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Post by Deleted on Mar 6, 2019 22:06:38 GMT -5
Thread for BR - Dreadnaught Map Tactics
Similar to Shenz and Rome, in that 3 beacons are aligned: center, center-left, and center-right:
Keys:
1. I started in a flank bot (Hover), and trolled the reds to over-spawn in a lopsided manner on the tall side of the ship, they never recovered from this mistake 2. I preserved the Hover for as long as I could, to keep drawing them to the same side/area of the map, but at the same time, my team was capping slow, so I had to figure out when to ditch Hover for something fast and go cap, eventually I meched... 3. As typical these days, stronger/slower bots don't win BR, speed does, red didn't use enough speedy bots
Comments/criticism welcome
Music artist/song: Rev. Horton Heat/Death Metal Guys Music artist/song: The Dandy Warhols/Every Day Should Be a Holiday
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Post by ::momentum:: on Mar 6, 2019 22:36:39 GMT -5
Thread for BR - Dreadnaught Map Tactics Similar to Shenz and Rome, in that 3 beacons are aligned: center, center-left, and center-right: Keys: 1. I started in a flank bot (Hover), and trolled the reds to over-spawn in a lopsided manner on the tall side of the ship, they never recovered from this mistake 2. I preserved the Hover for as long as I could, to keep drawing them to the same side/area of the map, but at the same time, my team was capping slow, so I had to figure out when to ditch Hover for something fast and go cap 3. As typical these days, stronger/slower bots don't win BR, speed does, red didn't use enough speedy bots Comments/criticism welcome Music artist/song: Rev. Horton Heat/Death Metal Guys Music artist/song: The Dandy Warhols/Every Day Should Be a Holiday Great tip there @earlcampbell! In my previous clan we ignored Beacons C and E and instead rushed Beacons A, B and E (the 2 spawn Beacons plus the one in middle connecting them). A lot of players would rush to Centre Beacon C so it was sometimes pointless to head there and instead we conserved bots by going to A or E (depending which end you spawn) and grabbing B along the way. Successfully grabbing the Red's Home Beacon also gives us a foothold to shoot at any bots spawning at their Home. Hope this helps!
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Post by Deleted on Mar 7, 2019 15:12:43 GMT -5
Thread for BR - Dreadnaught Map Tactics Similar to Shenz and Rome, in that 3 beacons are aligned: center, center-left, and center-right: Keys: 1. I started in a flank bot (Hover), and trolled the reds to over-spawn in a lopsided manner on the tall side of the ship, they never recovered from this mistake 2. I preserved the Hover for as long as I could, to keep drawing them to the same side/area of the map, but at the same time, my team was capping slow, so I had to figure out when to ditch Hover for something fast and go cap 3. As typical these days, stronger/slower bots don't win BR, speed does, red didn't use enough speedy bots Comments/criticism welcome Music artist/song: Rev. Horton Heat/Death Metal Guys Music artist/song: The Dandy Warhols/Every Day Should Be a Holiday Great tip there @earlcampbell ! In my previous clan we ignored Beacons C and E and instead rushed Beacons A, B and E (the 2 spawn Beacons plus the one in middle connecting them). A lot of players would rush to Centre Beacon C so it was sometimes pointless to head there and instead we conserved bots by going to A or E (depending which end you spawn) and grabbing B along the way. Successfully grabbing the Red's Home Beacon also gives us a foothold to shoot at any bots spawning at their Home. Hope this helps! ::momentum::Since Hover has so much "under-cover" with the big ship below, I can usually control to a degree who comes on the ship. If 2 or more come on top to chase me, that's great, I'll fly over to cap. If doing this draws a re-spawn, as happened in the video, this works out well too if they have to ditch to do this, otherwise I can usually handle most builds with rockets. Also, center beacon I can swoop down and cap at will, as soon as the coast is clear, as well as flank support many locations on the map. The key, to me, if you're not with player you know is looking around early on, and figure out how to support what it is they're trying to do, or exposing a weak spot somewhere. The map is medium-large imo, but the huge ship makes it seems smaller for me. I definitely agree to try to get the home beacon and use that as a spawn point, happened on both sides in this match! Thanks for your tip(s) If you have or ever record cool BR vids on this map, kindly post them here!
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Post by ::momentum:: on Mar 7, 2019 18:53:07 GMT -5
Great tip there @earlcampbell ! In my previous clan we ignored Beacons C and E and instead rushed Beacons A, B and E (the 2 spawn Beacons plus the one in middle connecting them). A lot of players would rush to Centre Beacon C so it was sometimes pointless to head there and instead we conserved bots by going to A or E (depending which end you spawn) and grabbing B along the way. Successfully grabbing the Red's Home Beacon also gives us a foothold to shoot at any bots spawning at their Home. Hope this helps! ::momentum::Since Hover has so much "under-cover" with the big ship below, I can usually control to a degree who comes on the ship. If 2 or more come on top to chase me, that's great, I'll fly over to cap. If doing this draws a re-spawn, as happened in the video, this works out well too if they have to ditch to do this, otherwise I can usually handle most builds with rockets. Also, center beacon I can swoop down and cap at will, as soon as the coast is clear, as well as flank support many locations on the map. The key, to me, if you're not with player you know is looking around early on, and figure out how to support what it is they're trying to do, or exposing a weak spot somewhere. The map is medium-large imo, but the huge ship makes it seems smaller for me. I definitely agree to try to get the home beacon and use that as a spawn point, happened on both sides in this match! Thanks for your tip(s) If you have or ever record cool BR vids on this map, kindly post them here! Spot on @earlcampbell. I think the Hover excels in Dreadnaught due to the map's vertically and the Hover's unique skill in traversing terrain vertically. Unfortunately I'm not very good with videos so I have none
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Post by Deleted on Mar 7, 2019 21:07:25 GMT -5
::momentum::Since Hover has so much "under-cover" with the big ship below, I can usually control to a degree who comes on the ship. If 2 or more come on top to chase me, that's great, I'll fly over to cap. If doing this draws a re-spawn, as happened in the video, this works out well too if they have to ditch to do this, otherwise I can usually handle most builds with rockets. Also, center beacon I can swoop down and cap at will, as soon as the coast is clear, as well as flank support many locations on the map. The key, to me, if you're not with player you know is looking around early on, and figure out how to support what it is they're trying to do, or exposing a weak spot somewhere. The map is medium-large imo, but the huge ship makes it seems smaller for me. I definitely agree to try to get the home beacon and use that as a spawn point, happened on both sides in this match! Thanks for your tip(s) If you have or ever record cool BR vids on this map, kindly post them here! Spot on @earlcampbell. I think the Hover excels in Dreadnaught due to the map's vertically and the Hover's unique skill in traversing terrain vertically. Unfortunately I'm not very good with videos so I have none I had to Google how to do it, and put a string of vids up last Oct from a single session, and posted them to the “Hover Guide Thread”, fast forward 5 months and I’m at it again, not really aiming to do much more than show tactics I use, encourage others to post vids to these “BR Tactic” threads, and discuss whatever. My workmates when I lived in Australia provided me with lots of great music, so its a lot of fun to pick out songs I like (maybe others don’t, ha ha too bad!) and YouTube link them here. Please google how to screen record and share. Also, record a few profiles of pilots your facing, so we can gage the league, play, and tactics accordingly. Cheers bud!
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Post by elttaes on Mar 8, 2019 1:49:56 GMT -5
Nice! If the reds don't push center hard enough, I can often run my Gareth straight through the middle and start taking down their artillery/long-range guys. I get a certain sadistic pleasure from watching them realize that they aren't breaking through my shield as fast as my light bot is chewing through their armor! A thing of beauty.
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Post by Deleted on Mar 8, 2019 7:26:51 GMT -5
Nice! If the reds don't push center hard enough, I can often run my Gareth straight through the middle and start taking down their artillery/long-range guys. I get a certain sadistic pleasure from watching them realize that they aren't breaking through my shield as fast as my light bot is chewing through their armor! A thing of beauty. Shotgun Gary is a legit capper, seen a few in Champions League too. There are better options, but this is more effective than many of the other first drops I see.
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Post by heavypiece on Mar 8, 2019 11:04:10 GMT -5
I like the way you used the Hover.
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Post by Deleted on Mar 8, 2019 11:19:32 GMT -5
I like the way you used the Hover. Thanks. Since it’s not a super-killer like Spectre, Quiz, Merc, etc. many wrote Hover off long ago, as everyone want to kill, get damage, win silver, etc. That’s fine, but the hidden gem of this bot is it’s completely unique ability to troll, and if the bait is taken like it was during this match (happens a lot, btw), Hover played this way ends up disturbing the game dynamics. Frustrated reds end up chasing you all over the place and forget about more important things....like winning the match
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Post by Deleted on Mar 25, 2019 22:35:16 GMT -5
Solo vs 2-squad NGN clan.
Tactics:
1. Flanking map by design, and the high dollar Phildos (Ares) couldn't keep pace Hover's position above the center beacon rood opening
2. Flanking on the high side of the map
3. Protecting the top of the ship from red entry
Music/artist: Chemical Brothers, song: Escape Velocity
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Post by Deleted on Mar 29, 2019 13:26:19 GMT -5
Tactics: 1. Noticed my clanmate (and bodyguard) Tampa2ATL during the drop, so had a confidence boost...definitely motivates me when I see this 2. Also noticed two VOX pilots, but like Tampa and I, were not in a squad...whatever motivation I had by seeing Tampa, is now lost...ha ha ha, kidding, but VOX pilots are no joke, as everyone that has faced them knows. 3. Used Hover to flank (as usual), but also to scout and cap as a secondary support function, and this worked out to be useful in this sequence. 4. Red's respawing timing and locations was iffy. They panicked about the loss of the home beacon, and could have spawned to beacons less contested, instead they contested the home area, which won them no lost territory. 5. Support builds (Tulus etc.) have their niche in many situations, but just don't hold territory, which is painfully clear in this sequence. 6. Invader needs company to be effective, but it's limits (low mobility) is easy to see. The reds needed to regain territory quickly with faster bots, Invador's can't (and didn't) help them much on a relatively large map with the beacon bar quickly draining. Props to my clan-mate Tampa2ATL, for the usual ?bum-bum? kicking, he's an amazing pilot. After this match, we squadded (all BR*1 savage-like ) together for an hour or more after this match. Mostly one-sided 2-minute barn-burning slaughters...going both ways. Music/artist: Vini Vici, song: Expender
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Post by Deleted on Apr 8, 2019 12:35:00 GMT -5
6 Apr 19
Simple as it gets:
1. Get as far forward as quickly as you can and dig in, causing reds to spawn in rear positions 2. My sacrificed bots worked out well in this case, I generally take it easy with the final bot when this happens in the sequence
Music/artist: Joe Hart Band, song: Kashmir (Led Zeppelin cover)
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Post by Deleted on Apr 11, 2019 11:32:06 GMT -5
10 Apr 19 - Randoms vs 2-squad clan w/forummite xCHIEFx ?? If so, GG! 1. ID flanking targets and get busy 2. In my opinion, the reds made two principle mistakes - They over committed to the blue's home beacon E. Kudos for winning it, but they paid a very high price trying to defend it. Defending E turned out to be a lost cause. They would have been better off, imo, spawning elsewhere and regrouping there instead of getting flanked like they did - Charge forward and hit the button...excessively. The reds just came straight at us, sometimes this works, it this case, not so much 3. Blues, from what I could tell, did a good job of keeping of mostly keeping out of the line of fire, finding and staying behind cover during cooldowns, etc. This isn't a pretty tactic when running bots with Stealth, but works. Also, I saw one blue make good use of Quantum Radar when the red Ao Jun took off in the closing moments. Music/artist: The Jesus and Mary Chain, song: Sundown Music/artist: Charlie Parker, song: Max Making Wax
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Post by Deleted on Apr 16, 2019 10:09:28 GMT -5
15 Apr 19, tactics:
1. Saw a flock of Kumis on the drop, so went topside to help them cap B. 2. Dominate the top of the ship, 1 vs 3, sure why not. 3. Good troll example, this sequence shows how reds will stop at nothing to try to kill Hover, even if they mech again and again. 4. Landed it a very bad spot in Ao Jun @ 4:40, I need to be more careful 5. Came down to a 2 vs 2, then a 1 vs 2, but we had a 5-cap, so I played defensively to ride it out as the reds approached.
Music/artist: Nick Curran, song: Player Music/artist: Redd Volkaert, song: Crazy Arms (Ray Price) Music/artist: Chet Baker, song: I Fall In Love Too Easily
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Post by Deleted on Apr 22, 2019 8:52:56 GMT -5
20 Apr 19, randoms vs randoms, tactics:
1. Went topside in Hover to flank (as usual). 2. At 0:49 saw a blue get attacked by an Invader, so went over to help. 3. Went back up to flank more, with e 2-3 beacon cap, I could still get away with being topside, and had a lot of success there in the sequence 4. Notice around 6:00 (after we got a 3-2) that the reds had 4 bots (indicating 4 in play) and no respawns were appearing, so I started to push, as it appeared we were meching them out (and we were)
Music: Bobby C Sound TV, song: Stickybud Sundae Music: DJ Revan, song: Thunderstruck (ACDC)
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Post by Deleted on May 6, 2019 18:15:39 GMT -5
4 May 19
1. Dominate the top and look for targets down the opening. 2. Get 4-capped early, maybe should have ditched sooner but the targets were good, finally pushed into CB 3. Red controlled the beacons most of the match, but at a price, the control of the top of the ship allowed me and the blues to pick when and where. 4. I felt I can to keep center blue otherwise the beacon bar would have run out, the reds kept coming in but they didn't brawl well.
Music: AC/DC/Eminem, song(s): Back in Black, Lose Yourself Music: Inspectorz, song: TNT (ACDC)
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Post by Deleted on May 10, 2019 10:26:09 GMT -5
9 May 19, tactics: 1. Get in a superior position and troll. The reds had Legend League #1 (at the moment this game play played) on their squad and it didn't help them win. Trolling is an underappreciated tactic, which some ( adriannnnnn ) don't get, and never will, because in their mind damage is king. Music: Bobby C Sound TV, song: Beans and Cornbread (Louis Jordan) Music: Fatboy Slim, Jean Jacques Perry, song: EVA
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Post by xCHIEFx on May 13, 2019 15:08:55 GMT -5
10 Apr 19 - Randoms vs 2-squad clan w/forummite xCHIEFx ?? If so, GG! 1. ID flanking targets and get busy 2. In my opinion, the reds made two principle mistakes - They over committed to the blue's home beacon E. Kudos for winning it, but they paid a very high price trying to defend it. Defending E turned out to be a lost cause. They would have been better off, imo, spawning elsewhere and regrouping there instead of getting flanked like they did - Charge forward and hit the button...excessively. The reds just came straight at us, sometimes this works, it this case, not so much 3. Blues, from what I could tell, did a good job of keeping of mostly keeping out of the line of fire, finding and staying behind cover during cooldowns, etc. This isn't a pretty tactic when running bots with Stealth, but works. Also, I saw one blue make good use of Quantum Radar when the red Ao Jun took off in the closing moments. Music/artist: The Jesus and Mary Chain, song: Sundown Music/artist: Charlie Parker, song: Max Making Wax That’s me. I guess I go against you often. GG
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Post by Deleted on Jun 20, 2019 15:06:47 GMT -5
19 Jun 19, randoms vs randoms, tactics:
1. I used to start with Hover and go to the top, but found Ao Jun to be a more effective capper, on most maps. 2. Went to B (center-right), capped it, and pushed to A red's home) 3. Didn't make it, spawned center in Ares, meched and spawned another Ares @ center. 4. Meched Ares 2, spawned Ao Jun #2 at E. Didn't do much with Ao Jun # 2 either. 5. Spawned Hover and went Leroy Jenkins on LSD, which tells me there is still a good role and strong relevance for a well-piloted Hover, in spite of the dominance of the more "meta" bots.
Music: Atomic Blonde, song: Blue Monday (New Order) Music: Chrome, song: Love is a Stranger (Eurythmics)
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Post by Deleted on Jul 8, 2019 19:45:00 GMT -5
4 Jul 19, 5-squad vs randoms.
1. Pushed into center (C) with Ao Jun but got locked and killed without doing anything good. 2. Went on top of the ship in Hover to terrorize anything and everything (something I've done a few times). This tactic requires walking the line between pressure and over-exposure, but Hover has a considerable advantage when attacking from higher positions, so this is a place where I can lean into pressing the reds. 3. This type of trolling also frees up other blues to go do their thing, which allowed a slow 2-cap, to 3-cap, to 4-cap (when the reds meched out). 4. Obviously being in an A-squad playing randoms gives an unmistakable advantage, but these randoms included S-clan members. Hover rocks Champions League.
Music: Bill Withers, song: Mo Funk
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Post by Deleted on Jul 12, 2019 16:19:14 GMT -5
12 Jul 19, randoms vs 2-squad. 1. Saw strong reds, so kept the sphincter clinched. 2. Confronted HB at (D) - right side - so did my best to weather the storm, eventually won it. 3. From (D), I noticed we had CB capped, so I climbed the structure to help flank. 4. Red won CB, in spite of my efforts to defend it, went to (B) to try to cap 5. Didn't make it, so spawned near home (A) to push to (B) 6. Once (B) was capped, spawned back to (D) to push back in to CB, seemed the reds were getting boxed in 7. CB was well defended, but we were starting to mech the reds out so I took it to the roof of the structure in Hover to chip away. Music: Nick Curran, song: Dr. Velvet Music: Madness, song: House of Fun Music: Machine Gun Fellatio, song: Mojo Pumping Props to forumites (and friends) Sig Old-Cat for the fun match.
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Post by Deleted on Jul 19, 2019 16:14:31 GMT -5
13 Jul 19, randos v randos, tactics: 1. Saw strong pilots on the drop in blue (Ape Chit), but then saw strong reds (one is Legend League) 2. When to the top to snipe, had success there, so milked it 3. Went down to cap (B) when I thought the coast was clear 4. Got back up to flank, which is quite good on this map for Hover 5. Had a down to the wire finish, as we were trailing on the beacon bar, few games are this close, but a lot of fun to be in when there is a big come back like this, good time Music: Devo, song: Beautiful World Music: Clarence Carter, song: Strokin'
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Post by Deleted on Jul 19, 2019 16:17:43 GMT -5
19 Jul 19, randoms vs randoms. 1. Got up on the Dreadnaught structure and flanked like hell. The reds were challenging my location, so that became the game. My capping sucked, but I was just digging in, having fun, and got almost 900k and 4 kills out of Hover. Good times. 2. Don't try this at home kids. 3. Thanks ʂωєєтცяєα∂ for sharing the field. We'll get em next time! Music: Jean Jacques Perrey, song: Eva (Fatboy Slim Remix)
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Post by Deleted on Jul 22, 2019 16:49:22 GMT -5
21 Jul 19, 2-squad vs randoms, tactics:
1. In squad with clanmate Tampa2ATL, I can take more chances, since we're not 3-6, the matches a little easier. 2. Pushed right to try to cap (B) but had company there, but had help. From there I saw 4 reds in a cluster together, a perfect flank situation (in you know what). 3. Reds won (B), but after the flogging I gave them from the top of the ship, they paid the price for winning this beacon. 4. Ditched Hover to try to get the home beacon (E) back, then went back to (B) to cap it, we were doing ok, on the bar, but were 4-capped when I ditched Hover. 5. Meched out the reds.
The most fun I usually have in the game is with strong duo partners like Tampa, Stardust (BR*1) as well as other players I know in other clans (VOX, Honor, TB, KAOS, DoT, Demons, etc.). This opens up a lot of dynamic games, are less one-sided than both solos and fulls (6-squad), especially the duos+4 randos vs duos+4 randos.
Music: The Cramps, song: What's Inside a Girl Music: Jimmy Bryant, Speedy West, song: Railroading
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Post by Deleted on Jul 22, 2019 18:23:23 GMT -5
22 July 19, randos vs randos, tactics:
1. Took to the top, to flank, as usual. 2. Saw 3 reds go for (D), which is good news fore the blues (other blues can cap easier/uncontested). 3. Took a herd of Ares to take by blue 「bum-bum」 down, but they finally overcame. Good reds. 4. The beacon bar wasn't doing great, so I made a desperate capping run, but now enough. Flanked like hell, worth it. We'll get em next time!
Music: ACDC, song: Back in Black Music: ACDC, song: Thunderstruck
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Post by Deleted on Jul 22, 2019 18:33:45 GMT -5
22 Jul 19, randos vs. 5-squad (1%), tactics:
1. Since 1% is an S-Clan in iOS, the match is going to be over soon. Sure, I could leave, and sometimes do if I get these types of matches again and again, but then again, there is some challenge in front of me taking on a clan which all have hangars that greatly outclass my hangar. 2. This is the truest test of my abilities to use Hover to flank in the game, and while they were just doing there thing, having fun etc., I'm proud of how well I was able to hang in there, it doesn't always go this well with lopsided matches like this, although Dreadnaught is easily my best map with Hover. ?fluffernutter? yeah!
Music: Butthole Surfers, song: Space
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Post by Deleted on Jul 23, 2019 13:59:15 GMT -5
23 Jul 19, randos v randos, tactics: The CQC fighting worked out well for my Hover in this sequence so I'll detail my thoughts on some of the fighting. In general, when I immediately take to the top of the Dreadnaught ship, I'm relying on others to cap for me. If I think I can cap, and the coast is clear, I do. In this sequence I thought I had a clear path to CB...key word is THOUGHT 1. 0:00-0:31 (in Hover), saw what I thought was an opening at CB, but had to abort the landing due to the Ares steaming in to contest the beacon. 2. 0:37 - Taking a shot at anything and everything prompts reds to use their ability, and then I can react / counterpunch. Doing this at 0:37 got the Ao Jun flying, and I assume it is something very problematic (Ao Jun or Ares). 3. I can close in and kill the Ao Jun since I know where he (she?) is at during their cool down cycle, but I leave myself in the home spawn area, knowing full well the pilot will want his (her?) revenge. 4. 1:02, as expected, the pilot drops an Ares at home, and I'll share what I do to kill these out in the open...get immediately over it, and if you have a hit of green Phildo crack, now is a very good time to use it if you want to continue in your Hover. I also assume they all have Last Stan, which is usually the case in Champions League these days. 4. 1:19, I drew 3 reds to spawn to their home. This is the main point of running Hover, and why it works well in Champion, even high Champions League in the right setting ( adriannnnnn ). On this map, Hover is deadly, and like Loki, can force the reds to change their plans. 5. 2:11, knowing we're sucking eggs on the beacon bar, I took the path of least resistance to get back to a 2-cap. I know where the red spawn point is on that beacon, and chose a landing area that places cover between me and the potential spawn-in. 6. 2:53, the green Phildo crack hit was stupid (watching the vid), as I thought there was a spawn-in coming from home. My situational awareness isn't always on point, I didn't need the crack at all. 7. 3:52, spawned Ao Jun to home to deal with the home beacon (Fenrir), and the red pilot did a good job of countering my attack, immediately spawning in with Ares to wipe my Ao Jun out...I might have made the cover corner if I knew the structure better 8: 4:26 shows the effectiveness of Pursuer not just as a fighter, but mid-late game capper. The three pilot skills that I think are important are 1. Deft Survivor (thank you Manni), Gust Sharp shooter (to extend the weapon range), and Mechanic (the best general skill, imo). The Falcon I engaged with there would have been better off to not go fangs out, Gust Pursuer is no joke at point blank range. 9. 4:42, 2 Ares drop in almost simultaneously at the beacon I'm trying to cap, I think it is important to get fire to them quickly, forcing them to raise their shield. Also, it is helpful if they spaz-Quantum Radar, which one of them did, so I can delay my stealth. It was the "Deft Survivor" skill that allowed me to kill off both Ares....with Pursuer, always a good day when I can pull that off. Thanks for watching. Music: Gary Newman, song: Cars (remix)
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Post by Deleted on Jul 25, 2019 18:53:59 GMT -5
25 Jul 19, randos v randos, tactics: 1. Noticed fast bots on the drop, a good thing in BR, so that gave me more leeway to fly to the top of the ship to do my thing: 2. 0:48 attracted company, 2 Ares are a bit much to deal with, but their "Ares" train wasn't as effective as splitting up to catch me behind my cover 3. The fast blue on the drop quickly took its toll on the reds, as we had them 4-capped early on 4. The balance of the match is just pure Hover jihad goodness, never realized when I downloaded this game I would ever have this much fun, thanks for watching. Music: Roy Buchanan, song: Hawaiian Punch Music: Nick Curran, song: Rocker (ACDC) Music: Boots Randolph, song: Yakety Sax
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Post by Deleted on Jul 29, 2019 16:10:17 GMT -5
29 Jul 19, randos vs randos, tactics:
1. Single bot match, a total Hover 「bum-bum」 kicking, I love this map.
Music: Fatboy Slim, song: Apache Music: Eurythmics, song: Love is a Stranger (Chrome remix)
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Post by Deleted on Aug 7, 2019 15:53:52 GMT -5
7 Aug 19, randoms vs randoms:
Almost 2.3 M damage in 2 bots (Hover, Pursuer) one power cell (Quantum Radar) used, the reload and health boosters active.
1. Took to the ship's top on the opening drop, picked off a few bots, but was chased of by an invader. 2. Got pinned inside and meched Hover, spawned Pursuer and had a 3 vs 6....ha ha ha ha, the reds may have played like 「dookie」, but a 3 vs 6 is giving them a lot of leeway, one of my best efforts with Pursuer.
Music: Cowboy Bebop, song: Tank Music: Danny Gatton, song: Funky Mama
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