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Post by Dejnov on Apr 27, 2019 21:21:54 GMT -5
Hey Pix I want to be able to buff my pilots too, why don’t y sell us necklace and rings to give extra dmg +50%, or sell us a cool Quantum Shade to put on our pilot so he/she can see through stealth. Cool huh the possibilities to milk $$ is infinite, and stupid. Why not sell us spies and abilities to sabotage reds hangar so they will start with a handicap of 10% reduce dmg and durability right at spawn huh? Or sell us pets with unique abilities like charm energy bots to take over control for 5s. This pilot thing is getting out of control overall. It buff the already strong and further widen imbalance in the game. Please stop it.
Honestly, my pilots are just damn hungry. Never getting a break and always jumping in and jumping out of mechs every 3-5 minutes is actually taxing.
I think you should add Cheeseburgers as a refill upgrade for all pilots. If you don't feed them on a regular basis, they get all surly and slow.
Oh and scratching posts... my pilots need scratching posts so that they like me more and we have a better relationship!!
Dejnov.
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Post by rags on Apr 27, 2019 22:10:56 GMT -5
Dumb
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Post by shivaswrath on Apr 27, 2019 22:29:56 GMT -5
They are tied to a bot for special abilities or you train a fresh one. It's a 「fluffernutter」 fest of gold and silver. So happy I'm back in Masters...Champions League will be a 「dookie」 show soon. Good news is games are faster!
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Post by noctaire on Apr 27, 2019 23:04:56 GMT -5
The Pilot concept looks good on paper. It’s going to really be a blast from a customization angle - players will be able to train skills that suit their play styles and it becomes, essentially, a passive module. But man oh man do I ever see the P2P/P2W potential here. Retrain a skill, lose all progress on the skill you trade out; cost to acquire pilots; cost to upgrade levels; one per robot; switching out means retraining skills so you want one for every robot you regularly play. There will be special bundle deals, no doubt.
These MAY add a degree of forced separation between between P2x players and F2P and low spender types that pushes tankers further up. OTOH, it may also lead to a mass dump of players from the Champions League into multi layer and EL, which would be really bad for those lower leagues. Silver lining - faster search times.
One thing worthy of note - maxed pilots with just increased speed, durability, and damage skills...on L8/L8 bots/weapons...wow.
End all be all...pilots really have the potential to be a major shake up, depending upon pricing and availability. It will definitely be interesting.
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Post by linearblade on Apr 28, 2019 0:24:24 GMT -5
So are these pilots tied. To specific bots? Or is it unique per bot? This. Are pilot's skills set and if you somehow get a pilot that has hellburner skills but no hellburner in your lineup, are you hosed? Ok I logged into the test server,,, so far as to what I see, the rare pilots have a specific ability tied to them, which pertains to their favoured bot. However, all pilots have a max of 3 abilities. So the generic pilot has 3 floating abilities, while the specials have 1 fixed and 2 floating. So actually it’s nit nearly as bad as it could be.
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Post by Deleted on Apr 28, 2019 0:28:04 GMT -5
Pilots seem kinda distracting, but from my time here on this forum, I believe reality in game will be very different from what is being presented at this moment.
No worries....I’ve never used a booster, have over 300 squirreled away; haven’t upgraded a module, or paid for gud module....maybe I’ll just hang at L8, not worry about new stuff.
Whatever Pix does, my plan is to maintain playability and have fun. No desire to be Numero Uno........
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Post by bravex on Apr 28, 2019 6:49:37 GMT -5
So ... Let's say I have an Inquisitor. I pay Kyle Rogers to be my pilot. He encounters an enemy Inquisitor that's also piloted by Kyle Rogers?
I'd like to see Pix explain that. Clones? Alternative Universes? Evil Twins?
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Brouroargmpff
Destrier
Posts: 71
Karma: 64
Pilot name: Brouroargmpff
Platform: Android
League: Champion
Server Region: Europe
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Post by Brouroargmpff on Apr 28, 2019 7:04:18 GMT -5
I hope we will be able to level up our pilot just with the experience we earn by playing games.
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Post by ʂωєєтცяєα∂ on Apr 28, 2019 7:21:14 GMT -5
My concern is that Pixonic released boosters 10 months ago. Then it was modules less than 6 months ago. Now it’s Pilots. These aggressive game-changing content releases are getting ridiculous. Wonder what’s coming next by year’s end?
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Post by Deleted on Apr 28, 2019 8:05:33 GMT -5
Someone in the youtube comments had different spelling for Pixonic's "pilots": paylots. I'm afraid that's what it's going to be.
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Post by spectre9 on Apr 28, 2019 8:23:00 GMT -5
My concern is that Pixonic released boosters 10 months ago. Then it was modules less than 6 months ago. Now it’s Pilots. These aggressive game-changing content releases are getting ridiculous. Wonder what’s coming next by year’s end? Especially after Pix released their “mea culpa” message that they “heard us” that the pace of change of introduction of new content was happening too fast and they were gonna slow that down. Clearly they were at best being disingenuous with pilots in work. That’s a bigger change than new bots by far.
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Post by Deleted on Apr 28, 2019 9:42:03 GMT -5
My concern is that Pixonic released boosters 10 months ago. Then it was modules less than 6 months ago. Now it’s Pilots. These aggressive game-changing content releases are getting ridiculous. Wonder what’s coming next by year’s end? Especially after Pix released their “mea culpa” message that they “heard us” that the pace of change of introduction of new content was happening too fast and they were gonna slow that down. Clearly they were at best being disingenuous with pilots in work. That’s a bigger change than new bots by far. I believe the desire to slow down release of new bots/weapons was genuine, but it wasn't due to player complaints. It was getting to a point where there was no point to paying real money to get an advantage for month or even less.
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Post by integeritis on Apr 28, 2019 9:59:30 GMT -5
Especially after Pix released their “mea culpa” message that they “heard us” that the pace of change of introduction of new content was happening too fast and they were gonna slow that down. Clearly they were at best being disingenuous with pilots in work. That’s a bigger change than new bots by far. I believe the desire to slow down release of new bots/weapons was genuine, but it wasn't due to player complaints. It was getting to a point where there was no point to paying real money to get an advantage for month or even less. Well, 3 bots and 3 weapons every 3 months, or 2-3 something every month. It is just slightly slower/month, but back then we did not have new modules and pilots, so content/month actually went up.
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Post by noctaire on Apr 28, 2019 10:33:21 GMT -5
Especially after Pix released their “mea culpa” message that they “heard us” that the pace of change of introduction of new content was happening too fast and they were gonna slow that down. Clearly they were at best being disingenuous with pilots in work. That’s a bigger change than new bots by far. So...what, you think they were just going to stop development for a few months on things they already had ready/near-ready for deployment? I suspect we will see a slow down starting after the pilots release but even then, I have to wonder if that slow down will be enough to satisfy much of the forum. They have to be seeing a dramatic reduction in adoption of new robots/equipment by now - I mean, seriously, there’s been no time to level anything up at the breakneck pace they’ve been releasing things. There;s been enough content (including pilots) released to keep F2P players busy for years and everyone but the biggest of whales for another year.
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Post by Desc440 on Apr 29, 2019 19:54:00 GMT -5
Looking at the options someone posted, I don't see much room for real customisation. Look at the Fury: Survivor, Master Gunsmith and Adamant Gunsmith are the obvious go-tos for that bot.
Ergo, this is really just another cash grab.
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Post by noctaire on Apr 29, 2019 20:22:36 GMT -5
Looking at the options someone posted, I don't see much room for real customisation. Look at the Fury: Survivor, Master Gunsmith and Adamant Gunsmith are the obvious go-tos for that bot. Ergo, this is really just another cash grab. I don’t think you’re using your imagination enough. There will be some bots - especially older ones - where there’s not a whole lotta options for the bot itself, but newer bots have WAY more worthwhile choices, especially if you combine skills with certain weapons. I fiddled with several options on the test server this past weekend, using my regular lineup, and found the ones best for my own play style. Different play styles, bots, weapons though...I could see others working well. The real question is the cost margin. If they charge something like 5000 Au like they do for modules, then this is just a money grab, plain and simple. Something more reasonable, like say 500 Au for skills and maybe silver for regular pilots, 1000 Au for legendary pilots...different story. What I’m afraid is going to happen - mass nerfs to offset pilots and modules. That would truly solidify the move to P2P as you would have to buy both and upgrade them accordingly just be able to play the game.
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Post by T34 on Apr 29, 2019 20:53:15 GMT -5
Down deep I’d say most of you know this is not about customisation. However, if some really think this is about customisation than I’d say hook line and sinker. Its just another power product that can be purchased for a yet to be revealed price. Just more things on offer so some can now spend even more money on the game while others will spend a bit to try out the new feature. Multiple target populations.
Pixonic is now dumping power products in different guises in an attempt to appeal to buyers to spend a bit of money on a new product and to tempt the blue whales to buy them all up.
This game has no future. It is too far gone. One OTT move followed by another OTT move by the devs is the only constant. It is all about monetisation while game play quality reduces along with the user base (as evidenced by steamcharts).
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Post by noctaire on Apr 29, 2019 21:17:16 GMT -5
Of course it’s about monetization. I mean, really, why else would you add new content and features to a game if you did not expect a financial return? The FEATURE is customization, though. A healthy game offers a multitude of ways for you to spend your money; it’s how they appeal to different buyers that not only props up the bottom line but allows them to maximize price to value to revenue.
Players keep saying they want a slower release schedule and the devs have agreed it’s needed. We all love new content but it’s gotten way out of control in War Robots. The content has been good, but it’s overwhelming. However, this is a prime source of revenue - they can’t simply stop pushing new content and maintain their revenue stream. So...they diversify the product. Boosters, modules, pilots...these are all alternate sources of revenue. Once they’ve been released, there is a buying frenzy, then a more steady pace of sales. That’s when you review the revenue stream to see where it can be tweaked - some items go on sale for short bursts of income, others see price drops/increases.
Pix is in the process of transforming this game. Their end vision is a little cloudy at this point; I *THINK* they want to diversify the product base to reduce overall costs so more players are inclined to pay, thereby increasing overall the revenue stream. There’s no doubt they want P2W - and that’s fine, a game like this should be P2W. The danger is in swinging to P2P and THAT would kill the game. Pilots, as a revenue driving feature, is a good way to pull in the everyday player without trying to suck them dry which would drive them away. The only question in my mind is in how they price it. This really is a make-or-break move for the game. Priced reasonably, their profits will take off; priced too high and there will be a mass exodus.
This is also why cross platform play is SO important. They really need to unite the playerbase. It’s far too scattered today and that is impacting the playability of the game.
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Post by T34 on Apr 29, 2019 23:06:15 GMT -5
Of course itâs about monetization. I mean, really, why else would you add new content and features to a game if you did not expect a financial return? The FEATURE is customization, though. A healthy game offers a multitude of ways for you to spend your money; itâs how they appeal to different buyers that not only props up the bottom line but allows them to maximize price to value to revenue. Players keep saying they want a slower release schedule and the devs have agreed itâs needed. We all love new content but itâs gotten way out of control in War Robots. The content has been good, but itâs overwhelming. However, this is a prime source of revenue - they canât simply stop pushing new content and maintain their revenue stream. So...they diversify the product. Boosters, modules, pilots...these are all alternate sources of revenue. Once theyâve been released, there is a buying frenzy, then a more steady pace of sales. Thatâs when you review the revenue stream to see where it can be tweaked - some items go on sale for short bursts of income, others see price drops/increases. Pix is in the process of transforming this game. Their end vision is a little cloudy at this point; I *THINK* they want to diversify the product base to reduce overall costs so more players are inclined to pay, thereby increasing overall the revenue stream. Thereâs no doubt they want P2W - and thatâs fine, a game like this should be P2W. The danger is in swinging to P2P and THAT would kill the game. Pilots, as a revenue driving feature, is a good way to pull in the everyday player without trying to suck them dry which would drive them away. The only question in my mind is in how they price it. This really is a make-or-break move for the game. Priced reasonably, their profits will take off; priced too high and there will be a mass exodus. This is also why cross platform play is SO important. They really need to unite the playerbase. Itâs far too scattered today and that is impacting the playability of the game. A balanced customisation would be something along the lines of reducing some attribute while increasing another attribute by an equivalent amount so that overall the item preforms similarly but stronger in one aspect while weaker in another. Players with unique skills can then take advantage of such changes to improve their gaming outcomes. When they just boost attributes at a cost without taking anything away that is not customisation. Its simply a power sell in real terms and an upgrade is a far better term to use. According to spin its customisation. In reality its selling a power module. Release cycles havenât slowed down. They are just releasing different items while rebalance at the same rate as of times before. Upgrade time for new items also need to be factored in in terms of a release cycle. If anything, the cycle has increased. I strongly disagree with the statement that this game should be P2W. Competitive games like this are the most prominent examples of games that should not be P2W. And I suppose that is the precise reason why Fortnite, Pubg and even the new Apex Legends is absolutely thrashing War Robots in terms of user base and revenue. Apex Legends ended up with 250M users and $92M revenue in its first month! These are numbers Pixonic cant even dream about in their wildest dreams. 100 times more than what Pix makes. Clearly, P2W is not the way to go as evidenced by other games. It is more like the risk averse way to go with games that had a decent user base. They are only transforming the game in terms of monetisation. They are on a route of monitisation and introducing more and more monetisation elements at the detriment of game play. You cannot introduce one asymmetric element after another without impacting gaming quality. IMO, the cost of the pilots will equate to about the same as the cost of modules in terms of unit power increase per $ spent. There may be a factor related to inflation or deflation built in based on the success of the modules sales. They are not idiots (Pix), the price will be about just right. Just right in the eyes of the users. People may 「female dog」 and moan but most will "feel" the price to be reasonable for the advantage it provides. I donât think uniting the platforms is important at all from a commercial perspective. Addicts will pay on a large or small platform. Steam must be a hundred times smaller than iOS and they still pay. Balanced gaming for addicts is not an important consideration.They are addicted to some other element(s) and thatâs what Pix is taking advantage of. And even if they would merge the platforms the MM-er would still match broadly in order to promote sales so the net benefit to players wanting a more balanced game would not be there.
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Post by kanoli on Apr 29, 2019 23:32:49 GMT -5
The only reason to run legacy bots if you’re in higher leagues at this point is stubbornness. If you play a decent amount you get a free meta bot a month, plus another you make in the workshop. On that note...you are ***damn right Robert, I'm stubborn, I have a hangar full of earned higher tier lvl 1 bots that are gathering dust because I spent a boatload of time upgrading my legacy bots, and I'll be blue nosed gopher before I buy into upgrading anything else while they continue to create new crap and nerf/buff old crap upon their random 'we need revenue' based whims I plan on getting pilot stan, putting him in my worst bot, and immediately sacrifice him to any new metas I come across, just so I can see him roast and get rocketed sky high.....then I'll proceed to do my best to trounce said meta with my legacy bots edit: sorry, I don't know why I'm being so serious, second thread tonight....my apologies all
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