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New Bots
Nov 5, 2016 21:47:19 GMT -5
via mobile
Post by Mechronis on Nov 5, 2016 21:47:19 GMT -5
Share your findings and opinions about the new robots. Both have the ability to switch two weapons for two others. Both lose said weapons faster than a pre-buff boa. One is a heavy with heavy weapons. One is a medium with medium weapons.
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Post by Deadalready on Nov 7, 2016 6:30:38 GMT -5
Where are you getting this info from?
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New Bots
Nov 7, 2016 6:45:20 GMT -5
via mobile
Post by Mechronis on Nov 7, 2016 6:45:20 GMT -5
I am in the test server.
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Post by Deadalready on Nov 7, 2016 8:00:39 GMT -5
Ok, the new heavy I DON'T LIKE. The way the heavy weapons transform looks goofy as hell because the arms don't look like they'd be strong enough to hold heavy weapons. Also the transforming feature seems gimmicky because of the cool down between swaps, you get two barrages with a quick swap but then you're stuck for the next 20 seconds. Without any real change to the bot (shields/speed), being able to change weapons seems pointless.
The new medium looks better because the arms are kept closer to the body but still the same tactical problems really.
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Post by Mechronis on Nov 7, 2016 8:37:28 GMT -5
Yeah....my problem is the fact that the swap is so low. The heavy does what a fury does, but less effectively. I tried the trebs.....they worked. Agaisnt the heavies if the same type on thw other team. Everything esle hid before the second shot.
The medium is too squishy. Add the easily broken weapons, and you have a bot tharlt is really there just to die....hopefully they somehow tweak this thing to actually be able to ambush if this is supposed to be the "ambush" focused bot they said they were working on.
Cosmetically, I like both of the bots, though the heavy could probably do with holding it's weapons really close to it's body rather than looking like arms. In this day and age where things run around with either good health or adequate sheilding, these two bots are outmatched and outclassed.
People on the coments on youtube videos centered around these bots....are idiots. They keep saying that these will completely umbalace the game. If a team that uses them cant win against the current meta....no. They are underpowered, not overpowered.
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Post by Mechronis on Nov 7, 2016 8:38:31 GMT -5
Also: The medium swap time should be no more than 5 seconds, nd the heavy no more than 15 or so.
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Post by Deleted on Nov 7, 2016 8:41:50 GMT -5
Also: The medium swap time should be no more than 5 seconds, nd the heavy no more than 15 or so. 5 seconds to bring up another pair of fully loaded Orkans? Dont think that would be a good idea...
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Post by Mechronis on Nov 7, 2016 9:50:03 GMT -5
Also: The medium swap time should be no more than 5 seconds, nd the heavy no more than 15 or so. 5 seconds to bring up another pair of fully loaded Orkans? Dont think that would be a good idea... Considering that a rhino would eat this well before the bot finished unloading it's first pair of orkans....it would be. Besides, orkans dont load that fast. They take quite a bit more than 5 seconds to reload. Also: No matter what, you still inly have the fire-power of two mediums at any one moment.
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Neg0Pander
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Post by Neg0Pander on Nov 7, 2016 14:35:36 GMT -5
I like the concept better than I thought I would, but, in current form, they are only useful at mid/long range and only marginal at that. If the swap time were shorter, it seems like that would be too much firepower, but considering how squishy they are, maybe that's not a bad idea. More glass cannons may not be the worst thing in the world.
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Post by Mechronis on Nov 7, 2016 16:15:55 GMT -5
What....hes....making this work? Adequately? I thought I saw it all. And here we have a guy doing useful damage in a zenit bot. He must be a hacker. HE MUST. (Jk)
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New Bots
Nov 7, 2016 17:16:14 GMT -5
via mobile
Post by Mechronis on Nov 7, 2016 17:16:14 GMT -5
I like the concept better than I thought I would, but, in current form, they are only useful at mid/long range and only marginal at that. If the swap time were shorter, it seems like that would be too much firepower, but considering how squishy they are, maybe that's not a bad idea. More glass cannons may not be the worst thing in the world. Yeah....they seem to do a good job at there intended purpose (flanking, ambushing) but when face to face with even a gepard theu cant hold there own in gold tier.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 7, 2016 17:24:11 GMT -5
So, I haven't watched too many vids about it yet, it seems to me the idea that would come most to mind as far as usefulness would be different ranges for each set... Say for the Heavy, sniping weapons on 1 set and Thunder on the other... Or Sniper on 1 and mid range on the other...
Or for the Medium, Tulums on one set and Orcs on the other... Or Hydras on 1 and Tarans on the other... etc.
I'm sure someone had to have tried that? I would say that would work better with the swap ability rather than trying to multply firepower... from just looking at the idea, but does anyone know if that was tried?
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Post by Mechronis on Nov 7, 2016 17:36:40 GMT -5
So, I haven't watched too many vids about it yet, it seems to me the idea that would come most to mind as far as usefulness would be different ranges for each set... Say for the Heavy, sniping weapons on 1 set and Thunder on the other... Or Sniper on 1 and mid range on the other... Or for the Medium, Tulums on one set and Orcs on the other... Or Hydras on 1 and Tarans on the other... etc. I'm sure someone had to have tried that? I would say that would work better with the swap ability rather than trying to multply firepower... from just looking at the idea, but does anyone know if that was tried? I have tried most of these. As far as thunders go....no. The heavy is waaaay ti squishy. It cannot even go toe to toe with a carnage thunder, even if it sees it coming and uses mid-long range fire to take out a chunk of health. But yes, alternating ranges is a good idea overall, unless you are going all out. Then, it is better to just stick with your regular set of weaponry. Trebs are noticably useful, but that could have been a byproduct of the fact that most other people running the low-health heavy...out in the open. Furies had a notable succes against these bots....and on the test server, furies were in no short supply. As for the medium.....yes. Hydras are useful at best for supressing long range fire. I found the bset thing to do was equip short range weapons in the secondary slots, and, ironically considering the laughable health, empty my primaries and then swap to secondary to finish off whatever I was shooting before. Note: This hardly worked if the target was anything with tridents, zeus, or any of the camelot bots besides the Gareth. It can definitely be considered a viable medium in silver tier... Tulumbases have a noteworthy usefulness. You can basically empty two volleys into the same target, or empty two and have something to panic fire when whatever you shot comes to get you. The speed is high enough to side-strafe aphids. You can also alternate plasma and explosives. Against DB rhinos and the like, switch to plasma and back off to 145m. Against plasma.....switch to rockets and praybyou do enough damage to knock off a weapon, because you are going to die. Most of the kills acheived in the test server, by everyone, was against the lumbering white targets that signify a protoype bot. Granted, there were tonsof lancelots and triple trident furies running around. That being said....I am excited for this concept. If done right, they can be very favourable. Very. I wouldnt mind the current health if you didn't lose a weapon from each set halfawy through it.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 7, 2016 17:51:03 GMT -5
So, I haven't watched too many vids about it yet, it seems to me the idea that would come most to mind as far as usefulness would be different ranges for each set... Say for the Heavy, sniping weapons on 1 set and Thunder on the other... Or Sniper on 1 and mid range on the other... Or for the Medium, Tulums on one set and Orcs on the other... Or Hydras on 1 and Tarans on the other... etc. I'm sure someone had to have tried that? I would say that would work better with the swap ability rather than trying to multply firepower... from just looking at the idea, but does anyone know if that was tried? I have tried most of these. As far as thunders go....no. The heavy is waaaay ti squishy. It cannot even go toe to toe with a carnage thunder, even if it sees it coming and uses mid-long range fire to take out a chunk of health. But yes, alternating ranges is a good idea overall, unless you are going all out. Then, it is better to just stick with your regular set of weaponry. Trebs are noticably useful, but that could have been a byproduct of the fact that most other people running the low-health heavy...out in the open. Furies had a notable succes against these bots....and on the test server, furies were in no short supply. As for the medium.....yes. Hydras are useful at best for supressing long range fire. I found the bset thing to do was equip short range weapons in the secondary slots, and, ironically considering the laughable health, empty my primaries and then swap to secondary to finish off whatever I was shooting before. Note: This hardly worked if the target was anything with tridents, zeus, or any of the camelot bots besides the Gareth. It can definitely be considered a viable medium in silver tier... Tulumbases have a noteworthy usefulness. You can basically empty two volleys into the same target, or empty two and have something to panic fire when whatever you shot comes to get you. The speed is high enough to side-strafe aphids. You can also alternate plasma and explosives. Against DB rhinos and the like, switch to plasma and back off to 145m. Against plasma.....switch to rockets and praybyou do enough damage to knock off a weapon, because you are going to die. Most of the kills acheived in the test server, by everyone, was against the lumbering white targets that signify a protoype bot. Granted, there were tonsof lancelots and triple trident furies running around. That being said....I am excited for this concept. If done right, they can be very favourable. Very. I wouldnt mind the current health if you didn't lose a weapon from each set halfawy through it. Thank you for the thorough answer! That makes sense. EDIT: I think the double sets of Tulumbus appeals the most to me after reading this. So what would be the best improvement for each... if you could only choose 1?
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 7, 2016 18:04:33 GMT -5
What....hes....making this work? Adequately? I thought I saw it all. And here we have a guy doing useful damage in a zenit bot. He must be a hacker. HE MUST. (Jk) That was quite a shock... if they cut that swap cooldown 10 secs, could have a near continuous dbl Zen bombardment
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Post by Mechronis on Nov 7, 2016 18:18:44 GMT -5
I have tried most of these. As far as thunders go....no. The heavy is waaaay ti squishy. It cannot even go toe to toe with a carnage thunder, even if it sees it coming and uses mid-long range fire to take out a chunk of health. But yes, alternating ranges is a good idea overall, unless you are going all out. Then, it is better to just stick with your regular set of weaponry. Trebs are noticably useful, but that could have been a byproduct of the fact that most other people running the low-health heavy...out in the open. Furies had a notable succes against these bots....and on the test server, furies were in no short supply. As for the medium.....yes. Hydras are useful at best for supressing long range fire. I found the bset thing to do was equip short range weapons in the secondary slots, and, ironically considering the laughable health, empty my primaries and then swap to secondary to finish off whatever I was shooting before. Note: This hardly worked if the target was anything with tridents, zeus, or any of the camelot bots besides the Gareth. It can definitely be considered a viable medium in silver tier... Tulumbases have a noteworthy usefulness. You can basically empty two volleys into the same target, or empty two and have something to panic fire when whatever you shot comes to get you. The speed is high enough to side-strafe aphids. You can also alternate plasma and explosives. Against DB rhinos and the like, switch to plasma and back off to 145m. Against plasma.....switch to rockets and praybyou do enough damage to knock off a weapon, because you are going to die. Most of the kills acheived in the test server, by everyone, was against the lumbering white targets that signify a protoype bot. Granted, there were tonsof lancelots and triple trident furies running around. That being said....I am excited for this concept. If done right, they can be very favourable. Very. I wouldnt mind the current health if you didn't lose a weapon from each set halfawy through it. Thank you for the thorough answer! That makes sense. EDIT: I think the double sets of Tulumbus appeals the most to me after reading this. So what would be the best improvement for each... if you could only choose 1? Hmmm....considering everything.....hardpoint health. Plenty of battles I could have one if a cheeky rhunder hadnt made me the one-orkan wonder, or a single bombardment from a zeus fury made me a walking white target with literally nothing. Darn. This really is a hard one. They need so much if they are going to be compotitive. Like, truly competitive. They need more regualar stats and a shorter recharge. A way, way shorter recharge. Like I have said before, five second in the medium and 20-24 in the heavy. Who cares if non-stop Zenits become a threat. Use the current meta: Rhinos, Lances, and other bots like the carnage, and you'll close the distance and be face to face with a super natasha. A super marshmallow natasha, at that. When you look at them on face value, they are no-where near the strength that they should be....they equate to the lancelot before we knew it's name. In it's early, sheild-less configuration with lower health, the lancelot was a sad bod that felt like an overweight carnage, not to mention it's tendency to die when faced by the everpresent plasma storm or a well placed DB rhino. Heck, pre-buff aphids made it feel like paper. And then it was balanced out into the sick machine it is now, welcoming people into gold teir with a bang. It fufflied it's purpose, the Galahad filled it's purpose, the gareth.....eh. Felt better on the test server. But these bots likely wont be mounting sheilds. These are the obly bots that I have seen on ther test server where I have went "not enough everything." They scream "buff me." I'm just waiting for Pix to make them into viable warlords. After all, only few people will go with sub-par trash. As in, the musguided souls who bought the hydras pre-buff few.
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Post by Mechronis on Nov 7, 2016 18:19:36 GMT -5
What....hes....making this work? Adequately? I thought I saw it all. And here we have a guy doing useful damage in a zenit bot. He must be a hacker. HE MUST. (Jk) That was quite a shock... if they cut that swap cooldown 10 secs, could have a near continuous dbl Zen bombardment Yeah....I feel pained for him if he ever got caught with that on dead city, or powerplant...
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Post by Zhøu™ on Nov 7, 2016 19:47:00 GMT -5
Few observations when I test the bots out:
1. Too low hp imo. Even at max, the heavy bot is only 150k. Dies too easily if you're talking about close range combat. This will "force" people to use it as long range or mid-range bot. Boo! Same goes to the med bot, tried Orkans, but after 1 salvo, it hardly stands up anymore. 2. Weapon hardpoint pops off too easily, especially the weapons at the back! If the back weapon pops, the ability is equals to useless. Why bother swapping to only 1 weapon? 3. Kudos to the swap animation though, smooth and cool! 4. Ability cooldown is too long, especially for heavy bot.
Interesting concept, really. But for now, I'll stick to my Galahad and Lancelot, thanks!
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Post by Mechronis on Nov 7, 2016 21:35:33 GMT -5
Few observations when I test the bots out: 1. Too low hp imo. Even at max, the heavy bot is only 150k. Dies too easily if you're talking about close range combat. This will "force" people to use it as long range or mid-range bot. Boo! Same goes to the med bot, tried Orkans, but after 1 salvo, it hardly stands up anymore. 2. Weapon hardpoint pops off too easily, especially the weapons at the back! If the back weapon pops, the ability is equals to useless. Why bother swapping to only 1 weapon? 3. Kudos to the swap animation though, smooth and cool! 4. Ability cooldown is too long, especially for heavy bot. Interesting concept, really. But for now, I'll stick to my Galahad and Lancelot, thanks! Youtube is making me sad. Why? Everyone who isnt on the test server is calling them op for having 4 orkans/tarans. Yet they dont get how.....just....incredibly weak these things are.
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Post by Zhøu™ on Nov 7, 2016 21:40:29 GMT -5
Few observations when I test the bots out: 1. Too low hp imo. Even at max, the heavy bot is only 150k. Dies too easily if you're talking about close range combat. This will "force" people to use it as long range or mid-range bot. Boo! Same goes to the med bot, tried Orkans, but after 1 salvo, it hardly stands up anymore. 2. Weapon hardpoint pops off too easily, especially the weapons at the back! If the back weapon pops, the ability is equals to useless. Why bother swapping to only 1 weapon? 3. Kudos to the swap animation though, smooth and cool! 4. Ability cooldown is too long, especially for heavy bot. Interesting concept, really. But for now, I'll stick to my Galahad and Lancelot, thanks! Youtube is making me sad. Why? Everyone who isnt on the test server is calling them op for having 4 orkans/tarans. Yet they dont get how.....just....incredibly weak these things are. It's part of Pix's strategy tho. To put 4x Orkans, you will need to spend x2 the gold. Same goes to the heavy bots. A clever strategy I'd say.
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Post by Mechronis on Nov 7, 2016 21:44:14 GMT -5
Youtube is making me sad. Why? Everyone who isnt on the test server is calling them op for having 4 orkans/tarans. Yet they dont get how.....just....incredibly weak these things are. It's part of Pix's strategy tho. To put 4x Orkans, you will need to spend x2 the gold. Same goes to the heavy bots. A clever strategy I'd say. Indeed. Clever enough that I'll take the bait once the bots actually make it onto the live server...balanced, of course.
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Post by Curry Pot on Nov 7, 2016 22:09:21 GMT -5
Like a lot of people, I thought that these bots would be unbalanced at first, and after seeing a few more videos, I still think they are unbalanced, albeit definitely not in their favor. They appear to be too slow, die too easily, and lose weapons even faster than a pre-Update-1.6 Boa with Toaster Syndrome. Four orkans would put the medium in the same price range as a trident Fury, and above that if it costs gold. Quad tulumbas looks like the best choice so fair; at least 64 rockets in 30 seconds is pretty good firepower, it's not nearly as expensive, and it definitely needs the range to stay alive in its current incarnation. As for the heavy bot, I don't think there's any good gold weapons to go along with it, but knowing Pixonic, both bots will probably cost gold anyway.
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New Bots
Nov 7, 2016 23:42:17 GMT -5
via mobile
Post by RightOn on Nov 7, 2016 23:42:17 GMT -5
Thoughts:
Weapon Flip - the weapon flip is going to be best with mixing weapon ranges or pairing quick-fire but high reload weapons (Orkans, Trebuchet)
Medium -
Orkans/Orkans would be favorite. You don't have the full DPS of 4 Orkans, but you have the full burst damage in about 10 seconds capable of taking down big targets single handedly
Tartans/Orkans is the other option and will be most common and not necessarily worse, perhaps even better than quad Orkans because of the ability timer, leaving a quad orkan on empty while a tarans/Orkans could spray rockets, then hold higher DPM with Tarans while weapon flip reloads.
Heavy -
Trebuchet has a high reload and high damage like Orkans so I see them being very popular. Quad Trebuchet is 70k in just a single weapon flip.
Trident is decent DPS to pair with some Trebuchet. Stay close to home 3 and pelt 3 with tridents and 4 and 5 with Trebuchet.
Thunders offer protection for a Trebuchet sniper. Quad Thunders could lay down a serious rage mode every ~40 sec.
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Post by Deleted on Nov 8, 2016 4:53:47 GMT -5
Dumb question from a relatively new player:
How long does it take for test server stuff to make it in the game (or how long it took before)?
The legendary Protolot yet has to make the transgression. Also I heard rumours about a Molot/Punisher Buff (incl shield piercing) that never showed up. Instead we got an unnecessary Aphid ninja buff...
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Post by Mechronis on Nov 8, 2016 6:52:31 GMT -5
Dumb question from a relatively new player: How long does it take for test server stuff to make it in the game (or how long it took before)? The legendary Protolot yet has to make the transgression. Also I heard rumours about a Molot/Punisher Buff (incl shield piercing) that never showed up. Instead we got an unnecessary Aphid ninja buff... It takes anywhere from a few weeks to several months. Oddly enough, the dev time for the Knights was lower than for the Japanese spider crabs. I winder what may be going on with the protolot, and once I emailed the Devs, they stayed that something was keeping them from implementing the buff properly. I'll try and find that email again.
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Post by Mechronis on Nov 8, 2016 7:04:55 GMT -5
Thoughts: Weapon Flip - the weapon flip is going to be best with mixing weapon ranges or pairing quick-fire but high reload weapons (Orkans, Trebuchet) Medium - Orkans/Orkans would be favorite. You don't have the full DPS of 4 Orkans, but you have the full burst damage in about 10 seconds capable of taking down big targets single handedly Tartans/Orkans is the other option and will be most common and not necessarily worse, perhaps even better than quad Orkans because of the ability timer, leaving a quad orkan on empty while a tarans/Orkans could spray rockets, then hold higher DPM with Tarans while weapon flip reloads. Heavy - Trebuchet has a high reload and high damage like Orkans so I see them being very popular. Quad Trebuchet is 70k in just a single weapon flip. Trident is decent DPS to pair with some Trebuchet. Stay close to home 3 and pelt 3 with tridents and 4 and 5 with Trebuchet. Thunders offer protection for a Trebuchet sniper. Quad Thunders could lay down a serious rage mode every ~40 sec. Er....no. Orkans were the decidedly worse combo, full orkans at least. You didnt survive your first volley half the time, and if you did, you still had the swap time while under fire, and you were probably missing half your weapons anyways. You needed to either equip hydras or tulus in the first set to survive adequately, and they have a VERY particular playstyle that basically puts you in a minor suicide squad movie every time you come face to face with a new bot. Thunders on the new heavy is the hands down worse idea. Just. Dont do it. It isnt worth it. Trebuchets and tridents......eh. Dont mix them. Trebs did feel useful....but once again: a furry seemed to be better off. I tested the heavy with every weapon except the zenit. The best combo was treb/treb, and Zeus did well until you came into range of missiles and tridents. Two tridents to unload made you into....ah....how to put this. You were a poor mans fury that had the occasional chance to become a super fury as you swapped out your tridents. I realized very early on that the swap button also prompts your waepons to reload. You hear that? You dont need to use the whole weapon you are currently equiped with. It felt like the most useful aspect.....until I realized that with unilimited swaps.......you were just a fat, slow carnage, because the trident on your back still took ten seconds to reload. Pehaps there is some way to exploit unlimited swaps, but who knows. We wont see that efffect unless they test it. Im rambling, argh. Back on track. Read my earlier posts for some of the better setups for the medium, I think.
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Post by Neg0Pander on Nov 8, 2016 10:57:39 GMT -5
Yeah, mixing ranges sounds awesome, but in practice, it just doesn't work, like it never does in this game. I think we all keep thinking that because in most Fps's, you carry different ranges of weapons and can play different roles as you want. But in those games, pretty much everyone has the same amount of firepower in their hands at the same time. In this game, you have to maximize the firepower of each bot for its role, so switching from sniper to close range means changing bots, not just changing guns.
That said, I found these bots to be good fun, but not at all balanced. My favorite combo was Tulus into Molot-T. By the time the Molots emptied, the tulus were ready to go again. When the guns get buffed, that will be some pretty decent suppressive fire. Also (and I don't know why) it felt super cool to do.
The heavy? Meh. Trebuchets really shine on it, so maybe it will give them some new life. Like everyone else, I was looking forward to Tridents into Thunders, but the Thunders never get to see daylight.
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Post by Curry Pot on Nov 8, 2016 14:33:38 GMT -5
Dumb question from a relatively new player: How long does it take for test server stuff to make it in the game (or how long it took before)? The legendary Protolot yet has to make the transgression. Also I heard rumours about a Molot/Punisher Buff (incl shield piercing) that never showed up. Instead we got an unnecessary Aphid ninja buff... It's also completely possible that items in testing, even when polished enough for release, never make it to the live server. Last summer there was an unnamed heavy autocannon that actually appears in a few frames of the official "Welcome to the world of Walking War Robots" video, but was never released. There was also the Robespierre, a super heavy bot that was in the test server and actually got a skin, but was not released either. Of course, it's also quite possible that cut content will resurface in the future. Last year, Pix announced a Molot redesign and released pictures of it, but it was never implemented. The new design ended up as the Protolot a year later. The unnamed medium weapon Robespierre Molot redesign visible on Leo- ended up as Protolot
Another view of unnamed medium
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 8, 2016 14:47:39 GMT -5
Dumb question from a relatively new player: How long does it take for test server stuff to make it in the game (or how long it took before)? The legendary Protolot yet has to make the transgression. Also I heard rumours about a Molot/Punisher Buff (incl shield piercing) that never showed up. Instead we got an unnecessary Aphid ninja buff... It's also completely possible that items in testing, even when polished enough for release, never make it to the live server. Last summer there was an unnamed heavy autocannon that actually appears in a few frames of the official "Welcome to the world of Walking War Robots" video, but was never released. There was also the Robespierre, a super heavy bot that was in the test server and actually got a skin, but was not released either. Of course, it's also quite possible that cut content will resurface in the future. Last year, Pix announced a Molot redesign and released pictures of it, but it was never implemented. The new design ended up as the Protolot a year later. The unnamed medium weapon Robespierre Molot redesign visible on Leo- ended up as Protolot
Another view of unnamed medium OH man... I wish they would have gone with the auto cannon instead of the Protolot... that would be a good answer to shield bots if it had splash like cannons should... say... 3 rounds a sec with enough ammo to have 3 6 round bursts before reloading... or something similar. Maybe add the ability to semi auto fire... if they could code abilities in with weapons... but man... that just made me tear up a little... *sniff sniff..*
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New Bots
Nov 8, 2016 22:04:49 GMT -5
via mobile
Post by Mechronis on Nov 8, 2016 22:04:49 GMT -5
And now: We wait for more news. Hopefully these bots make it to the live server. Hopefully.
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