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Post by amoebastudios on Mar 17, 2017 9:24:32 GMT -5
Tankers will really fvckup your games now.
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Post by hurtbot on Mar 17, 2017 9:25:02 GMT -5
Private League? Is that how you are dressing up the Leaver League to not sound so ... OH I don't know, insulting? B/C it should be insulting. And really??? Recruit League... with that hangar? Smdh. The ranks go Recruit > Private > Bronze. Leaver League is a different place. Also I run into guys like this in the Recruit League: But having weapons lvl 12 weren't enough for him to win: (my hangar is 8/8) Lol... i'll bet that guy was pissed... to make it even more delicious, he got a double-karma smackdown from a pair of ditchers.
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Mar 17, 2017 9:34:04 GMT -5
That's what I envision the Quitters league to be...Once you are in it, its nearly nearly impossible getting out because you are being tanked at warp speed...infinite loop.
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Post by ou812gr8m8 on Mar 17, 2017 9:35:51 GMT -5
Tankers will really ****** your games now. Yup. Three straight losses (I think I'm down about 40 points in 30 minutes, despite clocking up kills, damage and beacons), due to being under-manned on the team. At the end of the most recent match one of my team-mates was shooting a Fujin who hadn't moved since the beginning in the face.
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Deleted
Deleted Member
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Post by Deleted on Mar 17, 2017 9:42:00 GMT -5
Why would anyone give a ?poo-poo? what league they're in? The little badge in your profile? Do you particularly care about everyone else's little badge? They feel the same way about you, which is to say, they don't care. Anyway, higher leagues mean more trident furys / mid range sniping and that means more boring, tedious battles. Get back to me when Pix fixes the MM by emphasizing equipment and stops punishing skill. I am actually driven to advance leagues....why? Because it is something to aim for, a goal to have in the game plus a more comparable way to see how my skills compare to others. I like having the non equipment based MM....but also wish for custom matches so I can run lighter bots as well. having the "little badges" gives you some idea of how tough the match was - as an expert 1, when my squad can overcome or even lose to a much higher league squad, then I know we fought a good fight. The old MM never really gave you that objective feedback. Your " little badge" could mean you are an excellent player with 6/6 gear or you are a crappy player with 10/10 gear. Elo is essentially meaningless in a game where Rooks and Bishops have different values for different players.
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popsicleandhammer
GI. Patton
Posts: 134
Karma: 75
Pilot name: Popsicle&Hammer
Platform: Android
Favorite robot: Rog
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Post by popsicleandhammer on Mar 17, 2017 9:43:12 GMT -5
My concern here is that, given a 50% winrate, a player will eventually fall out of their league unless they clock some top two win positions. If anything, I feel this adds MORE not less emphasis on dealing damage.
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Post by cypho on Mar 17, 2017 9:51:56 GMT -5
I never liked the fact that you could advance by losing. It always irked me when I lost, and because my other teammates were worse, I climbed the ladder to a harder match. Much happier with this. I kind of looked at it the other way - sometimes you just get put with a bunch of guys who don't seem to know what they are doing, or tankers etc and in those games you just can't win; in those instances I liked that if I performed well, my league standing was not too badly hit, or could even improve. Now, when the MM puts you on a losing streak - which it does seem to do - your league position is going to get hammered no matter what you do. I accept that the emphasis had gone too much towards damage over beacons but I don't think this fixes it. Beacon cappers are still going to get less reward on wins and more punishment on losses than damage dealers. Surely all they needed to do was allocate additional league points for capping and balance would have been restored.
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lch1
Destrier
Posts: 47
Karma: 5
Pilot name: lch1
Platform: Android
Clan: CZ&SK
League: Silver
Server Region: Europe
Favorite robot: Lancelot, Carnage, Galahad
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Post by lch1 on Mar 17, 2017 9:55:23 GMT -5
I can't understand, why we are punished for problems in matchmaking, for another players mistakes, for lost connection of other players, etc. so much - only for reason, that we was unlucky and we was given to worst team. I can't agree with this. It is not fair. Previous state, when first players in losing team reached +points was more fair. The other way I think, that worst players in winning team should be penalized a little in case, that they did not enough for team win (when they did less then players in team that lost - players with 0 dmg, no beacons ....).
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Post by greyhawk on Mar 17, 2017 9:56:23 GMT -5
Finally they've put an end to tanking, no possible anymore to go club noobs in private and recruit, will be hard to stay long in bronze as score sis reward much more wins than punoish losses and in silver you can run your lvl9/10 gala, gary,lancelot you will not be a clubber cause it's full of bots that can deal with that things
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Post by hurtbot on Mar 17, 2017 10:02:50 GMT -5
I never liked the fact that you could advance by losing. It always irked me when I lost, and because my other teammates were worse, I climbed the ladder to a harder match. Much happier with this. I kind of looked at it the other way - sometimes you just get put with a bunch of guys who don't seem to know what they are doing, or tankers etc and in those games you just can't win; in those instances I liked that if I performed well, my league standing was not too badly hit, or could even improve. Now, when the MM puts you on a losing streak - which it does seem to do - your league position is going to get hammered no matter what you do. I accept that the emphasis had gone too much towards damage over beacons but I don't think this fixes it. Beacon cappers are still going to get less reward on wins and more punishment on losses than damage dealers. Surely all they needed to do was allocate additional league points for capping and balance would have been restored. There's nothing they can do with points distribution that will offset the massive cluster「fluffernutter」 that is Leagues and MM.
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popsicleandhammer
GI. Patton
Posts: 134
Karma: 75
Pilot name: Popsicle&Hammer
Platform: Android
Favorite robot: Rog
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Post by popsicleandhammer on Mar 17, 2017 10:05:40 GMT -5
Finally they've put an end to tanking, no possible anymore to go club noobs in private and recruit, will be hard to stay long in bronze as score sis reward much more wins than punoish losses and in silver you can run your lvl9/10 gala, gary,lancelot you will not be a clubber cause it's full of bots that can deal with that things Yeah, silver sounds like it's about to become the newest 「dookie」 show. And the only way up and out of silver, is toâyou guessed itâdeal more damage than everyone else.
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Post by boomsplat on Mar 17, 2017 10:09:23 GMT -5
I am actually driven to advance leagues....why? Because it is something to aim for, a goal to have in the game plus a more comparable way to see how my skills compare to others. I like having the non equipment based MM....but also wish for custom matches so I can run lighter bots as well. having the "little badges" gives you some idea of how tough the match was - as an expert 1, when my squad can overcome or even lose to a much higher league squad, then I know we fought a good fight. The old MM never really gave you that objective feedback. Your " little badge" could mean you are an excellent player with 6/6 gear or you are a crappy player with 10/10 gear. Elo is essentially meaningless in a game where Rooks and Bishops have different values for different players. Exactly - and you can see pilot's hangers so what you say can be seen and judged....but only outside the match. In some matches I've had my butt handed to me by a pilot who I swore had stronger bots/weps....only to find out the opposite and they are in my league...a well seserved sign of respect. Kudos to them....and the opposite is true where I smashed the reds and outpaced the blues to find out I had a lower powered line up than others and they were 2-3 leagues higher than me. In the old MM, you could be king of the 4/12 or 6/9 or 12/12 hill and say you were the best...now your league and damage average speaks volumes about your skills.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Mar 17, 2017 10:09:44 GMT -5
@ Blastro:
ahhh... I see... I don't drop down that far, so I didn't know that Private league was a thing... my bad. Enjoy your noob bashing in peace then.
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Mar 17, 2017 10:12:15 GMT -5
I can't understand, why we are punished for problems in matchmaking, for another players mistakes, for lost connection of other players, etc. so much - only for reason, that we was unlucky and we was given to worst team. I can't agree with this. It is not fair. Previous state, when first players in losing team reached +points was more fair. The other way I think, that worst players in winning team should be penalized a little in case, that they did not enough for team win (when they did less then players in team that lost - players with 0 dmg, no beacons ....). All of those issues become mostly non-issues with squads..It will push you that direction. Pix wants teamwork and clans to grow.
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lch1
Destrier
Posts: 47
Karma: 5
Pilot name: lch1
Platform: Android
Clan: CZ&SK
League: Silver
Server Region: Europe
Favorite robot: Lancelot, Carnage, Galahad
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Post by lch1 on Mar 17, 2017 10:16:15 GMT -5
I can't understand, why we are punished for problems in matchmaking, for another players mistakes, for lost connection of other players, etc. so much - only for reason, that we was unlucky and we was given to worst team. I can't agree with this. It is not fair. Previous state, when first players in losing team reached +points was more fair. The other way I think, that worst players in winning team should be penalized a little in case, that they did not enough for team win (when they did less then players in team that lost - players with 0 dmg, no beacons ....). All of those issues become mostly non-issues with squads..It will push you that direction. Pix wants teamwork and clans to grow. I am a casual player, I play when I have little time (from my job and my family, etc.). And new point system penalize me for it. Penalize me for it that I have real life and have time to play only when other players from my guild have no time to play. This in my opinion.
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ionflow
Destrier
Posts: 79
Karma: 47
Platform: Android
League: Silver
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Post by ionflow on Mar 17, 2017 10:19:21 GMT -5
Moving up or down is a function of your average damage and your win rate. Your avg damage determines your avg position on the team (win or lose). As you can see, the new system will actually move people up and down slower than the old distribution once you hit the "correct" tier (50% wins). The new system has a flat spot in the middle. If your average finish is anywhere from 3.0 to 4.0 you won't move at all. That assumes a 50% win rate. Winning more will skew your average points up, and vice versa. This helps beacon cappers. Let's say your average finish is 5th, but you have a 60% win rate. In the old system, your avg points would be -4.2. In the new system you avg will be +2. Winning is now much more important. Before you could advance with a 0% win rate if you just came in 1 or 2 in damage every time. Now, losing a lot guarantees you will drop, and winning let's you rise even with low damage.
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popsicleandhammer
GI. Patton
Posts: 134
Karma: 75
Pilot name: Popsicle&Hammer
Platform: Android
Favorite robot: Rog
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Post by popsicleandhammer on Mar 17, 2017 10:23:36 GMT -5
All of those issues become mostly non-issues with squads..It will push you that direction. Pix wants teamwork and clans to grow. I am a casual player, I play when I have little time (from my job and my family, etc.). And new point system penalize me for it. Penalize me for it that I have real life and have time to play only when other players from my guild have no time to play. This in my opinion. Pretty much this. Casual players, who cannot easily squad, are thrust into the rando wasteland.
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Post by boomsplat on Mar 17, 2017 10:27:22 GMT -5
Moving up or down is primarily a function of your average damage. Your avg damage determines your avg position on the team (win or lose). As you can see, the new system will actually move people up and down slower than the old distribution once you hit the "correct" tier. The new system has a flat spot in the middle. If your average finish is anywhere from 3.0 to 4.0 you won't move at all. That assumes a 50% win rate. Winning more will skew your average points up, and vice versa. Good point...I didn't look at it that way. Ok, so maybe this new point system will slow down the gain or loss and make progression a bit slower. thanks!
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phoenix232
GI. Patton
Posts: 132
Karma: 74
Pilot name: Phoenix-232
League: Diamond
Server Region: North America
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Post by phoenix232 on Mar 17, 2017 10:28:15 GMT -5
Advancing isn't harder... the points still balance overall. Exactly. Advancing is only harder under this distribution if you play for damage above winning. Or if your team is trash (Diamond getting matched w/ Silver teammates). Or if you get placed against premades. Or if it goes 4 /5 v 6. Or if you get matched against people with more bots, higher weapons, etc. Take a look sometime. All teams are not created equal. Advancing is harder now, because the people that were trying before now get penalized on a loss regardless.
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lch1
Destrier
Posts: 47
Karma: 5
Pilot name: lch1
Platform: Android
Clan: CZ&SK
League: Silver
Server Region: Europe
Favorite robot: Lancelot, Carnage, Galahad
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Post by lch1 on Mar 17, 2017 10:34:50 GMT -5
I understand, that they can support guilds and playing in squads. It's good idea. But it was done realy bad way - to detriment of casual players. They should be done with advices for it, not with detriment of other players.
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Still Learning
Destrier
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Posts: 21
Karma: 14
Pilot name: Still Learning
Platform: iOS
Clan: 44 Mag
League: Gold
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Post by Still Learning on Mar 17, 2017 10:44:26 GMT -5
Disappointing change as a solo player. Best to wait until you're on a full squad. Then at least you *know* that everyone on your team is going for the win. Too much out of your control as a solo player. And unless your damage average is what motivates you, you are wasting energy fighting an often un-winnable battle. Players on the losing side who have grabbed beacons should be rewarded, at least a little bit. Your penalty or reward should be mostly based on how you performed individually. Give the winning team players +3 each for being on the right squad at the right time. Leave all other points (and penalties) to the players based on what they actually did.
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Still Learning
Destrier
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Posts: 21
Karma: 14
Pilot name: Still Learning
Platform: iOS
Clan: 44 Mag
League: Gold
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Post by Still Learning on Mar 17, 2017 10:47:05 GMT -5
And if you want to fix the camper issue (those just out for damage), then make it so that you must get at least 3 beacons to be eligible for any ratings points. That should do it.
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Post by AηɗυηєɗнєƖ [ǀƬA] on Mar 17, 2017 10:49:17 GMT -5
Well, I'm disappointed that Recruit and Private League players are unable to drop points now. Adios Recruit League, Bronze will be my new shark pond. It's weird that I'm still being surprised by the utter lack of dignity of some people and by the willingness of a non indifferent % of such people of actually bragging about such lack.
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Post by AηɗυηєɗнєƖ [ǀƬA] on Mar 17, 2017 10:52:05 GMT -5
Anyway, what the new system should do is having less polarity to the whole system
Before, someone with 50% win rate but damage enough to be in the first two spots consistently would keep advancing. In fact, I've had days, that I got a net positive trophy balance even with 8 defeats out of 10 (yesterday, of all days). In fact, you could had theoretically moved 70 points forward with 10 defeats in a row.
Now, a 50% win rate will just get you stuck in the tier you are and anything less will see you lose points consistently.
If you want to advance, it's winning over pure damage right now, which is, on the whole, a good thing. Tiers will eventually align pretty neatly with win%
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Post by Scuzzbopper on Mar 17, 2017 10:52:09 GMT -5
I am a casual player, I play when I have little time (from my job and my family, etc.). And new point system penalize me for it. Penalize me for it that I have real life and have time to play only when other players from my guild have no time to play. This in my opinion. Pretty much this. Casual players, who cannot easily squad, are thrust into the rando wasteland. That is how a lot of online games work. If you are casual, then it's casual. You take whatever your casual play hands you. If that means silver (for Android) and gold (for IOS) then that is where you land. The serious clanners, squaders and driven who get "into it" will want to advance, spend money, and try to get into the top leagues for the notoriety and prestige.. You kind of have to find your place in that spectrum. If you look at the people who make YouTube videos for the game there is a similar cross section. You get out of the game what you put into the game.
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Post by ou812gr8m8 on Mar 17, 2017 11:06:59 GMT -5
... they should print that out and stick it on the foreheads of developers at Pixonic... in fact, everyone employed there. I can't imagine the number of players being turned away from the game after installing it and meeting hangars like this on day one.
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Post by miscanthus on Mar 17, 2017 11:08:09 GMT -5
Not a big fan of the change. I liked getting points even if my team was terrible. Guess it's time to stop caring about my league score and just go blow stuff up. Win or lose, I still enjoy that!
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Post by blastronaut on Mar 17, 2017 11:11:30 GMT -5
Finally they've put an end to tanking, no possible anymore to go club noobs in private and recruit, will be hard to stay long in bronze as score sis reward much more wins than punoish losses and in silver you can run your lvl9/10 gala, gary,lancelot you will not be a clubber cause it's full of bots that can deal with that things Do you realize how quickly noobs will get thrust into Bronze League when they are unable to lose league points? Bronze is the new clubbing tier. Nothing has been fixed.
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Post by ou812gr8m8 on Mar 17, 2017 11:20:16 GMT -5
Are clubbers a profitable demographic for Pixonic?
They certainly don't seem to do much to discourage them... from the Gepard-era to now, clubbing has been pretty easy.
I'd be surprised if the revenue from clubbers exceeded that lost from the people being clubbed and dropping the game, but I guess it's possible.
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Post by Scuzzbopper on Mar 17, 2017 11:22:27 GMT -5
Finally they've put an end to tanking, no possible anymore to go club noobs in private and recruit, will be hard to stay long in bronze as score sis reward much more wins than punoish losses and in silver you can run your lvl9/10 gala, gary,lancelot you will not be a clubber cause it's full of bots that can deal with that things Do you realize how quickly noobs will get thrust into Bronze League when they are unable to lose league points? Bronze is the new clubbing tier. Nothing has been fixed. And it will never be "fixed". There will always be players that will mess things up for you. That's how life is. There will always be people who will look at the game and find the meta where they will be assured of the max payout of gold, silver, trophies, whatever. That is how those people enjoy the game. Clubbers sit and watch the network traffic back and forth between the app and the servers, and will find any exploit they can. Pix can tweak every aspect of the game and once it's in the wild whatever crack will turn into a chasm. Some people will bridge that without a blink of an eye, others will fall in and 「female dog」 about it. How many "fix" threads are there? full of suggestions and points. All of these will address something that the OP doesn't like. If there are bugs or "exploits" in the software no matter how much pre-release testing will find 100% of them. Once it goes out then the 1000's of players will find them, post about them, and eventually depending on the severity and ease of the fix, be addressed. Matchmaking isn't going to be fixed with 1 or 2 updates, but continually as more content is added to the game.
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