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Post by hyderier on Mar 17, 2017 14:57:02 GMT -5
So, new scoring is in effect, with symmetry between the winners and the losers, and much more importance on being on the winning side instead of top damage. How has it affected you league placement, compared to last few weeks?
Feel free to answer after just a few games, and come back and change the answer later if it changes.
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Post by SlowReflexes on Mar 17, 2017 18:56:47 GMT -5
I'm down just a bit in league points because currently I'm in a phase where MM wants me to lose (win % temporarily too high). Oddly, my avg damage is up almost 50k.
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Post by boomsplat on Mar 17, 2017 19:01:53 GMT -5
Squad play is where I have my gripe..+16 or -16 for a full squad. I wish it were half of that.
Solo I'm happy to have the new system....but the MM has a tendency to have huge mismatches in the 6v6 squad pairings where our Expert squad gets the pleasure of playing champion squads.
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Post by WE034 on Mar 17, 2017 19:12:07 GMT -5
I took a huge dive. 9/10 all knifer hanger diamond 1 iOS. I refuse to moderate my damage or manipulate my standings, so I was sitting at 520K damage avg swing between 55-60% wins. I got hit with a double whammy today, between the mid ranger cowards during the afternoon, and the full on heavies coming out to actually play this evening, I've won two games out of 20. Down to 495K 42% and lost 45 league points and down to diamond 2.
Don't get me wrong, this isn't a rant. I think we're all actually adjusting to the right rungs now and I'm having a blast with the competition. When a mid league, mid talent player like me has higher damage and kills than the guys in diamond 1/expert there's something wrong...
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Post by The VVatcher on Mar 17, 2017 19:19:59 GMT -5
It's placing me where I need to be. My win % did not reflect my ranking as I kept going up and up even with majority loses. My games kept getting harder and harder while suffering defeats and it crescendo yesterday to an all-day all-Champions day with my level 9 bots. I'm in Expert II. Needless to say it was not fun.
So while doing much worse in League Points, I think it's fair what's happening. I'm doing maybe 50/50 win-loss and getting average of -3.
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Post by lilryry on Mar 17, 2017 20:18:24 GMT -5
I'm down just a bit in league points because currently I'm in a phase where MM wants me to lose (win % temporarily too high). Oddly, my avg damage is up almost 50k. im still seeing the rubber band effect as well, I go from 60% to 40% and then back to 60% all day everyday, I thought that was supposed to work itself out?
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Post by greyhawk on Mar 18, 2017 3:27:16 GMT -5
Things remains the same for me, but i feel that now matches are more balanced and ppl play more focussed on winning
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Post by cakeordeath on Mar 18, 2017 3:39:47 GMT -5
I'm up over 120 league points after one day, after weeks of crawling up slowly (from Android silver 1 to Gold 3). Game quality is way up. Both sides are trying to win again. Seen the occasional tanker on either side but generally good matches despite that. Haven't seen any rubber banding yet.
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Post by zeus on Mar 18, 2017 3:58:52 GMT -5
It's placing me where I need to be. My win % did not reflect my ranking as I kept going up and up even with majority loses. My games kept getting harder and harder while suffering defeats and it crescendo yesterday to an all-day all-Champions day with my level 9 bots. I'm in Expert II. Needless to say it was not fun. So while doing much worse in League Points, I think it's fair what's happening. I'm doing maybe 50/50 win-loss and getting average of -3. I have the same sentiments, I recently had the misfortune to play against two different Champion squads with my d1 8/9 bots. Ancile lancelots and Galahds taking beacons, trident furies and treb furies suppressing us, my teams were randoms and we were spawn camped for both games. It was also the first time I wrote an angry feed back email to Pixonic in my 6 months of playing, I didn't even make it to mid beacon for both games. I see an issue with Pixonic not really fixing the issue of tankers and ditchers, I still see them in most of my games, players doing 50k damage isn't uncommon, players playing only their treb fury isn't uncommon. So they get high damages, while ensuring their team is handicapped in sharing front lining damage or beacons and reducing their own repair costs. Tankers and ditchers will punish the entire team harder. Overall though, I'm lost about 100 points so far, was inching towards iOS e3 at 3150 points. But I think this is great, I feel out matched in most of my games, and taking very few 10 gold or even 5 gold rewards. A slide down into lower leagues will bring me to players around my skill or bot levels, so the new league system will be a net win for me.
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Post by whatttupG on Mar 18, 2017 12:22:01 GMT -5
Down over 200 not that it matters much anymore. League placement is neat I guess but it doesn't mean anything does it?
Been in solo play mostly lately but that total is squad action too. I used to do mostly squad but most the squad is above me. I fight uphill all the time if I squad. No gold and low finishes are normal, we tend to win but there isn't much of a point boost, you'd have to win a lot or all your matches to beat the math. Team play is generally good, but like I said its tough just keeping up, getting a match where I excel probably needs the other 5 to all have a bad game. Yaay but meh.
Solo play is a joke, putting a lead on the board and watching it evaporate over and over is pretty lame, you'd think 4-1 blue would be a good sign, well you'd be wrong. Occasional gold but above average loss, more than enough to offset any squad gains. Maybe there is a technique to this tier of play, if someone knows it, post away. Very meh, yawn and no thanks I'll pass come to mind.
I've resisted squad play because I seem to trail the pack consistently and feel like I'm holding them back. My hangar can't hang well with the reds I get, and I have to play at a stellar level just to keep up. Not sure what the answer is there, but feeling like the anchor on the boat doesn't pan out to helpful team mate or fun play. Have a rough day or a string of bad luck (whatever) and you can easily drop a hundred plus points in one sitting. At minus 20 or 18 or whatever it is anymore, it doesn't take much. Add it up over a week or two, a giant swing in points seems plausible. Trying to get caught up in solo hasn't panned out, I'm losing points at pretty good bleed rate and the scoreboard is almost cryptic. 240k and 10 gold, 650k in a loss, games with randoms are kinda dumb.
Not gonna comment on a fun factor, seems that isn't a welcome part of the game or forum anymore.
Have a nice day.
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Post by GreenFace on Mar 18, 2017 12:30:19 GMT -5
I see that it's about the same, since the inconsistency is still there (rewarding damage more before beacons in a capture the flag game mode). But maybe it's because I'm in the lower league (Bronze), where there's too many players who just stand and shooting each other to gain damage, and don't care/don't understand about how to win.
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Deleted
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Post by Deleted on Mar 18, 2017 12:37:22 GMT -5
It's just been one day, but I played 10 games or so yesterday and won 8 of them. Just the breaks. I'm sure I will go on a losing streak soon.
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Post by ShutUpAndSmokeMyWeed on Mar 18, 2017 12:55:20 GMT -5
Down over 200 not that it matters much anymore. League placement is neat I guess but it doesn't mean anything does it? Been in solo play mostly lately but that total is squad action too. I used to do mostly squad but most the squad is above me. I fight uphill all the time if I squad. No gold and low finishes are normal, we tend to win but there isn't much of a point boost, you'd have to win a lot or all your matches to beat the math. Team play is generally good, but like I said its tough just keeping up, getting a match where I excel probably needs the other 5 to all have a bad game. Yaay but meh. Solo play is a joke, putting a lead on the board and watching it evaporate over and over is pretty lame, you'd think 4-1 blue would be a good sign, well you'd be wrong. Occasional gold but above average loss, more than enough to offset any squad gains. Maybe there is a technique to this tier of play, if someone knows it, post away. Very meh, yawn and no thanks I'll pass come to mind. I've resisted squad play because I seem to trail the pack consistently and feel like I'm holding them back. My hangar can't hang well with the reds I get, and I have to play at a stellar level just to keep up. Not sure what the answer is there, but feeling like the anchor on the boat doesn't pan out to helpful team mate or fun play. Have a rough day or a string of bad luck (whatever) and you can easily drop a hundred plus points in one sitting. At minus 20 or 18 or whatever it is anymore, it doesn't take much. Add it up over a week or two, a giant swing in points seems plausible. Trying to get caught up in solo hasn't panned out, I'm losing points at pretty good bleed rate and the scoreboard is almost cryptic. 240k and 10 gold, 650k in a loss, games with randoms are kinda dumb. Not gonna comment on a fun factor, seems that isn't a welcome part of the game or forum anymore. Have a nice day. It sounds like the squad play or your previous rating is pulling your rating up, giving you harder matches solo.
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Tonka
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Post by Tonka on Mar 18, 2017 17:58:43 GMT -5
I like the leagues for incentive. But the change in points just seems too hard. If we assume a player averages a finish in all positions equally and they win 50% of the time, then you don't get or lose points. That I get. But let's say the player wins 60% of the time, that's +150 points per 100 games played. It will take 600 games to league up after diamond. That's as long as they come in first just as much as last.
And forget about leveling a new bot. There goes your 60% or your #1 or #2 finish.
Check my math. But that's how I see it.
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ionflow
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League: Silver
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Post by ionflow on Mar 18, 2017 18:57:14 GMT -5
I like the leagues for incentive. But the change in points just seems too hard. If we assume a player averages a finish in all positions equally and they win 50% of the time, then you don't get or lose points. That I get. But let's say the player wins 60% of the time, that's +150 points per 100 games played. It will take 600 games to league up after diamond. That's as long as they come in first just as much as last. And forget about leveling a new bot. There goes your 60% or your #1 or #2 finish. Check my math. But that's how I see it. Pretty sure it's +300 per 100 games given those assumptions, but the grind is real either way.
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Post by SGT D00M! on Mar 18, 2017 19:41:17 GMT -5
Squad play is where I have my gripe..+16 or -16 for a full squad. I wish it were half of that. Solo I'm happy to have the new system....but the MM has a tendency to have huge mismatches in the 6v6 squad pairings where our Expert squad gets the pleasure of playing champion squads. I think there is a bonus for squad play. I get more points than the squad average when I win and I had a -10 cup score on a loss. Squading actually seems to be seriously improved.
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[NovR]101Rangers
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Why am I a recruit all over again?
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Post by [NovR]101Rangers on Mar 19, 2017 0:16:43 GMT -5
Things remains the same for me, but i feel that now matches are more balanced and ppl play more focussed on winning I feel that too, and applaud the move. But in reality I am worse off,because matches are generally lost when you get a ditcher in your team (which still happens frequently). At least in the last system you can still salvage things by scoring high in damage.
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Pateras
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Post by Pateras on Mar 19, 2017 21:50:15 GMT -5
FU Pixonix for making me lose like 5 times in a row because my win rating was hight so you put me against reds thats 2 leauges higher then me. Went from 2180ish to 2123 in 5 losses in a row FU!!!
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Post by Heishiro on Mar 19, 2017 22:39:53 GMT -5
none.. coz i dont care about the league system. i play to enjoy the game. i only care about the gold and silver that i can get every match.
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Pateras
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Post by Pateras on Mar 19, 2017 22:45:33 GMT -5
none.. coz i dont care about the league system. i play to enjoy the game. i only care about the gold and silver that i can get every match. Well you get gold for moving up in leauges so i do care about winning.
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Post by Heishiro on Mar 19, 2017 22:51:01 GMT -5
none.. coz i dont care about the league system. i play to enjoy the game. i only care about the gold and silver that i can get every match. Well you get gold for moving up in leauges so i do care about winning. yes you will receive some golds if you go high.. i only need few golds to get another orkan. im 10/12 now and just upgrading more. im just playing to enjoy the game. not to get pressured of going to superman league.
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Post by blastronaut on Mar 19, 2017 22:53:40 GMT -5
none.. coz i dont care about the league system. i play to enjoy the game. i only care about the gold and silver that i can get every match. Well you get gold for moving up in leauges so i do care about winning. When your skill outweighs your hangar by enough, you will get to a place where you can't do enough damage to earn enough Au or Ag for moving up a league to be worth it. It is better not to advance too much until your equipment is leveled up. The new points system is better in this regard.
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WHOPHARDED
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Post by WHOPHARDED on Mar 20, 2017 11:36:41 GMT -5
I read the BLOG. It's all about the beacons, and the team win.... I get it.
So here is my beef. If I'm an INDIVIDUAL playing in a LEAGUE as an INDIVIDUAL, I should be accountable ONLY for my own performance. If I go to battle and my team looses but I score at the top of damage and beacons collection..... then I should not be penalized. Just make a decision, Squad League or Individual League..... but don't go trying to combine them.
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Post by Trogon on Mar 20, 2017 11:45:57 GMT -5
Since the new league scoring, so far iOS is basically the same. Android my win % is down to 38%, largely due to ditchers, and my league score has dropped about 180 pts. Android I had been holding steady or slightly climbing before the new scoring.
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dcwojo
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Post by dcwojo on Mar 20, 2017 13:04:14 GMT -5
I think pixonic did not think things through with leagues. Even with the revisions the scoring is horrible. I do not belong to a clan and am penalized for it by getting bad scores due to team members not playing well. Since I have no input on team members I am penalized. They have me rethinking playing the game at all.
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Post by GreenFace on Mar 20, 2017 13:12:35 GMT -5
I read the BLOG. It's all about the beacons, and the team win.... I get it.
So here is my beef. If I'm an INDIVIDUAL playing in a LEAGUE as an INDIVIDUAL, I should be accountable ONLY for my own performance. If I go to battle and my team looses but I score at the top of damage and beacons collection..... then I should not be penalized. Just make a decision, Squad League or Individual League..... but don't go trying to combine them. This is a great, measured point of opinion. I thought about it also. There are some mixed intentions on this game. They are all good, but it got so mixed so it got clouded. I agree, that individual achievements should be accounted INDIVIDUALLY. That's what other games does. Individual achievements can be reached on random matches, while team achievements can be reached on clan/squad matches. That way, there's no person should be penalized for the actions of random players, players we can't choose.
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Post by Deleted on Mar 20, 2017 13:23:56 GMT -5
I like the new scoring. I think that wins should be required to advance and never liked the idea that damage can raise your ranking, even when losing a majority of matches. A high damage net average loser is probably not a great team player and shouldn't be rewarded with league advancement. I've also found the matches to be better overall, as more players work for the win.
There's a problem though and that's the MM. Unless you're running a nearly a top tier hangar the MM is designed to artificially attempt to hold you to an overall 50% average win rate by matching you with higher hangars. That means that someone PUGing that's consistently in the top 3, win or lose, that's hitting that designed 50% overall average can find themselves in a near steady state unable to make any meaningful advances.
Pix needs to either need to add some sort of hangar weight to the MM, so people aren't faced with unbeatable odds sub top tier allowing for good players to effectively beat their peers rising to the next rank, or they need to adjust the penalties around a loss, so that someone who is consistently top 3 slowly, but steadily advances. Otherwise, IMHO, between the penalties and the MM a fair number of people are just endlessly pushing a boulder up a hill.
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☆ CORVUSNEX ☆
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Post by ☆ CORVUSNEX ☆ on Mar 20, 2017 13:56:08 GMT -5
When the leagues first went online (was it February?), I was placed into Expert 3.
With the original league point distribution, I stopped caring about beacons and only went for damage. As a result, my win % went from high 80s down to low 40s. But I advanced to Expert 1 in the time between the Leagues starting and the point distribution change. I mostly played solo because for some reason I did better solo that squadding with my clan. I did not check the strength of the opposition after the battles so I don't know if I was matched with lower league players on my team or what, but I was consistently scoring 1st or 2nd damage when on the losing side.
Now that the league scoring has changed and beacons matter again, I reverted back to my previous play style. This past weekend I played a lot, and moved from Expert 1 to Master 3. All I have noticed it that I see even fewer names/clans I do not recognize.
Overall, I think the league system is working as intended. It does suck to go on a losing streak but while I was moving up through Expert I went on a 10 game win streak one day. I guess it evens out in the end.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Mar 20, 2017 14:22:26 GMT -5
I read the BLOG. It's all about the beacons, and the team win.... I get it.
So here is my beef. If I'm an INDIVIDUAL playing in a LEAGUE as an INDIVIDUAL, I should be accountable ONLY for my own performance. If I go to battle and my team looses but I score at the top of damage and beacons collection..... then I should not be penalized. Just make a decision, Squad League or Individual League..... but don't go trying to combine them. I sorta see what you are saying... however... and I am not trying to be difficult, instead, honestly trying to understand the beef. This is a team based game. You are saying that you think that you should only get rewarded for your own performance, even if your team loses. Well... you're on a team, so if that team loses, you lose. Am I missing something? You should absolutely be lumped in with the rest of your team when it comes to scores. The only way to justify completely solo reward systems is to make the game a Free-For-All Deathmatch. But then there would only be 1 winner with 2nd and 3rd place losers with rewards worth a damn... and a whole lot more losers than now. Maybe I am missing what you are saying... but I am absolutely of the mind that advancing in league points when your team loses, makes no sense.
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Post by Trogon on Mar 20, 2017 15:03:55 GMT -5
I read the BLOG. It's all about the beacons, and the team win.... I get it.
So here is my beef. If I'm an INDIVIDUAL playing in a LEAGUE as an INDIVIDUAL, I should be accountable ONLY for my own performance. If I go to battle and my team looses but I score at the top of damage and beacons collection..... then I should not be penalized. Just make a decision, Squad League or Individual League..... but don't go trying to combine them. I sorta see what you are saying... however... and I am not trying to be difficult, instead, honestly trying to understand the beef. This is a team based game. You are saying that you think that you should only get rewarded for your own performance, even if your team loses. Well... you're on a team, so if that team loses, you lose. Am I missing something? You should absolutely be lumped in with the rest of your team when it comes to scores. The only way to justify completely solo reward systems is to make the game a Free-For-All Deathmatch. But then there would only be 1 winner with 2nd and 3rd place losers with rewards worth a damn... and a whole lot more losers than now. Maybe I am missing what you are saying... but I am absolutely of the mind that advancing in league points when your team loses, makes no sense. The core problem, though, is that I don't control my team unless I'm squadding with clan members, and my team winning or losing often has little to nothing to do with my skill. I have lost games where I scored higher than anyone on either team, but lost, because my team was woefully mismatched by the MM or had one or more ditchers. That's why people feel it's unfair - dramatic impact on your league placement from things that either are of Pix's own making (bad matches) or completely unrelated to your skill (ditchers, tankers). It would be a lot easier to take if you just dropped by a couple points for being top 1 or 2 on the losing team instead of 12 or 14.
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