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Post by frunobulax on Dec 30, 2018 19:51:17 GMT -5
Battle of Titans runs on the newest Bluestacks version, so I can finally play it. (My eyes are too old to make out anything on my phone screen, and my pad is too slow for BoT.) I used APKPure to install it, but perhaps you can simply use the play market. Nox and MEmu (both Android 5 and 7) don't seem to work though. So, see you there Not sure how much War Robots I'll continue to play. 6pack for sure, but probably not a lot more. Oh yeah, if you don't know BoT: - Just one currency (comparable to War Robots silver).
- No loot boxes. No components. No gambling. No wait times for upgrades (!). Nothing hidden behind a level wall (no player levels, all weapons/bots are availalbe.)
- Just 3 levels for robots/weapons, level 2 can be achieved fairly easy, and the gap to level 3 is not dramatic. Level 1 is pretty cheap so you can purchase almost any robot out there after playing a dozen battles or so.
- You start with 2 decent robots, giving you 2/3rd of a solid hangar.
- Just one pay robot ($20), I think just one pay weapon ($6 or so). In-game currency can be earned reasonably fast. Moderate monetizing as you can buy in-game currency and VIP-like bonus money
I have also tried a lot of other War Robots clones, including Robot Warfare, Mech Wars, Mech Battle and Robokrieg. Almost all of them (most notably Robot Warfare) had all the gambling elements in place, loot boxes, several currencies, nagging ads. No one knows where BoT will go, but for those of us fed up with Pixonics cash grab scams, BoT seems like the best bet for a similar game.
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Post by bronzeknee on Dec 30, 2018 20:03:41 GMT -5
The BoT developers appear to be taking a different direction with the game...
"Battle of Titans is more than a mobile game for us. Although we are developers we’re also gamers and it’s our goal at Red Button to deliver the game of our dreams to players around the world. This is no small task, and we could have certainly undertaken easier projects, but then why be in game development if we aren’t aiming big?"
I really don't think they are going to monetize this thing like RW or War Robots. They could have long ago, but they aren't they are currently focused on squashing bugs, while other titles are full of bugs but they keep stuffing expensive content into them.
BoT is going to be the #1 Mech shooter in time, without a doubt. The game design choices they are making are excellent. The flying robot is very well balanced, the ECM disable is 100% guaranteed (not random chance like rooting in War Robots) but there are lots of ways to play around it instead of just praying you don't get locked down. The skill ceiling is very high.
Apparently new game modes are coming. And hopefully new maps too.
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Post by frunobulax on Dec 30, 2018 20:10:14 GMT -5
The BoT developers appear to be taking a different direction with the game... [...] BoT is going to be the #1 Mech shooter in time, without a doubt. The game design choices they are making are excellent. The flying robot is very well balanced, the ECM disable is 100% guaranteed (not random chance like rooting in War Robots) but there are lots of ways to play around it. The skill ceiling is very high. Well, so was War Robots, until it got sold to mail.ru. So let's hope BoT doesn't get sold But yes, I like what I see so far. (With a few kinks that can be ironed out.) Speaking of flying robots, they don't see to be purchasable at the moment?
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Post by bronzeknee on Dec 30, 2018 20:30:27 GMT -5
I don't play BOT often because of the lack of content (haven't spent any of the 21 million EC I have) and I know they changed how stuff is bought, but I can't figure out how to buy certain things. Like I don't know how to buy anything T2 or T3.
I assume in time, it will be more clear to the player.
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Post by Danny Linguini on Dec 30, 2018 20:57:21 GMT -5
The BoT developers appear to be taking a different direction with the game... [...] BoT is going to be the #1 Mech shooter in time, without a doubt. The game design choices they are making are excellent. The flying robot is very well balanced, the ECM disable is 100% guaranteed (not random chance like rooting in War Robots) but there are lots of ways to play around it. The skill ceiling is very high. Well, so was War Robots, until it got sold to mail.ru. So let's hope BoT doesn't get sold But yes, I like what I see so far. (With a few kinks that can be ironed out.) Speaking of flying robots, they don't see to be purchasable at the moment? The Cormorant is only winnable right now through various contests. Unfortunately you just missed the last random drawing for one of about 13 that were given away on the BoT forum, but there might still be something going on at their FB page. But I'm sure they'll be available soon in the store. Might be for RM at first, like the Mite is now; but like Bronze said, it's very well balanced. So far, anything you pay for is buying you different and fun, not a ridiculous competitive advantage.
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Post by bronzeknee on Dec 30, 2018 21:02:44 GMT -5
Well, so was War Robots, until it got sold to mail.ru. So let's hope BoT doesn't get sold But yes, I like what I see so far. (With a few kinks that can be ironed out.) Speaking of flying robots, they don't see to be purchasable at the moment? So far, anything you pay for is buying you different and fun, not a ridiculous competitive advantage. Yeah Ace Thunder's video on the Cormorant wasn't exactly a ringing endorsement of it... but that is how balance is achieved... If BoT wanted to make quick cash, they could have made the Cormorant incredibly overpowered, but they didn't (unlike the newly designed flying robots in War Robots...). And let's remember how War Robots was before Mail.ru got a hold of it.
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Post by LeaveItForever on Dec 30, 2018 21:08:24 GMT -5
I would play it more if it would let me. Every time I start matchmaking it takes literally 2 to 2:30 minutes to start a match. Some matches are full of AI bots that aren't too bright. The game is gorgeous, but when I want to play, I want to play NOW. Not after making a cup of tea. If I had patience I wouldn't be playing games on my phone. Lololol
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Post by zer00eyz on Dec 30, 2018 22:14:01 GMT -5
The BoT developers appear to be taking a different direction with the game... "Battle of Titans is more than a mobile game for us. Although we are developers we’re also gamers and it’s our goal at Red Button to deliver the game of our dreams to players around the world. This is no small task, and we could have certainly undertaken easier projects, but then why be in game development if we aren’t aiming big?" I really don't think they are going to monetize this thing like RW or War Robots. They could have long ago, but they aren't they are currently focused on squashing bugs, while other titles are full of bugs but they keep stuffing expensive content into them. BoT is going to be the #1 Mech shooter in time, without a doubt. The game design choices they are making are excellent. The flying robot is very well balanced, the ECM disable is 100% guaranteed (not random chance like rooting in War Robots) but there are lots of ways to play around it instead of just praying you don't get locked down. The skill ceiling is very high. Apparently new game modes are coming. And hopefully new maps too. I have three letters for you I.C.O Here is the reality, the exploring started before there was even really a product and it hasn't spread to the game yet because there is simply no one to exploit. If your so naive to believe that a group of Russians aren't going to min/max what cash they can take home from their labor than IDFK what to tell you. It is a cultural thing for them like not smiling in photos. Do note that I can point to plenty of Americans that do this as well, but in subtle but significantly different ways. There are also larger game play issues with BOT - and in general with most mech based games. It is very hard to balance speed/performance vs armor vs firepower - and how that mixes with player expectations. BOT is, for lack of a better word, slow and that is going to drastically limit its appeal. Pacing in game (and power) have been a long standing issue in mech based games, slower tactical or twitch based reaction time game play. Lastly the fact that they are the original devs of War Robots isn't exactly a strong selling point. It wasn't like they were hardcore fans of mechs to our knowledge (hell it was going to be a car racing game) it wasn't the singular mission of pix to make this game (they had other goals, games and tools). Based on how things have progressed in War Robots I would think that the code base they left behind was a steaming pile of trash - the SLOW pace of development of BOT is a pretty good indication that they are repeating the same mistake. Before someone tells me "but they aren't a big team" I have to point out that their "team" had more managers than developers listed in their ICO - and that it was presented as the entirety of their working group. Not a good sign.
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Post by bronzeknee on Dec 30, 2018 23:06:02 GMT -5
The BoT developers appear to be taking a different direction with the game... "Battle of Titans is more than a mobile game for us. Although we are developers we’re also gamers and it’s our goal at Red Button to deliver the game of our dreams to players around the world. This is no small task, and we could have certainly undertaken easier projects, but then why be in game development if we aren’t aiming big?" I really don't think they are going to monetize this thing like RW or War Robots. They could have long ago, but they aren't they are currently focused on squashing bugs, while other titles are full of bugs but they keep stuffing expensive content into them. BoT is going to be the #1 Mech shooter in time, without a doubt. The game design choices they are making are excellent. The flying robot is very well balanced, the ECM disable is 100% guaranteed (not random chance like rooting in War Robots) but there are lots of ways to play around it instead of just praying you don't get locked down. The skill ceiling is very high. Apparently new game modes are coming. And hopefully new maps too. I have three letters for you I.C.O Here is the reality, the exploring started before there was even really a product and it hasn't spread to the game yet because there is simply no one to exploit. If your so naive to believe that a group of Russians aren't going to min/max what cash they can take home from their labor than IDFK what to tell you. It is a cultural thing for them like not smiling in photos. Do note that I can point to plenty of Americans that do this as well, but in subtle but significantly different ways. There are also larger game play issues with BOT - and in general with most mech based games. It is very hard to balance speed/performance vs armor vs firepower - and how that mixes with player expectations. BOT is, for lack of a better word, slow and that is going to drastically limit its appeal. Pacing in game (and power) have been a long standing issue in mech based games, slower tactical or twitch based reaction time game play. Lastly the fact that they are the original devs of War Robots isn't exactly a strong selling point. It wasn't like they were hardcore fans of mechs to our knowledge (hell it was going to be a car racing game) it wasn't the singular mission of pix to make this game (they had other goals, games and tools). Based on how things have progressed in War Robots I would think that the code base they left behind was a steaming pile of trash - the SLOW pace of development of BOT is a pretty good indication that they are repeating the same mistake. Before someone tells me "but they aren't a big team" I have to point out that their "team" had more managers than developers listed in their ICO - and that it was presented as the entirety of their working group. Not a good sign. Well there are plenty of people here who call me negative, but I call things as I see them and at this point we have no reason to worry about BoT. I have lambasted the wait and see approach before, but only when we have clues the game was going south. We have none of those clues at this moment that BoT will go south. The game itself and the future plans all look healthy. I will be the first to change my tune if BoT does go south, but they've had chances to screw this up. They could be pumping out expensive and overpowered content like other titles instead on fixing bugs, making the game cross platform, ect.. but they aren't. If you were going to build a mech game on the phone right, it'd be what Red Button is doing. The limited appeal doesn't bother me (in fact I consider it a strength) and I don't want to engage in cultural stereotyping. If the developers didn't mind the direction War Robots was going they probably wouldn't have left. They seem to have the right approach: Build something great and you'll make money as a result, rather than worrying about how to make money instead of developing a good game and looking at game development as purely a business. All ingame signs at this stage point to the game going in the right direction. Of course, that could change. But for now, let's celebrate that BoT is taking the proper approach.
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Post by newuser on Dec 30, 2018 23:12:39 GMT -5
IMO If you want to leave(almost) War Robots than the best option would be to find a "non-mech" game. For example one can go for "tank" or "flying" games.
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Post by hyderier on Dec 31, 2018 5:39:16 GMT -5
I tried it. Controls still not configured well (trouble with firing), but at the moment it seems to work very well.
Thanks for the tip.
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Post by hyderier on Dec 31, 2018 7:05:35 GMT -5
Battle of Titans runs on the newest Bluestacks version, so I can finally play it. Hey, how did you configure the controls? Did you get them to work ok? I set up the "aim, pan and shoot", but when ever I click the mouse button to shoot, it stops turning for as long as the button is pressed. IOW, no circle strafing. It's ok if I pick the right weapons, but kinda stupid to choose weapons based on control limitations...
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Post by hyderier on Dec 31, 2018 7:12:03 GMT -5
The BoT developers appear to be taking a different direction with the game... "Battle of Titans is more than a mobile game for us. Although we are developers we’re also gamers and it’s our goal at Red Button to deliver the game of our dreams to players around the world. This is no small task, and we could have certainly undertaken easier projects, but then why be in game development if we aren’t aiming big?" I really don't think they are going to monetize this thing like RW or War Robots. They could have long ago, but they aren't they are currently focused on squashing bugs, while other titles are full of bugs but they keep stuffing expensive content into them. BoT is going to be the #1 Mech shooter in time, without a doubt. The game design choices they are making are excellent. The flying robot is very well balanced, the ECM disable is 100% guaranteed (not random chance like rooting in War Robots) but there are lots of ways to play around it instead of just praying you don't get locked down. The skill ceiling is very high. Apparently new game modes are coming. And hopefully new maps too. I have three letters for you I.C.O Here is the reality, the exploring started before there was even really a product and it hasn't spread to the game yet because there is simply no one to exploit. If your so naive to believe that a group of Russians aren't going to min/max what cash they can take home from their labor than IDFK what to tell you. It is a cultural thing for them like not smiling in photos. Do note that I can point to plenty of Americans that do this as well, but in subtle but significantly different ways. There are also larger game play issues with BOT - and in general with most mech based games. It is very hard to balance speed/performance vs armor vs firepower - and how that mixes with player expectations. BOT is, for lack of a better word, slow and that is going to drastically limit its appeal. Pacing in game (and power) have been a long standing issue in mech based games, slower tactical or twitch based reaction time game play. Lastly the fact that they are the original devs of War Robots isn't exactly a strong selling point. It wasn't like they were hardcore fans of mechs to our knowledge (hell it was going to be a car racing game) it wasn't the singular mission of pix to make this game (they had other goals, games and tools). Based on how things have progressed in War Robots I would think that the code base they left behind was a steaming pile of trash - the SLOW pace of development of BOT is a pretty good indication that they are repeating the same mistake. Before someone tells me "but they aren't a big team" I have to point out that their "team" had more managers than developers listed in their ICO - and that it was presented as the entirety of their working group. Not a good sign. I think there is real hope, that BoT devs want to go the route of the competitive battle/fighting games without P2W microtransactions. Many of them are grossing quite a bit of money, so it is certainly a viable business model.
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Post by tectonic on Dec 31, 2018 7:32:01 GMT -5
I don't play BOT often because of the lack of content (haven't spent any of the 21 million EC I have) and I know they changed how stuff is bought, but I can't figure out how to buy certain things. Like I don't know how to buy anything T2 or T3. I assume in time, it will be more clear to the player. To get T2 items you have to fill everything on a T1 item first, then the option to upgrade that item to T2 appears. Then get everything to T2 before the option to upgrade to T3 appears. So for a T1 frame to T2 frame. all the armor slots, movement slots and system slots need to be filled. Then the frame can be upgraded to T2. Once the frame is T2 the armor, movement and systems can be upgraded to T2. All of them need to be T2, before a T3 frame upgrade.
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Post by frunobulax on Dec 31, 2018 7:40:39 GMT -5
Battle of Titans runs on the newest Bluestacks version, so I can finally play it. Hey, how did you configure the controls? Did you get them to work ok? I set up the "aim, pan and shoot", but when ever I click the mouse button to shoot, it stops turning for as long as the button is pressed. IOW, no circle strafing. It's ok if I pick the right weapons, but kinda stupid to choose weapons based on control limitations... Yes, I have that problem too. I have to turn on auto aiming (or however it's called) in the controls. I'm not sure if that's a limitation of the emulator or BoT, but I figure it should be fine once it runs on MEmu. Otherwise the controls are fine.
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Post by frunobulax on Dec 31, 2018 7:46:29 GMT -5
The BoT developers appear to be taking a different direction with the game... Here is the reality, the exploring started before there was even really a product and it hasn't spread to the game yet because there is simply no one to exploit. If your so naive to believe that a group of Russians aren't going to min/max what cash they can take home from their labor than IDFK what to tell you. Bugger off with that racist crap. Don't project your frustration about Pixo on a whole country. FYI, American companies introduced loot boxes, EA was the first AFAIK. Russian companies are neither better nor worse than other companies, most aim for the quick cash grab in the mobile market. The mobile market is what it is, still there are some games that are not p2w and they have the better long-term business model. As companies get greedier and greedier, and player susceptible to impulse control issues get burned by microtransactions, the group of players looking specifically for those games grows with time. And a company establishing itself now in that market segment may become very profitable in a few years.
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Post by frunobulax on Dec 31, 2018 7:50:00 GMT -5
IMO If you want to leave(almost) War Robots than the best option would be to find a "non-mech" game. For example one can go for "tank" or "flying" games. Checked out a lot of them in the past, deleted all of them. I will play only games that are (a) not p2w (and grindy), (b) not a FPS and (c) have a healthy strategy component in limited-time battles. Not much choice there at the moment. BoT fits the bill perfectly though.
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Post by hyderier on Dec 31, 2018 7:57:43 GMT -5
Here is the reality, the exploring started before there was even really a product and it hasn't spread to the game yet because there is simply no one to exploit. If your so naive to believe that a group of Russians aren't going to min/max what cash they can take home from their labor than IDFK what to tell you. Bugger off with that racist crap. Don't project your frustration about Pixo on a whole country. FYI, American companies introduced loot boxes, EA was the first AFAIK. Russian companies are neither better nor worse than other companies, most aim for the quick cash grab in the mobile market. The mobile market is what it is, still there are some games that are not p2w and they have the better long-term business model. As companies get greedier and greedier, and player susceptible to impulse control issues get burned by microtransactions, the group of players looking specifically for those games grows with time. And a company establishing itself now in that market segment may become very profitable in a few years. Of course BoT might end up going the evil Freemium route anyway, but indeed, there is hope for it!
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Post by kukurukukuk on Dec 31, 2018 8:06:10 GMT -5
frunobulax Thanks! I've been waiting for an emulator to run B.o.T. out of the box. How are the graphics for you? I can get War Robots to run at somewhere less than 4k (custom resolution) and the graphics are almost Steam like. B.o.T. however, runs at very very low res and I can't figure out why.
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Post by frunobulax on Dec 31, 2018 14:19:01 GMT -5
frunobulax Thanks! I've been waiting for an emulator to run B.o.T. out of the box. How are the graphics for you? I can get War Robots to run at somewhere less than 4k (custom resolution) and the graphics are almost Steam like. B.o.T. however, runs at very very low res and I can't figure out why. Worse than War Robots, but OK. And much, much better than on my phone. Judging from the difference between Steam and War Robots on MEmu, the emulator is nowhere near where a native PC application can be. I do hope that we'll see BoT on PC someday But then, I run both on a normal laptop and not on a gaming PC.
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Post by Deleted on Dec 31, 2018 14:55:24 GMT -5
Here is the reality, the exploring started before there was even really a product and it hasn't spread to the game yet because there is simply no one to exploit. If your so naive to believe that a group of Russians aren't going to min/max what cash they can take home from their labor than IDFK what to tell you. Bugger off with that racist crap. Don't project your frustration about Pixo on a whole country. FYI, American companies introduced loot boxes, EA was the first AFAIK. Russian companies are neither better nor worse than other companies, most aim for the quick cash grab in the mobile market. No kidding. I almost fell off the chair when I read suggestion that Russians are somehow greedier than anybody else. A small side note- since Russians are not separate race we are dealing here with national stereotyping rather than racism. Anyway, I'm glad you got BoT working on other emulators. I run it on Nox but controls and game feel rather clunky. How's the performance on your emulator?
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Post by zer00eyz on Dec 31, 2018 15:46:37 GMT -5
Here is the reality, the exploring started before there was even really a product and it hasn't spread to the game yet because there is simply no one to exploit. If your so naive to believe that a group of Russians aren't going to min/max what cash they can take home from their labor than IDFK what to tell you. Bugger off with that racist crap. Don't project your frustration about Pixo on a whole country. FYI, American companies introduced loot boxes, EA was the first AFAIK. Russian companies are neither better nor worse than other companies, most aim for the quick cash grab in the mobile market. The mobile market is what it is, still there are some games that are not p2w and they have the better long-term business model. As companies get greedier and greedier, and player susceptible to impulse control issues get burned by microtransactions, the group of players looking specifically for those games grows with time. And a company establishing itself now in that market segment may become very profitable in a few years. Thanks for the selective quoting to make your point, always proud to see a trusted contributor twisting words to make a poor argument. Here is everything I said: Russians not smiling for a photo? Thats a thing: www.theatlantic.com/science/archive/2016/05/culture-and-smiling/483827/ and it is cultural - much like bowing in east Asia. Russians willingness to exploit a product is different from an American one in a lot of ways and even more so for a technology based one. There are deep geopolitical and cultural reasons why the words "Russian hacker" raise an indifferent eyebrow from those in technology - and if you don't think those same issues play back more normal development your deeply misinformed. There are also lots of hold overs from the old soviet system that are going to take generations to get over - very much a top down culture there; unlike America, and Japan (though theirs is more codified in business culture now ALA Demming and things like TPS). A lot of his laments would be "good customer service" -- another thing that isn't "culturally" Russian, and another holdover from the old soviet system. I'm not talking out of my 「bum-bum」 here this is the reality of Russia - much like an American expects something for for free, or at a discount if there is a CS issue (and that would NOT happen in a lot of other places) much like a German expects to be able to make an online purchase by check and not by credit card. Your free to completely ignore the elephant in the room, their ICO. It isn't a good look at all and simply pretending that it isn't there doesn't change the reality, it points to things to come.
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Post by bronzeknee on Dec 31, 2018 16:02:32 GMT -5
Can you explain why an ICO is a bad thing zer00eyz ?
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Post by Danny Linguini on Dec 31, 2018 16:12:50 GMT -5
Moved to Other Games.
And let's please keep this thread on topic.
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Post by zer00eyz on Dec 31, 2018 16:37:23 GMT -5
Can you explain why an ICO is a bad thing zer00eyz ? Why are ICO's in general risky? In broad terms a lack of regulation. Simply put buying into the system doesn't afford you any protections that many other normal vehicles for investments do. Can you point to an already successful studio that went the ICO route? Why not Kickstarter? Why choose the vehicle that offers ZERO protection to the investor? As for the BOT ICO, I'll quote someone who DID invest in it: "I've put some investment into their ICO and haven't heard from their support team since :-D ... So I won't recommend tying yourself financially with guys" I can chalk some of this up to "Russian customer service". Before someone says I'm being "racist" - theres a lot of cultural expectations from customer service and this is normal for Russia. You too can google (and this is now starting to change albeit slowly). But when they had their ICO there were TWO major items that did not make sense. They implied that the coins were going to be a currency in game - well thats great but your cutting out the App Store and the IOS store - cutting out apple and google is a good way to get your self banned and antithetical to their business models. Second there were more managers and marketing folks on the team than devs by a good margin. Phoenix lamenting recently that they are developing "slowly" should come as a shock to no one - they simply don't have the resources (team wise) to go any faster. The ICO noted that 40% of what it received was going to go toward marketing BEFORE the android version was out. If your launching something NEW then your going to get a lot of non targeted fresh eyeballs - ones that will see your product find it isn't on their platform and forget about it (massive waste). Hell launching on a single platform (IOS) is backwards - your shorting the dev for IOS and making the total time spent LONGER. The only reason TO do any this is if your desperate to monetize early. Were talking about a business - and I understand that your love of mech games has you all stary eyed that this one is going to be different - but your being naive if you bother to look at the evidence.
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Post by frunobulax on Dec 31, 2018 19:09:09 GMT -5
zer00eyz Feel free to try paying with a check in Germany Banks stopped issuing them about 25 years ago. I won't comment on the rest of your post. Don't think we're even in the same ballpark there. However, I do ask you - as well as everybody else - to stop "racial stereotyping" (if that's the word that is more pc). You're wrongly insulting a lot of people there.
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Post by zer00eyz on Dec 31, 2018 20:39:08 GMT -5
zer00eyz Feel free to try paying with a check in Germany Banks stopped issuing them about 25 years ago. I won't comment on the rest of your post. Don't think we're even in the same ballpark there. However, I do ask you - as well as everybody else - to stop "racial stereotyping" (if that's the word that is more pc). You're wrongly insulting a lot of people there. www.statista.com/statistics/451824/payment-methods-used-for-online-shopping-germany/ecommercenews.eu/41-german-shoppers-prefer-pay-account/Pay accounts are "E-checks" in the USA (fun fact you may send an e-check as part of bill pay but don't know it, and that all goes through ACH just like a regular check) - Opening a ecom site in Germany with JUST CC transactions is effectively shooting ones self in the foot. Full stop, no argument, no debate - that is how the German consumer behaves. That isn't a racial stereo type that is DATA from the MARKET - and it is based on local custom. As for "racial" comments I have to ask if your being ignorant or stupid. No sane business person moves into a local market with out understanding and adapting to local culture - if they dont they are doomed to fail, and it happens, over and over and over. Look at the distinction between US and UK customer service: www.maritzcx.com/blog/retail/customer-experience-in-the-uk-and-us-are-we-speaking-the-same-language/Now go do some research that compares the US to Russia - they are literally worlds apart. This has nothing to do with race and everything to do with experience, local custom and history. Did you not ever ask "why so many Russian dash cams" and go find the answer? That isn't "Racist" that is culture and custom in a region that just happens to have a national label - and if I were going to spend any amount of time in Russia where I had my car I would be remiss not to get a dash cam as well - I would understand that it is "just how things are done".
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Post by bronzeknee on Jan 1, 2019 23:20:36 GMT -5
I think we are mixing up stereotyping and "understanding and adapting to local culture."
Yes, you want to generally understand the culture and adapt to it, but that doesn't make it right to make sweeping generalized statements about individuals. I'd be like someone coming to America and assuming everyone loves Apple Pie and Baseball after researching the culture. In fact, assuming that some amount of research allows you to make generalizations is basically the exact definition of stereotype:
ster·e·o·type
noun 1. a widely held but fixed and oversimplified image or idea of a particular type of person or thing.
The Battle of Titans team is a collection of individuals, not the Russian culture in general. Let's not oversimplify Russians and put them all in the same boat.
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Post by frunobulax on Jan 2, 2019 12:49:08 GMT -5
Hey, how did you configure the controls? Did you get them to work ok? I set up the "aim, pan and shoot", but when ever I click the mouse button to shoot, it stops turning for as long as the button is pressed. IOW, no circle strafing. It's ok if I pick the right weapons, but kinda stupid to choose weapons based on control limitations... So, that's a bit of an issue. First, it's possible to move the focus while firing. But it's kind of stuck initially, so you have to move the mouse a LOT to unstick it, and it works only about 2 seconds after starting to fire. Setting the bluestacks mouse sensitivity higher (I tried values up to 4) does help, but creates another major issue: The game suddenly starts firing (and hitting menu on some occasions) of its own when I move the view. Technically, I assume that emulators implement the "shooting mode" by swiping in a certain area. Now it's possible that the swiping motion is over the fire button or over the menu button, in which case it may trigger that action. The only way I found around that was to reduce the sensitivity back to 1 (or close to it). This may be a lackluster implementation in Bluestacks, or perhaps BoT triggers some actions on swiping. The best setting I found was to set the BoT sensitivity to maximum, use a moderate Bluestacks sensitivity (1, and 0,6 for Y ratio). But it still triggers the firing of my weapons at some time, which really, really sucks.
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