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Post by Koalabear on Jul 23, 2020 7:07:46 GMT -5
So, this ad came up for me and it looked interesting so I gave it a try. It's got elements from all the other mech PvP games and resembles Robot Warfare a bit more that War Robots. Just played through the tutorial and kind of liked it. It's more cartoony than others, but the mech models feel fleshed out and aren't too over the top (at least not yet). Each mech has 2 weapons and the buttons decently sized so you can fire them one at a time. There's a reload button for each weapon too, so you can reload them manually and individually. There's the usual mech abilities like energy shield, jump and rush. You build and upgrade stuff by collecting cards and then spending currency to do the actual upgrade. At least the upgrade is instantaneous! The game play so far has been mostly against bots, but I like the visuals and sound effects. The mechs are on a smaller scale than War Robots, and the speeds are adjusted accordingly. For example, 7 kph in this game feels like 50 kph in War Robots. Aiming is manual with a bit of aim assist to help you follow your target. For example, you have to line up your targeting crosshairs - both horizontally and vertically - but once you do and start firing, the aiming will help by sticking to the target as you move so that you don't have to be completely centered on the target. Move out of the targeting brackets too much though and you'll miss. I think I like this feature the best so far. Playing on phones is hard, so a bit of aim assist is necessary. But I also enjoy the freedom to look around wherever I want and not have to rely on a glitchy targeting system to pick my targets. Doubt this game will completely replace War Robots for me. But, at the same time, I've hardly played War Robots much over the past week or so cause I've been busy with real life, and waiting over 5 days for my Scorpion to go from L8 to L9 is ridiculous, and I have 2 Nightingales at L7 that needs the same treatment, and I just decided to jump on the cryo bandwagon so I'm going to start making Cryos in the WS, and I just finished a Nucleon so that needs upgrading too, and I have a pair of Quarkers at L7, and a pair of Atomisers at L1...you see, it's exhausting...and this game is new and fresh. I'm cautiously optimistic. play.google.com/store/apps/details?id=com.plarium.mechlegion
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Post by Koalabear on Jul 29, 2020 10:49:16 GMT -5
So, I've been playing this game pretty much non-stop and my War Robots time has really gone way down. I've spent some money and yes, P2W is a factor, but it only takes you so far. Here's some interesting mechanics:
Unlocking new uncommon and rare gear is done through earning XP. You only get an offer to buy said gear AFTER you've earned the XP and unlocked it. Upgrading gear is instantaneous, but you have to collect enough cards and then spend the credits. Once you get level 7 on an item, you can Rank up that item (kinda like Mk2 but only 7 levels). When you rank up, you usually get a bonus of some sort. Weapons get a damage boost while mechs get an energy boost.
Weapons are divided into energy consumption and mechs have a certain energy capacity. For example, my Panther mech (current fave) has an energy capacity of 12, which means I can load up two guns of 6 energy consumption each. So, I have two RPG6 on it. when I rank Panther, I get 4 more energy points and I can go for RPG8 at that point.
Now that I've gone up the divisions a bit (league equivalent), I find that I'm starting to lose more than when I first started and I'm seeing more human players than bots. I've also run into a few situations where someone is running the same bot as me, but has ranked up and has bigger guns and gotten creamed. Thankfully, that hasn't happened too much.
I also notice that I lose points of some sort when I lose badly, but I haven't seen evidence that I can drop divisions yet. So, don't know if tanking is possible.
Gameplay is fast paced. There's two modes, Tournament and Quick Match. Tournament is like TDM, but you have to win two out of three rounds. Quick Match is basically Beacon Rush. There's two types of targeting. There's the horizontal targeting, which is similar to War Robots, or there's vertical, which frees up your vertical view more and makes it easier to target mechs above you - this is VERY important.
The maps are all very dynamic. Some are better for brawling and some are better for long range but still has ample cover. 3D brawling is very real here as there are often multiple levels and ramps and stuff that you can move around and use.
The weapons are pretty standard. Autocannons, plasma cannons, pulse cannons. The homing missiles do surprising amount of damage and play more like Aphid/Vortex than Spiral/Hydra. The artillery guns do massive damage and can actually be a huge factor. I can't wait until I can unlock the mech that can use them! The laser guns do good sustained damage over time (like a Gekko), but the damage ramps up the longer you laze a target (kinda like corrosion where you get extra damage).
All in all, I really really like this game. I encourage you all to take a look and give it a shot.
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Post by Oliver Kloesov on Jul 29, 2020 10:57:48 GMT -5
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Post by 乃ㄥ卂乙 on Jul 29, 2020 11:35:58 GMT -5
Koalabear Can you please share newer link to play store, the one from op does not seem to be working, and I, can't find the game manually.
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Post by Oliver Kloesov on Jul 29, 2020 12:07:40 GMT -5
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Post by Koalabear on Jul 29, 2020 13:05:42 GMT -5
That EBike mech is called Killshot and it's super fun to play. IMO, that melee dash ability is what Pix should have done with the dash bots. It does a ton of damage and it's challenging to use. I've got mine outfitted with Missile Rack 4 now and basically, I troll people from cover until they've got a bit of HP left, then I come out and kill them with the melee dash.
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Post by Oliver Kloesov on Jul 29, 2020 13:05:50 GMT -5
Haven't played it yet. Almost don't want to since: A - it might be good. B - I'm so invested in War Robots.
I'll def keep an open mind though.
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Post by Oliver Kloesov on Jul 29, 2020 13:07:30 GMT -5
Ah! Is it Android only or is there an iOS version that you know of? Koalabear
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Post by Koalabear on Jul 29, 2020 13:14:24 GMT -5
Beats the heck out of me! My iPhone is my work phone and no way am I gonna try to put games on it! Take a look and see if they have it in the Apple store.
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Post by 乃ㄥ卂乙 on Jul 29, 2020 15:05:15 GMT -5
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jul 29, 2020 15:18:25 GMT -5
Ah! Is it Android only or is there an iOS version that you know of? Koalabear Yes, found it after reading this post a couple hours ago... search for Mech Arena: Robot Showdown
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Post by Koalabear on Jul 30, 2020 13:06:06 GMT -5
Haven't played it yet. Almost don't want to since: A - it might be good. B - I'm so invested in War Robots. I'll def keep an open mind though. I've pretty much stopped playing War Robots for about a week now. It's hard to go back to War Robots after Mech Arena. The action is faster and more intense, and the targeting...bless the targeting! I changed to the vertical targeting which frees up my reticule a bit more so it's not like the War Robots targeting that auto picks the red closest to it. Nope, with my targeting now, it ONLY picks a target when I look directly at it and when the red bracket comes on, I can shoot and hit it. I can also hit bots that I'm not actively targeting, for example, if they're too close to my target when I kill with with RPGs, I usually get a double kill. Of course, it requires more attention to where I'm aiming before I press fire, but that's just an added skill element. The achievements are hilarious and way beyond what War Robots has implemented. For example, I get: Double Kill Killing Streak Rampage Revenge - this is my favorite Humiliation - for killing the same guy twice Smackdown - for killing the same guy three times. And so on!
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jul 31, 2020 9:53:32 GMT -5
Quick word on this... Finally started playing this after downloading it the first day you posted, Koalabear , and I am really enjoying the whole thing, from the quick games to the fit and polish. Yes it's sorta Fornite or Overwatch-esque in its graphics, but overall it has been fun, easy to get a grip on, simple yet FULL of options*, and... did I say fun? I like it over all of the clones. BoT is sort of a stand alone game in the Genre, to me... it's almost simulator level... so I don't think of it in the same vein as the rest of the War Robots clone/competition apps like Mech Wars (not horrible), Mech Battle (Good... not outstanding but good), and now, Mech Arena which has been a blast so far. (「fluffernutter」 Robot Warfare btw... didn't like that one at all) It's still early, so I don't know if I will keep liking it, but so far it's the only one that could possibly replace my War Robots addiction. Cheers for posting bout it in this thread as I had no idea it existed! *Things like paint jobs, not just skins; speaking of skins they have some cool ones that you can win or buy; reload buttons with options about how it works, click the button or slide up over the individual firing buttons for each weapon; various HUD options including changing the target reticle; game mode choices; an easy squad-esque option at the end of each battle that allows you to stay with the same team you just played with as long as they agree; etc., etc.
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chedro
Destrier
Posts: 118
Karma: 163
Pilot name: Chedro
Platform: iOS
Clan: AW
League: Champion
Server Region: North America
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Post by chedro on Aug 2, 2020 11:10:39 GMT -5
It’s so polished comparatively. Not sure how long it’s been around but damn is it smooth. I’ve been playing War Robots since before the Brit bots, and I think it might be time to switch completely. No lag. Interesting dynamics and well thought out mechanics. Lots of maps. Just a pleasure to play.
Although, the time and money spent on War Robots will keep me around a little bit longer, but I see my play time dropping significantly. There is only so much fun to have with the current meta of charge and titan.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Aug 3, 2020 10:11:50 GMT -5
Played a good bit over the weekend and have progressed enough to mostly be playing real people... some a decent amount higher level than me, some a bit below. It is a lot more challenging now. Having to make a lot more tactical decisions and using builds that I KNOW can hang against a decent amount of OP-ness. Random thought: Longarms are deadly. Don't get shot by them. If you get them, keep this in mind: They do more damage the further away you are from a target, but they are much harder to hit at that range. It is easy to run through their short mag and they have a long reload time. The best use of them I have found is on the Panther bot. This makes them a damn good Close range option. The Panter's ability is a fence that is bullet proof, but also slows down any Reds that walk through it. Slowing them down makes the Longarms MUCH easier to use against them and I can get Multikill after Multikill if I deploy the shield in a chokepoint and just keep on the opposite side of it from the Reds. Pulse Cannon (not the Plasma Cannon, haven't used that yet) is great on tanks like the Jug or the Ares (especially the Ares) and it EATS through other Jug's shields very quickly. My favorite all-rounder weapon so far. RPGs. especially the 6s, are a good all-rounder, too... but can work better on less tanky, more mobile builds (and are cheaper and easier to get). They are more like a cannon than a grenade. Not very deep Mag but on a mobile bot with little HP this is good since it encourages you to shoot and scoot. The lower division battles don't present as much of a need for this, but once you start facing folk that aren't bots or complete FNGs, it does become important. I am still very new so I expect that there will be more that I unlock that captures my attention and maybe eclipses the things I am talking about here, but for a beginner these options are working well. Koalabear, Totally agree about the Killshot with the Javelins... great combo and it's a blast to use.
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Post by Danny Linguini on Aug 3, 2020 15:33:26 GMT -5
Game is ... interesting. Actual game play is pretty cool, but the rest I’m finding extremely confusing. Comparing bot and weapon specs, upgrades, what to (and NOT to) spend resources on, I feel like I’m just flailing around the hangar blindly at the moment. Menus and navigating around the game are anything but intuitive — I still have no idea how to see what bots and weapons are available. I did a bunch of upgrades, having no clue whatsoever what I was doing, then realized I blew most of my coins, or whatever they call their currency. I don’t know, it’s not grabbing me like War Robots does when you’re first starting out.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Aug 3, 2020 17:22:30 GMT -5
Game is ... interesting. Actual game play is pretty cool, but the rest I’m finding extremely confusing. Comparing bot and weapon specs, upgrades, what to (and NOT to) spend resources on, I feel like I’m just flailing around the hangar blindly at the moment. Menus and navigating around the game are anything but intuitive — I still have no idea how to see what bots and weapons are available. I did a bunch of upgrades, having no clue whatsoever what I was doing, then realized I blew most of my coins, or whatever they call their currency. I don’t know, it’s not grabbing me like War Robots does when you’re first starting out. It was a bit confusing for me at first too...
You unlock new Chassis and Weapons as you progress. Then you can buy them, with prices fluctuating depending on the tier of the weapon. White weapons are common, Green are uncommon, Blue are Rare, and then I think they go to Purple for ultra unicorn unique or something... pretty much the same thing that most games use.
Once you unlock something, it appears in your list of available weapons or chassis once you select whatever bot you have in your "hangar."
If I can steal the time I will do a little tutorial tonight or tomorrow night... for you or anyone else who's interested. I'm no seasoned player, but the basics I have pretty much figured out...
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Post by milty72 on Aug 4, 2020 5:38:27 GMT -5
Sounds interesting.
Edit. But not in my region
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Post by eluray on Aug 5, 2020 0:04:32 GMT -5
I didnt know if it was mentioned befor, in case no one else knows Plarium This game will most probably be Pay to Win soon Plarium is another russian company with a money grabbing business model, just like Payxonic
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Post by Koalabear on Aug 10, 2020 9:57:54 GMT -5
Just a quick note on the gear. You will notice a star level for everything. This is the rank. Common weapons start at 1 star, and rare weapons start at 3 stars (I think). Anyway, when you level something up to 7, you can upgrade the rank and add another star. When you do this, you usually unlock something extra. For mechs, you usually get more energy so that you can put on bigger guns, and for weapons, it depends. For example, I've only ranked up my RPG6, and basically, the projectiles go a little faster so that you can hit the pesky fast bots easier. Combined with the splash, the RPG is my favourite weapon in the game right now. I've spent some money on this game, but mostly because I want to support the developer. It's still in Beta, so I'm hoping they go full blown soon. I got the Rocket Mortar weapon - after being one shot killed by it in the first few seconds of the game too often. It's like the Zenit of this game, but it's actually useful. You learn NOT to stand still while capping a beacon after you've been one shot killed by one a couple of times. Like ⓣⓡⓘⓒⓚⓨ48, I loved the Pulse Cannons on the Ares mech. Basically, the Pulse Cannon is like the Nucleon family but with a large magazine and short reload time. They don't do much damage per shot, but they fire so freaking fast and are a joy to use. I've subbed mine out for now for the missile weapon because it's getting harder and harder to go face to face with people. I've advanced far enough that most of my games are with real people and short quick victories with 12 mech kill streaks are a thing of the past. One slip up and it's instant death now. Oh, and the Ares mech is basically a tank bot that you can buy for a couple of bucks or with in game money if you're patient. It's got decent speed, lots of HP, and a frontal energy shield that blocks all incoming fire for a while. At first, it's super OP, but as you progress, you find that it really isn't - especially if you meet the tank-killer mech 1v1, or walk into a nest of reds and they blow away your shield in a second. The shield can also be used to cover your team mates which is cool, and it doesn't bloc indirect fire like missiles or mortars. I've also seen some War Robots folks in the game. I keep seeing a guy named Darkwingduck ...does that name sound familiar? I could have sworn he was a forumite...
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Post by mechtout on Aug 10, 2020 10:21:57 GMT -5
Graphics and colors look like overwatch
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Post by erik1 on Aug 11, 2020 2:17:48 GMT -5
I think I've already invested too much in War Robots to make the switch. On the other hand, if I knew that Pixonic would shut down War Robots and its servers in a year (I doubt it), I think Mech Arena would be a fun game to switch to.
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Post by Adazahi on Aug 11, 2020 3:33:57 GMT -5
I think I've already invested too much in War Robots to make the switch. On the other hand, if I knew that Pixonic would shut down War Robots and its servers in a year (I doubt it), I think Mech Arena would be a fun game to switch to. SUNK COST
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Post by ⓣⓡⓘⓒⓚⓨ48 on Aug 12, 2020 14:18:22 GMT -5
I think I've already invested too much in War Robots to make the switch. On the other hand, if I knew that Pixonic would shut down War Robots and its servers in a year (I doubt it), I think Mech Arena would be a fun game to switch to. I thought so too... but then when I couldn't get a good game without lag on the brand new phone with Fiber to the house and 300mbs Wi-Fi... it just clicked in my head "Pixo don't care, and they only 'fix' what keeps them from making money." They never even fixed the climbing that they broke on the Spiders... something that has been there since I started playing in '16. Instead, they introduced more and more new content that widens the pay for power gap from the grinders. IIWII
Either way, MechArena is a low commitment game, especially at first, and, so far, even after you start playing against real people, the MM isn't anywhere near as stoopid as War Robots has become. GIve it a go for about an hour and you may be surprised.
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Post by erik1 on Aug 12, 2020 23:41:15 GMT -5
I think I've already invested too much in War Robots to make the switch. On the other hand, if I knew that Pixonic would shut down War Robots and its servers in a year (I doubt it), I think Mech Arena would be a fun game to switch to. I thought so too... but then when I couldn't get a good game without lag on the brand new phone with Fiber to the house and 300mbs Wi-Fi... it just clicked in my head "Pixo don't care, and they only 'fix' what keeps them from making money." They never even fixed the climbing that they broke on the Spiders... something that has been there since I started playing in '16. Instead, they introduced more and more new content that widens the pay for power gap from the grinders. IIWII
Either way, MechArena is a low commitment game, especially at first, and, so far, even after you start playing against real people, the MM isn't anywhere near as stoopid as War Robots has become. GIve it a go for about an hour and you may be surprised.
I see what you mean, but... (and by the way, I'm a steam player, we don't seem to have a lot of lag for some reason...) I'll never forget what happened when I made the switch to Mech Battle. Goodness gracious, I loved the direction that game was going it. I was 150 on the list of the top 200 players ever. I was one of the game's biggest fans. And then... they decided they liked the overpowered (more or less) rockets and left them alone. I left. Not because they were motivated by greed, but because I personally found the game frustrating. And about 5 months after I left, the game complete shut down development. Switching to MechArena would be a gamble, especially since I'm a PC gamer and not a phone gamer. Who knows, in 10 years it might be the best mech game ever. Or after two years we see no amazingly new content. Or after a year people find something to complain about. Or people as a whole love the game but I find something I'm frustrated with after a few months that the developers won't change. I'm not willing to take that chance. For all I complain about War Robots, it doesn't completely frustrate me. And It looks like it will be around for years. (Prove me wrong.) Even if people stop bluffing and quit out of frustration, I think Pixonic is too smart to avoid saying "Okay, it's time to switch tactics. Our clever strategy for making money isn't going to work anymore. Let's fix our "mistakes," give people what they want and bring them back." And even these new drone things, they're confusing, but they don't *bother* me. And it means the game isn't going to go away anytime soon.
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Post by runamok on Aug 13, 2020 9:36:55 GMT -5
I didnt know if it was mentioned befor, in case no one else knows Plarium This game will most probably be Pay to Win soon Plarium is another russian company with a money grabbing business model, just like Payxonic It seems fine at present. Looks like they’ve gone down the sell skins route, although, you can win various ones from the tournaments that are weekly. The currencies, blue / purple seem to be gained in a reasonable time. I’m guessing at higher bot / weapon levels the purple currency will become extortionately high. Blue (silver in War Robots) does seem to be much slower to obtain for how much you need it, but like always, play more to get more. that being said, the chest currency is limited per day so there are only so many chestS you can open. the main, problem seems to be the matchmaking, here we go again, it’s not uncommon to have a 1k strength hangar in with a large number of 3-400 strength hangars. Then the next match everyone is hovering around the 1.2k strength. Might just need to settle over time, but being as no one is maxed out, I do wonder what a fully developed hangar strength will be. overall though, it’s a whole barrel of fun at present, hopefully it will remain so.
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Post by Koalabear on Aug 13, 2020 10:06:55 GMT -5
With respect to matchmaking, at least they have a number for the hangar strength. That's something that I've wanted for War Robots forever and ever. That hangar strength number can easily be used for matchmaking purposes down the road when there are more human players. Right now, I haven't really seen any evidence in games where that number has contributed to the win. For example, at the end of each game, they present the 3 mechs who got 1-3 place (from both teams and still not sure how they calculate this), and more often than not, the people who earn podium place do not have full hangars. I just unlocked my 5th slot so my hangar strength number is just over 1k now, but my gear levels are still pretty low, and I still get placed on the podium more often than not. I'm sure it's more to do with lack of human players though than my actual skill.
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Post by Koalabear on Aug 13, 2020 10:09:31 GMT -5
Oh, and just a quick word on stealth...
Yes, there is a stealth mech in the game. I haven't unlocked it yet and probably can't afford it when I do. But, so far, the only builds this mech overpowers are homing missile and rocket mortar builds. All other guns can be manually aimed and directly fired at the mech when it's in stealth. Its still a sneaky mech though, and I do hope to get on one day cause it seems a lot of fun.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Aug 13, 2020 10:28:56 GMT -5
I thought so too... but then when I couldn't get a good game without lag on the brand new phone with Fiber to the house and 300mbs Wi-Fi... it just clicked in my head "Pixo don't care, and they only 'fix' what keeps them from making money." They never even fixed the climbing that they broke on the Spiders... something that has been there since I started playing in '16. Instead, they introduced more and more new content that widens the pay for power gap from the grinders. IIWII
Either way, MechArena is a low commitment game, especially at first, and, so far, even after you start playing against real people, the MM isn't anywhere near as stoopid as War Robots has become. GIve it a go for about an hour and you may be surprised.
I see what you mean, but... (and by the way, I'm a steam player, we don't seem to have a lot of lag for some reason...) I'll never forget what happened when I made the switch to Mech Battle. Goodness gracious, I loved the direction that game was going it. I was 150 on the list of the top 200 players ever. I was one of the game's biggest fans. And then... they decided they liked the overpowered (more or less) rockets and left them alone. I left. Not because they were motivated by greed, but because I personally found the game frustrating. And about 5 months after I left, the game complete shut down development. Switching to MechArena would be a gamble, especially since I'm a PC gamer and not a phone gamer. Who knows, in 10 years it might be the best mech game ever. Or after two years we see no amazingly new content. Or after a year people find something to complain about. Or people as a whole love the game but I find something I'm frustrated with after a few months that the developers won't change. I'm not willing to take that chance. For all I complain about War Robots, it doesn't completely frustrate me. And It looks like it will be around for years. (Prove me wrong.) Even if people stop bluffing and quit out of frustration, I think Pixonic is too smart to avoid saying "Okay, it's time to switch tactics. Our clever strategy for making money isn't going to work anymore. Let's fix our "mistakes," give people what they want and bring them back." And even these new drone things, they're confusing, but they don't *bother* me. And it means the game isn't going to go away anytime soon. Fair enough... I went through the same thing with MB but quit a bit before you did... and Mech Wars, and BoT.
Let me just say this and I'll leave it alone... nothing else besides the first time I played War Robots has caught my attention like this game has. Just planting a seed... you play what is fun and fulfilling for you, my man... War Robots will prolly be there for a while yet, like you said. But if you get tired of it, unless the devs totally 「fluffernutter」 it up, MA could possibly fill that void.
Cheers!
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Post by ⓣⓡⓘⓒⓚⓨ48 on Aug 13, 2020 10:31:52 GMT -5
I didnt know if it was mentioned befor, in case no one else knows Plarium This game will most probably be Pay to Win soon Plarium is another russian company with a money grabbing business model, just like Payxonic It seems fine at present. Looks like they’ve gone down the sell skins route, although, you can win various ones from the tournaments that are weekly. The currencies, blue / purple seem to be gained in a reasonable time. I’m guessing at higher bot / weapon levels the purple currency will become extortionately high. Blue (silver in War Robots) does seem to be much slower to obtain for how much you need it, but like always, play more to get more. that being said, the chest currency is limited per day so there are only so many chestS you can open. the main, problem seems to be the matchmaking, here we go again, it’s not uncommon to have a 1k strength hangar in with a large number of 3-400 strength hangars. Then the next match everyone is hovering around the 1.2k strength. Might just need to settle over time, but being as no one is maxed out, I do wonder what a fully developed hangar strength will be. overall though, it’s a whole barrel of fun at present, hopefully it will remain so. Agreed, and I will say that since I have climbed a few divisions, the MM is a LOT better. Tournament brackets start you low, but as you progress through the heats you go up if you do well and start facing folks that are good. Even if they don't have the hangar, they know how to play and use what they have a LOT more effectively. So far, I have been challenged but never straight up blown out of the arena.
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