|
Post by TerminatorWR on Apr 3, 2020 19:59:18 GMT -5
|
|
|
Post by joshuaacolin on Apr 3, 2020 20:01:56 GMT -5
When will the balances be in effect?
|
|
|
Post by TerminatorWR on Apr 3, 2020 20:10:28 GMT -5
Pretty sure is for the coming update
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Apr 3, 2020 21:01:47 GMT -5
That would well and truly stuffs Avenger (on top of shotty nerf) for a lot of people. Willing to bet other kinetics are next . If you have been around long enough you would know that Pix has already decided what they are going to do here.
|
|
|
Post by kamikazejohnson on Apr 3, 2020 21:05:37 GMT -5
Looks completely unchanged from the previous announcement.
So yeah, these will be final release stats.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Apr 3, 2020 21:06:05 GMT -5
That chart has been posted before....look forward to hearing back from you guys after being in TS, let us know how bad it is......
|
|
|
Post by TerminatorWR on Apr 3, 2020 21:30:06 GMT -5
Looks completely unchanged from the previous announcement. So yeah, these will be final release stats. The only difference I spotted is that last time Phantom cooldown was increased by 50% (10s > 15s).
|
|
|
Post by rags on Apr 3, 2020 22:32:42 GMT -5
That would well and truly stuffs Avenger (on top of shotty nerf) for a lot of people. Willing to bet other kinetics are next . If you have been around long enough you would know that Pix has already decided what they are going to do here. Oh no you can’t completely shred a bot from 500m out now Seriously it’s not that bad.
|
|
|
Post by RightOn on Apr 3, 2020 22:54:02 GMT -5
So kinda glad I held onto those 5k avalanche...
Maybe they saw my Trident vs Avalanche topic rofl
Maybe Avalanche Tulumbas Cerb? Yeah I know 500/350m but whatevs
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Apr 3, 2020 23:29:24 GMT -5
That would well and truly stuffs Avenger (on top of shotty nerf) for a lot of people. Willing to bet other kinetics are next . If you have been around long enough you would know that Pix has already decided what they are going to do here. Oh no you can’t completely shred a bot from 500m out now Seriously it’s not that bad. Bit early to call as "not that bad" I think. The static tests in the video varied from an increase time of 8 - 73% dependant on bot attacked and obviously range . I note that the poster of the vid also stated that the test was inconclusive in the games played for a range of reasons (in notes below the vid). Note also using dragon breath for most of it which would have complimented observed damage potential overall. (side note: that is not the latest test server - note date was for previous test server) I must admit I don't play Avengers on Ao Jun (I use a Bulwark) but I use the range advantage to circumvent rocket damage range (not 500m though ). Knowing Pix, the nerf is meant to be meaningful enough to steer players to other weapons. We shall see.
|
|
|
Post by Shockwave on Apr 3, 2020 23:38:38 GMT -5
Cool. I been builds some Avalanches.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Apr 4, 2020 0:53:35 GMT -5
Meh, this just gets old. Whales won’t care (I’m sure they must get bored with whatever maxed weapons they’re using and will delight in maxing something else), it’s the average Joe and grinders who get disadvantaged again. Maybe it’s time to find another game.
|
|
|
Post by ᥣᵃᵛᵃʲᵃᵛᵃ on Apr 4, 2020 5:25:25 GMT -5
Hmmm, so my Avenger Bully only just got back into Hangar 1. I don't have any other spare heavies - I *knew* I should have picked up the two Redeemers offer a week or so ago...
|
|
|
Post by 乃ㄥ卂乙 on Apr 4, 2020 5:46:58 GMT -5
Ok, so, Leach is balanced as it is? Gonna enjoy that Blitz buff if it happens
|
|
|
Post by The VVatcher on Apr 4, 2020 8:52:40 GMT -5
So are they keeping the flight cancel for Ao Jun?
|
|
|
Post by CravenSouls on Apr 4, 2020 9:02:40 GMT -5
Something is up with the Sparks. I was running a Spark Blitz this morning on the TS and it was way more powerful than I expected. It was cutting through Phantoms like crazy.
|
|
|
Post by shivaswrath on Apr 4, 2020 9:14:37 GMT -5
damn I sold an avalanche...oh well I'll get a tsar.
|
|
|
Post by ѻﻭɼﻉ on Apr 4, 2020 9:47:58 GMT -5
Something is up with the Sparks. I was running a Spark Blitz this morning on the TS and it was way more powerful than I expected. It was cutting through Phantoms like crazy. In beta, you have to factor in that some people don’t want to spend the time to do all the equipment enhancements with pilots and modules, and there are also no durability boosters, so some targets will be very soft. Same with live server - if your target is soft, it is the result of lower level equipment with insufficient enhancements
|
|
|
Post by CravenSouls on Apr 4, 2020 10:35:08 GMT -5
Something is up with the Sparks. I was running a Spark Blitz this morning on the TS and it was way more powerful than I expected. It was cutting through Phantoms like crazy. In beta, you have to factor in that some people don’t want to spend the time to do all the equipment enhancements with pilots and modules, and there are also no durability boosters, so some targets will be very soft. Same with live server - if your target is soft, it is the result of lower level equipment with insufficient enhancements But everything is still level 8.
|
|
|
Post by dobby on Apr 4, 2020 10:41:19 GMT -5
Something is up with the Sparks. I was running a Spark Blitz this morning on the TS and it was way more powerful than I expected. It was cutting through Phantoms like crazy. In beta, you have to factor in that some people don’t want to spend the time to do all the equipment enhancements with pilots and modules, and there are also no durability boosters, so some targets will be very soft. Same with live server - if your target is soft, it is the result of lower level equipment with insufficient enhancements It might be that, but if you look at Adrian's vid (about 12:10 in) his Fenrir sure takes a LOT of damage when a nearby Spark/Calamity Hades begins firing on him. He was in resistance mode, but looking at how quick his HP drained it looked like a level 1 Fenrir that forgot to go in resistance mode. Note: there was a damaged Ares Taser build firing at him (from mid-range) before the Hades engaged, at that distance (and with 1 spark blown-off) it wasn't doing much damage at all; only when the close range Hades engaged did the melting begin. So there may be something to this beyond mods and pilot skills.
|
|
|
Post by Desc440 on Apr 4, 2020 10:49:39 GMT -5
Looking at several Test Server vids today, the Fenrir is MOVIN'! Wish it could be like that on Live.
|
|
|
Post by ѻﻭɼﻉ on Apr 4, 2020 11:04:59 GMT -5
In beta, you have to factor in that some people don’t want to spend the time to do all the equipment enhancements with pilots and modules, and there are also no durability boosters, so some targets will be very soft. Same with live server - if your target is soft, it is the result of lower level equipment with insufficient enhancements It might be that, but if you look at Adrian's vid (about 12:10 in) his Fenrir sure takes a LOT of damage when a nearby Spark/Calamity Hades begins firing on him. He was in resistance mode, but looking at how quick his HP drained it looked like a level 1 Fenrir that forgot to go in resistance mode. Note: there was a damaged Ares Taser build firing at him (from mid-range) before the Hades engaged, at that distance (and with 1 spark blown-off) it wasn't doing much damage at all; only when the close range Hades engaged did the melting begin. So there may be something to this beyond mods and pilot skills. Fenrirs melt to my Scourge Spark Phantom too, so not surprising
|
|
|
Post by xelraon on Apr 4, 2020 11:11:08 GMT -5
I think TS is bugged as of the moment regarding sparks scourges etc. The distance multiplier is disabled i think.
But looking at the Nodens suppression, that thing is OP support. 10s cd, 7s duration, blast suppression (like invader) so no shield protection, 600m range(looking at you plasma ming), 75m? Aoe, can be fired from cover. That skill alone would render a lot of bots useless for 10s. Aoe even hit Ao Jun flying stealth so altitude isnt considered. Probably a 75m spherical area.
40kph is pretty fast for a titan too.
|
|
|
Post by ѻﻭɼﻉ on Apr 4, 2020 11:13:39 GMT -5
In beta, you have to factor in that some people don’t want to spend the time to do all the equipment enhancements with pilots and modules, and there are also no durability boosters, so some targets will be very soft. Same with live server - if your target is soft, it is the result of lower level equipment with insufficient enhancements But everything is still level 8. Actually it isn’t. L8 is merely the ‘baseline’ of all the regular mechs and their weapons. When you start adding maxed modules for durability or damage, as well as relevant pilot skills, the % stack on top of the baseline. This adds a complexity that War Robots didn’t have prior to modules, pilots, and boosters. It means combat performance will vary. For example, if you have damage skills and thermo nukes on a phantom and a target phantom has nothing, was just thrown into battle, the target will melt quick. I have come up against tough Phantoms in beta and mine is also difficult to take down due to the combo of skills, HAKs, BB, and Advanced Repair Unit. When I have just hit battle without enhancing my Phantom, it melts super quick.
|
|
|
Post by CravenSouls on Apr 4, 2020 12:26:08 GMT -5
But everything is still level 8. Actually it isn’t. L8 is merely the ‘baseline’ of all the regular mechs and their weapons. When you start adding maxed modules for durability or damage, as well as relevant pilot skills, the % stack on top of the baseline. This adds a complexity that War Robots didn’t have prior to modules, pilots, and boosters. It means combat performance will vary. For example, if you have damage skills and thermo nukes on a phantom and a target phantom has nothing, was just thrown into battle, the target will melt quick. I have come up against tough Phantoms in beta and mine is also difficult to take down due to the combo of skills, HAKs, BB, and Advanced Repair Unit. When I have just hit battle without enhancing my Phantom, it melts super quick. Whatever dude. I was melting phantoms at 400 m with a basic spark blitz. I know what I see. Don't discount what I post just because not everyone puts a pilot on their bot. Like the Tarans 2 TS ago, something is weird.
|
|
|
Post by ѻﻭɼﻉ on Apr 4, 2020 15:28:35 GMT -5
Actually it isn’t. L8 is merely the ‘baseline’ of all the regular mechs and their weapons. When you start adding maxed modules for durability or damage, as well as relevant pilot skills, the % stack on top of the baseline. This adds a complexity that War Robots didn’t have prior to modules, pilots, and boosters. It means combat performance will vary. For example, if you have damage skills and thermo nukes on a phantom and a target phantom has nothing, was just thrown into battle, the target will melt quick. I have come up against tough Phantoms in beta and mine is also difficult to take down due to the combo of skills, HAKs, BB, and Advanced Repair Unit. When I have just hit battle without enhancing my Phantom, it melts super quick. Whatever dude. I was melting phantoms at 400 m with a basic spark blitz. I know what I see. Don't discount what I post just because not everyone puts a pilot on their bot. Like the Tarans 2 TS ago, something is weird. You don’t need to get snotty, I’m not in this forum to play games like that. Maybe there is something with the spark. I’m just saying not to discount the difference between enhanced and non-enhanced equipment in beta cuz there is a difference
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Apr 4, 2020 15:29:44 GMT -5
Has anyone determined if Avengers still live? Or not?
|
|
|
Post by ѻﻭɼﻉ on Apr 4, 2020 18:42:51 GMT -5
Has anyone determined if Avengers still live? Or not? There is a noticeable difference in the firing mechanic and damage output that makes me wanna replace them. I’m not pleased at all, but there’s nothing we can do about it. As you know, I’m all for adjusting and making things work. It will now take us more time to accomplish what we’re used to, but that doesn’t sit well with me, so I’m working on Vipers in my personal account anticipating this.
|
|
|
Post by Rollo Tomasi on Apr 4, 2020 19:30:32 GMT -5
I saw some rumored balancing adjustments that includes some buffs to Falcon that would partially offset the Avenger nerf. Either way, I’ll probably still run my Avenger Falcon just a bit less aggressively.
Meh, get you you get and don’t throw a fit.
|
|
|
Post by spartan44 on Apr 4, 2020 19:53:15 GMT -5
Phantom needs a much larger nerf. That's not enough to balance it.
|
|