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Post by nix on May 19, 2020 13:05:06 GMT -5
I’m curious why you mention Quarker here? Atomizers are quite lackluster and that weapon type seems to follow the regular 1/1.5/2 (light/medium/heavy) damage distribution so I don’t see it working. Same reason why I definitely would not put Blaze on it (Igniters are the stars of the flame family). What am I missing? According to the Wiki, the Quarker maxes out at 9950 Cycle DPS. The Atomizer and Nucleon both max at 13050 and 17950 which puts the ratios at 1/1.3/1.8. For comparison to the other similar light weapon, the shredder (which is fairly popular right now on the Blitz) has a cycle DPS of 6937 and a burst DPS of 12140, but accuracy plays a large part in lowering these numbers. The accuracy of the Quarkers is high up to max range and is almost 100% accurate at 400 m for the first 3 seconds. I know a few who've tried the Quarker build on the blitz and are impressed with it. The Rimes will do the most damage at close range. However, these are just play style differences. If a burst damage CQC style is what you need, obviously the Rimes are good, but if you need more sustained damage against, say, a Storm Ravana, I think this will be a good choice. For example (and because you are spot-on about them) the flame family ratios are 1/1.6/1.9 for the Blaze/Ignitor/Ember Thanks, yeah I can see my ratios for the atomizers were off and Quarker is then the ‘strongest’ of them, relatively speaking. I still think I’d prefer more of a burst damage setup for Blitz, but ty for the clarification and calculations.
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Post by l》THE MACHINE《l on May 19, 2020 14:18:05 GMT -5
Even with quite a few Taser builds in my rotation I went with Sparks... very glad I did. It works very well in most cases. Something to think about. If they are forever off the possibility list then def Rimes as first choice... Shredders as second. Burst is my preferred style, but sustained can work. If you are feeling cheap, though, 4 x highly leveled/maxed Puns are still pretty danged dangerous. Not as bursty but you could play them in the same manner as Shredders and get great results. Also, I am seeing more and more maxed Mag Blitzi. The constant fire and cheap upgrades are the main draw, I think... but if you have NRs or TNRs, or eventually get an Overdrive mod, it is a dangerous setup. Especially since they tend to get ignored. VERY good against Lokis since the bottom 2 weapons will almost always hit... with the constant fire they get VERY perturbed with you. Quick note, I rarely kite or harass with the ability unless I find myself still in my Blitz with Titans around... I use it to suppress, get close, and kill. Even Gusts would work well, better than most sustained weapons, if properly leveled. However, using it as a sustained fire flanker, harasser, or kiter may lend itself more to the Shredder/Punisher style gameplay. Sparks can do all of it though, so I don't have to really think about it. Plus they are so good at taking out targets of opportunity while not in the ability... So still like Sparks best for my Blitz because of that. Both Sparks and Punishers tend to require a Pilot Skill to get the most out of them, (GO and SS, respectively) so that is also a consideration. IMO, YMMV Plus 1 on this post and Sparks. I've been running this build on a max level Blitz for a month now. With the new legendary pilot, it kicks ?bum-bum?. My go-to Leech killer. Been playing with what I have (got 2 sparks from my mender on it and 2 shredders) and boy do I know it. Even at lv 5 they are keeping up with the lv 9 shredders well enough. But I just don't want more tasers, I already got 3 builds in my 10-12 bots
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