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Post by Desc440 on Mar 17, 2020 14:24:37 GMT -5
So I've been playing a LOT more TDM lately. Not because I enjoy the experience but because it is the only way to complete Platinum tasks with any alacrity. The experience has taught me that how one builds an effective hangar for that game mode varies WILDLY compared to doing the same for BR and Dom:
-Burst weapons generally work better than sustained fire weapons (think Tulumbas vs Punishers) given that the lack of incentive to expose yourself for extended periods of time. -Weapons with long optimal ranges are superior to ones with short optimals (Cryos vs Coronas) given that there is usually need to get super close to the reds. -Having a tank and a fast bot is not really a consideration, as there are no beacons to capture/contest. Healers are especially useful, however.
I'm sure this is old news to many of you, but I thought I'd share my discoveries in case a newer player were to read this.
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Post by Deadeye on Mar 17, 2020 17:13:46 GMT -5
So I've been playing a LOT more TDM lately. Not because I enjoy the experience but because it is the only way to complete Platinum tasks with any alacrity. The experience has taught me that how one builds an effective hangar for that game mode varies WILDLY compared to doing the same for BR and Dom:
-Burst weapons generally work better than sustained fire weapons (think Tulumbas vs Punishers) given that the lack of incentive to expose yourself for extended periods of time. -Weapons with long optimal ranges are superior to ones with short optimals (Cryos vs Coronas) given that there is usually need to get super close to the reds. -Having a tank and a fast bot is not really a consideration, as there are no beacons to capture/contest. Healers are especially useful, however.
I'm sure this is old news to many of you, but I thought I'd share my discoveries in case a newer player were to read this. Those are good points, though I do take exception to your 2nd and 3rd point in 1 regard. The Cryo Phantom is an ideal TDM mech because of the Blink and the ability to attack extremely quickly and return to safety. When I do end up playing TDM in a squad, this bot is still my go-to first bot. I can take obtuse approach angles and attack weak points by covering extreme amounts of ground. It's super fun too! Tanks are a PITA in TDM, though not necessary like you say. I've seen a fair amount of them. It's good to have one near by to soak up damage. I'm sure the [Nightingale] is the new king of TDM too. Heals, suppresses and is stealthed for a ridiculously long time.
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Post by Desc440 on Mar 17, 2020 20:13:40 GMT -5
So I've been playing a LOT more TDM lately. Not because I enjoy the experience but because it is the only way to complete Platinum tasks with any alacrity. The experience has taught me that how one builds an effective hangar for that game mode varies WILDLY compared to doing the same for BR and Dom:
-Burst weapons generally work better than sustained fire weapons (think Tulumbas vs Punishers) given that the lack of incentive to expose yourself for extended periods of time. -Weapons with long optimal ranges are superior to ones with short optimals (Cryos vs Coronas) given that there is usually need to get super close to the reds. -Having a tank and a fast bot is not really a consideration, as there are no beacons to capture/contest. Healers are especially useful, however.
I'm sure this is old news to many of you, but I thought I'd share my discoveries in case a newer player were to read this. Those are good points, though I do take exception to your 2nd and 3rd point in 1 regard. The Cryo Phantom is an ideal TDM mech because of the Blink and the ability to attack extremely quickly and return to safety. When I do end up playing TDM in a squad, this bot is still my go-to first bot. I can take obtuse approach angles and attack weak points by covering extreme amounts of ground. It's super fun too! Tanks are a PITA in TDM, though not necessary like you say. I've seen a fair amount of them. It's good to have one near by to soak up damage. I'm sure the [Nightingale] is the new king of TDM too. Heals, suppresses and is stealthed for a ridiculously long time. Phantom is a bit of a special case but I think I would still rather have a(nother) Leech or Ao Jun than one.
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Post by Deadeye on Mar 18, 2020 9:17:21 GMT -5
Those are good points, though I do take exception to your 2nd and 3rd point in 1 regard. The Cryo Phantom is an ideal TDM mech because of the Blink and the ability to attack extremely quickly and return to safety. When I do end up playing TDM in a squad, this bot is still my go-to first bot. I can take obtuse approach angles and attack weak points by covering extreme amounts of ground. It's super fun too! Tanks are a PITA in TDM, though not necessary like you say. I've seen a fair amount of them. It's good to have one near by to soak up damage. I'm sure the [Nightingale] is the new king of TDM too. Heals, suppresses and is stealthed for a ridiculously long time. Phantom is a bit of a special case but I think I would still rather have a(nother) Leech or Ao Jun than one. Fair point and both good options. It certainly comes down to personal preference and play style. I image the Pulsar Leech is quite devastating on TDM along with many of the Ao Jun builds too.
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Post by ʂɬɛɛƖ on Mar 18, 2020 10:13:15 GMT -5
I think a well constructed hangar can easily translate to every mode. The key is trying to have diverse bots that fill key rolls. Brawlers, range, healer. Too much of anything can prove problematic for any mode/map
unless you’re Bob Dylan and rock all 5 of something like a boss
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Post by OU812? on Mar 18, 2020 10:29:09 GMT -5
Great topic.
How do you think Molots/Ts fit in TDM? I’ve thought about putting a Tempest/Molot-T Lance build in a TDM focused hanger. It’s sustained, but at a distance.
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Post by Oliver Kloesov on Mar 18, 2020 11:39:21 GMT -5
Great topic. How do you think Molots/Ts fit in TDM? I’ve thought about putting a Tempest/Molot-T Lance build in a TDM focused hanger. It’s sustained, but at a distance.
I love the idea! And if you aren't all that keen on the Molot-Ts you've spent the War Robots equivalent of nothing. You might need to spend two shotgrouping skills (one for Tempest, one for the Molots.) And you might want to consider lockdown, shieldbreaker, or quantum radar. Personally I find I never have the right active module. YMMV. In TDM if you are seeing a lot of brave Ares, you could teach them respect with shield breaker.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Mar 18, 2020 11:47:47 GMT -5
I think a well constructed hangar can easily translate to every mode. The key is trying to have diverse bots that fill key rolls. Brawlers, range, healer. Too much of anything can prove problematic for any mode/map unless you’re Bob Dylan and rock all 5 of something like a boss This is pretty true... but I enjoy loading up TDM based hangars for a change of pace, sometimes.
In fact... my next one just got ready after upgrading a couple of newly won* bots:
*Nightingale - Leadhose + Shredder
*Tyr - Pulsar + Shredder or Marquess
Lanceypoo - Either Redeemer + Scourge or Taran
Either Taser Blitz (most likely) or Mender
Fury - Temps with LD and Basil.
Mostly support based but with a little amount of brawl/tank ability. I could run this for Dom without too much trouble but I prefer a little more speed when Beacons are on the line. It's a possibility that I will throw my Ember Ao Jun in if the matches are too filled with META but... prolly not lol.
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Post by robocain on Mar 18, 2020 14:49:12 GMT -5
I think a well constructed hangar can easily translate to every mode. The key is trying to have diverse bots that fill key rolls. Brawlers, range, healer. Too much of anything can prove problematic for any mode/map unless you’re Bob Dylan and rock all 5 of something like a boss This is pretty true... but I enjoy loading up TDM based hangars for a change of pace, sometimes.
In fact... my next one just got ready after upgrading a couple of newly won* bots:
*Nightingale - Leadhose + Shredder
*Tyr - Pulsar + Shredder or Marquess
Lanceypoo - Either Redeemer + Scourge or Taran
Either Taser Blitz (most likely) or Mender
Fury - Temps with LD and Basil.
Mostly support based but with a little amount of brawl/tank ability. I could run this for Dom without too much trouble but I prefer a little more speed when Beacons are on the line. It's a possibility that I will throw my Ember Ao Jun in if the matches are too filled with META but... prolly not lol.
The Taran/Redeemer Lance is a nice old school choice and it still works pretty well. I'm successfully running this build in my BR hangar in Master1. The physical shield makes this build strong against soft targets with energy weapons. The shield gives you good protection so you have time to do damage and get the most out of the plasma weapons. Will Basil work on a Tempest Fury? Tempest is max 800 meters and Basil is 800+ meters. Tempest doesn't seem to have the range to actually benefit from Basil's special ability.
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Post by Oliver Kloesov on Mar 18, 2020 15:28:58 GMT -5
This is pretty true... but I enjoy loading up TDM based hangars for a change of pace, sometimes.
In fact... my next one just got ready after upgrading a couple of newly won* bots:
*Nightingale - Leadhose + Shredder
*Tyr - Pulsar + Shredder or Marquess
Lanceypoo - Either Redeemer + Scourge or Taran
Either Taser Blitz (most likely) or Mender
Fury - Temps with LD and Basil.
Mostly support based but with a little amount of brawl/tank ability. I could run this for Dom without too much trouble but I prefer a little more speed when Beacons are on the line. It's a possibility that I will throw my Ember Ao Jun in if the matches are too filled with META but... prolly not lol.
The Taran/Redeemer Lance is a nice old school choice and it still works pretty well. I'm successfully running this build in my BR hangar in Master1. The physical shield makes this build strong against soft targets with energy weapons. The shield gives you good protection so you have time to do damage and get the most out of the plasma weapons. Will Basil work on a Tempest Fury? Tempest is max 800 meters and Basil is 800+ meters. Tempest doesn't seem to have the range to actually benefit from Basil's special ability.
I believe that Basil buffs "weapons" that shoot at "800m or greater." So if your weapon shoots up to 800m (or more than 800m) you get buffed. If your buffed weapon shoots somebody at 400m, you're still buffed.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Mar 18, 2020 16:08:08 GMT -5
The Taran/Redeemer Lance is a nice old school choice and it still works pretty well. I'm successfully running this build in my BR hangar in Master1. The physical shield makes this build strong against soft targets with energy weapons. The shield gives you good protection so you have time to do damage and get the most out of the plasma weapons. Will Basil work on a Tempest Fury? Tempest is max 800 meters and Basil is 800+ meters. Tempest doesn't seem to have the range to actually benefit from Basil's special ability.
I believe that Basil buffs "weapons" that shoot at "800m or greater." So if your weapon shoots up to 800m (or more than 800m) you get buffed. If your buffed weapon shoots somebody at 400m, you're still buffed.
Temps fall into Basil's list of buffed weapons.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Mar 18, 2020 16:10:40 GMT -5
This is pretty true... but I enjoy loading up TDM based hangars for a change of pace, sometimes.
In fact... my next one just got ready after upgrading a couple of newly won* bots:
*Nightingale - Leadhose + Shredder
*Tyr - Pulsar + Shredder or Marquess
Lanceypoo - Either Redeemer + Scourge or Taran
Either Taser Blitz (most likely) or Mender
Fury - Temps with LD and Basil.
Mostly support based but with a little amount of brawl/tank ability. I could run this for Dom without too much trouble but I prefer a little more speed when Beacons are on the line. It's a possibility that I will throw my Ember Ao Jun in if the matches are too filled with META but... prolly not lol.
The Taran/Redeemer Lance is a nice old school choice and it still works pretty well. I'm successfully running this build in my BR hangar in Master1. The physical shield makes this build strong against soft targets with energy weapons. The shield gives you good protection so you have time to do damage and get the most out of the plasma weapons. Will Basil work on a Tempest Fury? Tempest is max 800 meters and Basil is 800+ meters. Tempest doesn't seem to have the range to actually benefit from Basil's special ability. I love the PDB Lance and it tends to perform very well... I like Scourges too, however, since it can make the smaller, faster bots easier to handle. Not to mention that if I get stuck in a face to face brawl, 100m or less type scenario, they do better than Tarans. I prefer the gameplay of the Tarans, however, so will prolly go with them and put Scourges somewhere else. Who am I kidding, I change up my hangar enough that it doesn't matter what I say today lol.
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Post by Beerhog on Mar 18, 2020 20:16:11 GMT -5
Great topic. How do you think Molots/Ts fit in TDM? I’ve thought about putting a Tempest/Molot-T Lance build in a TDM focused hanger. It’s sustained, but at a distance. Molots do really well in tdm in lower leagues. I'm not sure how they do in higher leagues, but I've heard many high level players are experimenting with molot builds to counter 600m AoMings, and to help soften Arthur Shields with decent success. Key to molots is stacking them in numbers, and getting pilot skills sharpshooter and speedshooter. In my opinion, using bot that has all the same hardpoints is most cost effective for machine gun builds, because pilot skills improve all weapons of the same time ( just two sharpshooter & speedshooter for molot instead of four for molot and tempest).
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Post by Beerhog on Mar 18, 2020 20:45:22 GMT -5
So I've been playing a LOT more TDM lately. Not because I enjoy the experience but because it is the only way to complete Platinum tasks with any alacrity. The experience has taught me that how one builds an effective hangar for that game mode varies WILDLY compared to doing the same for BR and Dom:
-Burst weapons generally work better than sustained fire weapons (think Tulumbas vs Punishers) given that the lack of incentive to expose yourself for extended periods of time. -Weapons with long optimal ranges are superior to ones with short optimals (Cryos vs Coronas) given that there is usually need to get super close to the reds. -Having a tank and a fast bot is not really a consideration, as there are no beacons to capture/contest. Healers are especially useful, however.
I'm sure this is old news to many of you, but I thought I'd share my discoveries in case a newer player were to read this. I would disagree with you on Tanks and fast bots. Tanks are very useful in defending when enemy team is rushing, and light fast bots are very helpful when you need to get to the other side of the map to finish off last remaining red or launching flank attacks. I always try to structure my hangar to have 1 tank, 1 fast bot and rest ranged setups. Just like in BR and Dom you need dedicated beacon runner, in tdm you need dedicated healer. Also, short range weapons can work but the bot better be fast and tanky, else you will get destroyed before you even get in range to fire a shot.
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Post by T34 on Mar 19, 2020 5:47:38 GMT -5
For tdm - max one tank. Don’t even use one. - rest of the bots should have medium to fast pace - Juns are superb and perhaps 2 leeches - weapons on the Juns - Cals or avengers or dragoons. - max one short range weapon - rest should be mid range capable - no long range weapons They are not that effective and are situational - laser Ming - punishers dont work well but considering the price it’s a viable option. Fun to use as well - Quantum Radar - pilot skills especially road hog. If you can’t get back into the fight fast you are not in the fight - healers are situational but higher the league the less useful they are imo. If most of the team opt to be defensive than healers are great. - be super aggressive - u see snipers make sure you get to them because it often ends up in godlikes
-
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Post by Oliver Kloesov on Mar 19, 2020 7:21:55 GMT -5
Great topic. How do you think Molots/Ts fit in TDM? I’ve thought about putting a Tempest/Molot-T Lance build in a TDM focused hanger. It’s sustained, but at a distance. Molots do really well in tdm in lower leagues. I'm not sure how they do in higher leagues, but I've heard many high level players are experimenting with molot builds to counter 600m AoMings, and to help soften Arthur Shields with decent success. Key to molots is stacking them in numbers, and getting pilot skills sharpshooter and speedshooter. In my opinion, using bot that has all the same hardpoints is most cost effective for machine gun builds, because pilot skills improve all weapons of the same time ( just two sharpshooter & speedshooter for molot instead of four for molot and tempest). Nothing scares a maxed French AM much, but if he's less than maxed my Leech/Molot Ts w/Lockdown Ammo will definitely get their attention and contribute greatly to a kill. One of my favorite things is for them to shoot at me from 605m. Their Plasma evaporates into thin air. ''Oh so sorry. You can't hit me? Too bad. EAT HOT MOLOT LEAD! Fu toi, French-boy!"
Whew, sorry, too much coffee this morning...
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Post by Loganspawn on Mar 19, 2020 9:25:11 GMT -5
I play all modes and use the same hangar. If you keep a good mix of bots and weapons there is no need to change for different modes IMO.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Mar 19, 2020 13:14:41 GMT -5
I play all modes and use the same hangar. If you keep a good mix of bots and weapons there is no need to change for different modes IMO. Right... there is no need to. Totally agreed.
But it can be fun to adapt a hangar that will shine in TDM, for me, at least, for a complete change of pace. I finally got to play since I had my battery replaced in my phone sometime last week and ran the hangar I talked about in the post above... it was a blast because I was learning the Tyr and Nightingale without worrying about beacons.
For me... TDM does several things:
1.) it allows me to test the feasibility of newly upgraded bots/weapons with only the combat in mind... no extra pressure to get beacons
2.) if I am not feeling all up to facing Champions League beacon matches with my less than optimal levels, it's a way to play and accumulate daily tasks without adding to frustration levels since a mediocre MR support build can still affect the game in a positive note, more-so in TDM than in Dom or BR. LR too... a Flux Gekko Rayker with LD can be a total PITA even to high level champs if I stop them at the worst possible time. Add in the suppression and it can be a 「female dog」 do deal with.
3.) Just for fun, sometimes I want to just change from the beacon games in general... and while not camping, just chilling and trying to be tactical with MR builds of all kinds. I still move around and will jump into the fray if needed... but the atmosphere is just more relaxed in general for TDM since so many of them become long term grudge matches unless MismatchMaker is doing its thing.
So... I can run more general support (healing, MR, Suppression, w/e) bots in a TDM focused hangar without feeling like I am hurting our chances to win. I don't always like that... but for some situations, especially if I am tired and don't have the energy to be on top of my beacon game, it can be a refreshing change of pace.
IMO, YMMV
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Post by Deadeye on Mar 19, 2020 15:23:14 GMT -5
I play all modes and use the same hangar. If you keep a good mix of bots and weapons there is no need to change for different modes IMO. I did this today. I played 6 games on TDM. I have premium, but didn't use silver or honor boosters, only damage and durability. Only scored under 3 million and 3k honor once (there was a coordinated squad of 3 on the other side for that one), won every match and never made less than 1 million silver. Overall, conservatively, I'd say I made between 8-9 million silver. And my bots are all geared for BR including multiple "Adamant" and "Raider" skills. I may have to do this more often... Also, the wait times weren't ridiculous either. 25-30 seconds each. Better since the merger.
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Post by Loganspawn on Mar 19, 2020 15:45:54 GMT -5
I play all modes and use the same hangar. If you keep a good mix of bots and weapons there is no need to change for different modes IMO. I did this today. I played 6 games on TDM. I have premium, but didn't use silver or honor boosters, only damage and durability. Only scored under 3 million and 3k honor once (there was a coordinated squad of 3 on the other side for that one), won every match and never made less than 1 million silver. Overall, conservatively, I'd say I made between 8-9 million silver. And my bots are all geared for BR including multiple "Adamant" and "Raider" skills. I may have to do this more often... Also, the wait times weren't ridiculous either. 25-30 seconds each. Better since the merger. I often run Quick battle when solo. I think it keeps your skills sharp! Glad you had a good run and hope you have many more.
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Post by l》THE MACHINE《l on Mar 20, 2020 1:30:33 GMT -5
So I've been playing a LOT more TDM lately. Not because I enjoy the experience but because it is the only way to complete Platinum tasks with any alacrity. The experience has taught me that how one builds an effective hangar for that game mode varies WILDLY compared to doing the same for BR and Dom:
-Burst weapons generally work better than sustained fire weapons (think Tulumbas vs Punishers) given that the lack of incentive to expose yourself for extended periods of time. -Weapons with long optimal ranges are superior to ones with short optimals (Cryos vs Coronas) given that there is usually need to get super close to the reds. -Having a tank and a fast bot is not really a consideration, as there are no beacons to capture/contest. Healers are especially useful, however.
I'm sure this is old news to many of you, but I thought I'd share my discoveries in case a newer player were to read this. Being a hardcore TDM player I have to say, some of those points aren't very true. Tanks do just as well in TDM as in the other modes. I play a fenrir and a falcon, they both do all kinds of monsterous things... Then there is the fast bots part, my strider is one of the scariest things you will meet in TDM, not gloating or anything. Being able to be all over the battlefield with mid ranged weapons is crazy, I get to steal kills left and right while never getting hurt very much But the ranged weapons you ars correct about, but you should add a side note to it, builds that are FLEXIBLE reign supreme. TDM is messy and sometimes requires your snipers or mid rangers to fight against brawlers. If your weapons can hit hard at mid range but kill people up close just as well then this isn't a problem, goons and tridents work very well in TDM but the scourge and punisher familys will do whatever it needs too at any time. Solid advice on the first half, though! Happy hunting!
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Post by Deadeye on Mar 20, 2020 8:12:52 GMT -5
I did this today. I played 6 games on TDM. I have premium, but didn't use silver or honor boosters, only damage and durability. Only scored under 3 million and 3k honor once (there was a coordinated squad of 3 on the other side for that one), won every match and never made less than 1 million silver. Overall, conservatively, I'd say I made between 8-9 million silver. And my bots are all geared for BR including multiple "Adamant" and "Raider" skills. I may have to do this more often... Also, the wait times weren't ridiculous either. 25-30 seconds each. Better since the merger. I often run Quick battle when solo. I think it keeps your skills sharp! Glad you had a good run and hope you have many more. Your "well wishing" turned against me. MM made sure my good run of luck didn't go unpunished. lol. String of losses last night. Put against Trios of Android S clans in multiple matches. lol Also, the wait times went up at night for some reason. Oh well, it was fun while it lasted! lol
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Post by Desc440 on Mar 20, 2020 9:27:30 GMT -5
Being a hardcore TDM player I have to say, some of those points aren't very true. Tanks do just as well in TDM as in the other modes. I play a fenrir and a falcon, they both do all kinds of monsterous things... Then there is the fast bots part, my strider is one of the scariest things you will meet in TDM, not gloating or anything. Being able to be all over the battlefield with mid ranged weapons is crazy, I get to steal kills left and right while never getting hurt very much Just to clarify: it's not that tanks and fast bots CAN'T work in TDM, but they are not a NECESSITY like they are in the other game modes. I, too, use tanks a lot (fast bots too but less so - Strider w/ Marquesses and Zeus) but that's more because I loooove me some tanks haha.
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Post by [WÎČK] Cap’nAHAB on Mar 23, 2020 3:05:01 GMT -5
One hanger to smash all modes/maps. 1 leadhose leech,1 DB leech,2 shotty leech, 1 leadhose Ao Jun, AM. No LD weapons.
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Post by Oliver Kloesov on Mar 23, 2020 8:51:39 GMT -5
One hanger to smash all modes/maps. 1 leadhose leech,1 DB leech,2 shotty leech, 1 leadhose Ao Jun, AM. No LD weapons. The hangar you propose seems reasonable but assuming you mean a maxed Plasma AM you might mean 2 whatever leeches, 1 Ao Jun and when your Titan meter lights up, AM. It saves the expense of 2 bots.
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Post by [WÎČK] Cap’nAHAB on Mar 23, 2020 13:08:12 GMT -5
One hanger to smash all modes/maps. 1 leadhose leech,1 DB leech,2 shotty leech, 1 leadhose Ao Jun, AM. No LD weapons. The hangar you propose seems reasonable but assuming you mean a maxed Plasma AM you might mean 2 whatever leeches, 1 Ao Jun and when your Titan meter lights up, AM. It saves the expense of 2 bots. AM is 3rd to 6th drop depending on tactical situation. AM,Ao Jun,Leadhose leech have 500-600 range.DB (orkans) and 2 shotty leech are opening drop and CQC. All bots in hanger good at CQC to boot! I can ingress/egress using cover and PS to close the gap. iOS 11k+ cups
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Post by RightOn on Mar 23, 2020 21:27:34 GMT -5
I don't think it really matters what builds you use, just that you change tempo.
Fat bots, fast bots, far bots, fun bots - It should all work.
It might take more pacing but you should be trying to kill at least... You can't just run away forever... Well maybe you can.
I reckon maxed Titans only made TDM worse. Honestly I never touched it ever since those wacky damage challenges went away last fall (I don't do BR either yuck) Skirmish is another story, no choice there.
Dom has more of an onslaught going for it. I like having a singular spawn, since the maps are mostly built for it. The spawn-and-stab of BR/TDM sucks donkey balls.
And ya know I actually liked KotH. I liked it a lot more than blah rush. TDM is fine just kinda plain and it still has that glaring spawn issue. Focus the spawns to 1, gear balance everyone to the same level, remove Titans and TDM would be fine.
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Post by Desc440 on Mar 24, 2020 11:27:02 GMT -5
since those wacky damage challenges went away last fall What challenges are you referring to? The Platinum ones?
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Post by RightOn on Mar 24, 2020 11:48:43 GMT -5
since those wacky damage challenges went away last fall What challenges are you referring to? The Platinum ones? Ehh, the top damage ones? Remember when progress did not roll over? It was then
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Post by Desc440 on Mar 24, 2020 14:23:24 GMT -5
Ehh, the top damage ones? Remember when progress did not roll over? It was then Oh you mean during events?
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