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Post by titando on Apr 30, 2020 14:24:06 GMT -5
Bob Dylan, I had also reported the issue with Speed Shooter skill for Molot-T. In 6.0, it did not work at all. In 6.0.1, it now speeds up correctly but will slow under some conditions. Haven’t nailed down what those conditions are but the skill still has some issue that needs to be addressed. Seems like sometimes the guns slow down after killing a red but not always. Concerning lag in game, there is definitely issues server-side. Pix has admitted to this in the discussion around the graphical update coming. Hoping to see improvements in July timeframe from my understanding. Finally, to those with issues with ads; this is not really in Pixonic’s control. They use third party companies to supply ads regionally. It sucks when ads don’t work but we live in an imperfect world. There are definitely lag issues server side. But when people say they have 50% disconnect rate, that is either their internet, Wi-Fi, device, or combination of all 3.
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Post by Munki on Apr 30, 2020 17:36:11 GMT -5
Bob Dylan, I had also reported the issue with Speed Shooter skill for Molot-T. In 6.0, it did not work at all. In 6.0.1, it now speeds up correctly but will slow under some conditions. Haven’t nailed down what those conditions are but the skill still has some issue that needs to be addressed. Seems like sometimes the guns slow down after killing a red but not always. Concerning lag in game, there is definitely issues server-side. Pix has admitted to this in the discussion around the graphical update coming. Hoping to see improvements in July timeframe from my understanding. Finally, to those with issues with ads; this is not really in Pixonic’s control. They use third party companies to supply ads regionally. It sucks when ads don’t work but we live in an imperfect world. There are definitely lag issues server side. But when people say they have 50% disconnect rate, that is either their internet, Wi-Fi, device, or combination of all 3. Agreed that the summation of all War Robots players’ issues cannot be placed onto one element. However, the times where a red stops moving and is invincible for a couple of seconds only to have that red appear somewhere else and be shooting you (and not be a Phantom) is server-side lag possibly attributed to how they implemented the method for cross platform play. The Remastered edition coming out is to also address this lag. I personally have experienced some times where the game will studder then “quit to desktop”. Did not ever have that happen until that last couple months. Unknown on source but hoping remaster addresses those issues as well.
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Post by Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ on Apr 30, 2020 19:58:54 GMT -5
I don’t disagree there may be server connectivity issues, but it can’t be all of the blame. When I’m home I can play entirely lag free on WiFi. If I’m at either of my folks’ places it’s pretty skippy.
I think it could be ISP or distance from server in conjunction with other things.
Who knows, I sounded insensitive and that wasn’t intentional... I guess I’m spoiled with a good connection. I’m sure that’s super frustrating.
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Post by Grumpy Tanker #Official on May 4, 2020 3:34:02 GMT -5
Thanks Bob, much appreciated for all you do and report back to forum members. I've noticed that Rayker's climbing performance has improved slightly, although still intermittently indifferent around the silo end on Springfield. I haven't test it out lately on Canyon yet, but was curious to know if you have heard about any improvements or if a fix is in the pipeline?
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Post by bravex on May 7, 2020 5:15:16 GMT -5
I had a third update yesterday on my Android device. Anyone know what that was for?
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Post by Munki on May 11, 2020 10:54:39 GMT -5
I had a third update yesterday on my Android device. Anyone know what that was for? Not sure but I know that the test server was only up for android last weekend. Guessing they were testing some bug fixes specifically for that platform and your update was most likely those changes being applied.
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