mammoth
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Post by mammoth on Aug 5, 2020 0:21:29 GMT -5
Do you guys remember what Pixonic openly announced to us? 'No Nerf to Flame weapons' Well, this video proved otherwise. This shows the credibility of Pigxonic.
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Post by Joopiter on Aug 5, 2020 1:20:43 GMT -5
Before we jump the gun, do remember this is the test server. There's always been weird tweaks and changes on weapons that ended up being different once it went to the live server. What gives me a little hope that this is a work in progress is what AYGIR said in the video. They changed something in the weapon firing mechanic needing them to increase the particle damage by 40%. So it's not a straight-forward reduction in damage; other factors are being adjusted up and down.
I'm going to leave comments in AYGIR's video and future flame weapon videos to do a similar test once we see this on the live server. That way we know for sure.
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mammoth
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Post by mammoth on Aug 5, 2020 1:49:11 GMT -5
But there is a high chance too that this is a sign of nerf. Do take that into consideration as well. This is to warn players to stop upgrading flame weapons to avoid future disappointment.
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Post by Joopiter on Aug 5, 2020 3:39:59 GMT -5
But there is a high chance too that this is a sign of nerf. Do take that into consideration as well. This is to warn players to stop upgrading flame weapons to avoid future disappointment. Agreed. I try to be optimistic but flame weapons have gone nerf-less for a surprising amount of time, lol.
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mammoth
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Post by mammoth on Aug 5, 2020 5:56:29 GMT -5
But there is a high chance too that this is a sign of nerf. Do take that into consideration as well. This is to warn players to stop upgrading flame weapons to avoid future disappointment. Agreed. I try to be optimistic but flame weapons have gone nerf-less for a surprising amount of time, lol. Careful with what you wished for. XD
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Post by Munki on Aug 5, 2020 8:56:46 GMT -5
Flame weapons also sell for the highest amount of any weapon in terms of Ag. It was supposed to be a especially powerful given its slow speed of travel. If anyone is really worried about nerfs, the best way to avoid this is to only upgrade the newest weapons. You would need to even stop upgrading Cryo-type weapons IMHO and only focus on the Atomizer family. That will give you the most time before a nerf giving the highest value back. Otherwise, just stick with Molots.
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Post by ʂɬɛɛƖ on Aug 5, 2020 9:42:09 GMT -5
Doesn’t this video show that they’re doing exactly what they said they were doing? ‘Keep the new stuff and fix the bug’... when first introduced the damage decreased by 20-25%. Now it was single digit difference. Next test server, should be ironed out. Usage data doesn’t support any type of rebalancing for these weapons
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Post by CravenSouls on Aug 5, 2020 11:37:55 GMT -5
Working on flame weapons makes me think they are going to make a new weapon in than sense.
Maybe an acid cannon that sprays green "flames" that does crazy corrosion but only reaches 300m? Maybe a type of corrosion that eats you while in Phase Shift? I can only dream....
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mammoth
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Post by mammoth on Aug 6, 2020 9:15:05 GMT -5
See what they are doing? More n more weapons are 'legally' nerfed. Brilliant work by pigxonic
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Post by Old-Cat on Aug 6, 2020 9:52:20 GMT -5
See what they are doing? More n more weapons are 'legally' nerfed. Brilliant work by pigxonic Solid logic. Ohh my , a weapon that requires one to get in close does more damage than a weapon that has no damage drop off at 300m or one that has a damage multiplier as you close distance. What the ?? This company bugs the crappp out of me sometimes.
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Post by mechtout on Aug 6, 2020 10:00:41 GMT -5
or they could stop producing these magical princess bots that can get in close untouched
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Post by krebby on Aug 6, 2020 11:58:14 GMT -5
See what they are doing? More n more weapons are 'legally' nerfed. Brilliant work by pigxonic Solid logic. Ohh my , a weapon that requires one to get in close does more damage than a weapon that has no damage drop off at 300m or one that has a damage multiplier as you close distance. What the ?? This company bugs the crappp out of me sometimes. I've long learned to ignore anything Pixonic's corporate shills say to the players. It usually is nothing more than a fig-leaf to cover a change that the company thinks will drive players into buying and upgrading something new. War Robots is an old game. It is very dependent on the continued spending of a small group of long-time players who relentlessly chase the meta. Pixonic needs to keep those players buying new stuff. So whatever is popular today is probably going to be outclassed by tomorrow's releases. And if that doesn't work, the company will simply nerf the older stuff until meta-chasing players feel like they need to invest in the new thing in order to stay competitive. We've seen this cycle a bunch of times. Remember when Spectre/Shocktrains were the meta? Or when Ares were the meta? Or when the Leech was the meta? Once the Hawk is released, I expect the Au Jun will be nerfed. I'm also expecting a nerf to Redeemers some time relatively soon.
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Post by rags on Aug 8, 2020 1:16:29 GMT -5
Solid logic. Ohh my , a weapon that requires one to get in close does more damage than a weapon that has no damage drop off at 300m or one that has a damage multiplier as you close distance. What the ?? This company bugs the crappp out of me sometimes. I've long learned to ignore anything Pixonic's corporate shills say to the players. It usually is nothing more than a fig-leaf to cover a change that the company thinks will drive players into buying and upgrading something new. War Robots is an old game. It is very dependent on the continued spending of a small group of long-time players who relentlessly chase the meta. Pixonic needs to keep those players buying new stuff. So whatever is popular today is probably going to be outclassed by tomorrow's releases. And if that doesn't work, the company will simply nerf the older stuff until meta-chasing players feel like they need to invest in the new thing in order to stay competitive. We've seen this cycle a bunch of times. Remember when Spectre/Shocktrains were the meta? Or when Ares were the meta? Or when the Leech was the meta? Once the Hawk is released, I expect the Au Jun will be nerfed. I'm also expecting a nerf to Redeemers some time relatively soon. they announced redeemer nerf today with the usual spin bs. basically they are decreasing the firing rate
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Post by foxypotato on Aug 8, 2020 9:37:18 GMT -5
Solid logic. Ohh my , a weapon that requires one to get in close does more damage than a weapon that has no damage drop off at 300m or one that has a damage multiplier as you close distance. What the ?? This company bugs the crappp out of me sometimes. I've long learned to ignore anything Pixonic's corporate shills say to the players. It usually is nothing more than a fig-leaf to cover a change that the company thinks will drive players into buying and upgrading something new. War Robots is an old game. It is very dependent on the continued spending of a small group of long-time players who relentlessly chase the meta. Pixonic needs to keep those players buying new stuff. So whatever is popular today is probably going to be outclassed by tomorrow's releases. And if that doesn't work, the company will simply nerf the older stuff until meta-chasing players feel like they need to invest in the new thing in order to stay competitive. We've seen this cycle a bunch of times. Remember when Spectre/Shocktrains were the meta? Or when Ares were the meta? Or when the Leech was the meta? Once the Hawk is released, I expect the Au Jun will be nerfed. I'm also expecting a nerf to Redeemers some time relatively soon. Fully expecting to see the titan Quantum Radar come out with the Hawk release or shortly after to force adoption.
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Post by krebby on Aug 8, 2020 18:00:57 GMT -5
I've long learned to ignore anything Pixonic's corporate shills say to the players. It usually is nothing more than a fig-leaf to cover a change that the company thinks will drive players into buying and upgrading something new. War Robots is an old game. It is very dependent on the continued spending of a small group of long-time players who relentlessly chase the meta. Pixonic needs to keep those players buying new stuff. So whatever is popular today is probably going to be outclassed by tomorrow's releases. And if that doesn't work, the company will simply nerf the older stuff until meta-chasing players feel like they need to invest in the new thing in order to stay competitive. We've seen this cycle a bunch of times. Remember when Spectre/Shocktrains were the meta? Or when Ares were the meta? Or when the Leech was the meta? Once the Hawk is released, I expect the Au Jun will be nerfed. I'm also expecting a nerf to Redeemers some time relatively soon. they announced redeemer nerf today with the usual spin bs. basically they are decreasing the firing rate Yes, I just saw that. I can't pat myself on the back too much for the Redeemer prediction, because, well, Pixonic is so predictable. This is exactly what the company did with Orkans, Tarans, lock-down weapons, Avengers, and Shocktrains. I'm probably forgetting a few other weapons. I've long since stopped focusing on acquiring and leveling the newest stuff. I have many formerly meta-defining bots (like the Spectre, Ares, and Mender) and weapons, which I acquired during events or from chests, still sitting at level 1. I've watched as as several of those items went from the "must-have" to the "barely seen anymore" category. I generally upgrade what is cheap and fun to play. My 2.12 Punishers and Tarans still pack a serious punch, and those were upgraded long ago. Sure, they're not as powerful as fully upgraded laser hose weapons (for now), but so what? Given the enormous financial cost of chasing the meta, I'm unwilling (and possibly unable) to keep up. Plus, I feel about as charitable toward Pixonic as Pixonic felt toward long-time players when it destroyed their OE equipment. To paraphrase the great Theodore Roosevelt, comparison is the thief of joy.
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Post by shivaswrath on Aug 8, 2020 21:09:38 GMT -5
But there is a high chance too that this is a sign of nerf. Do take that into consideration as well. This is to warn players to stop upgrading flame weapons to avoid future disappointment. Agreed. I try to be optimistic but flame weapons have gone nerf-less for a surprising amount of time, lol. Vipers have been untouched too.
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mammoth
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Post by mammoth on Aug 9, 2020 2:32:29 GMT -5
The 'Rework' statement by Pixonic is again BS_hit as proved by this video. Its a huge nerf to the redeemer too. Why can't they just leave out the well balanced redeemer.
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Post by ʂɬɛɛƖ on Aug 9, 2020 7:08:10 GMT -5
The 'Rework' statement by Pixonic is again BS_hit as proved by this video. Its a huge nerf to the redeemer too. Why can't they just leave out the well balanced redeemer. There’s a reason you always see top clans with multiple redeemer AJs and it’s not because it’s well balanced. I know I for one will work very hard to get rid of them if I see them
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Post by foxypotato on Aug 9, 2020 12:51:05 GMT -5
The 'Rework' statement by Pixonic is again BS_hit as proved by this video. Its a huge nerf to the redeemer too. Why can't they just leave out the well balanced redeemer. There’s a reason you always see top clans with multiple redeemer AJs and it’s not because it’s well balanced. I know I for one will work very hard to get rid of them if I see them Are we sure it's not the Ao Jun that is the problem? That thing just murders everything with seemingly any weapon. I haven't ran Redeemers in a long time though.
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Post by Poopface on Aug 9, 2020 14:40:52 GMT -5
Word of warning: don’t turn this into a rant thread.
Stick to the technical.
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Post by ʂɬɛɛƖ on Aug 9, 2020 14:58:32 GMT -5
There’s a reason you always see top clans with multiple redeemer AJs and it’s not because it’s well balanced. I know I for one will work very hard to get rid of them if I see them Are we sure it's not the Ao Jun that is the problem? That thing just murders everything with seemingly any weapon. I haven't ran Redeemers in a long time though. There are plenty of weapon options for Ao Jun, there’s a reason redeemer is almost always the one chosen
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Post by foxypotato on Aug 9, 2020 20:53:43 GMT -5
Are we sure it's not the Ao Jun that is the problem? That thing just murders everything with seemingly any weapon. I haven't ran Redeemers in a long time though. There are plenty of weapon options for Ao Jun, there’s a reason redeemer is almost always the one chosen I faced one today at it was brutal. I still see more Avengers on my end but I play at the bottom of Champions League and not the top. Must be a sunk time and cost thing keeping Avengers on the Ao Jun.
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Post by no pain 80 on Aug 9, 2020 21:07:49 GMT -5
There are plenty of weapon options for Ao Jun, there’s a reason redeemer is almost always the one chosen I faced one today at it was brutal. I still see more Avengers on my end but I play at the bottom of Champions League and not the top. Must be a sunk time and cost thing keeping Avengers on the Ao Jun. In my experience, vipers took over avengers as titan hunters, and calamity is the preferred weapons for those piloted by Lee as Ao Jun hunters. I see redeemer builds quite a lot, and for a good reason. Glaciers and avengers are not as common as they were once. Having tried 2.12 avengers and 2.4 vipers and 2.4 glaciers, I find the glaciers a bit more effective after the avenger and Ao Jun nerfs. First, I don't need sharpshooter for glaciers, instead I chose extra damage. Second, fast burst is now a must given the short flight time and reduced flight speed. Third, long reload time matches nicely with the ability cooldown. Finally, the splash damage is all you need for Arthur. That being said, I would give edge to viper build against Mings although the stealthed flight time is shorter than the unload time.
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Post by foxypotato on Aug 9, 2020 23:21:45 GMT -5
I faced one today at it was brutal. I still see more Avengers on my end but I play at the bottom of Champions League and not the top. Must be a sunk time and cost thing keeping Avengers on the Ao Jun. In my experience, vipers took over avengers as titan hunters, and calamity is the preferred weapons for those piloted by Lee as Ao Jun hunters. I see redeemer builds quite a lot, and for a good reason. Glaciers and avengers are not as common as they were once. Having tried 2.12 avengers and 2.4 vipers and 2.4 glaciers, I find the glaciers a bit more effective after the avenger and Ao Jun nerfs. First, I don't need sharpshooter for glaciers, instead I chose extra damage. Second, fast burst is now a must given the short flight time and reduced flight speed. Third, long reload time matches nicely with the ability cooldown. Finally, the splash damage is all you need for Arthur. That being said, I would give edge to viper build against Mings although the stealthed flight time is shorter than the unload time. Glaciers are brutal but I personally find that build less of a problem. They are definitely a huge threat under 300m but Avengers are still deadly at 350m and out to 400m. I still get massive chunks of HP taken by Avenger Ao Jun from outside 350m. I see them out there doing whatever and think it is fine to make a move towards a beacon and they just gaze in my direction from outside murder flame range and the HP just drops like a rock. I can at least see an Glacier Ao Jun trying to position and focus me and can prepare accordingly but those Avenger Ao Jun still catch me off guard with how much damage then can do at range. I'm assuming they are maxed and have sharpshooter.
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indian
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Post by indian on Aug 10, 2020 1:06:32 GMT -5
In my experience, vipers took over avengers as titan hunters, and calamity is the preferred weapons for those piloted by Lee as Ao Jun hunters. I see redeemer builds quite a lot, and for a good reason. Glaciers and avengers are not as common as they were once. Having tried 2.12 avengers and 2.4 vipers and 2.4 glaciers, I find the glaciers a bit more effective after the avenger and Ao Jun nerfs. First, I don't need sharpshooter for glaciers, instead I chose extra damage. Second, fast burst is now a must given the short flight time and reduced flight speed. Third, long reload time matches nicely with the ability cooldown. Finally, the splash damage is all you need for Arthur. That being said, I would give edge to viper build against Mings although the stealthed flight time is shorter than the unload time. Glaciers are brutal but I personally find that build less of a problem. They are definitely a huge threat under 300m but Avengers are still deadly at 350m and out to 400m. I still get massive chunks of HP taken by Avenger Ao Jun from outside 350m. I see them out there doing whatever and think it is fine to make a move towards a beacon and they just gaze in my direction from outside murder flame range and the HP just drops like a rock. I can at least see an Glacier Ao Jun trying to position and focus me and can prepare accordingly but those Avenger Ao Jun still catch me off guard with how much damage then can do at range. I'm assuming they are maxed and have sharpshooter. If your hanger is the same as in your signature then probably u are right, otherwise u just cant hit phantoms, leeches, ravanas, nightingales and even blitz's because their hitboxes are quite small and it is quite hard to match their speed because of which the avenger misses a lot, Calamity is the best weapon for Aujun, once locked on it never misses
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