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Post by Replicant on Mar 17, 2020 19:23:00 GMT -5
I've been contemplating running a loki with either 3 molots, 3 arbalests, or 3 gekkos. The build is mainly an answer to late-game titans (which I don't run). Anyone have some advice on which of the three to choose (and why)?
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Post by Pulse Hadron on Mar 17, 2020 22:35:43 GMT -5
Against Titans I think Shredders are best. You’re not going to do enough damage with 3 lights but you can lock them down every 10 seconds from a relatively safe distance.
Arbalest are just too weak and I think kinda expensive to upgrade.
I’ve tried Gekkos and found them interesting. Mine are levels 11, 9, 8 mk1 and can do ok damage. Thinking about maxing them and trying again. But the play style is confounding. I tend to hang back and not pressure beacons but if I start going for beacons I’m reticent to pull out the lasers. Against Titans though Gekkos won’t do enough.
Molots I don’t know about.
If you’re specifically looking for something against Titans I recommend Shredders. I’ve run 3 level 8 mk1 and nearly always lock them down. Rime or Halo would be good too if you don’t mind getting closer.
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Post by mechtout on Mar 17, 2020 23:10:30 GMT -5
oh man i just had the best time with another blue loki torturing this poor invader on his home beacon, he could not decide who to go after, and we kept dropping down below, then grabbing the other home, and then back. His teammates were in ao mings pounding away at our team, but guess what, beacons win the match 「female dog」es!
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Post by Replicant on Mar 23, 2020 17:57:12 GMT -5
Against Titans I think Shredders are best. You’re not going to do enough damage with 3 lights but you can lock them down every 10 seconds from a relatively safe distance. Arbalest are just too weak and I think kinda expensive to upgrade. I’ve tried Gekkos and found them interesting. Mine are levels 11, 9, 8 mk1 and can do ok damage. Thinking about maxing them and trying again. But the play style is confounding. I tend to hang back and not pressure beacons but if I start going for beacons I’m reticent to pull out the lasers. Against Titans though Gekkos won’t do enough. Molots I don’t know about. If you’re specifically looking for something against Titans I recommend Shredders. I’ve run 3 level 8 mk1 and nearly always lock them down. Rime or Halo would be good too if you don’t mind getting closer. Thanks for the reply. I'm reluctant to go shredders with the 500m range. I'll drop Arbalests from the list.
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Post by Joopiter on Mar 23, 2020 18:25:48 GMT -5
Against Titans I think Shredders are best. You’re not going to do enough damage with 3 lights but you can lock them down every 10 seconds from a relatively safe distance. Arbalest are just too weak and I think kinda expensive to upgrade. I’ve tried Gekkos and found them interesting. Mine are levels 11, 9, 8 mk1 and can do ok damage. Thinking about maxing them and trying again. But the play style is confounding. I tend to hang back and not pressure beacons but if I start going for beacons I’m reticent to pull out the lasers. Against Titans though Gekkos won’t do enough. Molots I don’t know about. If you’re specifically looking for something against Titans I recommend Shredders. I’ve run 3 level 8 mk1 and nearly always lock them down. Rime or Halo would be good too if you don’t mind getting closer. Thanks for the reply. I'm reluctant to go shredders with the 500m range. I'll drop Arbalests from the list. The problem you're gonna run into is that all of them aren't gonna do enough dmg for the titan to worry about. I'd use something you've got leveled already. Or go with Pulse Hadron's recommendation to use lockdown weapons. Lockdown is about all the functionality you'll get by 3 lights versus a titan. I run 3 rimes and it's perfect for slowing them down. Even if they're not leveled they'll have enough accumulation to freeze them with 3.
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Post by Replicant on Mar 23, 2020 19:40:50 GMT -5
Thanks for the reply. I'm reluctant to go shredders with the 500m range. I'll drop Arbalests from the list. The problem you're gonna run into is that all of them aren't gonna do enough dmg for the titan to worry about. I'd use something you've got leveled already. Or go with Pulse Hadron's recommendation to use lockdown weapons. Lockdown is about all the functionality you'll get by 3 lights versus a titan. I run 3 rimes and it's perfect for slowing them down. I'm not so much worried about the amount of damage per se. I don't run titans. The Loki is there to give me the option to grab beacons late in the game. The question is whether or not to go Gekkos or Molots. With the assumption that engagement is going to be at >600m, I'm looking for opinions on which of the two would work better.
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Post by Oliver Kloesov on Mar 23, 2020 20:28:24 GMT -5
Ok, i’m missing the point: I run a Loki as a beacon runner as 4th or 5th drop. I have halos on it that do wonderful burst damage. Often there’s somebody chasing me around as I am a wanted bot being hunted. There is NO time to be hanging around shooting pewpew with LR light weapons. The Loki’s greatest asset is not shooting anything and when I do it’s to quickly ninja kill somebody and then get moving again. If you drop later on, people will be watching you all the time for when you unstealth. Loki’s best builds would be rime, or halo. Maybe shredders but I haven’t tried them. I have a Lockdown Ammo Leech/Molot T bot that I enjoy. The LD does not last long enough and with quad Molot Ts do adequate damage. With 3 single Molots you’ll get your LD but do no damage. Food for thought, best of luck. Replicant
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Post by Sebenza 21 on Mar 23, 2020 20:47:03 GMT -5
The problem you're gonna run into is that all of them aren't gonna do enough dmg for the titan to worry about. I'd use something you've got leveled already. Or go with Pulse Hadron's recommendation to use lockdown weapons. Lockdown is about all the functionality you'll get by 3 lights versus a titan. I run 3 rimes and it's perfect for slowing them down. I'm not so much worried about the amount of damage per se. I don't run titans. The Loki is there to give me the option to grab beacons late in the game. The question is whether or not to go Gekkos or Molots. With the assumption that engagement is going to be at >600m, I'm looking for opinions on which of the two would work better. Disco pattons used to be a thing, they weren't really a problem if you had a shield bot. My guess is titans wont really care unless you're running very high level stuff. If you run molots you'll just be another slug chucker, you'll attack other bots and you'll just be another red. If you run gekkos, you'll stand out and be that pesky sniper, most gekko bots camp on a hill but you'll have stealth I guess. Like an infiltrating sniper, getting easy kills behing enemy lines. It'll probably steal heaps of kills but Im not sure how much damage you'd do. Edit: all the problems gekkos had related to how they recharged but that isn't really a problem for the loki, you can recharge while relocating to another beacon or vantage point. Use your burst damage and put your guns away and repeat. I don't know if the firing mechanics have changed while i was away but 3 years ago gekkos were a problem in lower leagues only, maybe on a loki things could be different.
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Post by Replicant on Mar 23, 2020 21:53:08 GMT -5
Ok, i’m missing the point: I run a Loki as a beacon runner as 4th or 5th drop. I have halos on it that do wonderful burst damage. Often there’s somebody chasing me around as I am a wanted bot being hunted. There is NO time to be hanging around shooting pewpew with LR light weapons. The Loki’s greatest asset is not shooting anything and when I do it’s to quickly ninja kill somebody and then get moving again. If you drop later on, people will be watching you all the time for when you unstealth. Loki’s best builds would be rime, or halo. Maybe shredders but I haven’t tried them. I have a Lockdown Ammo Leech/Molot T bot that I enjoy. The LD does not last long enough and with quad Molot Ts I do adequate damage. With 3 single Molots you’ll get your LD but do no damage. Food for thought, best of luck. Replicant Thanks for the response. I've been pretty happy with the Halo-Loki as a back-line assassin and beacon grabber, but I'm looking to fill a different niche. I run a small hanger and am looking for something I can use for LR in TDM that's fast enough to grab beacons late in a (standard mode) game vs. Titans. Trolling Titans is a plus.
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Post by schrotter on Mar 24, 2020 2:15:37 GMT -5
You’ve really gotten me hooked with this thread. Loki is one of my favorite bots because you have (like in the Hover) unparalleled control over where you are on the map.
Given the meta, you either need to be able to spend loads of RM to equip your hangar with cryo weapons, or you need to think about a support type playstyle that keeps your honor payout per match high.
Healing and beacon capping come to mind, while avoiding brawling. So LR setups for bots like Loki and Mender might make sense.
Disclaimer upfront: I have still zero experience with setups ranged >600m (always been a brawler and mid range supporter) but I just checked the stats on Molots and am tempted to try them out.
They are dirt cheap to level, and do at 2.12 over 6000 damage per sec. That’s 18k for a set of three and twice that against physical shields. Caveat: they’re useless against energy shields.
Kiting outside the range of an AM and getting around 180k of damage in before having to reload on your way to the next beacon won’t really cripple those F$@&ers but can make a difference if you chose your targets wisely.
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Post by rags on Mar 24, 2020 3:05:31 GMT -5
none of those weapons will even scratch the paint on normal robot let alone an au ming and spamming lockdown on the slowest bot in the game when you’re using the fastest is just a waste of PCs.
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Post by ᥣᵃᵛᵃʲᵃᵛᵃ on Mar 24, 2020 6:31:52 GMT -5
Hi, I have an alternative option to consider. Try your Loki with Halo or Rime. I've been using this in FFA - and it may well translate to other modes (?). Obv, stay out of the 100m (110M?) radius of any Kid or Arthur, but approach from behind peripheral vision, uncloak, wait... wait... now unload weapons and immediately cloak again, you should do more than any other light weapon at 600m+
Just also be aware that the Loki can take an age to rotate at times, so get ready to run away if you are too close to the blast radius.
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Post by Oliver Kloesov on Mar 24, 2020 7:01:11 GMT -5
Ok, i’m missing the point: I run a Loki as a beacon runner as 4th or 5th drop. I have halos on it that do wonderful burst damage. Often there’s somebody chasing me around as I am a wanted bot being hunted. There is NO time to be hanging around shooting pewpew with LR light weapons. The Loki’s greatest asset is not shooting anything and when I do it’s to quickly ninja kill somebody and then get moving again. If you drop later on, people will be watching you all the time for when you unstealth. Loki’s best builds would be rime, or halo. Maybe shredders but I haven’t tried them. I have a Lockdown Ammo Leech/Molot T bot that I enjoy. The LD does not last long enough and with quad Molot Ts I do adequate damage. With 3 single Molots you’ll get your LD but do no damage. Food for thought, best of luck. Replicant Thanks for the response. I've been pretty happy with the Halo-Loki as a back-line assassin and beacon grabber, but I'm looking to fill a different niche. I run a small hanger and am looking for something I can use for LR in TDM that's fast enough to grab beacons late in a (standard mode) game vs. Titans. Trolling Titans is a plus.
OK, gotcha, I think this is the first time you mentioned TDM. Shredders will give you a little comfort range and "free" lockdown every now and then. You can leave health or PS as your active module because an unstealthed, non-Last Stand Loki is a dead Loki. I suspect Shredders are the nice compromise you may be looking for.
If you have Halos already but don't have the funds to push them higher, then stick with the Halos. Shredders are spendy to level as well.
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Post by Oliver Kloesov on Mar 24, 2020 7:18:48 GMT -5
You’ve really gotten me hooked with this thread. Loki is one of my favorite bots because you have (like in the Hover) unparalleled control over where you are on the map. Given the meta, you either need to be able to spend loads of RM to equip your hangar with cryo weapons, or you need to think about a support type playstyle that keeps your honor payout per match high. Healing and beacon capping come to mind, while avoiding brawling. So LR setups for bots like Loki and Mender might make sense. Disclaimer upfront: I have still zero experience with setups ranged >600m (always been a brawler and mid range supporter) but I just checked the stats on Molots and am tempted to try them out. They are dirt cheap to level, and do at 2.12 over 6000 damage per sec. That’s 18k for a set of three and twice that against physical shields. Caveat: they’re useless against energy shields. Kiting outside the range of an AM and getting around 180k of damage in before having to reload on your way to the next beacon won’t really cripple those F$@&ers but can make a difference if you chose your targets wisely.
Me and biancabashbots run Leech/Molot Ts to good effect. Just this morning I took 50% of the health off of an AM at ~700m in one clip. Admittedly it was probably an L1 AM. I bet he was like, "WtheF?!?" Another thing I like is that they are different. I'm not another Leech/Shotgun out there.
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Post by Deadeye on Mar 24, 2020 11:05:21 GMT -5
I've been contemplating running a loki with either 3 molots, 3 arbalests, or 3 gekkos. The build is mainly an answer to late-game titans (which I don't run). Anyone have some advice on which of the three to choose (and why)? The problem is, 3 lights are just not that powerful against titans, especially the LR sort. I have a shredder blitz for fighting Mings and other titans, so I agree with Pulse Hadron. They do surprising amounts of damage for light weapons and the lockdown is more useful than you might realize. Plus, they unload their full clip in 4 seconds. Also, the Gekko screams "I'M SHOOTING YOU AND I'M RIGHT OVER HERE! JUST FOLLOW THE RED LINES!" Shredders are a bit harder to notice where they're coming from and it can give you a valuable extra second to unload and get back to stealth.
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Post by Deleted on Mar 24, 2020 11:16:00 GMT -5
Until Titans have Quantum Radar, they will be driven nuts with Loki running around, grabbing beacons. Plus, atm, it seems players are unwilling to drop out of their Titan to deal with Loki.
I have been in battles where a Aphid Loki, highly leveled, dropped Mings.....in cloak, shoot, cloak...run to cover, uncloak, shoot, cloak, run around....
Best troll ever!....except maybe my Hydra/Spiral Griffin.....
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Post by Replicant on Mar 24, 2020 11:54:19 GMT -5
Appreciating the feedback. Pulse Hadron , Deadeye , and Joopiter , I'm skeptical about the Shredders in this role. Light bots don't last inside a 500m range vs. a Titan, and the 500m range makes grabbing beacons while harassing harder. Seems like you could go Molots with Lockdown Ammo and Shot Grouping and get comparable (better?) damage at 400m+ against an un-shielded target? Deadeye I've been leveling some Stings for a Blitz to fill the same role as your Shredder-Blitz, should be interesting. FWIW, I'm very familiar with the Loki's strengths as an Assassin and a Flanker, just haven't had time to swap the Halos for Shredders since the update.
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Post by Deadeye on Mar 24, 2020 12:33:07 GMT -5
Appreciating the feedback. Pulse Hadron , Deadeye , and Joopiter , I'm skeptical about the Shredders in this role. Light bots don't last inside a 500m range vs. a Titan, and the 500m range makes grabbing beacons while harassing harder. Seems like you could go Molots with Lockdown Ammo and Shot Grouping and get comparable (better?) damage at 400m+ against an un-shielded target? Deadeye I've been leveling some Stings for a Blitz to fill the same role as your Shredder-Blitz, should be interesting. FWIW, I'm very familiar with the Loki's strengths as an Assassin and a Flanker, just haven't had time to swap the Halos for Shredders since the update. I think you'd need to add some pilot skills with the molots to get it to work out. I don't know the numbers, but I would think speed shooting (most important) and shot grouping (less important) would be very helpful. Also, if you have him and go with Molots, the Basil pilot could help quite a bit. But if you don't get the speed shooter skill, you might not even get to the accelerated shooting speed before you need to stealth again. I think it's 3 seconds without it. Also, this works far better on a Ming than the other 2 titans. You won't have near as many open lanes of fire if you're running after beacons away from the action. You'll mostly be shooting at the Ming Blimps. The main reason I push the shredders is that often time late game, you don't get to choose to be 600+m out. The Ming pilots start to close the gap when they have the numbers so you'll be will within the 500m distance for the shredders. Also, the shredders are great as a brawler weapon within 200 and do tons of damage so it kinda does both fairly well. Whichever way you go, I hope it works out for you. Good luck!
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Post by Replicant on Mar 24, 2020 12:42:33 GMT -5
Appreciating the feedback. Pulse Hadron , Deadeye , and Joopiter , I'm skeptical about the Shredders in this role. Light bots don't last inside a 500m range vs. a Titan, and the 500m range makes grabbing beacons while harassing harder. Seems like you could go Molots with Lockdown Ammo and Shot Grouping and get comparable (better?) damage at 400m+ against an un-shielded target? Deadeye I've been leveling some Stings for a Blitz to fill the same role as your Shredder-Blitz, should be interesting. FWIW, I'm very familiar with the Loki's strengths as an Assassin and a Flanker, just haven't had time to swap the Halos for Shredders since the update. I think you'd need to add some pilot skills with the molots to get it to work out. I don't know the numbers, but I would think speed shooting (most important) and shot grouping (less important) would be very helpful. Also, if you have him and go with Molots, the Basil pilot could help quite a bit. But if you don't get the speed shooter skill, you might not even get to the accelerated shooting speed before you need to stealth again. I think it's 3 seconds without it. Also, this works far better on a Ming than the other 2 titans. You won't have near as many open lanes of fire if you're running after beacons away from the action. You'll mostly be shooting at the Ming Blimps. The main reason I push the shredders is that often time late game, you don't get to choose to be 600+m out. The Ming pilots start to close the gap when they have the numbers so you'll be will within the 500m distance for the shredders. Also, the shredders are great as a brawler weapon within 200 and do tons of damage so it kinda does both fairly well. Whichever way you go, I hope it works out for you. Good luck! I'll level both sets and see how it goes. Thanks again!
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Post by Garbage game on Mar 24, 2020 14:42:01 GMT -5
Ok, i’m missing the point: I run a Loki as a beacon runner as 4th or 5th drop. I have halos on it that do wonderful burst damage. Often there’s somebody chasing me around as I am a wanted bot being hunted. There is NO time to be hanging around shooting pewpew with LR light weapons. The Loki’s greatest asset is not shooting anything and when I do it’s to quickly ninja kill somebody and then get moving again. If you drop later on, people will be watching you all the time for when you unstealth. Loki’s best builds would be rime, or halo. Maybe shredders but I haven’t tried them. I have a Lockdown Ammo Leech/Molot T bot that I enjoy. The LD does not last long enough and with quad Molot Ts I do adequate damage. With 3 single Molots you’ll get your LD but do no damage. Food for thought, best of luck. Replicant Thanks for the response. I've been pretty happy with the Halo-Loki as a back-line assassin and beacon grabber, but I'm looking to fill a different niche. I run a small hanger and am looking for something I can use for LR in TDM that's fast enough to grab beacons late in a (standard mode) game vs. Titans. Trolling Titans is a plus. Perhaps you should reiterate that Steam doesn’t have mode selection, just quick match. So you want something that’s adaptable if you happen to get dropped into TDM with old Bacon Boy. Standing still and shooting molots is sure to get you gibbed by the many LR and guided/rocket bots which are prevalent on TDM. May I suggest Noricums with Lockdown Ammo? Most people in TDM are hiding behind cover most the time if they aren’t a death squad
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Post by Replicant on Mar 24, 2020 16:54:24 GMT -5
Thanks for the response. I've been pretty happy with the Halo-Loki as a back-line assassin and beacon grabber, but I'm looking to fill a different niche. I run a small hanger and am looking for something I can use for LR in TDM that's fast enough to grab beacons late in a (standard mode) game vs. Titans. Trolling Titans is a plus. Perhaps you should reiterate that Steam doesn’t have mode selection, just quick match. So you want something that’s adaptable if you happen to get dropped into TDM with old Bacon Boy. Standing still and shooting molots is sure to get you gibbed by the many LR and guided/rocket bots which are prevalent on TDM. May I suggest Noricums with Lockdown Ammo? Most people in TDM are hiding behind cover most the time if they aren’t a death squad Yup, no mode selection. I'm a pretty good shot on the run (long live the Tulu-Cossack!), so wouldn't be standing still with the molots, but you're not wrong about the prevalence of LR and guided in TDM. Nori is close enoug to Nari I almost want to try it.
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Post by rags on Mar 24, 2020 18:22:21 GMT -5
I've been contemplating running a loki with either 3 molots, 3 arbalests, or 3 gekkos. The build is mainly an answer to late-game titans (which I don't run). Anyone have some advice on which of the three to choose (and why)? The problem is, 3 lights are just not that powerful against titans, especially the LR sort. I have a shredder blitz for fighting Mings and other titans, so I agree with Pulse Hadron. They do surprising amounts of damage for light weapons and the lockdown is more useful than you might realize. Plus, they unload their full clip in 4 seconds. Also, the Gekko screams "I'M SHOOTING YOU AND I'M RIGHT OVER HERE! JUST FOLLOW THE RED LINES!" Shredders are a bit harder to notice where they're coming from and it can give you a valuable extra second to unload and get back to stealth. shredders do very good damage as long as you can aim well. check out aygir’s halo vs shredder vid on YT. and that was done before the shotty nerf.
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