Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Mar 15, 2017 1:01:21 GMT -5
How about some player designs for new maps Sadly my artistic skills are lacking, but it might be fun to see some new ideas. As a rumoured Pix employee (hopefully not the janitor, unless it is Jan I Tor) reads the forums, maybe your map could be used Wishful thinking perhaps.
|
|
|
Post by shaolinrogue on Mar 15, 2017 2:35:18 GMT -5
Fantastic idea, I actually have some Hex paper I found from when I was a kid and made custom RPG maps If anyone else is interested and not sure what programs to use to help with design, these are free open source applications that are great alternatives to adobe and corel products. I use these myself to produce graphics for my videos, avatars, banners etc. Inkscape - Vector Graphic (CorelDraw!, Adobe Illustrator) inkscape.org/en/Gimp - Pixel-based image editor (Corel PhotoPaint, Adobe Photoshop) www.gimp.org/Krita - Digital painting from scratch (CorelPainter) krita.org/en/download/krita-desktop/All of these programs have tons of free tutorials as well
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Mar 16, 2017 1:13:01 GMT -5
First idea was a medieval setting. Rolling hills like at the sides of Yama, an elevated road through the middle. A castle to take and hold to one side. Village and town for some cover.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Mar 16, 2017 1:15:03 GMT -5
Second idea was something like the tunnels in the Vietnam war. Top side would be jungle / forest, while the tunnels would be big enough to walk along, jumping most likely wouldn't work so well due to a roof.
|
|
|
Post by shaolinrogue on Mar 16, 2017 1:29:24 GMT -5
Second idea was something like the tunnels in the Vietnam war. Top side would be jungle / forest, while the tunnels would be big enough to walk along, jumping most likely wouldn't work so well due to a roof.i Stalkers and gary's ftw in the tunnels for sure
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Mar 16, 2017 1:34:47 GMT -5
Second idea was something like the tunnels in the Vietnam war. Top side would be jungle / forest, while the tunnels would be big enough to walk along, jumping most likely wouldn't work so well due to a roof.i Stalkers and gary's ftw in the tunnels for sure Yeah, I was thinking dark and gloomy underground, not a steel walled environment, but dug from the earth with little illumination. Perfect for knife fighters. Top side the other folks can have a brawl dodging from tree to tree.
|
|
|
Post by War Child on Mar 16, 2017 8:46:17 GMT -5
Golden Gate:Two opposing cities connected by a bridge as long as the one in yama and has cover from the sides(like the one in yama).the bridge is slightly elavates towards the center to avoid fire from campers near the spawn(it is also the location of the center beacon which cannot be captured from below).The home beacons are located near the spawn but the side beacons are at each side of the map and those beacons are covered from a cargo ship like the one in PP.The side beacons can provide cover from enemy camper fire and allied fire can be done to pesky cappers/beacon runners.The main feature of this map is the large bridge and foggy dried up river bed.
War Zone:Two opposing bases and a large building at the middle which contains the center beacon.Around the building are large trenches which is (practically more like a maze) where the robots can freely move and some areas of the treanches has bridges if some choose to go over than under.Main feature are the trenches(the new moon map is very simmilar to my concept of this map)
Highlands:Very large lake and a midevil collapsed castle at the center of the lake and connected by four bridges(with side cover) that forms a cross if viewed above(location of spawn,home beacons,and side beacons).The castle itself is at least the same size as the center of shenzen but with lots of cover and an elavation towards a tower where center beacon is located.Main feature is one can drop on the lake but movement speed is decreased by 25% and no way of climbing up back except going back to spawn(which is a pain in the butt if you decide to walk balk).Main feature is the lake
Under World:Very large mining area where the ceilling is low enough to prevent zenit/noricum rain but high enough for jumpers to jump.Very hard to establish ranged fire support except hydra/spiral/aphid(included aphids cuz one can sit behind cover and just chuck it to someones face little or without return fire).lots of evalations and cover.beacons yet to be determined.Main feature is that being underground.
Death Valley:located in a long deep canyon,it has lots of boulders and elavations and can be used as cover.despite the openess,the sudden drop and rise of elavations desrupts camper fire but there will be vantage points.there are only two spawn areas.
I also want a map that is very similar to yama but more like a maze,wait...they already made that lol.
Can someone illustrate/draw these?I am horrible at drawing maps.
|
|