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Post by gr3ygh05t on Mar 17, 2017 11:23:04 GMT -5
Welcome to the new era of ... clubbing. Bronze is the new recruit league and squad clubbing is now the way to go.
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Post by Deleted on Mar 17, 2017 11:24:10 GMT -5
Well, I'm disappointed that Recruit and Private League players are unable to drop points now. Adios Recruit League, Bronze will be my new shark pond. It's weird that I'm still being surprised by the utter lack of dignity of some people and by the willingness of a non indifferent % of such people of actually bragging about such lack. Given the utter lack of respect on the part of Pix when it comes to acknowledging the investments players make in their hangars *that cannot be easily changed when Pix decides to arbitrarily change the rules or the effectiveness of those investments*, I don't see any reason to be fussed when players demonstrate that same lack of respect for the game.
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Post by amidf on Mar 17, 2017 11:26:09 GMT -5
I'm dense. I'm still not understanding the whole "punished because of poor team performance" perspective. It's a team game. If the team does well, there are rewards.
If you're put on lame teams as a random, you lose some points. If you're put AGAINST lame teams as a random, you win some points. Is there a reason to think the your team will be more lame on average than the other team? It's how you effect that that really determines ehich direction you go.
-Amid
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Post by Deleted on Mar 17, 2017 11:29:13 GMT -5
So, league ranking is now basically a function of win rate * activity. Or, from a TT perspective, equals "who plays more games in full squad". The points distribution - and damage focus - needed a fix, but this ain't it.
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Post by AηɗυηєɗнєƖ [ǀƬA] on Mar 17, 2017 11:31:07 GMT -5
It's weird that I'm still being surprised by the utter lack of dignity of some people and by the willingness of a non indifferent % of such people of actually bragging about such lack. Given the utter lack of respect on the part of Pix when it comes to acknowledging the investments players make in their hangars *that cannot be easily changed when Pix decides to arbitrarily change the rules or the effectiveness of those investments*, I don't see any reason to be fussed when players demonstrate that same lack of respect for the game. You are not dusrespecting the game or pixonic, you are disrespecting the other players. I know empathy is at a ptemium, but such callousness is pretty disconforting.
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Mar 17, 2017 11:36:50 GMT -5
Welcome to the new era of ... clubbing. Bronze is the new recruit league and squad clubbing is now the way to go. Hey, was not bronze the old MM clubbers meca? If the points spread in the below bronze leagues is different then how can one assume that the noobs will rise like helium balloons? Yes, they will rise but the speed of which is undetermined...
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Post by Deleted on Mar 17, 2017 11:41:19 GMT -5
Given the utter lack of respect on the part of Pix when it comes to acknowledging the investments players make in their hangars *that cannot be easily changed when Pix decides to arbitrarily change the rules or the effectiveness of those investments*, I don't see any reason to be fussed when players demonstrate that same lack of respect for the game. You are not dusrespecting the game or pixonic, you are disrespecting the other players. I know empathy is at a ptemium, but such callousness is pretty disconforting. Campers, droppers, afk'ers, idiots, 8 year olds taking daddy's gold hangar for a spin... unified under the banner of being able to play the game "their way", it seems respect for others is in awful short supply.
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Post by Pilot Moby_dic on Mar 17, 2017 11:59:44 GMT -5
Well, I'm disappointed that Recruit and Private League players are unable to drop points now. Adios Recruit League, Bronze will be my new shark pond. It's weird that I'm still being surprised by the utter lack of dignity of some people and by the willingness of a non indifferent % of such people of actually bragging about such lack. Yeah what a prik
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Post by greyhawk on Mar 17, 2017 12:01:19 GMT -5
Finally they've put an end to tanking, no possible anymore to go club noobs in private and recruit, will be hard to stay long in bronze as score sis reward much more wins than punoish losses and in silver you can run your lvl9/10 gala, gary,lancelot you will not be a clubber cause it's full of bots that can deal with that things Do you realize how quickly noobs will get thrust into Bronze League when they are unable to lose league points? Bronze is the new clubbing tier. Nothing has been fixed. Do you realize how quickly you'll be out of bronze and need to ditch again, and how booring this will be?
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Mar 17, 2017 12:01:28 GMT -5
@kingkull The public open servers are like a public swimming pool ...urine, turds and floating used band aids. Trying to organize a swimming competition out of all that is probably asking for a miracle. Leagues are about dedicated, focused teams. lets be honest, trying to make a top tier run with the "Campers, droppers, afk'ers, idiots, 8 year olds taking daddy's gold hangar for a spin" is not the smartest way to play the League and has to be accepted as such.
If one wants to get vengeful over it its not worth it.
I probably have to bite the bullet and squad with leveled mates...That's about all I get out of this update.
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Post by AηɗυηєɗнєƖ [ǀƬA] on Mar 17, 2017 12:19:02 GMT -5
You are not dusrespecting the game or pixonic, you are disrespecting the other players. I know empathy is at a ptemium, but such callousness is pretty disconforting. Campers, droppers, afk'ers, idiots, 8 year olds taking daddy's gold hangar for a spin... unified under the banner of being able to play the game "their way", it seems respect for others is in awful short supply. "Everyone is evil, so I can be evil too" is a pretty questionable ethical policy.
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Post by whatttupG on Mar 17, 2017 12:34:25 GMT -5
+12 for pure ditchers, invest 30 seconds for a shot at +14... tankers rejoice!!!
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Post by Deleted on Mar 17, 2017 12:40:12 GMT -5
Campers, droppers, afk'ers, idiots, 8 year olds taking daddy's gold hangar for a spin... unified under the banner of being able to play the game "their way", it seems respect for others is in awful short supply. "Everyone is evil, so I can be evil too" is a pretty questionable ethical policy. Don't get me wrong, I'm not endorsing anything in this respect. But it should be absolutely no surprise we see this kind of behavior considering the environment.
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Post by whatttupG on Mar 17, 2017 13:15:09 GMT -5
there's a good point system here somewhere...
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ionflow
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Posts: 79
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Platform: Android
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Post by ionflow on Mar 17, 2017 13:46:17 GMT -5
I'm dense. I'm still not understanding the whole "punished because of poor team performance" perspective. It's a team game. If the team does well, there are rewards. If you're put on lame teams as a random, you lose some points. If you're put AGAINST lame teams as a random, you win some points. Is there a reason to think the your team will be more lame on average than the other team? It's how you effect that that really determines ehich direction you go. -Amid +1000 Internets! I think the prevalence of this attitude is caused by a general lack of understanding of statistics and probability. This isn't a dig on anyone, human brains have to be trained to grok this stuff. Most people aren't exposed to even the most basic treatment of probability unless they pursue a math/science/engineering degree in college.
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Post by SGT D00M! on Mar 17, 2017 13:49:32 GMT -5
Well, I'm disappointed that Recruit and Private League players are unable to drop points now. Adios Recruit League, Bronze will be my new shark pond. Your inability to follow in the most basic guidelines of forum appropriate and game appropriate behavior amazes me. You are truly a worthless addition to this game and the sooner you quit and cheat at something else, the better for the rest of us.
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Post by blastronaut on Mar 17, 2017 13:52:38 GMT -5
Well, I'm disappointed that Recruit and Private League players are unable to drop points now. Adios Recruit League, Bronze will be my new shark pond. Your inability to follow in the most basic guidelines of forum appropriate and game appropriate behavior amazes me. You are truly a worthless addition to this game and the sooner you quit and cheat at something else, the better for the rest of us. 80% of forum members don't consider tanking to be cheating.
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Post by SGT D00M! on Mar 17, 2017 13:56:49 GMT -5
Your inability to follow in the most basic guidelines of forum appropriate and game appropriate behavior amazes me. You are truly a worthless addition to this game and the sooner you quit and cheat at something else, the better for the rest of us. 80% of forum members don't consider tanking to be cheating. Right only inappropriate, manipulative, game breaking, and bad form, but not TECHNICALLY cheating since it can be done without changing the programing. Go away.
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Post by blastronaut on Mar 17, 2017 13:58:11 GMT -5
80% of forum members don't consider tanking to be cheating. Right only inappropriate, manipulative, game breaking, and bad form, but not TECHNICALLY cheating since it can be done without changing the programing. Go away. I'm here to stay.
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Mar 17, 2017 13:59:30 GMT -5
80% of forum members don't consider tanking to be cheating. Right only inappropriate, manipulative, game breaking, and bad form, but not TECHNICALLY cheating since it can be done without changing the programing. Go away. Easy Doom , he is "master baiting". Don't let him...
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Post by cakeordeath on Mar 17, 2017 14:03:53 GMT -5
When I first saw the new system, I kind of cringed with an "oh that's gonna hurt when I lose" feeling and didn't like what I saw, but I figured I'd give it a whirl and see how it plays out. For the record, I was Android Silver 1, fighting mostly Silver and gold foes. These are my anecdotal experiences and first impressions. Grains of salt and all that.
After playing 7 games, yep, losing hurts but those were all fun games, even the loses. I can't really tell you yet if I like the point system per se but I really like they way it has impacted gameplay in my tier of play. I haven't had 7 straight great games in ages.
Reducing the incentive to damage farm and increasing the incentive to win is clearly impacting play style. Both blues and reds are pushing and fighting over beacons hard. Players are trying to win until the bitter end, stealing any poorly defended beacon they can instead of giving up to damage farm. Snipers and mid-range were focusing on supporting beacon pushing and defence instead of random pew pew. Teams with damage farmers and campers tended to lose to beacon control oriented teams. Players are actively guarding beacons.
I can't speak for other player's experiences but my first impression of the actual impact *on gameplay* is very positive. The game is more fun when players on both teams are trying to win and competing against the other team instead of each other.
I do have concerns about how the new points system can be abused, how volatile one's tier can be, how this will play out in terms of advancing leagues and what a mess lower bronze will be, but I have to say that after playing the game today and seeing how hard players were trying to win and fight together, I think this is a step in the right direction. The damage farming meta was so bloody dull.
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Post by Deleted on Mar 17, 2017 14:43:19 GMT -5
I'm dense. I'm still not understanding the whole "punished because of poor team performance" perspective. It's a team game. If the team does well, there are rewards. If you're put on lame teams as a random, you lose some points. If you're put AGAINST lame teams as a random, you win some points. Is there a reason to think the your team will be more lame on average than the other team? It's how you effect that that really determines which direction you go. -Amid +1000 Internets! I think the prevalence of this attitude is caused by a general lack of understanding of statistics and probability. This isn't a dig on anyone, human brains have to be trained to grok this stuff. Most people aren't exposed to even the most basic treatment of probability unless they pursue a math/science/engineering degree in college. While I wholeheartedly agree that there is a general lack of understanding of statistics and probability, the crux of your statement lies on this being an essentially random system. It's not. How matchmaking is done is entirely systematic, we just can't directly observe that system. It doesn't "all come out in the wash"... there is definitely some non-random stuff going on when matchmaking happens and leads to the perception that the MM'er goes on runs where it is "against" a player.
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Post by Divine Thunder on Mar 17, 2017 15:35:27 GMT -5
Where do I begin?
Well, decided not to call anyone out since for the most part most of the exchanges in this thread have been fairly, let us say, mild. However, this is just a friendly "cool it" warning.
Yes, the new distribution does seem skewed but i believe they will be modified. Though i believe all on the losing side should lose some points, the top damage should be a bit less.
And tanking - well, yes it is not technically cheating but due the pix's introduction of the so called "tanker server," it is not an approved style of play. Hopefully, pix will be taking more action on that in future updates.
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Post by Deleted on Mar 17, 2017 15:45:18 GMT -5
Where do I begin? Well, decided not to call anyone out since for the most part most of the exchanges in this thread have been fairly, let us say, mild. However, this is just a friendly "cool it" warning. Yes, the new distribution does seem skewed but i believe they will be modified. Though i believe all on the losing side should lose some points, the top damage should be a bit less. And tanking - well, yes it is not technically cheating but due the pix's introduction of the so called "tanker server," it is not an approved style of play. Hopefully, pix will be taking more action on that in future updates. I would prefer to be called out individually if there is a problem. I'm not sure what needs to be "cooled" in this case. The new distribution isn't a shift, it's a totally different approach. Pix seems to be experimenting on the fly here rather than actually thinking it through. What is an "approved" style of play? Is there an approval process? I've seen a ton of absolute 「dookie」 play today - at least tankers have some awareness about what they are doing.
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Post by moses on Mar 17, 2017 16:56:06 GMT -5
This is a terrible joke. What is the point of playing? Before at least you could make up for a failure of a team in matchmaking. Now you are crucified by selection with some useless team mates.
who needs extra incentive to get beacons? What kind of morons are playing the game?
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beaconboy
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If you have no warning level then you are not really trying. ;)
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Post by beaconboy on Mar 17, 2017 17:13:30 GMT -5
After playing more than a few games in the new scoring systems, my impression is that is seems to be a move forward to correct earlier problems, but it is not enough. There is still the issue of not rewarding capping. The comment about the goal of the game is to cap and hold beacons, which takes higher damage, is absolutely ridiculous. In many games, it is about how many caps can be made in the time allowed. Frequently, repeated capping is part of the process. Those of us who have capping hangers specialize in this style of play and we resent the dismissive tone of your comment Amid. The scoring system should fairly recognize the talent it takes to build and play a capping hanger successfully. I will repeat, capping wins games, not damage or kills. I can testify that I have been in games where my team has been far outgunned and outscored in damage, but we came away with the win by being stealthier, sneakier, faster, more mobile and just plain better. This takes skill and coordination against much more powerful bots. There should be an award system recognizing this.
Secondly, you cannot use the scoring and league system as a battlefield equalizer for mismatched hangers. This is because players are gaming your matchmaking algorithm. The only true safeguard is to restrict high leveled bots and weaponed bots to players with similar characteristics. I continue to see level 12 items in my games while fielding a solid level 8/8 hanger. I have no problem with players upgrading, but don't go trolling downstream just so you can more easily garner more rewards or kills at the expense of others. I am a Silver I player and I do not care to see gold and higher level players with level 12 weapons in my matches, especially when I know that they have manipulated their ratings to be so matched.
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Post by Deleted on Mar 17, 2017 17:31:37 GMT -5
Secondly, you cannot use the scoring and league system as a battlefield equalizer for mismatched hangers. This is because players are gaming your matchmaking algorithm. The only true safeguard is to restrict high leveled bots and weaponed bots to players with similar characteristics. I continue to see level 12 items in my games while fielding a solid level 8/8 hanger. I have no problem with players upgrading, but don't go trolling downstream just so you can more easily garner more rewards or kills at the expense of others. I am a Silver I player and I do not care to see gold and higher level players with level 12 weapons in my matches, especially when I know that they have manipulated their ratings to be so matched. Once you get into high sliver and gold, there isn't any manipulation needed... the game will ensure you see max hangars on a regular basis (whether from the top of gold, diamond or above), regardless of the strength of your own hangar. That being said, the scoring and league system care nothing about gear mismatches. I am actually testing the system a bit to see how things work under this recent change... I expect the findings will be interesting.
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Post by Deleted on Mar 17, 2017 17:32:50 GMT -5
You also can't cheat by squading with a bunch who don't do any damage so you always get 7 point even tho you lose. I wonder how many "top" players did that? This was never a thing. When you squad, you share points. So a full squad that lost in the old system, got -7 each regardless of placement on the table. A full squad that wins or loses in the new system presumably will all get a +/- 15 regardless of placement.
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Post by Golden Sabre on Mar 17, 2017 17:34:11 GMT -5
After playing more than a few games in the new scoring systems, my impression is that is seems to be a move forward to correct earlier problems, but it is not enough. There is still the issue of not rewarding capping. The comment about the goal of the game is to cap and hold beacons, which takes higher damage, is absolutely ridiculous. In many games, it is about how many caps can be made in the time allowed. Frequently, repeated capping is part of the process. Those of us who have capping hangers specialize in this style of play and we resent the dismissive tone of your comment Amid. The scoring system should fairly recognize the talent it takes to build and play a capping hanger successfully. I will repeat, capping wins games, not damage or kills. I can testify that I have been in games where my team has been far outgunned and outscored in damage, but we came away with the win by being stealthier, sneakier, faster, more mobile and just plain better. This takes skill and coordination against much more powerful bots. There should be an award system recognizing this. Secondly, you cannot use the scoring and league system as a battlefield equalizer for mismatched hangers. This is because players are gaming your matchmaking algorithm. The only true safeguard is to restrict high leveled bots and weaponed bots to players with similar characteristics. I continue to see level 12 items in my games while fielding a solid level 8/8 hanger. I have no problem with players upgrading, but don't go trolling downstream just so you can more easily garner more rewards or kills at the expense of others. I am a Silver I player and I do not care to see gold and higher level players with level 12 weapons in my matches, especially when I know that they have manipulated their ratings to be so matched. A big "hellz yeah" to this. I desperately want to bring a well balanced hangar back into the game with emphasis on knifing.
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Post by moses on Mar 17, 2017 18:11:12 GMT -5
Where do I begin? Well, decided not to call anyone out since for the most part most of the exchanges in this thread have been fairly, let us say, mild. However, this is just a friendly "cool it" warning. Yes, the new distribution does seem skewed but i believe they will be modified. Though i believe all on the losing side should lose some points, the top damage should be a bit less. And tanking - well, yes it is not technically cheating but due the pix's introduction of the so called "tanker server," it is not an approved style of play. Hopefully, pix will be taking more action on that in future updates. Why should everyone on the losing side lose some points? All this incentivises is: 1) top clan players to stick to squad play only - solo is a lottery, but at least with the last system a strong player could fight their way to a positive result 2) more leavers - now if your team is hopelessly outmatched the cost for quitting after 3 mins when result is clear is just a few points, last system gave losing side an incentive to fight t o the death, even if outnumbered and outgunned 3) lower user engagement among the target paying players - maxed out hangers in top clans have no need for gold, newbies in lower leagues don't really care win or lose, but will see no progress so lose interest, mid level, engaged players that were spending to advance will have less wins, be left out of squads by maxed hanger top players who don't want to risk a loss, so overall engagement drops and revenue is softened what it does not incentivise is me dusting off light bots to chase beacons, because if my team blows, at least I am going to try and get some silver from hammering anyone and everyone I can so zero problems solved and a bunch of new ones created
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