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Post by Deleted on Mar 5, 2020 22:56:40 GMT -5
Avengers / Punisher Ts / Punishers are good if they can't hit you back / they're distracted / you can survive.
One big problem with trying to kill them is they can land under cover.
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Post by naagloshii on Mar 6, 2020 12:29:24 GMT -5
I think anything that can kiss them 600+ away is a fantastical way to ground them and to let your team finish them faster. Just had one chasing me and that got him too close to our side.
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Post by Oliver Kloesov on Mar 6, 2020 12:44:28 GMT -5
i was thinking would a maxed ecu work ? like shoot shoot block repeat. will the ecu get destroyed in a single hit ? Great question! Anybody? Bueller? Anybody?
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Post by naagloshii on Mar 6, 2020 15:47:30 GMT -5
How much damage does an ecu take hitpoints
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Post by naagloshii on Mar 6, 2020 15:50:20 GMT -5
Level one medium is 84k so at least one full round at level 1
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Post by >bobby_digital< on Mar 6, 2020 16:34:33 GMT -5
Well, with the 'new and improved' camera and targeting, it seems by the time you can target a plasma ming inside of 500m, you're dead. Yep, target acquisition for overhead objects inside of what seems like anyting less than 400-500m is futile. It takes multiple targeting button presses and the bot has to recognize the object in the air, it has to 'look up'. Now if there are targets on the ground or below (you're on a bridge) target priority will shift to those targets, even if you've locked the airborne target. This would happen before as well, but it's even worse now. I tried to target a ming this moring at 450M and my bot just wouldn't look up even if I was facing the fat flying piece of 「dookie」 directly. I feel like the camera POV shifts have someting to do with this as when targeting does recognize the bot, the entire attitude of the camera shifts upward, obscuring the movement of targets at ground level.
Can anyone else confirm or am I just imagining this?
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Post by Deleted on Mar 6, 2020 18:45:39 GMT -5
Both my Leadhose Fen-tank and Glacial Behemoth can kill Arthurs and Kids solo but Plasma Ao Mings just fly away and zap me to death.
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Post by naagloshii on Mar 6, 2020 23:18:46 GMT -5
Molot-t leech works however if your teams are not evenly matched it doesn’t matter much. Past few games didn’t even bot out and losing due to beacon losses or we swamped them and was still on my second bot. Used it 2x and got a Ming but a Loki and luck hiding from Ao Jun might have bought us time on the loss. I think it’s viable only with close battles. The MM makes it more situational than it should be.
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Post by Oliver Kloesov on Mar 13, 2020 12:10:48 GMT -5
@ ?: Hey big guy, progress report? What are you seeing on the receiving end? In the past you've commented that there hasn't been a lot of Anti-AM experimentation going on. What are you seeing lately? Thanks.
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Post by ѻﻭɼﻉ on Mar 13, 2020 20:37:05 GMT -5
@ ?: Hey big guy, progress report? What are you seeing on the receiving end? In the past you've commented that there hasn't been a lot of Anti-AM experimentation going on. What are you seeing lately? Thanks. Based on Champ League experience, and my Ming is only in the 70’s. Of those that can get at me: ***- Plasma Mings are deadly if similar levels; plasma Arthur’s force me to stay out of its range or land. These, and the Viper or Avenger Ao Jun are the only major counters as far as damage goes imo. The Ao Jun because of its stealth and speed allows it to close distance quickly, but I strongly advise you don’t rage pursue and land in front of me, cuz you will definitely die, every time. Make sure you land in safe cover and repeat your attack as many times as you can. ***- Rocket and machine gun Arthur are counters as follows: keep walking towards the plasma Ming until they are in range and can’t back off. The rockets, and especially the sustained fire of the guns chew me up. If, like on Yamantau they can fly back a long long way, the value here is you force the Ming out of combat ***- The suppression with Nightingale has an enormous impact, but more so than Rayker because it is in stealth and long enough to suppress multiple times - High level Trebs are not impressive, nor Nashorn, nor Ballista or Arbalest ***- Flux with lock down ammo force me to land. Good counter! ***- Molot Leech with lock down ammo chews me up and forces me to land when maxed and supported with multiple thermo nuclear reactors - Kang Dae are no good; Tempests are also not that good because they only briefly cause me to land, walk in their direction slightly, then take flight again to quickly close on and kill the Tempest mech - I can easily temporarily ignore all 600m weapons, and when I turn on them the mech easily dies, though the Pulsar Spectre is a pain in the butt if it lands back in cover, but it isn’t deadly, just annoying. But, any range weapons involved in team focus fire will bring down the Ming, which can only hit so many targets within a 20s window - *** Loki is excellent opposition because as soon as Mings rise, the Loki can take beacons or even turn them merely white. If the Ming lands in the zone to prevent you taking the beacon, you can just stand there preventing them from turning it red. This is a good tactic for slowing the reds territory control not only by controlling the beacon timer but grounding a Ming is a massive bonus for your team.
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Post by Oliver Kloesov on Mar 13, 2020 21:21:21 GMT -5
Wow, that was certainly constructive. It’s also handy knowing that your is a level 70 AM rather than a level 1 or a 150. There’s a lot to digest there.
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Post by hi5 on Mar 13, 2020 21:39:23 GMT -5
@ ?: Hey big guy, progress report? What are you seeing on the receiving end? In the past you've commented that there hasn't been a lot of Anti-AM experimentation going on. What are you seeing lately? Thanks. Based on Champ League experience, and my Ming is only in the 70’s. Of those that can get at me: ***- Plasma Mings are deadly if similar levels; plasma Arthur’s force me to stay out of its range or land. These, and the Viper or Avenger Ao Jun are the only major counters as a damage goes imo. The Ao Jun because of its stealth and speed allows it to close distance quickly, but I strongly advise you don’t rage pursue and land in front of me, cuz you will definitely die, every time. Make sure you land in safe cover and repeat your attack as many times as you can. ***- Rocket and machine gun Arthur are counters as follows: keep walking towards the plasma Ming until they are in range and can’t back off. The rockets, and especially the sustained fire of the guns chew me up. If, like on Yamantau they can fly back a long long way, the value here is you force the Ming out of combat ***- The suppression with Nightingale has an enormous impact, but more so than Rayker because it is in stealth and long enough to suppress multiple times - High level Trebs are not impressive, nor Nashorn, nor Ballista or Arbalest ***- Flux with lock down ammo force me to land. Good counter! ***- Molot Leech with lock down ammo chews me up and forces me to land when maxed and supported with multiple thermo nuclear reactors - Kang Dad are no good; Tempests are also not that good because they only briefly cause me to land, walk in their direction slightly, then take flight again to quickly close on and kill the Tempest mech - I can easily temporarily ignore all 600m weapons, and when I turn on them the mech easily dies, though the Pulsar Spectre is a pain in the butt if it lands back in cover, but it isn’t deadly, just annoying. But, any range weapons involved in team focus fire will bring down the Ming, which can only hit so many targets within a 20s window - *** Loki is excellent opposition because as soon as Mings rise, the Loki can take beacons or even turn them merely white. If the Ming lands in the zone to prevent you taking the beacon, you can just stand there preventing them from turning it red. This is a good tactic for slowing the reds territory control not only by controlling the beacon timer but grounding a Ming is a massive bonus for your team. Thanks for the update and willingness to describe how to counter your own bot. Two questions if you will: • Has the new camera angle/change had any impact - easier to target underneath? • Have you faced many leveled wasp or sting!
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Post by ѻﻭɼﻉ on Mar 13, 2020 23:14:17 GMT -5
Wow, that was certainly constructive. It’s also handy knowing that your is a level 70 AM rather than a level 1 or a 150. There’s a lot to digest there. It is better to assume the Ming is high level, but once you start shooting it becomes pretty obvious if if it high level or low level. I have all maxed plasma, and I run two maxed Antimatter and two maxed Plated Armor, though sometimes a third Antimatter. Also, at L75, Ming does an additional 11% damage with all weapons, Ground-based Defense is 80, HP is 431,000, and Defense Points 110. Ability Repair is 8680, so I can withdraw and do multiple healing cycles to repair significant portions of HP. I’ll be honest, I know it’s an extremely unfair build. When they go up, it is difficult for people to move or do much on a map. I didn’t make it to decimate everything on the field in general, but to decimate in clan v clan play, so I have set up personal rules of engagement when playing solo or randoms, and when I’m solo I will often put in Gunship Arthur instead.
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Post by ѻﻭɼﻉ on Mar 13, 2020 23:21:34 GMT -5
Based on Champ League experience, and my Ming is only in the 70’s. Of those that can get at me: ***- Plasma Mings are deadly if similar levels; plasma Arthur’s force me to stay out of its range or land. These, and the Viper or Avenger Ao Jun are the only major counters as a damage goes imo. The Ao Jun because of its stealth and speed allows it to close distance quickly, but I strongly advise you don’t rage pursue and land in front of me, cuz you will definitely die, every time. Make sure you land in safe cover and repeat your attack as many times as you can. ***- Rocket and machine gun Arthur are counters as follows: keep walking towards the plasma Ming until they are in range and can’t back off. The rockets, and especially the sustained fire of the guns chew me up. If, like on Yamantau they can fly back a long long way, the value here is you force the Ming out of combat ***- The suppression with Nightingale has an enormous impact, but more so than Rayker because it is in stealth and long enough to suppress multiple times - High level Trebs are not impressive, nor Nashorn, nor Ballista or Arbalest ***- Flux with lock down ammo force me to land. Good counter! ***- Molot Leech with lock down ammo chews me up and forces me to land when maxed and supported with multiple thermo nuclear reactors - Kang Dad are no good; Tempests are also not that good because they only briefly cause me to land, walk in their direction slightly, then take flight again to quickly close on and kill the Tempest mech - I can easily temporarily ignore all 600m weapons, and when I turn on them the mech easily dies, though the Pulsar Spectre is a pain in the butt if it lands back in cover, but it isn’t deadly, just annoying. But, any range weapons involved in team focus fire will bring down the Ming, which can only hit so many targets within a 20s window - *** Loki is excellent opposition because as soon as Mings rise, the Loki can take beacons or even turn them merely white. If the Ming lands in the zone to prevent you taking the beacon, you can just stand there preventing them from turning it red. This is a good tactic for slowing the reds territory control not only by controlling the beacon timer but grounding a Ming is a massive bonus for your team. Thanks for the update and willingness to describe how to counter your own bot. Two questions if you will: • Has the new camera angle/change had any impact - easier to target underneath? • Have you faced many leveled wasp or sting! Do you mean my Ming target enemies below me or target the Ming from below? I haven’t noticed any change in targeting below me, but I have noticed I can target Mings more easily now when they’re above me provided they haven’t crossed the vertical targeting threshold. I have faced maxed Stings and Wasps on different builds. They don’t have that much of an impact largely due to being mounted on mechs I can destroy in 2s. Nevertheless, anything we shoot at them especially with team focus fire and the use of Death Mark will be helpful. If they were to make an Ares Legendary Pilot who’s special also allowed their Retribution to hit 600m, I think a Wasp Sting Ares (equipped with Phase Shift) could be helpful.
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Post by hi5 on Mar 14, 2020 10:13:40 GMT -5
Thanks for the update and willingness to describe how to counter your own bot. Two questions if you will: • Has the new camera angle/change had any impact - easier to target underneath? • Have you faced many leveled wasp or sting! Do you mean my Ming target enemies below me or target the Ming from below? I haven’t noticed any change in targeting below me, but I have noticed I can target Mings more easily now when they’re above me provided they haven’t crossed the vertical targeting threshold. I have faced maxed Stings and Wasps on different builds. They don’t have that much of an impact largely due to being mounted on mechs I can destroy in 2s. Nevertheless, anything we shoot at them especially with team focus fire and the use of Death Mark will be helpful. If they were to make an Ares Legendary Pilot who’s special also allowed their Retribution to hit 600m, I think a Wasp Sting Ares (equipped with Phase Shift) could be helpful. Thanks, yeah I meant targeting non-AMs right below you either when in flight or on the ground. I have at times been able to get right in the grill of an AM on the ground and miss a lot of shots. Then if it flights up stay under it and avoid being targeted. It’s usually a last ditch effort with an Ao Jun to buy time for another flight. Since the camera change it seems like I’m not as able to break their targeting frame as well but could just be situational.
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Post by ѻﻭɼﻉ on Mar 14, 2020 10:21:13 GMT -5
Do you mean my Ming target enemies below me or target the Ming from below? I haven’t noticed any change in targeting below me, but I have noticed I can target Mings more easily now when they’re above me provided they haven’t crossed the vertical targeting threshold. I have faced maxed Stings and Wasps on different builds. They don’t have that much of an impact largely due to being mounted on mechs I can destroy in 2s. Nevertheless, anything we shoot at them especially with team focus fire and the use of Death Mark will be helpful. If they were to make an Ares Legendary Pilot who’s special also allowed their Retribution to hit 600m, I think a Wasp Sting Ares (equipped with Phase Shift) could be helpful. Thanks, yeah I meant targeting non-AMs right below you either when in flight or on the ground. I have at times been able to get right in the grill of an AM on the ground and miss a lot of shots. Then if it flights up stay under it and avoid being targeted. It’s usually a last ditch effort with an Ao Jun to buy time for another flight. Since the camera change it seems like I’m not as able to break their targeting frame as well but could just be situational. I see, I do the same thing. If we’re being hit, probably we aren’t quite as underneath them as we think, or maybe someone else is hitting us If you equip Ao Jun with Phase Shift with Modules Expert, and boost the ability cooldown reduction, these three work very well for buying time until you can fly again!!!
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Post by ѻﻭɼﻉ on Mar 14, 2020 14:20:19 GMT -5
I forgot to mention the HADES
I encounter L150 Mings in Champions League, and find the Viper Shredder Hades an excellent opposition. I now keep the Hades in most of the time for the following reasons. It of course, like most other load outs, takes many salvos to chew the Ming down, but here’s the value I am finding with Hades:
- Viper bypasses the damage mitigation of the titans
- Shredder locks Ming over and over again preventing advance and retreat
- The Retribution shield absorbs and returns any damage received, and allows safe passage and assault, especially conjoined with Phase Shift. In particular, the shield allows us to expose safely to fire at regular mechs without the danger of being flanked by Ming shots. The great value here is if you kill the Mings allies, your team can then focus more easily on beacons and focus fire against the Ming
- Frequent ability availability, especially when boosting ability cooldown
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Post by Oliver Kloesov on Mar 14, 2020 14:51:39 GMT -5
So that guy that got roasted for his “unexpected Titan counter” was right all along. Sounds like vindication to me!
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Post by Oliver Kloesov on Mar 17, 2020 11:18:55 GMT -5
@ ?: Hey big guy, progress report? What are you seeing on the receiving end? In the past you've commented that there hasn't been a lot of Anti-AM experimentation going on. What are you seeing lately? Thanks. Based on Champ League experience, and my Ming is only in the 70’s. Of those that can get at me: - High level [Ballistas] are not impressive ***- Flux with lock down ammo force me to land. Good counter! ***- Molot Leech with lock down ammo chews me up and forces me to land when maxed and supported with multiple thermo nuclear reactors - Tempests are also not that good because they only briefly cause me to land, walk in their direction slightly, then take flight again to quickly close on and kill the Tempest mech
-- I had a probably low-leveled AM in my very nearly maxed ballista's sights and I was whacking chunks off of him. But it's def your experience that they are but a "flesh wound?" 4 x 2.12, Basil, Nukes are around 21/30 % bonus.
-- Are you seeing many Trip/Quad Fluxes out there? I'm not...
-- You say that Leech / Molots "can" be good when mega-leveled/nuked -but- you kind of poo-poo Tempests. Have you encountered triple/quad Tempests with nukes yet? You'd think that Tempests could hold their own like Molots.
biancabashbots, Rollo Tomasi
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Post by Rollo Tomasi on Mar 17, 2020 11:48:22 GMT -5
Based on Champ League experience, and my Ming is only in the 70â??s. Of those that can get at me: - High level [Ballistas] are not impressive ***- Flux with lock down ammo force me to land. Good counter! ***- Molot Leech with lock down ammo chews me up and forces me to land when maxed and supported with multiple thermo nuclear reactors - Tempests are also not that good because they only briefly cause me to land, walk in their direction slightly, then take flight again to quickly close on and kill the Tempest mech
-- I had a probably low-leveled AM in my very nearly maxed ballista's sights and I was whacking chunks off of him. But it's def your experience that they are but a "flesh wound?" 4 x 2.12, Basil, Nukes are around 21/30 % bonus.
-- Are you seeing many Trip/Quad Fluxes out there? I'm not...
-- You say that Leech / Molots "can" be good when mega-leveled/nuked -but- you kind of poo-poo Tempests. Have you encountered triple/quad Tempests with nukes yet? You'd think that Tempests could hold their own like Molots.
biancabashbots , Rollo Tomasi
3 Tempests > 4 Molot T Many AM pilots are scared little ?female dog?es and drop as soon as I scuff their precious bot with just a few bullets. But, considering I can land nearly 300k (before DR) of lead at 700m in 11s, even high leveled AMs take notice. On small maps, the smart ones just come straight at me, but most run scared.
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Post by Oliver Kloesov on Mar 17, 2020 13:26:53 GMT -5
3 Tempests > 4 Molot T Many AM pilots are scared little ?female dog?es and drop as soon as I scuff their precious bot with just a few bullets. But, considering I can land nearly 300k (before DR) of lead at 700m in 11s, even high leveled AMs take notice. On small maps, the smart ones just come straight at me, but most run scared.
Ooooo Not the face! Not my Flying Princess Bot! (LOL! Not you ѻﻭɼﻉ , you're cool. You're an honorary Anti-AM guy.)
Blast away and then maybe a quick leap to safety... Sounds fun!
Thanks, I assumed T > M but it's nice to hear your feedback again. It's tempting to follow your lead but it is pricey for me. I'm gonna keep my eyes peeled for a cheap Falcon anyway. I like my T-Falcon too much to convert, yet.
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Post by Rollo Tomasi on Mar 17, 2020 15:19:06 GMT -5
3 Tempests > 4 Molot T Many AM pilots are scared little ?female dog?es and drop as soon as I scuff their precious bot with just a few bullets. But, considering I can land nearly 300k (before DR) of lead at 700m in 11s, even high leveled AMs take notice. On small maps, the smart ones just come straight at me, but most run scared.
Ooooo Not the face! Not my Flying Princess Bot! (LOL! Not you ѻﻭɼﻉ , you're cool. You're an honorary Anti-AM guy.)
Blast away and then maybe a quick leap to safety... Sounds fun!
Thanks, I assumed T > M but it's nice to hear your feedback again. It's tempting to follow your lead but it is pricey for me. I'm gonna keep my eyes peeled for a cheap Falcon anyway. I like my T-Falcon too much to convert, yet.
Yeah, the resource thing has 3 of my Falcons sitting at 1.9 and I maxed my 2 OE Tempests while they were cheap. I’m liking this build a lot though and it may serve as an Anchor bot for a permanent LR hanger. I may slowly level a 3rd Falcon body to 2.5 or so.
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Post by ѻﻭɼﻉ on Mar 17, 2020 15:54:33 GMT -5
Based on Champ League experience, and my Ming is only in the 70’s. Of those that can get at me: - High level [Ballistas] are not impressive ***- Flux with lock down ammo force me to land. Good counter! ***- Molot Leech with lock down ammo chews me up and forces me to land when maxed and supported with multiple thermo nuclear reactors - Tempests are also not that good because they only briefly cause me to land, walk in their direction slightly, then take flight again to quickly close on and kill the Tempest mech
-- I had a probably low-leveled AM in my very nearly maxed ballista's sights and I was whacking chunks off of him. But it's def your experience that they are but a "flesh wound?" 4 x 2.12, Basil, Nukes are around 21/30 % bonus.
-- Are you seeing many Trip/Quad Fluxes out there? I'm not...
-- You say that Leech / Molots "can" be good when mega-leveled/nuked -but- you kind of poo-poo Tempests. Have you encountered triple/quad Tempests with nukes yet? You'd think that Tempests could hold their own like Molots.
biancabashbots, Rollo Tomasi
I don’t see many Flux. When I do, it’s quad Behemoth way off out there. My comment about Tempests is in regards to triple or quad builds on Behemoth, Falcon, and Fury, all of which in my experience I am able to close on and take out before they do what they need to. That is just MY experience and observation
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Post by Oliver Kloesov on Mar 17, 2020 16:19:45 GMT -5
I don’t see many Flux. When I do, it’s quad Behemoth way off out there. My comment about Tempests is in regards to triple or quad builds on Behemoth, Falcon, and Fury, all of which in my experience I am able to close on and take out before they do what they need to. That is just MY experience and observation
Thanks, I thought as much. I'm definitely seeing improved AM piloting out there. Up-down-in-up-Surprise! I have to watch my ranges a little better when they are down because they are about to be a threat if they pop up again.
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Post by ѻﻭɼﻉ on Mar 17, 2020 17:23:55 GMT -5
I don’t see many Flux. When I do, it’s quad Behemoth way off out there. My comment about Tempests is in regards to triple or quad builds on Behemoth, Falcon, and Fury, all of which in my experience I am able to close on and take out before they do what they need to. That is just MY experience and observation
Thanks, I thought as much. I'm definitely seeing improved AM piloting out there. Up-down-in-up-Surprise! I have to watch my ranges a little better when they are down because they are about to be a threat if they pop up again.
Yeah, not only that, but there are many times people with an agenda are headed in that direction behind cover, and there’s a slight opening for LOS where they think they’re in cover, but the quality of the Dragoon class weapons as being a precision weapon shows itself in that slight opening, that slight moment of passing or stopping within that window, and the enemy dies. Gotta not only know a plasma Ming is on the field, but where it is, and what way are it’s weapons facing!
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Post by ѻﻭɼﻉ on Mar 17, 2020 17:25:57 GMT -5
I don’t see many Flux. When I do, it’s quad Behemoth way off out there. My comment about Tempests is in regards to triple or quad builds on Behemoth, Falcon, and Fury, all of which in my experience I am able to close on and take out before they do what they need to. That is just MY experience and observation
Thanks, I thought as much. I'm definitely seeing improved AM piloting out there. Up-down-in-up-Surprise! I have to watch my ranges a little better when they are down because they are about to be a threat if they pop up again.
Btw, I’m NOT saying enhanced Tempests can’t chew up a Ming when the stars all align. I’m just saying that in my experience the mechs that carry them tend to be too slow to prevent my pursuit and assault.
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Post by biancabashbots on Mar 17, 2020 17:30:50 GMT -5
Based on Champ League experience, and my Ming is only in the 70’s. Of those that can get at me: - High level [Ballistas] are not impressive ***- Flux with lock down ammo force me to land. Good counter! ***- Molot Leech with lock down ammo chews me up and forces me to land when maxed and supported with multiple thermo nuclear reactors - Tempests are also not that good because they only briefly cause me to land, walk in their direction slightly, then take flight again to quickly close on and kill the Tempest mech
-- I had a probably low-leveled AM in my very nearly maxed ballista's sights and I was whacking chunks off of him. But it's def your experience that they are but a "flesh wound?" 4 x 2.12, Basil, Nukes are around 21/30 % bonus.
-- Are you seeing many Trip/Quad Fluxes out there? I'm not...
-- You say that Leech / Molots "can" be good when mega-leveled/nuked -but- you kind of poo-poo Tempests. Have you encountered triple/quad Tempests with nukes yet? You'd think that Tempests could hold their own like Molots.
biancabashbots , Rollo Tomasi
im going to be very honest as usual. and being fair, i think the most critical difference that many are missing is what Ogre said about closing and killing. even in my leech which moves much faster than other tempest builds- i have gotten involved in pounding what WAS a retreating ming- only to bump a wall and die BY that ming because he closed on me in the time it took my legs to do that spinny thing to turn around. when an ao ming driver tells you where he WILL close on you and kill you, in my opinion? it would be very wise to take him very seriously. they CAN close on you quicker than you think- ESPECIALLY if you dont think so
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Post by ѻﻭɼﻉ on Mar 22, 2020 17:06:36 GMT -5
TEMPEST AO JUN
Just met one. It accomplished nothing.
They had two Nuclear Reactors, max Mk2 Tempests, some damage skills.
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Post by rags on Mar 22, 2020 20:56:37 GMT -5
Both my Leadhose Fen-tank and Glacial Behemoth can kill Arthurs and Kids solo but Plasma Ao Mings just fly away and zap me to death. titans weapons bypass damage resistance. So wouldn’t they chew up the fenrir? I was leveling my fen until I remembered that
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Post by Oliver Kloesov on Mar 28, 2020 8:01:35 GMT -5
From our brother BB in another thread: He says, "Engage balls." LMAO Mar 28, 2020 8:46:15 GMT -4 ~BB~ said: General question here— Am I the only one who has figured this out? The Ming cannot get a bead on you if you SKILLFULLY maneuver your FAST BOT into a position underneath it. I ask because I am getting good at doing this and I don’t see anybody else even attempting it. Getting UNDER the Au Ming and STAYING under it while POINTING your weapons up at it, and SHOOTING at it .....actually works!!! ? I know this because I have done it numerous times, and still do it...regularly. I just killed 2 Mings in one match pretty much by myself (luckily we were 1v1 both times) Yes, it’s not easy to learn, but nothing worthwhile ever is. Yes, I have killed the maxed out variety too, it just takes longer. If you are lucky, one of your teammates will see what you’re doing and actually join in!! Yes, I’m being a smartass, because I keep seeing players poop their pants hiding behind cover while the Ming is doing its thing. Get in a FAST BOT (see Strider), engage balls, and use cover to close the distance, then wait for your opportunity to get underneath and ruin his life. I primarily use cryo builds and taser build, some leveled up tasers work wonders up close if you can manage the lock on challenge. Yes, it’s risky. But you don’t REALLY die if you get caught, because it’s a game. ? FWIW...I’ve used Striders to successfully counter every single new meta abomination that Pix throws at us. There are counters for everything, I know this because I make it my mission to figure out HOW I can get AT these monsters with my Striders and at least put a large dent in them before I’m wasted. I just keep attempting different approaches and angles until I find out what works the best. Repetition always pays off, and speed kills if you’re smart about it. ...end transmission
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