Piloting a Loki (my personal playstyle)
Aug 19, 2019 0:28:14 GMT -5
via Tapatalk
Deadeye, ѻﻭɼﻉ, and 1 more like this
Post by Nitro on Aug 19, 2019 0:28:14 GMT -5
Level: 9
Weapon loadout:
2x level 9 halo
1x level 11 gust (because I have no 3rd halo)
Skills I use as a must have:
Roadhog
Adamant Roadhog
Mechanic (can be substituted for healing module if you have bountiful mounds of green crack)
Passive Modules:
Anticontrol (highly recommended to save you some headaches, but I go without cuz I'm broke)
Any others you want, I use armor kits because of low health
Active module:
Phase Shift (again, if you have lots of green crack)
Things to be aware of:
- AVOID the vicinity of the following robots:
Pursuer, Mender, INVADER, HELLBURNER, MERCURY, BLITZ, STRIDER (will add to list as I think of more) These robots are capable of shooting you on level ground with considerable force or bypass your stealth via an ability, they are the most likely to kill you or lock you down in stealth
Problematic robots that are safe to approach due to high weapon mounts (provided they have no Quantum Radar):
Any Fury or Artillery Battery Build, Inquisitor, Falcon (just barely), Raven, Au Jun, Bulwark, Bulgasari, Butch
Playstyles:
Beacon runner, Distraction, ambusher, buddy team
Beacon Runner:
The roadhog and adamant roadhog come heavily into play here. Speed is key and always opt for any ground that is drastically higher or lower than most of the enemy team. This makes it significantly more difficult to be detected by the enemy. For example, if crossing the chasm of Yamantau, always opt for the higher, narrower bridge when traversing. On maps where there is mostly level elevation, attempt to divert enemies away from a beacon before trying to capture it. Never attempt to contest a beacon unless it is vital to do so. If it IS vital, there is likely another beacon you can snatch too, and adamanet roadhog skill can get you there faster than any other robot. Always take the path of least resistance (duh). If not in immediate danger or you feel that the enemy is aware of your maneuvers, do not stay stealthed. It will give away that you are a Loki and put you on a primary hitlist for robots such as Invader, Pursuer, Hellburner, and Strider. Or don't. Idk.
Distraction:
As the name implies, your goal is to draw attention to the enemy team, most likely a heavily fortified area. Some distractions may require that you strike robots or make a vain attempt to take a beacon to get their attention. Do your best to turn the enemy between a 90 or 180 degree angle to give your allies maneuvering capabilities. Recent experience, a fortified farm area in springfield was disrupted by my movement. The hydra bots camping there took notice that I was a threat to them, and thus spent most of the game trying to steer clear and keep their eyes on me instead of firing, allowing relief to my allies. When dancing around enemies in this way, be aware of immediate cover and constantly watch for Quantum Radar symbols by switching between all monitored robots. Treat any enemy robot making a clear attempt to approach you as if they have a Quantum Radar ready, and be prepared to bait them. Baiting can mean either staying by cover and then slipping away the moment they use Quantum Radar, or by utilizing cover to coax them closer to your ally positions. Should this occur, go from distraction to buddy team maneuvers, which I will cover later.
Ambusher:
Loki can do one of two things; draw lots of attention to itself, or draw no attention to itself. If the latter appears to be your current battlefield situation, take a moment to mentally lock on to any bot you feel is seperate from the pack, or is a key target to eliminate. Bots such as sniper, missile, lock-on or artillery batteries, lone pantheons or the rear bot of a pantheon train, and Au Juns are key targets. But any bot that can be ambushed without opposition is also a good target. (Ex: a lone Inquisitor that is unaware of your presence) Use your stealth to sneak behind enemy lines via the outskirts, or higher/lower ground, and always attack the rear-most enemy first provided you are capable of dispatching them. If you have a clear target in mind and feel that others will not see you attacking, then by all means go for it. When beginning your attack, first decloak and wait for the ability to recharge before striking, as it is a matter of enemy awareness and reaction time that determines how fast they turn around. You want to be ready the moment they do, should you feel that you are unable to dispatch them within the next couple of seconds or so. Again, try to stay as close to escape cover as you can, in case they have a Quantum Radar.
Buddy Team:
This playstyle requires you pair up with an ally that can hold their own in a fight. Preferably one without stealth capabilities (this means Au Jun, Spectre and Inquisitor are not good buddies). Robots such Falcon, Pantheon, Lancelots, or Invaders and any other bot with good upfront combat power are good pair ups. Your role in this buddy team is to follow your buddy to combat. Once your buddy engages, use your stealth and speed to strafe around the enemy and attack from the rear. The enemy will more than likely focus your combat capable buddy rather than you, giving you a safe moment to uncloak and immediately strike, helping your buddy dispatch tough foes you wouldn't be able to take on yourself. When uncloaking, be aware of reinforcements, and preferably cover your 6 with some cover so YOU aren't the one getting surprise ammunition to the rear
The Loki is a versatile robot who's tactics and movement are greatly influenced by it's ability to infinitely cloak. Cloaking however does not mean you are invincible. In fact, you are one of the most fragile bots on the battelfield and you should always play the robot like you do not have stealth. Stealth should be used tactically in many different ways, such as for movement, escape, flanking, etc.
Weapon loadout:
2x level 9 halo
1x level 11 gust (because I have no 3rd halo)
Skills I use as a must have:
Roadhog
Adamant Roadhog
Mechanic (can be substituted for healing module if you have bountiful mounds of green crack)
Passive Modules:
Anticontrol (highly recommended to save you some headaches, but I go without cuz I'm broke)
Any others you want, I use armor kits because of low health
Active module:
Phase Shift (again, if you have lots of green crack)
Things to be aware of:
- AVOID the vicinity of the following robots:
Pursuer, Mender, INVADER, HELLBURNER, MERCURY, BLITZ, STRIDER (will add to list as I think of more) These robots are capable of shooting you on level ground with considerable force or bypass your stealth via an ability, they are the most likely to kill you or lock you down in stealth
Problematic robots that are safe to approach due to high weapon mounts (provided they have no Quantum Radar):
Any Fury or Artillery Battery Build, Inquisitor, Falcon (just barely), Raven, Au Jun, Bulwark, Bulgasari, Butch
Playstyles:
Beacon runner, Distraction, ambusher, buddy team
Beacon Runner:
The roadhog and adamant roadhog come heavily into play here. Speed is key and always opt for any ground that is drastically higher or lower than most of the enemy team. This makes it significantly more difficult to be detected by the enemy. For example, if crossing the chasm of Yamantau, always opt for the higher, narrower bridge when traversing. On maps where there is mostly level elevation, attempt to divert enemies away from a beacon before trying to capture it. Never attempt to contest a beacon unless it is vital to do so. If it IS vital, there is likely another beacon you can snatch too, and adamanet roadhog skill can get you there faster than any other robot. Always take the path of least resistance (duh). If not in immediate danger or you feel that the enemy is aware of your maneuvers, do not stay stealthed. It will give away that you are a Loki and put you on a primary hitlist for robots such as Invader, Pursuer, Hellburner, and Strider. Or don't. Idk.
Distraction:
As the name implies, your goal is to draw attention to the enemy team, most likely a heavily fortified area. Some distractions may require that you strike robots or make a vain attempt to take a beacon to get their attention. Do your best to turn the enemy between a 90 or 180 degree angle to give your allies maneuvering capabilities. Recent experience, a fortified farm area in springfield was disrupted by my movement. The hydra bots camping there took notice that I was a threat to them, and thus spent most of the game trying to steer clear and keep their eyes on me instead of firing, allowing relief to my allies. When dancing around enemies in this way, be aware of immediate cover and constantly watch for Quantum Radar symbols by switching between all monitored robots. Treat any enemy robot making a clear attempt to approach you as if they have a Quantum Radar ready, and be prepared to bait them. Baiting can mean either staying by cover and then slipping away the moment they use Quantum Radar, or by utilizing cover to coax them closer to your ally positions. Should this occur, go from distraction to buddy team maneuvers, which I will cover later.
Ambusher:
Loki can do one of two things; draw lots of attention to itself, or draw no attention to itself. If the latter appears to be your current battlefield situation, take a moment to mentally lock on to any bot you feel is seperate from the pack, or is a key target to eliminate. Bots such as sniper, missile, lock-on or artillery batteries, lone pantheons or the rear bot of a pantheon train, and Au Juns are key targets. But any bot that can be ambushed without opposition is also a good target. (Ex: a lone Inquisitor that is unaware of your presence) Use your stealth to sneak behind enemy lines via the outskirts, or higher/lower ground, and always attack the rear-most enemy first provided you are capable of dispatching them. If you have a clear target in mind and feel that others will not see you attacking, then by all means go for it. When beginning your attack, first decloak and wait for the ability to recharge before striking, as it is a matter of enemy awareness and reaction time that determines how fast they turn around. You want to be ready the moment they do, should you feel that you are unable to dispatch them within the next couple of seconds or so. Again, try to stay as close to escape cover as you can, in case they have a Quantum Radar.
Buddy Team:
This playstyle requires you pair up with an ally that can hold their own in a fight. Preferably one without stealth capabilities (this means Au Jun, Spectre and Inquisitor are not good buddies). Robots such Falcon, Pantheon, Lancelots, or Invaders and any other bot with good upfront combat power are good pair ups. Your role in this buddy team is to follow your buddy to combat. Once your buddy engages, use your stealth and speed to strafe around the enemy and attack from the rear. The enemy will more than likely focus your combat capable buddy rather than you, giving you a safe moment to uncloak and immediately strike, helping your buddy dispatch tough foes you wouldn't be able to take on yourself. When uncloaking, be aware of reinforcements, and preferably cover your 6 with some cover so YOU aren't the one getting surprise ammunition to the rear
The Loki is a versatile robot who's tactics and movement are greatly influenced by it's ability to infinitely cloak. Cloaking however does not mean you are invincible. In fact, you are one of the most fragile bots on the battelfield and you should always play the robot like you do not have stealth. Stealth should be used tactically in many different ways, such as for movement, escape, flanking, etc.