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Post by cptpancakes on Aug 7, 2020 18:35:01 GMT -5
My scorpion just isn’t killing. Looking for advice bf I blow limited gold or silver Atm scorpion is lvl 10 w lvl 11 cyro. Mk 12 gust. I have mk 12 storms as well as baby atomizers
Even w death mark I’m simply not killing fast unless I catch a dragon or Aries. Pilot is lowl 15
Sooo put on storms. Wait for pilot. Get grouping? Go for Cryo? Or level atomizers
I notice on long cool down would be nice to shoot from distance
Re modules. Last stand and thermostat nukes? No overloads atm
Just looking for ability to drop med up bots.
Thx!
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grump76
GI. Patton
Posts: 130
Karma: 154
Pilot name: Quantum Taco
Platform: iOS
Clan: Alpha Botz
League: Champion
Server Region: North America
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Post by grump76 on Aug 7, 2020 19:38:00 GMT -5
I have a Scorp, but haven’t leveled it up yet. Frankly, the ones I’ve faced on the battlefield just haven’t been that deadly. Sure they surprise me by appearing behind me, but then I just turn around and shoot them and they usually blink away. I’m sure since they’re new and aren’t obscenely OP, Pix will buff them soon so that they are. I may work mine into my lineup at some point, but I’m in no rush.
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Post by cookieDad on Aug 7, 2020 21:17:02 GMT -5
Quick max.potential damage calculation, based on your data.
Cryo at MK1.9 : 62,436 * 2 = = 124872 Gust at MK2.12 : 30,100 Total: 154,972 With DM = 185,966 damage
Should be enough to take out most bots that not have Last Stand.
Then if you add 3 * Thermonuclear Reactor or just even normal NR's, you add at least another 12%, that should bring you to at least 208,000 dmg. Excluding any boosters. I cannot find the exact damage done by the build-in weapon, but it should account for more than 20K as well.
Should be enough to take out most bots. Just avoid tanky bots. Of course once a bot has Last Stand, you have a problem as you ran out of ammo to finish the job.
Pick your enemy bots wisely, attack, unload, retreat. Rinse and repeat. Don't always try to kill the enemy, just inflict serious damage and bring them down to their last stand. Come back another time, or let your team finish the job.
Storms are great too, but the best wayto GET killed yourself, is by being impatient, leaving your hiding spot and try to get some shots in from your glass-cannon bot. Just wait for ability to come back. Shot grouping would be a low priority as normally you are right behind the enemy backstabbing them.
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Post by Desc440 on Aug 8, 2020 11:06:07 GMT -5
Quick max.potential damage calculation, based on your data. Cryo at MK1.9 : 62,436 * 2 = = 124872 Gust at MK2.12 : 30,100 Total: 154,972 With DM = 185,966 damage Should be enough to take out most bots that not have Last Stand. Then if you add 3 * Thermonuclear Reactor or just even normal NR's, you add at least another 12%, that should bring you to at least 208,000 dmg. Excluding any boosters. I cannot find the exact damage done by the build-in weapon, but it should account for more than 20K as well. Should be enough to take out most bots. Just avoid tanky bots. Of course once a bot has Last Stand, you have a problem as you ran out of ammo to finish the job. Pick your enemy bots wisely, attack, unload, retreat. Rinse and repeat. Don't always try to kill the enemy, just inflict serious damage and bring them down to their last stand. Come back another time, or let your team finish the job. Storms are great too, but the best wayto GET killed yourself, is by being impatient, leaving your hiding spot and try to get some shots in from your glass-cannon bot. Just wait for ability to come back. Shot grouping would be a low priority as normally you are right behind the enemy backstabbing them. Ref dealing with Last Stand: that's why I recommend packing Phase Shift on Scorp. Once Last Stand triggers, activate PS to wait out all or most of the invulnerability (while your weapons reload too) so you can finish off the enemy bot before porting back.
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Post by mechtout on Aug 8, 2020 11:21:49 GMT -5
Know when to hold them and know when to fold em. I don't own one but would imagine you need to know when you met your match and blink back. A lower level scorpion would seem more of a tag teamer at least thats what kill stealers like to call themselves lol, so look for a red that a blue is engaging.
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Post by Crow T. Robot on Aug 8, 2020 17:56:27 GMT -5
What modules would be best on a Scorpion?
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Post by balrog89 on Aug 8, 2020 23:33:49 GMT -5
I do not have a Scorpion, but after facing a few, I just don't think they are quite meta. Don't get me wrong. I still want one, but they just don't scare me when I see them.
As far as arming them, I originally said gust/storm. That combo, in the heat of battle can unload entire clips before the target realizes where the shots are coming from. Now that the nerf is on the horizon, I say level up atomizers and quarker if you have them. Even if storms are viable post nerf, you can still use the atomizers and quarker on other bots like a gale.
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Post by balrog89 on Aug 8, 2020 23:36:32 GMT -5
What modules would be best on a Scorpion? I actually think DM should be pretty good for an active module. You want to sneak in and maximize damage before you need to blink out. Passive modules should be Last Stand and anything that maximizes damage.
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Post by kdsteph3530 on Aug 8, 2020 23:38:04 GMT -5
I do not have a Scorpion, but after facing a few, I just don't think they are quite meta. Don't get me wrong. I still want one, but they just don't scare me when I see them. As far as arming them, I originally said gust/storm. That combo, in the heat of battle can unload entire clips before the target realizes where the shots are coming from. Now that the nerf is on the horizon, I say level up atomizers and quarker if you have them. Even if storms are viable post nerf, you can still use the atomizers and quarker on other bots like a gale. if the storm nerf is 15%, I think they'll still be usable (via shot grouping, overdrive, last stand, etc.). They'll do slightly more damage than corona, but since corona has lockdown, they might then be better since the damage differential won't be as great
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Post by balrog89 on Aug 8, 2020 23:41:19 GMT -5
I do not have a Scorpion, but after facing a few, I just don't think they are quite meta. Don't get me wrong. I still want one, but they just don't scare me when I see them. As far as arming them, I originally said gust/storm. That combo, in the heat of battle can unload entire clips before the target realizes where the shots are coming from. Now that the nerf is on the horizon, I say level up atomizers and quarker if you have them. Even if storms are viable post nerf, you can still use the atomizers and quarker on other bots like a gale. if the storm nerf is 15%, I think they'll still be usable (via shot grouping, overdrive, last stand, etc.). They'll do slightly less damage than corona, but since corona has lockdown, they might then be better since the damage differential won't be as great Lockdown is a good side effect, but I still prefer the regular shotties. I have stood behind reds and killed them without them ever seeing the little pellets hitting them in the back. The key is staying just far enough back that they cannot actually see your bot. I guess it is up to personal preference really.
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Post by kdsteph3530 on Aug 9, 2020 0:01:30 GMT -5
if the storm nerf is 15%, I think they'll still be usable (via shot grouping, overdrive, last stand, etc.). They'll do slightly less damage than corona, but since corona has lockdown, they might then be better since the damage differential won't be as great Lockdown is a good side effect, but I still prefer the regular shotties. I have stood behind reds and killed them without them ever seeing the little pellets hitting them in the back. The key is staying just far enough back that they cannot actually see your bot. I guess it is up to personal preference really. oh I never thought of that, interesting. Corona is also better in squad play since locking an opponent down means they have to waste a phase shift or transcendence if they want to immediately get out of it. Also I just remembered that they're decreasing the number of pellets and increasing damage of each particle, which could possibly mean that at longer distances, the storms are weaker against bots w/ smaller profiles P.S. i edited my post, i actually meant to say storms do slightly more damage w/ -15%.
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Post by Crow T. Robot on Aug 9, 2020 1:11:02 GMT -5
What modules would be best on a Scorpion? I actually think DM should be pretty good for an active module. You want to sneak in and maximize damage before you need to blink out. Passive modules should be Last Stand and anything that maximizes damage. Thanks for the advice.
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Post by frunobulax on Aug 10, 2020 15:15:59 GMT -5
Pick your enemy bots wisely, attack, unload, retreat. Rinse and repeat. Don't always try to kill the enemy, just inflict serious damage and bring them down to their last stand. Come back another time, or let your team finish the job. And that's why I'm not terribly concerned about Scorpions. They might be great in TDM, but beacon games are decided on beacons, with bots that are tanky or in some other way resistant. Good luck going against Ravanas, Fenrirs, Falcons, or Leech, Blitz and Phantom with active ability. Or Nightinggales with that huge health pool. And add the lag, that will make some shots miss. Always.
Sit back, wait 20 seconds, attack for 3 seconds, sit back for another 20 seconds, this will lose beacon games. Barely more efficient than a Hydra Spectre. You're not putting pressure on beacons, you're not defending, so what's your purpose?
Now, one way to go is to jump into the back of your enemies, and then steal away to get a beacon if they don't notice you. The little creep is fast, and could cover a lot of ground with a jump module. But I have yet to see a Scorpion player do that. Too afraid to lose their precious shiny new toy.
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Post by GuitarGuy on Aug 10, 2020 15:48:04 GMT -5
So I am imaging the conversation the designers had when this bot was concieved... " Its not fair! I can't seem to sneak up on those guys to kill them!" " We need a robot that does that for me!" SMH.....
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Post by cookieDad on Aug 10, 2020 23:04:14 GMT -5
Pick your enemy bots wisely, attack, unload, retreat. Rinse and repeat. Don't always try to kill the enemy, just inflict serious damage and bring them down to their last stand. Come back another time, or let your team finish the job. And that's why I'm not terribly concerned about Scorpions. They might be great in TDM, but beacon games are decided on beacons, with bots that are tanky or in some other way resistant. Good luck going against Ravanas, Fenrirs, Falcons, or Leech, Blitz and Phantom with active ability. Or Nightinggales with that huge health pool. And add the lag, that will make some shots miss. Always.
Sit back, wait 20 seconds, attack for 3 seconds, sit back for another 20 seconds, this will lose beacon games. Barely more efficient than a Hydra Spectre. You're not putting pressure on beacons, you're not defending, so what's your purpose?
Now, one way to go is to jump into the back of your enemies, and then steal away to get a beacon if they don't notice you. The little creep is fast, and could cover a lot of ground with a jump module. But I have yet to see a Scorpion player do that. Too afraid to lose their precious shiny new toy.
Agreed, I have said in other threads too that it is not as game-changing as example the ravana is, or ares/Ao Jun was. Certainly not in BR or DOM mode. I do have a scorpion, but it is not in my standard line-up. It is more a fun-bot than anything else. Though there are situations even in BR or DOM where it can be useful occasionally.
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Post by spectre729 on Aug 12, 2020 8:49:23 GMT -5
i don't think the scorpion is very useful in beacon games. Sounds great in TDM and FFA. With that being said, I'm prepared for another random buff for the Scorpion by Pix in a matter of months...
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Post by Desc440 on Aug 12, 2020 9:11:57 GMT -5
With that being said, I'm prepared for another random buff for the Scorpion by Pix in a matter of months... The best boost Pixo could come up with would be to somehow make TDM not boring lol
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Post by Poopface on Aug 12, 2020 11:12:32 GMT -5
What modules would be best on a Scorpion? Honestly, if the world was my oyster I'd go 2 Overdrive and a Cloaking Unit. Overdrive to take advantage of the squishiness of the mech and the Cloak to buy some free (no green crack) time to get out of trouble. Unfortunately, I have none of either of those.
Right now, I'm using level 1 Nukes for my two modules.
What I'm doing now gets the job done on most mechs. I'm generally pretty careful about what I target. I try to avoid the mechs that should be pretty obvious omissions. I also try to avoid mechs with Last Stand and other mechs nearby, particularly those that would have somebody behind me after I sneak attack.
The mech is a bit of a glass cannon. You need to get in, do the damage you can, and get out quickly. Resist the temptation to stand in there "just for a little bit longer" because you almost certainly will lose unless you grossly outgun your opponent. If you're standing toe-to-toe with the other mech, you're really doing it wrong.
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Post by ismsean on Aug 12, 2020 11:43:05 GMT -5
Pick your enemy bots wisely, attack, unload, retreat. Rinse and repeat. Don't always try to kill the enemy, just inflict serious damage and bring them down to their last stand. Come back another time, or let your team finish the job. And that's why I'm not terribly concerned about Scorpions. They might be great in TDM, but beacon games are decided on beacons, with bots that are tanky or in some other way resistant. Good luck going against Ravanas, Fenrirs, Falcons, or Leech, Blitz and Phantom with active ability. Or Nightinggales with that huge health pool. And add the lag, that will make some shots miss. Always.
Sit back, wait 20 seconds, attack for 3 seconds, sit back for another 20 seconds, this will lose beacon games. Barely more efficient than a Hydra Spectre. You're not putting pressure on beacons, you're not defending, so what's your purpose?
Now, one way to go is to jump into the back of your enemies, and then steal away to get a beacon if they don't notice you. The little creep is fast, and could cover a lot of ground with a jump module. But I have yet to see a Scorpion player do that. Too afraid to lose their precious shiny new toy.
Mainly in hangar when running solo.I use my Scorp as first drop. Mine is maxed with igniters/rime with 2 Thermonuclear Reactor and Last Stand. I only run BR, most folks use their ability to get to beacon quickly and are vulnerable once near the beacon. I teleport and most of the time, I get a kill and take beacon. Then I get extra boost for taking beacon. Thing with this bot is choose your targets wisely. If i get you one vs one, its a wrap for most reds.
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Post by Desc440 on Aug 12, 2020 12:01:21 GMT -5
I also try to avoid mechs with Last Stand Pro-tip: equip Phase Shift. Port in, bring red to Last Stand, Phase Shift while his Last Stand is active, finish off red and port out. If the red has a maxed Last Stand, you may take a second of return fire or so.
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Post by Koalabear on Aug 12, 2020 12:57:13 GMT -5
My scorpion just isn’t killing. Looking for advice bf I blow limited gold or silver Atm scorpion is lvl 10 w lvl 11 cyro. Mk 12 gust. I have mk 12 storms as well as baby atomizers Even w death mark I’m simply not killing fast unless I catch a dragon or Aries. Pilot is lowl 15 Sooo put on storms. Wait for pilot. Get grouping? Go for Cryo? Or level atomizers I notice on long cool down would be nice to shoot from distance Re modules. Last stand and thermostat nukes? No overloads atm Just looking for ability to drop med up bots. Thx! You're levels are higher than mine. I'm not making major killing streaks but I am killing things. My trick is to not go after healthy bots. I always peak around corners first and try to visually see my target. I avoid Ravanas and other tanky bots unless they are actively engaged with blues. If I see a purple shield go up, I prioritize that before anything else. If I see a Spectre or other glass cannon, I go after them. Biggest killstreak I got was Wrampage and that was with FDB. I switched to Storm/Halo and had some fun with that but with the news of the impending Storm nerf, I went back to FDB today. IMO, if you're levels aren't super high, like yours and mine, the trick to being successful with the Scorpion is to adopt a literal scorpion mentality. For example, high in a hole until your ability is ready, never attack something bigger than you if it's healthy, pick on bots smaller than you or has less HP than you as much as possible. It's an assassin bot so run it like that. I know with my levels, i can't one-salvo kill anything (except Ares and Spectre), so I try to pick off weakened bots or if I'm going after a healthy bot, go after one that is already in a firefight. In a team brawl, every little bit of damage helps and the distraction factor can't be ignored either.
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Post by Crow T. Robot on Aug 13, 2020 1:41:01 GMT -5
What modules would be best on a Scorpion? Honestly, if the world was my oyster I'd go 2 Overdrive and a Cloaking Unit. Overdrive to take advantage of the squishiness of the mech and the Cloak to buy some free (no green crack) time to get out of trouble. Unfortunately, I have none of either of those.
Right now, I'm using level 1 Nukes for my two modules.
What I'm doing now gets the job done on most mechs. I'm generally pretty careful about what I target. I try to avoid the mechs that should be pretty obvious omissions. I also try to avoid mechs with Last Stand and other mechs nearby, particularly those that would have somebody behind me after I sneak attack.
The mech is a bit of a glass cannon. You need to get in, do the damage you can, and get out quickly. Resist the temptation to stand in there "just for a little bit longer" because you almost certainly will lose unless you grossly outgun your opponent. If you're standing toe-to-toe with the other mech, you're really doing it wrong.
Excellent advice as I'm finding out. Its definitely a hit and run bot with no hesitation and I try to target unsuspecting bots away from other reds.
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Post by Poopface on Aug 13, 2020 7:00:42 GMT -5
Pro-tip: equip Phase Shift. Port in, bring red to Last Stand, Phase Shift while his Last Stand is active, finish off red and port out. If the red has a maxed Last Stand, you may take a second of return fire or so. Agreed. I really try to avoid using the green crack, though.
I know with my levels, i can't one-salvo kill anything (except Ares and Spectre), so I try to pick off weakened bots or if I'm going after a healthy bot, go after one that is already in a firefight. In a team brawl, every little bit of damage helps and the distraction factor can't be ignored either. What this man says is accurate. You can go after non-weakened bots with large health pools (Leos, for example) and take them down and/or put a huge dent in their health before you warp back to hiding. You also can get large kill streaks without having uber gear (although that obviously helps).
Case in point from two days ago.
A little bit of whining: Scorpion doesn't seem to have enough "cannon" to go with the glass. I wish they'd better emulate a real scorpion and add a bit of DOT after the stabs. Even if it were a small amount of damage that stacked every time the tail "stabs" a target would make it better. Sure, Ravana would be able to wipe that effect, but it'd give more viability to the mech to better offset its squishiness.
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Post by Deadeye on Aug 13, 2020 13:10:13 GMT -5
Pro-tip: equip Phase Shift. Port in, bring red to Last Stand, Phase Shift while his Last Stand is active, finish off red and port out. If the red has a maxed Last Stand, you may take a second of return fire or so. Agreed. I really try to avoid using the green crack, though.
I know with my levels, i can't one-salvo kill anything (except Ares and Spectre), so I try to pick off weakened bots or if I'm going after a healthy bot, go after one that is already in a firefight. In a team brawl, every little bit of damage helps and the distraction factor can't be ignored either. What this man says is accurate. You can go after non-weakened bots with large health pools (Leos, for example) and take them down and/or put a huge dent in their health before you warp back to hiding. You also can get large kill streaks without having uber gear (although that obviously helps).
Case in point from two days ago.
A little bit of whining: Scorpion doesn't seem to have enough "cannon" to go with the glass. I wish they'd better emulate a real scorpion and add a bit of DOT after the stabs. Even if it were a small amount of damage that stacked every time the tail "stabs" a target would make it better. Sure, Ravana would be able to wipe that effect, but it'd give more viability to the mech to better offset its squishiness.
If your Scorpion is 1.8, that's probably part of the reason why you're not seeing much punch from the tail. The built in weapons get better when the bot gets better, just like the AJs and other similar bots. That said, I have no idea if it's really noticeable at 2.12 or not. You could be absolutely right.
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Post by Poopface on Aug 13, 2020 13:33:25 GMT -5
A little bit of whining: Scorpion doesn't seem to have enough "cannon" to go with the glass. I wish they'd better emulate a real scorpion and add a bit of DOT after the stabs. Even if it were a small amount of damage that stacked every time the tail "stabs" a target would make it better. Sure, Ravana would be able to wipe that effect, but it'd give more viability to the mech to better offset its squishiness.
If your Scorpion is 1.8, that's probably part of the reason why you're not seeing much punch from the tail. The built in weapons get better when the bot gets better, just like the AJs and other similar bots. That said, I have no idea if it's really noticeable at 2.12 or not. You could be absolutely right. I can't disagree with you. That's certainly true.
That said, the tail doesn't "sting" all that frequently.
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