just gets in trouble real quick if you try to run Quantum Radar and hunt Juns. A scourge leech/ares can put a real hurtin' on stealthed bots while hanging back enough to minimize damage if the jun kamikazes you between your abilities.
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Post by balrog89 on Aug 8, 2020 14:24:39 GMT -5
I'd try running a Quantum Radar scourge leech or ares with T4 dodger and T4 module expert if you want to hunt juns and Nightingale's without using a jun. I've tried the AG also and while fun, it just gets in trouble real quick if you try to run Quantum Radar and hunt Juns. A scourge leech/ares can put a real hurtin' on stealthed bots while hanging back enough to minimize damage if the jun kamikazes you between your abilities. I find a quad Scourge Leech with guidance operator to be slightly better than the equivalently equipped Ares. Ares was my 1st Jun hunter. Especially if you bait them into attacking you. The leeching effect along with 4 scourges drop them quick, quick. Leech is what I use now.
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Post by Sebenza 21 on Aug 8, 2020 15:29:49 GMT -5
I hear what you're all saying, there are better ways to kill juns and nightingales. The AG definately isn't a metabot but it doesn't cost as much as a metabot either. It's a tier 3 not a tier 4 bot and it has 3 mediums not 4 mediums so it'll be faster to level up.
I already have one Yang Lee Jun and I have a pulsar/shredder tyr instead of an ares with Quantum Radar and modules expert at T4. I do have a level 1 leech but I don't have 4 scourges. I have 2 scourges they are both level 1.11 and I'm building another one currently. I could do a scourge build on the AG soon. It wouldn't be long before it had three 1.12 scourges.
I was thinking, the in built weapon buffed by the Legendary Pilot and the destroyer skill at level 1.9 puts out as much damage in 8 seconds as a 1.12 scourge puts out in 11 seconds at 400m.
Skills could be modules expert, dodger, destroyer, master gunsmith, armor expert, mechanic and guidance operator. Scout and road hog would be good too but I'm not sure if they'd be better than any of the others.
For a tier 3 bot it doesn't look too bad does it?
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Post by Joopiter on Aug 8, 2020 16:30:55 GMT -5
I hear what you're all saying, there are better ways to kill juns and nightingales. The AG definately isn't a metabot but it doesn't cost as much as a metabot either. It's a tier 3 not a tier 4 bot and it has 3 mediums not 4 mediums so it'll be faster to level up. I already have one Yang Lee Jun and I have a pulsar/shredder tyr instead of an ares with Quantum Radar and modules expert at T4. I do have a level 1 leech but I don't have 4 scourges. I have 2 scourges they are both level 1.11 and I'm building another one currently. I could do a scourge build on the AG soon. It wouldn't be long before it had three 1.12 scourges. I was thinking, the in built weapon buffed by the Legendary Pilot and the destroyer skill at level 1.9 puts out as much damage in 8 seconds as a 1.12 scourge puts out in 11 seconds at 400m. Skills could be modules expert, dodger, destroyer, master gunsmith, armor expert, mechanic and guidance operator. Scout and road hog would be good too but I'm not sure if they'd be better than any of the others. For a tier 3 bot it doesn't look too bad does it? Your right, it can still be a good bot. The big downside is that it's really risky contesting a beacon with the AG. But, played safely with scourges (and guidance op like u've got above), it's an above average bot. And I've been hit by the built-in with legendary pilot and it hurts. As you know, just carefully pick your targets and try to land in safety. Something to maybe test in a custom match is to see if you hover above a beacon will it turn it or hold it. I can't remember what height it flies at. It's flight time isn't close to an Nightingale but it could help hold a beacon longer if you're in that invisible bubble around a beacon.
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Post by OU812? on Aug 8, 2020 17:17:00 GMT -5
This is my pilot Ao Guang pilot's skills. It’s armed with scourges and I do very will with it on small maps. The AG is my first drop and will often last half a match. Next to the a Rayker, the AG is my favorite bot. I’ve got the AG’s legendary pilot and am considering running a second one. I’ve had success guarding beacons, picking off stragglers and supporting teammates. The key is using cover to ambush from and land behind. I use the stealth module for ‘oh crap’ moments. I have one anti-control module on it. I’ve got a clan mate who’s an Ao Guang fan too. It’s often his first drop bot. The pilot skills dropped like this. No gambling tosses of gold or direct purchases of skills. It was uncanny. Thi
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Post by balrog89 on Aug 8, 2020 19:16:13 GMT -5
I hear what you're all saying, there are better ways to kill juns and nightingales. The AG definately isn't a metabot but it doesn't cost as much as a metabot either. It's a tier 3 not a tier 4 bot and it has 3 mediums not 4 mediums so it'll be faster to level up. I already have one Yang Lee Jun and I have a pulsar/shredder tyr instead of an ares with Quantum Radar and modules expert at T4. I do have a level 1 leech but I don't have 4 scourges. I have 2 scourges they are both level 1.11 and I'm building another one currently. I could do a scourge build on the AG soon. It wouldn't be long before it had three 1.12 scourges. I was thinking, the in built weapon buffed by the Legendary Pilot and the destroyer skill at level 1.9 puts out as much damage in 8 seconds as a 1.12 scourge puts out in 11 seconds at 400m. Skills could be modules expert, dodger, destroyer, master gunsmith, armor expert, mechanic and guidance operator. Scout and road hog would be good too but I'm not sure if they'd be better than any of the others. For a tier 3 bot it doesn't look too bad does it? I hear what you are saying my man. Maybe I should have taken things like this into account before I tried to give advice. If you do indeed go the scourge route, I feel guidance operator would be the most important skill. The only reason I suggest scourge is, they don't miss. Other weapons like pulsars do more damage at range, but the Ao Jun will most definitely try to evade. I do not think I would want to land within brawling distance of a Jun unless his ammo is spent so I am only thinking of MR weapons. What other weapons are viable options for you? I also will say, it isn't a horrible bot by any means. If you are willing to put more time into it than I was, it may be a really fine bot indeed. Just watch for when the Mings begin to drop.
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Post by OU812? on Aug 8, 2020 20:31:33 GMT -5
I’ve been impressed with some punisher Ao Guangs as well.
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Trash Bagel
Destrier
Posts: 108
Karma: 113
Pilot name: Trash Bagel
Platform: Android
Clan: Nova Rising
League: Expert
Server Region: North America
Favorite robot: Daneel Olivaw
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Post by Trash Bagel on Aug 8, 2020 20:38:51 GMT -5
You've got all kinds of skills on that thing. I am jealous.
For what it is worth, I run mine with Molots, Thermonuclear Reactor,lock down ammo and the skill that makes active mods last longer. I save it for when the Titans start dropping and then lock down any that might get to a beacon. I will also lock and pound any Ao Jun that I catch on the ground. Stings or Hussars would be sweet but I don't have 'em.
It can't hunt AJs or Nightingales, but it can take them out when the chance is there. It does well when you can keep reds at range. When you get closer than 400m the other bots have too many advantages.
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Post by Sebenza 21 on Aug 9, 2020 0:51:40 GMT -5
Thanks guys for giving me so much to think about. Skills: I guess since Quantum Radar with modules expert at T4 gives an activation time of 8 seconds and the cool down for Quantum Radar is 25 seconds, you don't actually need dodger. If you activate Quantum Radar at the start of flight it will end before your 12 second flight ends and the dragon fangs cool down is 20 seconds so you only have to wait 1 second before you use Quantum Radar again, assuming you save it for flights. Road hog at T4 might be better than dodger T4. Weapons: It seems with lag and fast moving flying targets that scourges would be best. Also I like that punishers have the ability to spray another target at the same height once Quantum Radar has run out. I have igniters, tulumbuses, orkans, cryos, tarans, punishers, molots, vortexes. I'm really good with tarans at 300-350m, the closer the target the harder to hit every volley. They do plenty of damage and they hit fast plus they wont take up a skill which would mean I could pick up scout at T4. Beacons: This bot might be better suited to TDM which would be fine as I'm trying to develope two different hangers for squading with different clan mates. Nice skills there ou812, lucky. I have mechanic and adamant mechanic on one of my phantoms and I see how it would help the AG between flights, especially paired with wonderworker, no need for a healing module. I agree Trash Bagel this bot supports blue brawlers with additional damage and needs support from them much like a hydra/spiral griffin however I think with it's speed and maneuverablity it will be more of a skill bot and hopefully will be able to fly into 350m hit and fly out to behind your team's line of support.
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TheFiend
Destrier
Posts: 121
Karma: 217
Platform: Android
League: Champion
Server Region: Europe
Favorite robot: Loki
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Post by TheFiend on Aug 9, 2020 8:06:10 GMT -5
Though currently shelved in favour of a 2nd Leech using my scourge, I love the Au Guang and can't wait to get it back in my line up, highly underrated IMO. Great beacon capper for a 1st beacon and then can brawl well for 2nd (drop early as Titans eat them). Tried Hussars, pulsars and tulus but scourge are by far the best, especially for locking on those pesky phantoms etc at the start... and the laggggg. You've got the best pilot skills so Quantum Radar will work well, otherwise I use Advanced Healing module and not worry too much about Ao Jun's as your in flight DR is pretty good (especially with the 5% skin), just watch your landing and use cover. I want to get mine out of storage now but will have to wait until my atomizers are levelled. Hope it helps and have fun!
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Post by kamikazejohnson on Aug 9, 2020 16:34:02 GMT -5
My "in a nutshell" advice for AG:
Make build that you find useful fighting on your feet. Pulsars, Atomizers, Wasps, Punishers, whatever works for you. Conserve your ability either for getting into position quickly and in relative safety, or for "Oh 「dookie」" moments against Ao Jun, Leech, Blitz, Scorpion, etc.
Otherwise, take a slow-reload high-burst build like Cryos and play Ambush-Bot.
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Post by CarlosDanger on Aug 9, 2020 16:49:45 GMT -5
Quantum radar does not last long enough to kill a jun or Nightingale. Especially with the difficulty in the target system. You can try the skill to increase module duration but it’s not going to help all that much,
The “eye” simply does not work...
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Post by Sebenza 21 on Aug 10, 2020 0:55:34 GMT -5
Quantum radar does not last long enough to kill a jun or Nightingale. Especially with the difficulty in the target system. You can try the skill to increase module duration but it’s not going to help all that much, The “eye” simply does not work... That made the news here in Australia a couple of swooping seasons ago. I love sitting at the traffic lights waiting for it to turn green, watching someone getting swooped by a magpie. You know, I might need to be like the magpie and go after the weak target.
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Post by frunobulax on Aug 10, 2020 5:30:06 GMT -5
I hear what you're all saying, there are better ways to kill juns and nightingales. The AG definately isn't a metabot but it doesn't cost as much as a metabot either. It's a tier 3 not a tier 4 bot and it has 3 mediums not 4 mediums so it'll be faster to level up. I ran AG extensively, and it's a good bot if played right. I even use it as a beacon capper on one account with jump unit, as you can go to flight from a jump.
However, Nightinggales heal so fast that even maxed meta weapons can hardly scratch the paint. The way to kill Nightinggales is when they are on the ground.
The problem with Juns is that they move fast. If you have manual aim (like tarans) you'll miss a lot against Juns. If you have lock on (Scourges) you lose part of your Quantum Radar time. And trust me on that: If you use the trick to lock onto a nearby robot when before you activate Quantum Radar, the target will inevitably jump to a bot 600+ meters away first, requiring a new lockon.
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Post by vonpaulus on Aug 10, 2020 10:38:24 GMT -5
I can see alot of uses for an AG, just not as a Ao Jun/Nightingale hunter. I have both a Gale and Ao Jun in my hanger, and use the ‘gale extensively and the Ao Jun as a late game assassin. Quantum Radar just doesn’t bother me, unless I am already hurt bad. Yang Lee bothers me. Quantum Radar only bothers me when someone chains it with Lockdown by co-ordinating with a clanmate with LD ammo or shredders.
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Post by Munki on Aug 10, 2020 10:54:02 GMT -5
Also, does having two max anticontrol units grant permanent immunity to being supressed and locked down? According to this it seems like that is indeed the case. You need 3 level 6 anti-control modules to attain persistent resistance to those effects. Anti-control when activated has a 50 second cooldown. A level 1 module reduces the cooldown by 5 seconds and raising the levels on that module reduce the cooldown by 2 more seconds each time. You can go 5 more levels up so there is an additional 10 seconds that could be reduced from the cooldown. So each level 6 module saves a total of 15 seconds. 3 modules save a total of 45 seconds. The effect of anti-control is 5 seconds long so that equals the full 50 seconds effectively making a bot with 3 level 6 modules immune to things like lockdown.
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Post by Sebenza 21 on Aug 10, 2020 23:14:09 GMT -5
Also, does having two max anticontrol units grant permanent immunity to being supressed and locked down? According to this it seems like that is indeed the case. You need 3 level 6 anti-control modules to attain persistent resistance to those effects. Anti-control when activated has a 50 second cooldown. A level 1 module reduces the cooldown by 5 seconds and raising the levels on that module reduce the cooldown by 2 more seconds each time. You can go 5 more levels up so there is an additional 10 seconds that could be reduced from the cooldown. So each level 6 module saves a total of 15 seconds. 3 modules save a total of 45 seconds. The effect of anti-control is 5 seconds long so that equals the full 50 seconds effectively making a bot with 3 level 6 modules immune to things like lockdown. At first glace that is what I thought also but in the description it says 3 level 4 modules is enough to provide permanent protection against supression and lock down. With 3 level 4 you have a 5 second protection period combined with 33 seconds of cool down reduction and a 39 second cool down time. So for 1 second you are vurnerable but even if you get supressed in that second, the very next second it is negated. Based on the description, I think the module might have an improved cool down as it levels up.
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Post by kamikazejohnson on Aug 10, 2020 23:18:04 GMT -5
Sucks that AG can't use ECU. That could Scourge/ECU could be highly effective vs Storm Ravana
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Post by frunobulax on Aug 11, 2020 10:57:54 GMT -5
Sucks that AG can't use ECU. That could Scourge/ECU could be highly effective vs Storm Ravana Wishful thinking, IMO.
ECU has 236k at 12.2. My 11.1 Storm Ravana (without any damage bonus except 2 nuclear reactors, +8%) can shred bots with that kind of durability fairly effortless, using one burst and one transcendence. Maxed Ravanas have 50% more firepower.
And how would you keep a Scourge locked on if you turn the ECU towards the Ravana?
Any type of ECU build (like the Manni Spectre, 3xStorm/1x ECU) relies on mobility, weapons with very high burst, and decent firepower despite an ECU. Makes the list of possible bots very short. ECU viability is long gone, as ECU Hellburners (the one ECU build considered viable at a time) are now an endangered species.
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Post by Koalabear on Aug 11, 2020 11:28:28 GMT -5
For me, the best counters to Ao Jun I've used is based on Pulsars. My fave is Pulsar/Marquess Ares. For some reason, Ao Jun pilots tend to hit their ability when they're rooted, so as soon as they go up, I hit Quantum Radar and my Retribution and then Retribution again to quickly activate my lasers. Can work well against Nightingales too, but I haven't had as much success due to the Pulsars being re-balanced and two Pulsars don't root as fast anymore.
When I used to run Pulsar AG, it was also a pretty decent counter to the Ao Jun, just not a one-salvo killer the way the Ares is. Pulsar Leech also does really well. The key is to make them waste their stealth flight and maybe even make them land in a bad place and then kill them on the ground. Nightingales are harder due to their longer stealth flight and quicker cool down.
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Post by Sebenza 21 on Aug 11, 2020 19:55:58 GMT -5
I ran into 4 full S clans last night. 4 in a row. So my plans to make this fun bot is on hold for a bit. I'm levelling up my scourges and building a 4th to go on a leech.
It's a pity this bot doesn't have built in Quantum Radar or a Quantum Radar isn't longer. I have a tyr with T4 modules expert and it gets 8 seconds to do some damage but you cant ever get a lock on the target you want straight away.
Maybe ions.
Edit: er, ions need a like a 300% buff
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Deleted
Deleted Member
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Post by Deleted on Aug 11, 2020 20:37:35 GMT -5
I know you were asking about AG OP, one of my favorite bots.
However, I've never had a ton of luck with my lower level AG (Legendary Pilot (L9) usually Pulsars that suck balls now) countering them. However ... the best counters I have for any stealth ...
Adrian Ares with Scourge/Spark ... Thermo/Nuc/Nuc + T3/Dodger and T3/Modules expert (May T4 them if I ever get gold) + Retribution will bring any Ao Jun dead or to Last Stand, Nightingale's usually PS but it will take them too as long as they aren't near 600M
Lee Ao Jun with 2.12 Avengers ... T4 Speedshooter and T4 Sharpshooter and Lockdown Ammo smokes them all ....
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Post by milty72 on Aug 11, 2020 21:15:26 GMT -5
I was just thinking what about Ions or Hussars?
If someone can do the maths on 3x 12mk2 of either of those. Maybe with the weapon skills and maxed thermos. Surely that would pack a punch that would make a AQ hide.
Interested if you can fire off two Ion rounds within the one flight.
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