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Post by missleboatssuck on Mar 10, 2017 23:26:38 GMT -5
I think the new league system is unfair to league players who want to squad with people in their clans who have lesser hangars or lesser skills. I have a clan, it's mostly filled with my son and his buddies. They are 10-12 years old. I'm in diamond 1. They are silver leagues. When we clan, and lose, even if i have the highest damage of all 12 players I take a negative hit. Going -8 when I've done the most damage of both teams is unfair. It makes me not want to play with my kids or others due to the hit I take when we lose.
I hope they address this.
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Post by zer00eyz on Mar 11, 2017 0:52:49 GMT -5
I think your confused.
Top damage on the loosing team (you) should be +7. I don't know where you got -8 from a screen shot from the end of a match would be good!
The problem is that when you squad, the top player is the one who dictates the league pool. Those kiddies are just seals in diamond... This is an issue that pix needs to address.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Mar 11, 2017 0:57:38 GMT -5
I think your confused. Top damage on the loosing team (you) should be +7. I don't know where you got -8 from a screen shot from the end of a match would be good! The problem is that when you squad, the top player is the one who dictates the league pool. Those kiddies are just seals in diamond... This is an issue that pix needs to address. Isn't scoring different for squads? No one gets points if squadding and lose... Iirc. (too lazy to search right now...)
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Post by missleboatssuck on Mar 11, 2017 1:02:22 GMT -5
I can attest to the fact that when i jump in a game, without squadding with clan mates, i get+7, or +3 when we lose. However If I squad up with my son and we lose, even if I'm top damage i end up with -8 and my son, who's usually last or next to last is also -8.
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Post by sochilli (Saltesers) on Mar 11, 2017 1:03:17 GMT -5
I think your confused. Top damage on the loosing team (you) should be +7. I don't know where you got -8 from a screen shot from the end of a match would be good! The problem is that when you squad, the top player is the one who dictates the league pool. Those kiddies are just seals in diamond... This is an issue that pix needs to address. No. In a squad, total points get spread evenly between the team. So for example in a losing squad of 3, placing 1st 5th and 6th, the total points are 7-15-20=-28. -28/3 is -9 rounded up from Pix' generosity. So even the player that came 1st will receive -9 trophies.
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Post by Thumpmonkey1 on Mar 11, 2017 1:04:54 GMT -5
Squads split points evenly - so top damage loser is +7, 5th loser is -15, but if they're in a squad together they both get -4 (sum of all individual placement awards, divided by # of squadmates) Edit: faster fingers just beat me by seconds
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Post by zer00eyz on Mar 11, 2017 1:07:21 GMT -5
I stand corrected I forgot about how squad points are allocated.
The reasoning makes sense to a degree.
The issue of clans of different levels stands, and needs to be addressed.
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Post by missleboatssuck on Mar 11, 2017 1:07:28 GMT -5
Yes, exactly. And that sucks and will make players, who like me are trying to rise in the ranks, avoid playing for "Fun" with their clan mates. I think that should be fixed.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Mar 11, 2017 1:16:35 GMT -5
Yes, exactly. And that sucks and will make players, who like me are trying to rise in the ranks, avoid playing for "Fun" with their clan mates. I think that should be fixed. What do u mean by fixed? Are you in drastically higher level weapons/bots than the other squad mates? Not being argumentative, btw... just genuinely curious what you think would fix it... I think I get why it it's the way it is... But if there's a better way it should be exposed!
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Post by missleboatssuck on Mar 11, 2017 1:45:43 GMT -5
The fix, it should be same result as a normal match. No disincentive for playing with squad mates of all skill levels.
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Post by lockslywr on Mar 11, 2017 2:00:44 GMT -5
I can attest to the fact that when i jump in a game, without squadding with clan mates, i get+7, or +3 when we lose. However If I squad up with my son and we lose, even if I'm top damage i end up with -8 and my son, who's usually last or next to last is also -8. When you squad the cups/points are evenly distributed amongst the clan...win or lose. Being last your son would have typically received -20. You being first would have received +7. Other clan members, if they were also in the bottom four, would have received negative cups. It's an average. So yeah you would have gotten -8.
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Post by hyderier on Mar 11, 2017 2:26:27 GMT -5
Yes, exactly. And that sucks and will make players, who like me are trying to rise in the ranks, avoid playing for "Fun" with their clan mates. I think that should be fixed. What do u mean by fixed? Are you in drastically higher level weapons/bots than the other squad mates? Not being argumentative, btw... just genuinely curious what you think would fix it... I think I get why it it's the way it is... But if there's a better way it should be exposed! Weapon/bot levels AFAIK don't affect matchmaking any more. It's all about leagues now, and if somebody rises in leagues playing solo, while squadmates don't, that squad is hosed. That's the problem, you no longer can both solo and play squads with less "good" friends (unless you and your squad enjoys losing).
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Post by boomsplat on Mar 11, 2017 8:15:28 GMT -5
I think the new league system is unfair to league players who want to squad with people in their clans who have lesser hangars or lesser skills. I have a clan, it's mostly filled with my son and his buddies. They are 10-12 years old. I'm in diamond 1. They are silver leagues. When we clan, and lose, even if i have the highest damage of all 12 players I take a negative hit. Going -8 when I've done the most damage of both teams is unfair. It makes me not want to play with my kids or others due to the hit I take when we lose. I hope they address this. Everyone in your squad gets the same league points. I think it takes your individual finishes and averages it....and then everyone gets that score regardless of where you finish
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Mar 11, 2017 13:26:32 GMT -5
Should the MM make squad matches based on the weakest player? ..Or maybe the middle ranked player? I am not sure "penalized" is the right way to frame it... Squads have advantages in this game. The communication and coordinated clan training really puts your odds up of winning a game...Even against stronger League teams and solo players.
As for not being able to squad because of that one Champ guy on the team ...I think that the next progression of the system is as follows: Clans will be forming based on leagues instead of previous clan affiliations. A player will now be joining a Gold Clan or Diamond clan ... Some of the larger clans will field teams for each league Ex. Flex Silver, Flex Gold..etc...
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tagnal
Destrier
Posts: 103
Karma: 45
Pilot name: Tagnal/A Toddler
Platform: Multiple
Clan: [ℵモⓂ] / [Ħⱴⓚ]
League: Champion
Server Region: North America
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Post by tagnal on Mar 13, 2017 20:08:54 GMT -5
The fix, it should be same result as a normal match. No disincentive for playing with squad mates of all skill levels. Then why would a weaker person ever want to squad with someone stronger, since they would almost be assured a lower ranking in the end and thus earn less cups or get a larger negative? Squads are about teamwork play. People have specific roles in them. Some play all knifers or beacon pushers. They push, capture, and sit and protect a beacon. It isn't glorious. They usually don't get a lot of damage doing it. But they help the team win. But, you think they deserve less points than the rest of the squad of their friends for filling that role? They reward the team for playing as a team. If you don't want to use teamwork, run solo. Now, I do agree that Pixonic needs to do something to allow clan mates of different leagues to be able to play together. Hopefully, in the new game types they are trying to create, they make some kind of non-league play as an option.
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Post by KaneoheGrown on Mar 15, 2017 14:17:57 GMT -5
This has always been the way squadding? worked. Prior MM always matched squads based on the highest level hangar of the squad.
Let's face it, if you were a Gold tier player (back during tiers) and you platooned with bronze/silver guys, you were all thrown into gold matches. Regardless of tiers or leagues you'd get rolled by random reds of top tier.
The difference now is that the top tier squad mate can't drop in a different hangar (thus dropping tiers). But this is linked to the overall premise that your league ranking should not be linked to gear, but "skill".
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Post by thx1138 on Mar 23, 2017 22:42:57 GMT -5
I think they should average the league levels in a squad and use that level for placement, the lower and higher level squad mates should counterbalance each other and make for fair play..... This new system can discourage clans with diverse level clan members to squad together, taking away the advantage and joy of being in a clan. I like to play with my clan mates of higher and lower levels, but whoever the low level squad mates are get beaten up badly, and the higher level members are penalized in league points from losing more battles. Lower level members NEED to play with more experienced members to learn tactics and techniques, playing constantly with less proficient players may bump your points but not your battle and squad skills. We are already experiencing this in our clan, the majority are mid diamond level, and we had a high master level join. We want to recruit better more experienced players to better our play, but he has no incentive to stay with us if it's just going to result in constant losses. We aren't hugely concerned with becoming a top rated clan, but we all want to improve our play. Not being to keep the interest of better players will inhibit our learning curve Thoughts ?
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Post by Deleted on Mar 23, 2017 22:59:26 GMT -5
I think they should average the league levels in a squad and use that level for placement, the lower and higher level squad mates should counterbalance each other and make for fair play..... This new system can discourage clans with diverse level clan members to squad together, taking away the advantage and joy of being in a clan. I like to play with my clan mates of higher and lower levels, but whoever the low level squad mates are get beaten up badly, and the higher level members are penalized in league points from losing more battles. Lower level members NEED to play with more experienced members to learn tactics and techniques, playing constantly with less proficient players may bump your points but not your battle and squad skills. We are already experiencing this in our clan, the majority are mid diamond level, and we had a high master level join. We want to recruit better more experienced players to better our play, but he has no incentive to stay with us if it's just going to result in constant losses. We aren't hugely concerned with becoming a top rated clan, but we all want to improve our play. Not being to keep the interest of better players will inhibit our learning curve Thoughts ? This has been suggested many times, as well as hangar averages. But if there is anything pixonic hates it is averages. Why? No one knows for sure. But they almost always use highest this, lowest that.
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Post by Thumpmonkey1 on Mar 24, 2017 10:59:53 GMT -5
I for one think it makes me a better more rounded player to squad in uneven squads. In my previous clan I was one of the better/higher lvl players, so I had to learn how to take charge on a map - brawling, pushing the line, taking 2-3 reds focus, getting stuck in and still surviving while lower lvl teammates contributed with beacons and linebacker support. Current clan I am very much low-mid level, (high gold/low diamond) so I've had to learn how to contribute effectively when squadding with expert players and facing 12/12 reds - working beacons, support right behind my line-pushing squadmates, getting angles of fire to contribute to taking down shield bots, and paying attention to positioning, cover, and the opportunity for 2 on 1 matchups. Did I lose more often than maybe I should with my old clan? Sure. But I like to think I helped other guys develop their game and make our clan stronger as a whole. Do I lose more often facing higher level reds in my new clan? Maybe. But I think over the past month my game has gotten much better from a team perspective, and will continue to improve. And of course I appreciate the expert+ league guys squadding with me to help me get better. Sometimes I run into a rough patch, but sometimes we go on good streaks of 6-7 wins out of 8 that I probably wouldn't have been able to pull off on my own. So I don't think anything is broken here. If you base it on average, one TT guy with a bunch of silvers would be more imbalanced than it is currently and he'd mop up. Unless pix works hangar strength back into MM in some way, I just don't see a better solution. Not that I wouldn't like that - still miss playing my silver level stuff now and again - but unless that happens I don't think this is a broken system.
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