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Post by ⓣⓡⓘⓒⓚⓨ48 on Mar 31, 2020 11:34:56 GMT -5
I tried that rig, and ditched the Wasps - not that they’re *bad*, their overall speed/handling doesn’t sync well with the Stings IMO: Scourge/Shredder & Scourge/Sting are better setups. Currently running Scourges 2.5/Sting 10/Shredder 9 - “kills bugs daid!” LOL I guess Wasps are still a love em or hate em item... I still say they are the better corrosion weapon when compared to Stings... so if it were me, I would try to find the weapons that synced better with the Wasps... but I don't really like the Stings at this time. That said... I decided I was gonna give 'em a TDM try on the Blitz though... for the Hell of it lol. On a side note... once I have both my wasps up to par (one is only 6 and one is 9) I am going to try the Wasp Shredder build... might be interesting. IMO, YMMV
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thirtyseven
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Post by thirtyseven on Mar 31, 2020 12:53:46 GMT -5
I love my Tyr, and it's one of the main reasons I ended up not quitting the game. Can't wait for a new legendary skin since I didn't grind out an Ancient Tyr (started the game halfway through the ops) and wasn't around for the Yan-di Showdown event.
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Post by Koko Bop on Mar 31, 2020 14:06:38 GMT -5
I tried that rig, and ditched the Wasps - not that they’re *bad*, their overall speed/handling doesn’t sync well with the Stings IMO: Scourge/Shredder & Scourge/Sting are better setups. Currently running Scourges 2.5/Sting 10/Shredder 9 - “kills bugs daid!” LOL I guess Wasps are still a love em or hate em item... I still say they are the better corrosion weapon when compared to Stings... so if it were me, I would try to find the weapons that synced better with the Wasps... but I don't really like the Stings at this time. That said... I decided I was gonna give 'em a TDM try on the Blitz though... for the Hell of it lol. On a side note... once I have both my wasps up to par (one is only 6 and one is 9) I am going to try the Wasp Shredder build... might be interesting. IMO, YMMV Variable mileage, indeed! Here’s the thing: Wasp unloads for 5 sec, then reloads for 5 sec. If Wasp is your main dmg weapon, then you need to be in a protected spot where you can stay on target to get your 5 shots: for main weapons on a bot, they simply take too long to dump, and you’ll be toast. My favorite role for Wasps is on a Fenrir: potshots in running mode OK, supporting the Heavy in combat mode, OK. Better than acceptable. Stings OTOH empty in 1 & reload in 3: delivering 3x total damage in the 10sec Wasp cycle. @ 10/11, Stings just erase HP - as part of a balanced loadout. Not saying others aren’t capable of succeeding with a Wasp-based loadout on a 2x2 bot - I have them @ 9/9/6 and I’ve put them in a bunch of combos, but as a primary weapon, I prefer others. As secondaries, they’re great. One of our bright lights mentioned that they really wake up @ 11, but I’ll get to that...probably after I make some Rimes useful. I don’t have a Quizzitor, but I bet they would work great on one with a leveled Avenger.
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Post by Koko Bop on Mar 31, 2020 14:12:22 GMT -5
I love my Tyr, and it's one of the main reasons I ended up not quitting the game. Can't wait for a new legendary skin since I didn't grind out an Ancient Tyr (started the game halfway through the ops) and wasn't around for the Yan-di Showdown event. I would love a nice +5 skin, too! Like you, got nowhere near the Ancient Tyr...Yan-Di was the least satisfying event so far IMO, but that Tsunami skin was/is real nice.
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Post by 7Chandrian on Mar 31, 2020 15:40:49 GMT -5
LOL I guess Wasps are still a love em or hate em item... I still say they are the better corrosion weapon when compared to Stings... so if it were me, I would try to find the weapons that synced better with the Wasps... but I don't really like the Stings at this time. That said... I decided I was gonna give 'em a TDM try on the Blitz though... for the Hell of it lol. On a side note... once I have both my wasps up to par (one is only 6 and one is 9) I am going to try the Wasp Shredder build... might be interesting. IMO, YMMV Variable mileage, indeed! Here’s the thing: Wasp unloads for 5 sec, then reloads for 5 sec. If Wasp is your main dmg weapon, then you need to be in a protected spot where you can stay on target to get your 5 shots: for main weapons on a bot, they simply take too long to dump, and you’ll be toast. My favorite role for Wasps is on a Fenrir: potshots in running mode OK, supporting the Heavy in combat mode, OK. Better than acceptable. Stings OTOH empty in 1 & reload in 3: delivering 3x total damage in the 10sec Wasp cycle. @ 10/11, Stings just erase HP - as part of a balanced loadout. Not saying others aren’t capable of succeeding with a Wasp-based loadout on a 2x2 bot - I have them @ 9/9/6 and I’ve put them in a bunch of combos, but as a primary weapon, I prefer others. As secondaries, they’re great. One of our bright lights mentioned that they really wake up @ 11, but I’ll get to that...probably after I make some Rimes useful. I don’t have a Quizzitor, but I bet they would work great on one with a leveled Avenger. I like your quizzy idea, I've been pretty satisfied with pulsar viper, but next time I havean available avenger I'll give the kinetic version a try.
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Post by Deleted on Mar 31, 2020 16:29:39 GMT -5
Oh for 「fluffernutter」's sake, this is so unbelievably frustrating! I like Tyr a lot but cannot heal anybody if my life depended on it. I camp entire game next to two guys who don't get a single scratch on them. And I see teammates dying around without being able to get to them. Game after game! SIX points for healing allies?! A 「fluffernutter」ing joke.
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Post by Koko Bop on Mar 31, 2020 17:14:53 GMT -5
Well, champs get 400 for top place, everyone else gets 300 or less, I suppose it evens out.
I frequently get top place for healing, and maybe heal myself once...healing others is hard: it’s dangerous to do, exposed, in the middle or aftermath of a big battle, bots tend to scatter as they leave spawn, everyone not reloading is staying hid out of danger, I guess...and lots of pilots are oblivious to the green ring and trot on as if no help were available.
Not your fault.
“Camping the entire game” though - what’s that about?
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Post by orionpax on Mar 31, 2020 17:51:33 GMT -5
I was soo stoked when I got my Tyr. I wanted it so bad but just couldn’t get it to work good. First bot I took to lvl 10.
It’s now parked in my 2nd hanger collecting dust.
I’m super happy that it works for you.
Very cool looking bot with a very cool ability. I think it needs some type of DR or something.
Happy hunting
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Post by Deleted on Mar 31, 2020 18:05:47 GMT -5
Well, champs get 400 for top place, everyone else gets 300 or less, I suppose it evens out. I frequently get top place for healing, and maybe heal myself once...healing others is hard: it’s dangerous to do, exposed, in the middle or aftermath of a big battle, bots tend to scatter as they leave spawn, everyone not reloading is staying hid out of danger, I guess...and lots of pilots are oblivious to the green ring and trot on as if no help were available. Not your fault. “Camping the entire game” though - what’s that about? Exaggeration. These two guys were pretty much sitting behind the same cover for good portion of the game in the TDM so I was behind them to lend support. As luck would have it they didn't get damaged at all. Tyr is a pure awesomeness. I'm finally getting the hang of it and it's very rewarding. I learned not to try to follow idiots who rush to their deaths trying to attack six reds at once. The other great thing about Tyr is that if you want to heal teammates you are forced to pay attention to what they do. EDIT: I have the legendary pilot for Tyr already doing extra 20% in repairs. And I just got lucky and drew another skill that gives repair boost. Life is good, now I just need to upgrade that thing beyond level 5.
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Post by miscanthus on Apr 1, 2020 8:34:15 GMT -5
I was running a T-Falcon. I shot at a blue Tyr. He got the my idea and started following me. We held the center Castle beacon for a long while and won the match. I love when random teammates know how play.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Apr 1, 2020 8:53:55 GMT -5
I was running a T-Falcon. I shot at a blue Tyr. He got the my idea and started following me. We held the center Castle beacon for a long while and won the match. I love when random teammates know how play. You and the poster who mentioned the Phantom are hitting the nail on the head for what situations make the Tyr shine. Specifically it loves to be used as close support and with its decent firepower... Tanks and Titans especially benefit from this. IMO, YMMV
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Post by Deleted on Apr 2, 2020 16:12:27 GMT -5
Duh, I missed something obvious about Tyr: It does most healing when I switch to support mode, which means teammate(s) have to be nearby. I would switch to support mode and run up to teammates, hence the healing at level 5 was slow.
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Post by mech on Apr 2, 2020 16:24:21 GMT -5
Ancient Tyr maxed out is very hard to kill.
I want one. I've been thinking about my Nightingale, and how is it better than Tyr? I'm not sure it is. Tyr you can choose when/if to use heal. Nightingale you're flying in order to heal and you're vulnerable to Quantum Radar (I've taken out [Nightingales], and mine often gets taken out that way). Tyr you can take cover as you heal.
Yeah sure Nightingale can hit bots with suppression while it files / heals. That is useful.
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Post by Deleted on Apr 2, 2020 16:28:25 GMT -5
Some wonderful Tyr fighting/healing just from minutes ago. Accompanied by another forum member, no less!
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Post by ⓣⓡⓘⓒⓚⓨ48 on Apr 2, 2020 16:30:04 GMT -5
Duh, I missed something obvious about Tyr: It does most healing when I switch to support mode, which means teammate(s) have to be nearby. I would switch to support mode and run up to teammates, hence the healing at level 5 was slow. Yup... that pulse is nice but the in-game details aren't really enough to explain how to use it... it takes trying it out and learning the bot like you did to really get a feel for it, in my mind... but yes, managing modes and knowing when to use them is the key. I like to use support mode to get around but if I am coming up on some blues in the middle of a battle I will go ahead and switch to assault mode early so that by the time I get there I can add my firepower into the fray for a bit while coming in with my shield up, then switch to support mode to heal my Blues, reload, and get to a good position, preferably one that allows my aura to work on the Blues while my medium weapons can still help a little. The aura is always secondary in priority, though... that pulse is a pretty good bit of healing in a short time. It's a minor juggling act and of course individual battle conditions will be the biggest factor on when I do what, but that is my current thinking and it seems to work. IMO, YMMV
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Post by Deleted on Apr 3, 2020 17:45:23 GMT -5
Wow, something that I thought would never happen did happen: I was healing player and he turns around and shakes side to side for 'no' and then repeats the motion to make it clear. But then when you think about it it makes sense because a lot of these guys depend on healing themselves to get some honor points.
And that, I would say, is a major flaw: it's much easier to heal yourself than others. Therefore, healing others should have much higher reward than self healing. Ever since I run Tyr I get easy 400 hp for healing myself and ~30 hp for healing others. That should be inverted. Not that in this rotten system Pixonic cares about rewarding good behavior.
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Post by 7Chandrian on Apr 3, 2020 18:48:23 GMT -5
Wow, something that I thought would never happen did happen: I was healing player and he turns around and shakes side to side for 'no' and then repeats the motion to make it clear. But then when you think about it it makes sense because a lot of these guys depend on healing themselves to get some honor points. And that, I would say, is a major flaw: it's much easier to heal yourself than others. Therefore, healing others should have much higher reward than self healing. Ever since I run Tyr I get easy 400 hp for healing myself and ~30 hp for healing others. That should be inverted. Not that in this rotten system Pixonic cares about rewarding good behavior. I'm pretty sure you need to heal an ally to qualify for the 400 top durability. It can be a Titan, although this will not add to the honor for Healing allies.
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Post by Deleted on Apr 4, 2020 14:01:17 GMT -5
Is it just me or do people play Tyr not too efficiently? What I see is them switching to support mode and stay in the group of teammates. But my Tyr, for example, does ~500 healing per second but upon entering support mode it does 13k worth of healing. Therefore what I do is keep switching between modes all the time to a) maximize healing and b) to have 4 weapons available as often as I can.
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daddio86
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Post by daddio86 on Apr 4, 2020 15:53:41 GMT -5
Sounds right to me Warmonger. It takes a while for people to work it out; get the timing right to maximise healing/ having 4 weapons available. ...some never make the grade
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Post by Browncoats4ever on Apr 5, 2020 0:03:30 GMT -5
Tyr is the Schizzzznit! Today, whether I win or lose, I've been getting between 1200 and 2500 honor! I owe it to the extra 400 honor for first place repairs. I recommend Tyr to anyone needing a slight honor boost. If I drop it, heal one or two allies and get killed, 240-400 honor is waiting for me. It's a pretty awesome bot. I run Pulsar/Shredder so I get good range and damage with the Pulsar and lockdown and damage in close with the Shredders. Even when I spawn next to another Tyr, I'm able to use it more wisely because I still get top repair marks. I never figured Tyr would improve my current hangar.
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Post by Deleted on Apr 5, 2020 17:47:12 GMT -5
I had my best "Tyr" game so far- I got 94 points for healing allies.
I noticed one thing, my Tyr is a good indicator of how good or crappy the game will be. If I cannot deploy it it means the teams are not balanced and it will end up as blowout.
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Post by seanh on Apr 22, 2020 18:30:03 GMT -5
Apologies for the slight necropost, but didn’t think there was much value in starting a new thread with such good info here.
Anyway should have my Ancient Tier playable by tomorrow and was wondering what passive and active modules went best with the ability, or is it all just preference?
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Post by 7Chandrian on Apr 23, 2020 14:37:47 GMT -5
Apologies for the slight necropost, but didn’t think there was much value in starting a new thread with such good info here. Anyway should have my Ancient Tier playable by tomorrow and was wondering what passive and active modules went best with the ability, or is it all just preference? I'm a fan of armour in the passive and a cheap active, right now it's Quantum Radar with Shredder Taran but he's good with Lockdown Ammo or SB too.
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Post by robocain on Apr 23, 2020 18:56:54 GMT -5
Apologies for the slight necropost, but didn’t think there was much value in starting a new thread with such good info here. Anyway should have my Ancient Tier playable by tomorrow and was wondering what passive and active modules went best with the ability, or is it all just preference? I'm in the same shoes with a new Ancient Tyr. After watching some videos my preferred modules would be a Fortifier and two Heavy Armor Kit. Passive module is basic healing on all of my bots. Because...five hangars and in heated situations it is impossible for me to always remember what module I have available. So they all have the same passive module...lol
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Post by seanh on Apr 23, 2020 23:55:17 GMT -5
Apologies for the slight necropost, but didn’t think there was much value in starting a new thread with such good info here. Anyway should have my Ancient Tier playable by tomorrow and was wondering what passive and active modules went best with the ability, or is it all just preference? I'm in the same shoes with a new Ancient Tyr. After watching some videos my preferred modules would be a Fortifier and two Heavy Armor Kit. Passive module is basic healing on all of my bots. Because...five hangars and in heated situations it is impossible for me to always remember what module I have available. So they all have the same passive module...lol On the Fortifier, obviously that helps with the physical shield, but does it have an affect on the ability? Possibly a silly question, but I am new to healing bots and to fortifiers now that I think on it?
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Post by robocain on Apr 24, 2020 2:30:38 GMT -5
I'm in the same shoes with a new Ancient Tyr. After watching some videos my preferred modules would be a Fortifier and two Heavy Armor Kit. Passive module is basic healing on all of my bots. Because...five hangars and in heated situations it is impossible for me to always remember what module I have available. So they all have the same passive module...lol On the Fortifier, obviously that helps with the physical shield, but does it have an affect on the ability? Possibly a silly question, but I am new to healing bots and to fortifiers now that I think on it? The ability benefits indirectly because of better survivability. You may get to activate the burst healing more often and gain more honor points in matches. Adrian suggested using a Fortifier on Tyr in his YT videos. I've found his explanation plausible enough to try it and since I'm planning to do a midrange build, I'd appreciate as much physical shield as possible to block the powerful midrange energy weapons. I'm not experienced with healing bots either, both of my healing bots are barely two weeks old.
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Post by Browncoats4ever on May 10, 2020 2:20:40 GMT -5
Just another update:
I'm hours away from leveling my Pulsar/Shredder Tyr to 2.11. What a 「fluffernutter」in' tank. I just stood on center beacon on Yam for nearly four minutes killing Reds left and right while shapeshifting every few seconds. I was taking a lot of fire, but my HP bar barely moved. In three more hours I'll drop 22.5M Ag to begin leveling to 2.12 and it'll be done in 2 days! I think I saved 6 days this weekend (I only used ads to shorten about 30 hours). No regrets whatsoever. Anyone who needs a support bot, should try the Tyr because it's an agile killing machine as well. (I still haven't leveled my weapons past 1.9).
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Post by immortal on May 10, 2020 3:13:15 GMT -5
I got lvl 10 tyr with lvl 9 shredders + lvl 7 atomizers. It's pretty cool. All mk1.
Well I'm having lvl 1 ancient tyr. I'm confused whether to upgrade ancient tyr or upgrade my lvl 10 tyr.I got only 52m AG. Reaching upto lvl 10 requires 75m Ag total.
Only thing I can get 10% more durability with the ancient.
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Post by Browncoats4ever on May 10, 2020 3:28:21 GMT -5
I got lvl 10 tyr with lvl 9 shredders + lvl 7 atomizers. It's pretty cool. All mk1. Well I'm having lvl 1 ancient tyr. I'm confused whether to upgrade ancient tyr or upgrade my lvl 10 tyr.I got only 52m AG. Reaching upto lvl 10 requires 75m Ag total. Only thing I can get 10% more durability with the ancient. If it were me, and my standard Tyr was 1.10, I would level the Ancient Tyr. 75M Ag is a small loss of resources compared to the benefit if you decide to MK2 someday. My standard Tyr will be 2.12 in 48 hours, so I wouldn't level an Ancient if I were to get one now. Since there are no tables for the Ancient Tyr on the Wiki, I'm guestimating the lvl 1.9 Ancient Tyr has the same HP as a 1.10 standard Tyr(from comparing level 1 stats: Standard 104k HP, Ancient 114k HP).
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Post by Browncoats4ever on May 10, 2020 7:56:36 GMT -5
Center beacon Yam seems like the sweet spot for Tyr. I spent 6 minutes in Tyr last battle, took out a Ming and nearly a second. I didn't even get a chance to drop my Noodle.
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