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Post by Poopface on Jun 29, 2020 10:55:04 GMT -5
For those of you who're newer to the forum, I'm Poopface and I'm sometimes a Mod here. I'm recently back to the game after having a temper tantrum over Phase Shift followed by Phantom followed by Leech taking a bit of a break from it.
It's very easy to get frustrated by the constantly changing meta, P2W actions pushed by Pixonic, and the feeling it's hard to do reasonably well without breaking out a hammer and your piggy bank. I certainly did -- I uninstalled the game and played other stuff for a number of months.
That said, I've been back playing for about a week and have found that for some really strange reason (I don't know why, by the way), I'm doing okay with my very not special hanger that wasn't even that great before my time off.
My win rate hovers around 50%, but that doesn't make much difference. Even in losses I'm often Top 2 in score. There are a few reasons for it and maybe they're only notable to me because so much of this stuff is new in my time off, but some of it is basic strategy that worked before I quit and has been modified since then.
1. Capture beacons like your score depends on it. Because it does.
Big damage scores are cool and all, but you are encouraged to chase the meta and get everything to 2/12, have uber modules leveled up, and whatnot. You don't need all that to be opportunistic and capture beacons. You get 360 points by being #1 in beacons captured. There are so many people just going for kills, this is almost like free Honor. You also get more Honor for more beacons captured. Plus, the players who know what they're doing will appreciate that of you. And it's just good game tactics.
I try to get 1-2 with my Phantom right off the bat then generally try to get a few more during the match. I also have been known to conveniently leave a beacon after capture only to keep and eye on it waiting for a lone red to come take it just so I can take it back. Moon map is great for that. Loki can, obviously, be a difference maker late in a game and they're obnoxious to track down.
2. Get your ?bum-bum? to Mars. Get yourself a healer.
Just like with beacons, this is also not dependent on getting big scores. This is actually more important to your Honor total than grabbing beacons. In my limited time back, I've run across very few people running healers and actually trying to heal others. Again, it's rather easy Honor to rack up and you get 360 for it for a #1 score. I run a Mender (although I'd like to build and try a Tyr, too) thanks to Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ for that nugget back in the day. Healing improves your resistance and makes your little Captain TryHard tougher to kill. You also get some small amount of Honor for healing a Titan's durability as well as even more Honor for the amount of healing you actually deliver to your allies.
3. Titans. Do stuff with/to them.
Even if yours sucks (like mine), you get honor by deploying yours as well as dealing some damage to one. Bonus points if you get the final shot to take down a Red Titan.
4. The other stuff.
Winning gives a lot of Honor. High damage scores give a lot of Honor, too. The thing is you have a lot of competition there. These things are important, but the other stuff really helps out your score and since Pixonic isn't going to play fair with the application of the MM or the changes to the meta, you might as well take advantage of the fact that people are sheep.
Where's my proof? Here you go: from a match this morning.
Make note, I came out with the #1 score on my team by 130 pts despite being the #5 damage dealer.
As I said, you get a lot of points for beacon capturing (both rank and for the quantity) a well as for healing. In this case, I didn't heal others all that much, but given no competition I still received the Honor bonus for it.
And here's the money shot. Obviously, I had a video available to boost that silver payout.
In summary: Even somebody with a very unspectacular hanger that's under-leveled and way behind the times can get good silver payouts.
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Post by spectre729 on Jun 29, 2020 11:02:38 GMT -5
I have plans on making my own healer. Should I go for the Mender or the Tyr? I'm thinking of Tyr but what do you guys think?
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Post by CarlosDanger on Jun 29, 2020 11:10:59 GMT -5
Everyone’s win rate is around 50. Everyone finishes top 3 at the beginning of the beatdown from 60%. The MM is designed to nerf your team and buff your enemies if you win too much.
I see Tyrs out there in low champ (8k) but if you have to build something from the ground up why not make it a Nightingale? I mean what’s the difference? I get that you don’t want to chase meta but if you are building something from scratch might as well build the best...
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Post by ʂɬɛɛƖ on Jun 29, 2020 11:18:45 GMT -5
What you should build should be determined by what weapons you have available. Weapons are everything. So what bot can you loadout best and plan from there. But even the greatest bot in the game will be terrible if the weapons are...
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Post by Koalabear on Jun 29, 2020 11:32:00 GMT -5
I just won a second Nightingale from the SC this past weekend, and since I have a spare Virginia, it makes sense to level this one up - unlike a second Ravana.
So, looks like I'll be able to accomplish one of my goals soon and have one repair bot in each of my 5 hangars. It's like getting free Honor Points just for deploying it.
If you only have one hangar, I would probably go with the Tyr over the Mender these days - now that I've gotten my Ancient Tyr to L9, I find that over all, it's more effective, and more importantly, more fun. Today's meta is very energy-centric so having that big shield in Assault Mode makes the Tyr a worthy tank. Just make sure to have Scourges and some form of root for those pesky Phantoms.
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Post by Poopface on Jun 29, 2020 11:37:34 GMT -5
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Post by Koalabear on Jun 29, 2020 11:41:26 GMT -5
Virginia is the Legendary Pilot for the Nightingale. Makes the Nightingale's ability recharge faster. Also, if Pix goes forward with their Pilot revamp, LPs will be more useful down the line.
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Post by no pain 80 on Jun 29, 2020 11:41:28 GMT -5
I have plans on making my own healer. Should I go for the Mender or the Tyr? I'm thinking of Tyr but what do you guys think? Why not considering Nightingale?
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Post by bahogilok on Jun 29, 2020 11:50:38 GMT -5
I just won a second Nightingale from the SC this past weekend, and since I have a spare Virginia, it makes sense to level this one up - unlike a second Ravana. So, looks like I'll be able to accomplish one of my goals soon and have one repair bot in each of my 5 hangars. It's like getting free Honor Points just for deploying it. If you only have one hangar, I would probably go with the Tyr over the Mender these days - now that I've gotten my Ancient Tyr to L9, I find that over all, it's more effective, and more importantly, more fun. Today's meta is very energy-centric so having that big shield in Assault Mode makes the Tyr a worthy tank. Just make sure to have Scourges and some form of root for those pesky Phantoms. Does the ancient tyr still have the heal bug? I used to run mine but the inconsistent impulses kind of annoyed me. I even spent gold on the Legendary Pilot
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Post by ʂɬɛɛƖ on Jun 29, 2020 11:59:22 GMT -5
I just won a second Nightingale from the SC this past weekend, and since I have a spare Virginia, it makes sense to level this one up - unlike a second Ravana. So, looks like I'll be able to accomplish one of my goals soon and have one repair bot in each of my 5 hangars. It's like getting free Honor Points just for deploying it. If you only have one hangar, I would probably go with the Tyr over the Mender these days - now that I've gotten my Ancient Tyr to L9, I find that over all, it's more effective, and more importantly, more fun. Today's meta is very energy-centric so having that big shield in Assault Mode makes the Tyr a worthy tank. Just make sure to have Scourges and some form of root for those pesky Phantoms. I’d actually go nightingale or mender tbh. Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ has laid out all or the menders positives time and again and the nightingale is simply one of the best bots in the game. Cryo, flames, shotguns, and Titan kinetics are all not The tyrs friend. I leveled my ancient Tyr to 7, then realized all the tyrs I was smashing and put a stop to that...
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Post by Flaminius on Jun 29, 2020 12:06:15 GMT -5
"Bonus points if you get the final shot to take down a Red Titan."
Stop that! Stop that right now! It's like playing Free for All at the moment, you are wearing down a Titan on your own and three other people magically appear out of the middle of nowhere to put the final bullet in it!
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Post by Koalabear on Jun 29, 2020 12:39:45 GMT -5
I just won a second Nightingale from the SC this past weekend, and since I have a spare Virginia, it makes sense to level this one up - unlike a second Ravana. So, looks like I'll be able to accomplish one of my goals soon and have one repair bot in each of my 5 hangars. It's like getting free Honor Points just for deploying it. If you only have one hangar, I would probably go with the Tyr over the Mender these days - now that I've gotten my Ancient Tyr to L9, I find that over all, it's more effective, and more importantly, more fun. Today's meta is very energy-centric so having that big shield in Assault Mode makes the Tyr a worthy tank. Just make sure to have Scourges and some form of root for those pesky Phantoms. Does the ancient tyr still have the heal bug? I used to run mine but the inconsistent impulses kind of annoyed me. I even spent gold on the Legendary Pilot I'm not sure. I don't notice anything weird, but then I haven't been a Tyr pilot long.
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Post by foxypotato on Jun 29, 2020 12:42:44 GMT -5
You have a copycat. He was right below me.
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Post by Deadeye on Jun 29, 2020 13:09:28 GMT -5
Actually not a typo...like you thought. lol
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Post by spectre729 on Jun 29, 2020 13:11:19 GMT -5
I have plans on making my own healer. Should I go for the Mender or the Tyr? I'm thinking of Tyr but what do you guys think? Why not considering Nightingale? broke and no time. by the time i produce a nightingale, the year would be 2021
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Post by Poopface on Jun 29, 2020 13:53:25 GMT -5
You have a copycat. He was right below me. That was me. I was in that clan for a very short period of time when I returned. Although there were accounts in the clan, chat was dead. I requested accepted back into The U the next day.
Actually not a typo...like you thought. lol At first thought, I thought it was a typo and snorted my coffee. Then I got confused and wondered if I missed some inside jargon.
There was no Nightingale when I played last. There have been so many changes since then, my head's spinning. Hell, there's 2x as many Legendary pilots in the last year or however long my haitus lasted. I have no idea what all the names are for the pilots let alone the names of all the guns that read as if they outsourced to Pokemon.
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Post by RightOn on Jun 29, 2020 13:58:15 GMT -5
The sweet spot is as follows
Tier 1 (punisher etc): 10-12 Tier 2 (Orkan etc): 9-11 Tier 3 and 4 (workshop gear): 8-9
Basically anything built in shop will stop by 9 and anything else could get past 10.
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Post by Poopface on Jun 29, 2020 14:01:55 GMT -5
I'm surprised anyone uses Orkans anymore. They were slated to get another nerf after I quit. They weren't all that good after the first nerf, can't imagine they're any better now.
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Post by RightOn on Jun 29, 2020 14:04:17 GMT -5
I'm surprised anyone uses Orkans anymore. They were slated to get another nerf after I quit. They weren't all that good after the first nerf, can't imagine they're any better now. Actually a maxed Orkan is about as good as a 10 1/2 Cryo, not considering the effect A lot of people had them leftover
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Post by foxypotato on Jun 29, 2020 14:26:52 GMT -5
The current state of War Robots
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Post by Poopface on Jun 29, 2020 14:27:16 GMT -5
I'm surprised anyone uses Orkans anymore. They were slated to get another nerf after I quit. They weren't all that good after the first nerf, can't imagine they're any better now. Actually a maxed Orkan is about as good as a 10 1/2 Cryo, not considering the effect A lot of people had them leftover Not that I plan to bring my Orkans back out, but could you clarify? Are you saying a 1/12 Orkan is roughly equivalent to a 1/10.5 Cryo or are you comparing a 2/12 Orkan to the Cryo?
If it's the former, it's not a horrible trade as a placeholder. If the latter, yuck.
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Post by spectre729 on Jun 29, 2020 14:30:36 GMT -5
still using a DB Griffin heading into Expert. My orkans and pinatas are at 1.10 and they look weak...
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Post by RightOn on Jun 29, 2020 14:34:44 GMT -5
Actually a maxed Orkan is about as good as a 10 1/2 Cryo, not considering the effect A lot of people had them leftover Not that I plan to bring my Orkans back out, but could you clarify? Are you saying a 1/12 Orkan is roughly equivalent to a 1/10.5 Cryo or are you comparing a 2/12 Orkan to the Cryo?
If it's the former, it's not a horrible trade as a placeholder. If the latter, yuck.
The latter 2.12 is equal to 10 1/2(somewhere between 10 and 11) But, when you consider the price, it may be better to just keep high level Orkans. They combine well with cryogenic. Lv10 cryo is 72M to upgrade, not considering workshop cost which is 30M. Add 43M more for lv11, subtract 32M for lv9. 2.4 Orkan is a better deal than max Orkan, it's 65M A 2.4 Orkan is a little past a lv9 cryo. The silver invested is about the same, lv9 cryo is 40M to upgrade and 30M to build, 2.4 Orkan is 65M to upgrade and 500 gold for mk. Ultimately I would take the quick route with the Orkans if I had them already leveled and did not intend on taking the cryogenic past 10.
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Post by Poopface on Jun 29, 2020 14:45:03 GMT -5
still using a DB Griffin heading into Expert. My orkans and pinatas are at 1.10 and they look weak... I'm finding my old Punishers and Scourges are doing pretty well. Even Magnums are okay.
None of this is great, but still okay while I still work to figure out the meta and what has some modicum of longevity.
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Post by Deadeye on Jun 29, 2020 14:59:05 GMT -5
still using a DB Griffin heading into Expert. My orkans and pinatas are at 1.10 and they look weak... I'm finding my old Punishers and Scourges are doing pretty well. Even Magnums are okay.
None of this is great, but still okay while I still work to figure out the meta and what has some modicum of longevity.
If you have 4 magnums lying around, I'd recommend working on those and building a Blitz (even if you don't have the Legendary Pilot, who is outstanding). It might be one of the best budget builds in the game. If you can keep the range between 250-350, it can do some serious damage with constant fire and maxing them out is actually pretty cheap. Also, I've run this build and can confirm it's effectiveness. Keeping distance is sort of like back in the day, keeping distance with a PDB griffin. Just a thought if you have them. And here's my graph of authenticity as an engineer. This compares the best constant damage (so to speak) light weapons. It shows how good they are verses the Spark, Shredder and Quarker (latest "it" weapons that will be buffed soon).
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Post by BB on Jun 29, 2020 15:08:11 GMT -5
Gear is not the whole story, don’t forget to account for your experience (invaluable), intuitive knowledge of maps, etc... These are huge factors that contribute to “success” IMO.
Also, there are a lot of bored kids playing these days, and the MM seems to offer them up for easy meals to anybody with any experience.
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Post by bubblegum on Jun 29, 2020 15:16:54 GMT -5
I have plans on making my own healer. Should I go for the Mender or the Tyr? I'm thinking of Tyr but what do you guys think? If u already have some tyr components, tyr is a little sturdier than mender in today's game. If you're starting from 0 for either of them, I would build nightingale instead.
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Post by reconnecting on Jun 29, 2020 15:21:48 GMT -5
I have plans on making my own healer. Should I go for the Mender or the Tyr? I'm thinking of Tyr but what do you guys think? If u already have some tyr components, tyr is a little sturdier than mender in today's game. If you're starting from 0 for either of them, I would build nightingale instead. I agree with Spectre, starting from scratch Nightingale is the best healer/suppressor/shooter for you. Though I use Tyr in one of my hangars, my B squad, and it lasts a pretty long time in a match, gets those healing points. More durable than Mender imo.
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Post by Overlordship on Jun 29, 2020 15:59:06 GMT -5
Not that I plan to bring my Orkans back out, but could you clarify? Are you saying a 1/12 Orkan is roughly equivalent to a 1/10.5 Cryo or are you comparing a 2/12 Orkan to the Cryo?
If it's the former, it's not a horrible trade as a placeholder. If the latter, yuck.
The latter 2.12 is equal to 10 1/2(somewhere between 10 and 11) But, when you consider the price, it may be better to just keep high level Orkans. They combine well with cryogenic. Lv10 cryo is 72M to upgrade, not considering workshop cost which is 30M. Add 43M more for lv11, subtract 32M for lv9. 2.4 Orkan is a better deal than max Orkan, it's 65M A 2.4 Orkan is a little past a lv9 cryo. The silver invested is about the same, lv9 cryo is 40M to upgrade and 30M to build, 2.4 Orkan is 65M to upgrade and 500 gold for mk. Ultimately I would take the quick route with the Orkans if I had them already leveled and did not intend on taking the cryogenic past 10. That’s really good to know. I have a bunch of 1.10 Orkans just sitting around and found building from workshop then leveling any Cryo weapons takes a ton of silver and patience, neither of which I have in great supply.
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Post by Deadeye on Jun 29, 2020 16:07:44 GMT -5
The latter 2.12 is equal to 10 1/2(somewhere between 10 and 11) But, when you consider the price, it may be better to just keep high level Orkans. They combine well with cryogenic. Lv10 cryo is 72M to upgrade, not considering workshop cost which is 30M. Add 43M more for lv11, subtract 32M for lv9. 2.4 Orkan is a better deal than max Orkan, it's 65M A 2.4 Orkan is a little past a lv9 cryo. The silver invested is about the same, lv9 cryo is 40M to upgrade and 30M to build, 2.4 Orkan is 65M to upgrade and 500 gold for mk. Ultimately I would take the quick route with the Orkans if I had them already leveled and did not intend on taking the cryogenic past 10. That’s really good to know. I have a bunch of 1.10 Orkans just sitting around and found building from workshop then leveling any Cryo weapons takes a ton of silver and patience, neither of which I have in great supply. I don't think the damage comparison takes into account reload time for the rockets though. If I remember correctly, the Orkans reload significantly slower than the cyros. I believe the numbers in the comparison are burst only. I'm prepared to be corrected though.
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